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48    <title>nw::gfx::SceneEnvironment</title>
49  </head>
50  <body>
51    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::SceneEnvironment</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class SceneEnvironment</pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>The class indicating the scene environment.</p><p>The <CODE>RenderEnvironment </CODE>class has been eliminated and replaced by <CODE>SceneEnvironment</CODE>.</p></div>
59    <a name="struct" id="struct">
60      <h2>Structures</h2>
61      <div class="section">
62        <table class="members">
63          <tr>
64            <th>
65              <a href="../../../nw/gfx/SceneEnvironment/Description/Overview.html">nw::gfx::SceneEnvironment::Description</a>
66            </th>
67            <td>Scene environment settings.</td>
68          </tr> </table>
69      </div>
70    </a> <a name="function" id="function">
71      <h2>Member Functions</h2>
72      <div class="section">
73        <table class="members">
74          <tr>
75            <th class="category" colspan="3">Scene Environment Settings-Related</th>
76          </tr>
77          <tr>
78            <td width="100">  </td>
79            <th>
80              <a href="../../../nw/gfx/SceneEnvironment/ApplyFrom.html">ApplyFrom</a>
81            </th>
82            <td>Applies a scene environment from the scene environment settings.</td>
83          </tr>
84          <tr>
85            <td width="100">  </td>
86            <th>
87              <a href="../../../nw/gfx/SceneEnvironment/ClearSettings.html">ClearSettings</a>
88            </th>
89            <td>Clears the scene environment.</td>
90          </tr>
91          <tr>
92            <td width="100">  </td>
93            <th>
94              <a href="../../../nw/gfx/SceneEnvironment/SetFog.html">SetFog</a>
95            </th>
96            <td>Sets a fog in the fog array.</td>
97          </tr>
98          <tr>
99            <td width="100">  </td>
100            <th>
101              <a href="../../../nw/gfx/SceneEnvironment/GetFog.html">GetFog</a>
102            </th>
103            <td>Obtains a fog from the fog array.</td>
104          </tr>
105          <tr>
106            <td width="100">  </td>
107            <th>
108              <a href="../../../nw/gfx/SceneEnvironment/SetCamera.html">SetCamera</a>
109            </th>
110            <td>Sets a camera in the camera array.</td>
111          </tr>
112          <tr>
113            <td width="100">  </td>
114            <th>
115              <a href="../../../nw/gfx/SceneEnvironment/GetCamera.html"><CODE>GetCamera</CODE></a>
116            </th>
117            <td>Obtains a camera from the camera array.</td>
118          </tr>
119          <tr>
120            <td width="100">  </td>
121            <th>
122              <a href="../../../nw/gfx/SceneEnvironment/SetLightSet.html">SetLightSet</a>
123            </th>
124            <td>Sets a light set in the light set array.</td>
125          </tr>
126          <tr>
127            <td width="100">  </td>
128            <th>
129              <a href="../../../nw/gfx/SceneEnvironment/GetLightSet.html">GetLightSet</a>
130            </th>
131            <td>Obtains a light set from the light set array.</td>
132          </tr>
133          <tr>
134            <th class="category" colspan="3">Light-Related</th>
135          </tr>
136          <tr>
137            <td width="100">  </td>
138            <th>
139              <a href="../../../nw/gfx/SceneEnvironment/SetFragmentLight.html"><CODE>SetFragmentLight</CODE></a>
140            </th>
141            <td>Sets a fragment light.</td>
142          </tr>
143          <tr>
144            <td width="100">  </td>
145            <th>
146              <a href="../../../nw/gfx/SceneEnvironment/GetFragmentLightCount.html"><CODE>GetFragmentLightCount</CODE></a>
147            </th>
148            <td>Gets the number of fragment lights.</td>
149          </tr>
150          <tr>
151            <td width="100">  </td>
152            <th>
153              <a href="../../../nw/gfx/SceneEnvironment/GetFragmentLight.html"><CODE>GetFragmentLight</CODE></a>
154            </th>
155            <td>Gets the fragment light that has been set.</td>
156          </tr>
157          <tr>
158            <td width="100">  </td>
159            <th>
160              <a href="../../../nw/gfx/SceneEnvironment/SetVertexLight.html"><CODE>SetVertexLight</CODE></a>
161            </th>
162            <td>Sets a vertex light.</td>
163          </tr>
164          <tr>
165            <td width="100">  </td>
166            <th>
167              <a href="../../../nw/gfx/SceneEnvironment/GetVertexLight.html"><CODE>GetVertexLight</CODE></a>
168            </th>
169            <td>Gets the vertex light that has been set.</td>
170          </tr>
171          <tr>
172            <td width="100">  </td>
173            <th>
174              <a href="../../../nw/gfx/SceneEnvironment/GetVertexLightCount.html"><CODE>GetVertexLightCount</CODE></a>
175            </th>
176            <td>Gets the number of vertex lights.</td>
177          </tr>
178          <tr>
179            <td width="100">  </td>
180            <th>
181              <a href="../../../nw/gfx/SceneEnvironment/SetAmbientLight.html"><CODE>SetAmbientLight</CODE></a>
182            </th>
183            <td>Sets an ambient light.</td>
184          </tr>
185          <tr>
186            <td width="100">  </td>
187            <th>
188              <a href="../../../nw/gfx/SceneEnvironment/GetAmbientLight.html"><CODE>GetAmbientLight</CODE></a>
189            </th>
190            <td>Gets the ambient light that has been set.</td>
191          </tr>
192          <tr>
193            <td width="100">  </td>
194            <th>
195              <a href="../../../nw/gfx/SceneEnvironment/SetHemiSphereLight.html"><CODE>SetHemiSphereLight</CODE></a>
196            </th>
197            <td>Sets a hemispherical light.</td>
198          </tr>
199          <tr>
200            <td width="100">  </td>
201            <th>
202              <a href="../../../nw/gfx/SceneEnvironment/GetHemiSphereLight.html"><CODE>GetHemiSphereLight</CODE></a>
203            </th>
204            <td>Gets a hemispherical light.</td>
205          </tr>
206          <tr>
207            <td width="100">  </td>
208            <th>
209              <a href="../../../nw/gfx/SceneEnvironment/SetActiveLightSet.html">SetActiveLightSet</a>
210            </th>
211            <td>Sets the active light  set.</td>
212          </tr>
213          <tr>
214            <th class="category" colspan="3">Fog-Related</th>
215          </tr>
216          <tr>
217            <td width="100">  </td>
218            <th>
219              <a href="../../../nw/gfx/SceneEnvironment/SetActiveFog.html">SetActiveFog</a>
220            </th>
221            <td>Activates the fog with the specified index.</td>
222          </tr>
223          <tr>
224            <td width="100">  </td>
225            <th>
226              <a href="../../../nw/gfx/SceneEnvironment/GetActiveFog.html">GetActiveFog</a>
227            </th>
228            <td>Obtains active fogs.</td>
229          </tr>
230          <tr>
231            <th class="category" colspan="3">Flag-Related</th>
232          </tr>
233          <tr>
234            <td width="100">  </td>
235            <th>
236              <a href="../../../nw/gfx/SceneEnvironment/IsFragmentLightsDirty.html"><CODE>IsFragmentLightsDirty</CODE></a>
237            </th>
238            <td>Gets the flag that indicates whether to reconfigure fragment lights. This feature is provisional.</td>
239          </tr>
240          <tr>
241            <td width="100">  </td>
242            <th>
243              <a href="../../../nw/gfx/SceneEnvironment/SetFragmentLightsDirty.html"><CODE>SetFragmentLightsDirty</CODE></a>
244            </th>
245            <td>Sets the flag that indicates whether to reconfigure fragment lights. This feature is provisional.</td>
246          </tr>
247          <tr>
248            <td width="100">  </td>
249            <th>
250              <a href="../../../nw/gfx/SceneEnvironment/IsAmbientLightDirty.html">IsAmbientLightDirty</a>
251            </th>
252            <td>Gets the flag that indicates whether to reconfigure ambient light. This feature is provisional.</td>
253          </tr>
254          <tr>
255            <td width="100">  </td>
256            <th>
257              <a href="../../../nw/gfx/SceneEnvironment/SetAmbientLightDirty.html">SetAmbientLightDirty</a>
258            </th>
259            <td>Sets the flag that indicates whether to reconfigure ambient light. This feature is provisional.</td>
260          </tr>
261          <tr>
262            <td width="100">  </td>
263            <th>
264              <a href="../../../nw/gfx/SceneEnvironment/IsVertexLightsDirty.html"><CODE>IsVertexLightsDirty</CODE></a>
265            </th>
266            <td>Gets the flag that indicates whether to reconfigure vertex lights. This feature is provisional.</td>
267          </tr>
268          <tr>
269            <td width="100">  </td>
270            <th>
271              <a href="../../../nw/gfx/SceneEnvironment/SetVertexLightsDirty.html"><CODE>SetVertexLightsDirty</CODE></a>
272            </th>
273            <td>Sets the flag that indicates whether to reconfigure vertex lights. This feature is provisional.</td>
274          </tr>
275          <tr>
276            <td width="100">  </td>
277            <th>
278              <a href="../../../nw/gfx/SceneEnvironment/IsHemiSphereLightDirty.html"><CODE>IsHemiSphereLightDirty</CODE></a>
279            </th>
280            <td>Gets the flag that indicates whether to reconfigure hemispherical lights. This feature is provisional.</td>
281          </tr>
282          <tr>
283            <td width="100">  </td>
284            <th>
285              <a href="../../../nw/gfx/SceneEnvironment/SetHemiSphereLightDirty.html"><CODE>SetHemiSphereLightDirty</CODE></a>
286            </th>
287            <td>Sets the flag that indicates whether to reconfigure hemispherical lights. This feature is provisional.</td>
288          </tr>
289          <tr>
290            <td width="100">  </td>
291            <th>
292              <a href="../../../nw/gfx/SceneEnvironment/IsFogDirty.html"><CODE>IsFogDirty</CODE></a>
293            </th>
294            <td>Gets the flag that indicates whether to reconfigure fog. This feature is provisional.</td>
295          </tr>
296          <tr>
297            <td width="100">  </td>
298            <th>
299              <a href="../../../nw/gfx/SceneEnvironment/SetFogDirty.html"><CODE>SetFogDirty</CODE></a>
300            </th>
301            <td>Sets the flag that indicates whether to reconfigure fog. This feature is provisional.</td>
302          </tr>
303          <tr>
304            <td width="100">  </td>
305            <th>
306              <a href="../../../nw/gfx/SceneEnvironment/SetAllFlagsDirty.html">SetAllFlagsDirty</a>
307            </th>
308            <td>Sets the flag that indicates whether to reconfigure light and fog. This feature is provisional.</td>
309          </tr>
310          <tr>
311            <th class="category" colspan="3">State-related</th>
312          </tr>
313          <tr>
314            <td width="100">  </td>
315            <th>
316              <a href="../../../nw/gfx/SceneEnvironment/Reset.html"><CODE>Reset</CODE></a>
317            </th>
318            <td>Resets all states.</td>
319          </tr>
320          <tr>
321            <td width="100">  </td>
322            <th>
323              <a href="../../../nw/gfx/SceneEnvironment/ResetFragmentLights.html">ResetFragmentLights</a>
324            </th>
325            <td>Resets the fragment light state.</td>
326          </tr>
327          <tr>
328            <td width="100">  </td>
329            <th>
330              <a href="../../../nw/gfx/SceneEnvironment/ResetVertexLights.html">ResetVertexLights</a>
331            </th>
332            <td>Resets the vertex light state.</td>
333          </tr>
334          <tr>
335            <td width="100">  </td>
336            <th>
337              <a href="../../../nw/gfx/SceneEnvironment/ResetHemiSphereLight.html">ResetHemiSphereLight</a>
338            </th>
339            <td>Resets the hemispherical light state.</td>
340          </tr>
341          <tr>
342            <td width="100">  </td>
343            <th>
344              <a href="../../../nw/gfx/SceneEnvironment/ResetAmbientLight.html">ResetAmbientLight</a>
345            </th>
346            <td>Resets the ambient light state.</td>
347          </tr>
348          <tr>
349            <td width="100">  </td>
350            <th>
351              <a href="../../../nw/gfx/SceneEnvironment/ResetFog.html">ResetFog</a>
352            </th>
353            <td>Resets the fog state.</td>
354          </tr>
355          <tr>
356            <td width="100">  </td>
357            <th>
358              <a href="../../../nw/gfx/SceneEnvironment/ResetLightSet.html">ResetLightSet</a>
359            </th>
360            <td>Resets the light set state.</td>
361          </tr>
362          <tr>
363            <th class="category" colspan="3">Other</th>
364          </tr>
365          <tr>
366            <td width="100">  </td>
367            <th>
368              <a href="../../../nw/gfx/SceneEnvironment/SceneEnvironment.html">SceneEnvironment</a>
369            </th>
370            <td>Constructor.</td>
371          </tr> </table>
372      </div>
373    </a>
374  <hr><p>CONFIDENTIAL</p></body>
375</html>
376