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48    <title>nw::gfx::SceneContext</title>
49  </head>
50  <body>
51    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::SceneContext</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class SceneContext : public <a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Class for storing content during a scene analysis.</p>
59    </div>
60    <a name="class" id="class">
61      <h2>Classes</h2>
62      <div class="section">
63        <table class="members">
64          <tr>
65            <th>
66              <a href="../../../nw/gfx/SceneContext/Builder/Overview.html"><CODE>nw::gfx::SceneContext::Builder</CODE></a>
67            </th>
68            <td>Class for building scene context classes.</td>
69          </tr> </table>
70      </div>
71    </a> <a name="function" id="function">
72      <h2>Member Functions</h2>
73      <div class="section">
74        <table class="members">
75          <tr>
76            <th class="category" colspan="3">Update</th>
77          </tr>
78          <tr>
79            <td width="100">  </td>
80            <th>
81              <a href="../../../nw/gfx/SceneContext/Clear.html"><CODE>Clear</CODE></a>
82            </th>
83            <td>Clears the scene analysis results.</td>
84          </tr>
85          <tr>
86            <th class="category" colspan="3">Set/Get</th>
87          </tr>
88          <tr>
89            <td width="100">  </td>
90            <th>
91              <a href="../../../nw/gfx/SceneContext/PushSceneNode.html"><CODE>PushSceneNode</CODE></a>
92            </th>
93            <td>Adds a serialized scene node.</td>
94          </tr>
95          <tr>
96            <td width="100">  </td>
97            <th>
98              <a href="../../../nw/gfx/SceneContext/TryPushSceneNode.html">TryPushSceneNode</a>
99            </th>
100            <td>Adds a serialized scene node.</td>
101          </tr>
102          <tr>
103            <td width="100">  </td>
104            <th>
105              <a href="../../../nw/gfx/SceneContext/GetSceneNodesBegin.html"><CODE>GetSceneNodesBegin</CODE></a>
106            </th>
107            <td>Gets the iterator pointing to the start of the serialized scene nodes.</td>
108          </tr>
109          <tr>
110            <td width="100">  </td>
111            <th>
112              <a href="../../../nw/gfx/SceneContext/GetSceneNodesEnd.html"><CODE>GetSceneNodesEnd</CODE></a>
113            </th>
114            <td>Gets the iterator pointing to the end of the serialized scene nodes.</td>
115          </tr>
116          <tr>
117            <td width="100">  </td>
118            <th>
119              <a href="../../../nw/gfx/SceneContext/GetSceneNodes.html"><CODE>GetSceneNodes</CODE></a>
120            </th>
121            <td>Gets the iterators pointing to the start and end of the serialized scene nodes.</td>
122          </tr>
123          <tr>
124            <th class="category" colspan="3">Model-related</th>
125          </tr>
126          <tr>
127            <td width="100">  </td>
128            <th>
129              <a href="../../../nw/gfx/SceneContext/PushModel.html">PushModel</a>
130            </th>
131            <td>Adds a model. Here, the term &quot;model&quot; includes the derived class (i.e., <CODE>SkeletalModel</CODE>, etc.)</td>
132          </tr>
133          <tr>
134            <td width="100">  </td>
135            <th>
136              <a href="../../../nw/gfx/SceneContext/TryPushModel.html">TryPushModel</a>
137            </th>
138            <td>Adds a model. Here, the term &quot;model&quot; includes the derived class (i.e., <CODE>SkeletalModel</CODE>, etc.)</td>
139          </tr>
140          <tr>
141            <td width="100">  </td>
142            <th>
143              <a href="../../../nw/gfx/SceneContext/GetModelsBegin.html">GetModelsBegin</a>
144            </th>
145            <td>Gets the iterator pointing to the start of the model.</td>
146          </tr>
147          <tr>
148            <td width="100">  </td>
149            <th>
150              <a href="../../../nw/gfx/SceneContext/GetModelsEnd.html">GetModelsEnd</a>
151            </th>
152            <td>Gets the iterator pointing to the end of the model.</td>
153          </tr>
154          <tr>
155            <td width="100">  </td>
156            <th>
157              <a href="../../../nw/gfx/SceneContext/PushSkeletalModel.html">PushSkeletalModel</a>
158            </th>
159            <td>Adds a skeletal model.</td>
160          </tr>
161          <tr>
162            <td width="100">  </td>
163            <th>
164              <a href="../../../nw/gfx/SceneContext/TryPushSkeletalModel.html">TryPushSkeletalModel</a>
165            </th>
166            <td>Adds a skeletal model.</td>
167          </tr>
168          <tr>
169            <td width="100">  </td>
170            <th>
171              <a href="../../../nw/gfx/SceneContext/GetSkeletalModelsBegin.html">GetSkeletalModelsBegin</a>
172            </th>
173            <td>Gets the iterator pointing to the start of the skeletal model.</td>
174          </tr>
175          <tr>
176            <td width="100">  </td>
177            <th>
178              <a href="../../../nw/gfx/SceneContext/GetSkeletalModelsEnd.html">GetSkeletalModelsEnd</a>
179            </th>
180            <td>Gets the iterator pointing to the end of the skeletal model.</td>
181          </tr>
182          <tr>
183            <th class="category" colspan="3">Light-Related</th>
184          </tr>
185          <tr>
186            <td width="100">  </td>
187            <th>
188              <a href="../../../nw/gfx/SceneContext/PushLight.html">PushLight</a>
189            </th>
190            <td>Adds a light. Here, the term &quot;light&quot; includes derived classes (i.e., FragmentLight, etc.)</td>
191          </tr>
192          <tr>
193            <td width="100">  </td>
194            <th>
195              <a href="../../../nw/gfx/SceneContext/TryPushLight.html">TryPushLight</a>
196            </th>
197            <td>Adds a light. Here, the term &quot;light&quot; includes derived classes (i.e., FragmentLight, etc.)</td>
198          </tr>
199          <tr>
200            <td width="100">  </td>
201            <th>
202              <a href="../../../nw/gfx/SceneContext/GetLightsBegin.html">GetLightsBegin</a>
203            </th>
204            <td>Gets the iterator pointing to the start of the light.</td>
205          </tr>
206          <tr>
207            <td width="100">  </td>
208            <th>
209              <a href="../../../nw/gfx/SceneContext/GetLightsEnd.html">GetLightsEnd</a>
210            </th>
211            <td>Gets the iterator pointing to the end of the light.</td>
212          </tr>
213          <tr>
214            <td width="100">  </td>
215            <th>
216              <a href="../../../nw/gfx/SceneContext/PushFragmentLight.html"><CODE>PushFragmentLight</CODE></a>
217            </th>
218            <td>Adds a fragment light.</td>
219          </tr>
220          <tr>
221            <td width="100">  </td>
222            <th>
223              <a href="../../../nw/gfx/SceneContext/TryPushFragmentLight.html">TryPushFragmentLight</a>
224            </th>
225            <td>Adds a fragment light.</td>
226          </tr>
227          <tr>
228            <td width="100">  </td>
229            <th>
230              <a href="../../../nw/gfx/SceneContext/GetFragmentLightsBegin.html"><CODE>GetFragmentLightsBegin</CODE></a>
231            </th>
232            <td>Gets the iterator pointing to the start of the fragment light.</td>
233          </tr>
234          <tr>
235            <td width="100">  </td>
236            <th>
237              <a href="../../../nw/gfx/SceneContext/GetFragmentLightsEnd.html"><CODE>GetFragmentLightsEnd</CODE></a>
238            </th>
239            <td>Gets the iterator pointing to the end of the fragment light.</td>
240          </tr>
241          <tr>
242            <td width="100">  </td>
243            <th>
244              <a href="../../../nw/gfx/SceneContext/PushVertexLight.html"><CODE>PushVertexLight</CODE></a>
245            </th>
246            <td>Adds a vertex light.</td>
247          </tr>
248          <tr>
249            <td width="100">  </td>
250            <th>
251              <a href="../../../nw/gfx/SceneContext/TryPushVertexLight.html">TryPushVertexLight</a>
252            </th>
253            <td>Adds a vertex light.</td>
254          </tr>
255          <tr>
256            <td width="100">  </td>
257            <th>
258              <a href="../../../nw/gfx/SceneContext/GetVertexLightsBegin.html"><CODE>GetVertexLightsBegin</CODE></a>
259            </th>
260            <td>Gets the iterator pointing to the start of the vertex light.</td>
261          </tr>
262          <tr>
263            <td width="100">  </td>
264            <th>
265              <a href="../../../nw/gfx/SceneContext/GetVertexLightsEnd.html"><CODE>GetVertexLightsEnd</CODE></a>
266            </th>
267            <td>Gets the iterator pointing to the end of the vertex light.</td>
268          </tr>
269          <tr>
270            <td width="100">  </td>
271            <th>
272              <a href="../../../nw/gfx/SceneContext/PushHemiSphereLight.html"><CODE>PushHemiSphereLight</CODE></a>
273            </th>
274            <td>Adds a hemispherical light.</td>
275          </tr>
276          <tr>
277            <td width="100">  </td>
278            <th>
279              <a href="../../../nw/gfx/SceneContext/TryPushHemiSphereLight.html">TryPushHemiSphereLight</a>
280            </th>
281            <td>Adds a hemispherical light.</td>
282          </tr>
283          <tr>
284            <td width="100">  </td>
285            <th>
286              <a href="../../../nw/gfx/SceneContext/GetHemiSphereLightsBegin.html"><CODE>GetHemiSphereLightsBegin</CODE></a>
287            </th>
288            <td>Gets the iterator pointing to the start of the hemispherical light.</td>
289          </tr>
290          <tr>
291            <td width="100">  </td>
292            <th>
293              <a href="../../../nw/gfx/SceneContext/GetHemiSphereLightsEnd.html"><CODE>GetHemiSphereLightsEnd</CODE></a>
294            </th>
295            <td>Gets the iterator pointing to the end of the hemispherical light.</td>
296          </tr>
297          <tr>
298            <td width="100">  </td>
299            <th>
300              <a href="../../../nw/gfx/SceneContext/PushAmbientLight.html"><CODE>PushAmbientLight</CODE></a>
301            </th>
302            <td>Adds an ambient light.</td>
303          </tr>
304          <tr>
305            <td width="100">  </td>
306            <th>
307              <a href="../../../nw/gfx/SceneContext/TryPushAmbientLight.html">TryPushAmbientLight</a>
308            </th>
309            <td>Adds an ambient light.</td>
310          </tr>
311          <tr>
312            <td width="100">  </td>
313            <th>
314              <a href="../../../nw/gfx/SceneContext/GetAmbientLightsBegin.html"><CODE>GetAmbientLightsBegin</CODE></a>
315            </th>
316            <td>Gets the iterator pointing to the start of the ambient light.</td>
317          </tr>
318          <tr>
319            <td width="100">  </td>
320            <th>
321              <a href="../../../nw/gfx/SceneContext/GetAmbientLightsEnd.html"><CODE>GetAmbientLightsEnd</CODE></a>
322            </th>
323            <td>Gets the iterator pointing to the end of the ambient light.</td>
324          </tr>
325          <tr>
326            <th class="category" colspan="3">Camera-Related</th>
327          </tr>
328          <tr>
329            <td width="100">  </td>
330            <th>
331              <a href="../../../nw/gfx/SceneContext/PushCamera.html"><CODE>PushCamera</CODE></a>
332            </th>
333            <td>Adds a camera.</td>
334          </tr>
335          <tr>
336            <td width="100">  </td>
337            <th>
338              <a href="../../../nw/gfx/SceneContext/TryPushCamera.html">TryPushCamera</a>
339            </th>
340            <td>Adds a camera.</td>
341          </tr>
342          <tr>
343            <td width="100">  </td>
344            <th>
345              <a href="../../../nw/gfx/SceneContext/GetCameraBegin.html"><CODE>GetCameraBegin</CODE></a>
346            </th>
347            <td>Gets the iterator pointing to the start of the camera.</td>
348          </tr>
349          <tr>
350            <td width="100">  </td>
351            <th>
352              <a href="../../../nw/gfx/SceneContext/GetCameraEnd.html"><CODE>GetCameraEnd</CODE></a>
353            </th>
354            <td>Gets the iterator pointing to the end of the camera.</td>
355          </tr>
356          <tr>
357            <th class="category" colspan="3">Fog-Related</th>
358          </tr>
359          <tr>
360            <td width="100">  </td>
361            <th>
362              <a href="../../../nw/gfx/SceneContext/PushFog.html"><CODE>PushFog</CODE></a>
363            </th>
364            <td>Adds a fog object.</td>
365          </tr>
366          <tr>
367            <td width="100">  </td>
368            <th>
369              <a href="../../../nw/gfx/SceneContext/TryPushFog.html">TryPushFog</a>
370            </th>
371            <td>Adds a fog object.</td>
372          </tr>
373          <tr>
374            <td width="100">  </td>
375            <th>
376              <a href="../../../nw/gfx/SceneContext/GetFogBegin.html"><CODE>GetFogBegin</CODE></a>
377            </th>
378            <td>Gets the iterator pointing to the start of the fog.</td>
379          </tr>
380          <tr>
381            <td width="100">  </td>
382            <th>
383              <a href="../../../nw/gfx/SceneContext/GetFogEnd.html"><CODE>GetFogEnd</CODE></a>
384            </th>
385            <td>Gets the iterator pointing to the end of the fog.</td>
386          </tr>
387          <tr>
388            <th class="category" colspan="3">Particle Set-Related</th>
389          </tr>
390          <tr>
391            <td width="100">  </td>
392            <th>
393              <a href="../../../nw/gfx/SceneContext/PushParticleSet.html"><CODE>PushParticleSet</CODE></a>
394            </th>
395            <td>Adds a particle set.</td>
396          </tr>
397          <tr>
398            <td width="100">  </td>
399            <th>
400              <a href="../../../nw/gfx/SceneContext/TryPushParticleSet.html">TryPushParticleSet</a>
401            </th>
402            <td>Adds a particle set.</td>
403          </tr>
404          <tr>
405            <td width="100">  </td>
406            <th>
407              <a href="../../../nw/gfx/SceneContext/GetParticleSetBegin.html"><CODE>GetParticleSetBegin</CODE></a>
408            </th>
409            <td>Gets the iterator pointing to the start of the particle set.</td>
410          </tr>
411          <tr>
412            <td width="100">  </td>
413            <th>
414              <a href="../../../nw/gfx/SceneContext/GetParticleSetEnd.html"><CODE>GetParticleSetEnd</CODE></a>
415            </th>
416            <td>Gets the iterator pointing to the end of the particle set.</td>
417          </tr>
418          <tr>
419            <th class="category" colspan="3">Particle emitter-related</th>
420          </tr>
421          <tr>
422            <td width="100">  </td>
423            <th>
424              <a href="../../../nw/gfx/SceneContext/PushParticleEmitter.html">PushParticleEmitter</a>
425            </th>
426            <td>Adds a particle emitter.</td>
427          </tr>
428          <tr>
429            <td width="100">  </td>
430            <th>
431              <a href="../../../nw/gfx/SceneContext/TryPushParticleEmitter.html">TryPushParticleEmitter</a>
432            </th>
433            <td>Adds a particle emitter.</td>
434          </tr>
435          <tr>
436            <td width="100">  </td>
437            <th>
438              <a href="../../../nw/gfx/SceneContext/GetParticleEmitterBegin.html">GetParticleEmitterBegin</a>
439            </th>
440            <td>Gets the iterator pointing to the start of the particle emitter.</td>
441          </tr>
442          <tr>
443            <td width="100">  </td>
444            <th>
445              <a href="../../../nw/gfx/SceneContext/GetParticleEmitterEnd.html">GetParticleEmitterEnd</a>
446            </th>
447            <td>Gets the iterator pointing to the end of the particle emitter.</td>
448          </tr>
449          <tr>
450            <th class="category" colspan="3">Particle model-related</th>
451          </tr>
452          <tr>
453            <td width="100">  </td>
454            <th>
455              <a href="../../../nw/gfx/SceneContext/PushParticleModel.html">PushParticleModel</a>
456            </th>
457            <td>Adds a particle model.</td>
458          </tr>
459          <tr>
460            <td width="100">  </td>
461            <th>
462              <a href="../../../nw/gfx/SceneContext/TryPushParticleModel.html">TryPushParticleModel</a>
463            </th>
464            <td>Adds a particle model.</td>
465          </tr>
466          <tr>
467            <td width="100">  </td>
468            <th>
469              <a href="../../../nw/gfx/SceneContext/GetParticleModelBegin.html">GetParticleModelBegin</a>
470            </th>
471            <td>Gets the iterator pointing to the start of the particle model.</td>
472          </tr>
473          <tr>
474            <td width="100">  </td>
475            <th>
476              <a href="../../../nw/gfx/SceneContext/GetParticleModelEnd.html">GetParticleModelEnd</a>
477            </th>
478            <td>Gets the iterator pointing to the end of the particle emitter.</td>
479          </tr>
480          <tr>
481            <th class="category" colspan="3">Animation-related</th>
482          </tr>
483          <tr>
484            <td width="100">  </td>
485            <th>
486              <a href="../../../nw/gfx/SceneContext/PushAnimatableNode.html">PushAnimatableNode</a>
487            </th>
488            <td>Adds a node to be animated.</td>
489          </tr>
490          <tr>
491            <td width="100">  </td>
492            <th>
493              <a href="../../../nw/gfx/SceneContext/TryPushAnimatableNode.html">TryPushAnimatableNode</a>
494            </th>
495            <td>Adds a node to be animated.</td>
496          </tr>
497          <tr>
498            <td width="100">  </td>
499            <th>
500              <a href="../../../nw/gfx/SceneContext/GetAnimatableNodesBegin.html">GetAnimatableNodesBegin</a>
501            </th>
502            <td>Gets an iterator pointing to the start of the node to be animated.</td>
503          </tr>
504          <tr>
505            <td width="100">  </td>
506            <th>
507              <a href="../../../nw/gfx/SceneContext/GetAnimatableNodesEnd.html">GetAnimatableNodesEnd</a>
508            </th>
509            <td>Gets an iterator pointing to the end of the node to be animated.</td>
510          </tr>
511          <tr>
512            <th class="category" colspan="3">Create/Destroy</th>
513          </tr>
514          <tr>
515            <td width="100">  </td>
516            <th>
517              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
518            </th>
519            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td>
520          </tr> </table>
521      </div>
522    </a>
523    <h2>Class Hierarchy</h2>
524    <div class="section">
525      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br />  <b>nw::gfx::SceneContext</b>
526      </p>
527    </div>
528  <hr><p>CONFIDENTIAL</p></body>
529</html>
530