1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::ParticleSet</title> 49 </head> 50 <body> 51 <h1><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::ParticleSet Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class ParticleSet : public <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Class that represents particle sets.</p> 59 </div> 60 <a name="struct" id="struct"> 61 <h2>Structures</h2> 62 <div class="section"> 63 <table class="members"> 64 <tr> 65 <th> 66 <a href="../../../nw/gfx/ParticleSet/Description/Overview.html"><CODE>nw::gfx::ParticleSet::Description</CODE></a> 67 </th> 68 <td>Content to configure.</td> 69 </tr> 70 <tr> 71 <th> 72 <a href="../../../nw/gfx/ParticleSet/Initializer/Overview.html"><CODE>nw::gfx::ParticleSet::Initializer</CODE></a> 73 </th> 74 <td>Administrative info for the system initializer.</td> 75 </tr> 76 <tr> 77 <th> 78 <a href="../../../nw/gfx/ParticleSet/Updater/Overview.html"><CODE>nw::gfx::ParticleSet::Updater</CODE></a> 79 </th> 80 <td>Administrative info for the system initializer.</td> 81 </tr> </table> 82 </div> 83 </a> <a name="enum" id="enum"> 84 <h2>Enumerated Types</h2> 85 <div class="section"> 86 <table class="members"> 87 <tr> 88 <td width="100"> </td> 89 <th> 90 <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a> 91 </th> 92 <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 93 </tr> </table> 94 </div> 95 </a> <a name="typedef" id="typedef"> 96 <h2><CODE>typedef</CODE> Definitions</h2> 97 <div class="section"> 98 <table class="members"> 99 <tr> 100 <td width="100" /> 101 <th> 102 <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a> 103 </th> 104 <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 105 </tr> 106 <tr> 107 <td width="100" /> 108 <th> 109 <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a> 110 </th> 111 <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 112 </tr> </table> 113 </div> 114 </a> <a name="constant" id="constant"> 115 <h2>Member Constants</h2> 116 <div class="section"> 117 <table class="members"> 118 <tr> 119 <td width="100"> 120 <span class="static_style" title="static">S</span> 121 </td> 122 <th> 123 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span> 124 </th> 125 <td width="100"><CODE>const int</CODE></td> 126 <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 127 </tr> 128 <tr> 129 <td width="100"> 130 <span class="static_style" title="static">S</span> 131 </td> 132 <th> 133 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span> 134 </th> 135 <td width="100"><CODE>const int</CODE></td> 136 <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 137 </tr> 138 <tr> 139 <td width="100"> 140 <span class="static_style" title="static">S</span> 141 </td> 142 <th> 143 <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span> 144 </th> 145 <td width="100"><CODE>const int</CODE></td> 146 <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 147 </tr> </table> 148 </div> 149 </a> <a name="variable" id="variable"> 150 <h2>Member Variables</h2> 151 <div class="section"> 152 <table class="members"> 153 <tr> 154 <td width="100"> </td> 155 <th> 156 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 157 </th> 158 <td width="100" /> 159 <td> 160 </td> 161 </tr> 162 <tr> 163 <td width="100"> 164 <span class="protected_style" title="protected">protected</span> </td> 165 <th> 166 <span class="argument">m_Children</span> 167 </th> 168 <td width="100"><a href="../../../nw/ut/Children/Overview.html"><CODE>SceneNodeChildren</CODE></a></td> 169 <td>Child nodes.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 170 </tr> 171 <tr> 172 <td width="100"> 173 <span class="protected_style" title="protected">protected</span> </td> 174 <th> 175 <span class="argument">m_AnimBinding</span> 176 </th> 177 <td width="100"><CODE><a href="../../../nw/gfx/GfxPtr/Overview.html">GfxPtr</a>< <a href="../../../nw/gfx/AnimBinding/Overview.html">AnimBinding</a> ></CODE></td> 178 <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 179 </tr> 180 <tr> 181 <td width="100"> 182 <span class="protected_style" title="protected">protected</span> </td> 183 <th> 184 <span class="argument">m_BranchVisible</span> 185 </th> 186 <td width="100">bool</td> 187 <td>Visibility of a branch and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 188 </tr> </table> 189 </div> 190 </a> <a name="function" id="function"> 191 <h2>Member Functions</h2> 192 <div class="section"> 193 <table class="members"> 194 <tr> 195 <th class="category" colspan="3">Create/Destroy</th> 196 </tr> 197 <tr> 198 <td width="100"> 199 <span class="static_style" title="static">S</span> </td> 200 <th> 201 <a href="../../../nw/gfx/ParticleSet/Create.html"><CODE>Create</CODE></a> 202 </th> 203 <td>Creates a particle set from a resource.</td> 204 </tr> 205 <tr> 206 <td width="100"> 207 <span class="static_style" title="static">S</span> </td> 208 <th> 209 <a href="../../../nw/gfx/ParticleSet/GetMemorySize.html"><CODE>GetMemorySize</CODE></a> 210 </th> 211 <td>Gets the memory size required at time of creation.</td> 212 </tr> 213 <tr> 214 <td width="100"> 215 <span class="static_style" title="static">S</span> </td> 216 <th> 217 <a href="../../../nw/gfx/ParticleSet/GetDeviceMemorySize.html"><CODE>GetDeviceMemorySize</CODE></a> 218 </th> 219 <td>Gets the device memory size required at time of creation.</td> 220 </tr> 221 <tr> 222 <td width="100"> </td> 223 <th> 224 <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a> 225 </th> 226 <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 227 </tr> 228 <tr> 229 <td width="100"> </td> 230 <th> 231 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 232 </th> 233 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td> 234 </tr> 235 <tr> 236 <th class="category" colspan="3">Update</th> 237 </tr> 238 <tr> 239 <td width="100"> <span class="virtual_style" title="virtual">V</span> 240 </td> 241 <th> 242 <a href="../../../nw/gfx/ParticleSet/Accept.html"><CODE>Accept</CODE></a> 243 </th> 244 <td>Accepts visitors.</td> 245 </tr> 246 <tr> 247 <th class="category" colspan="3">Set/Get</th> 248 </tr> 249 <tr> 250 <td width="100"> </td> 251 <th> 252 <a href="../../../nw/gfx/ParticleSet/GetResParticleSet.html"><CODE>GetResParticleSet</CODE></a> 253 </th> 254 <td>Gets the resource.</td> 255 </tr> 256 <tr> 257 <td width="100"> </td> 258 <th> 259 <a href="../../../nw/gfx/ParticleSet/AttachParticleCollection.html"><CODE>AttachParticleCollection</CODE></a> 260 </th> 261 <td>Sets a particle collection.</td> 262 </tr> 263 <tr> 264 <td width="100"> </td> 265 <th> 266 <a href="../../../nw/gfx/ParticleSet/GetParticleCollection.html"><CODE>GetParticleCollection</CODE></a> 267 </th> 268 <td>Gets a particle collection.</td> 269 </tr> 270 <tr> 271 <td width="100"> </td> 272 <th> 273 <a href="../../../nw/gfx/ParticleSet/GetInitializers.html"><CODE>GetInitializers</CODE></a> 274 </th> 275 <td>Gets an array of initializers.</td> 276 </tr> 277 <tr> 278 <td width="100"> </td> 279 <th> 280 <a href="../../../nw/gfx/ParticleSet/GetUpdaters.html"><CODE>GetUpdaters</CODE></a> 281 </th> 282 <td>Gets an array of updaters.</td> 283 </tr> 284 <tr> 285 <td width="100"> </td> 286 <th> 287 <a href="../../../nw/gfx/ParticleSet/UpdateParticles.html"><CODE>UpdateParticles</CODE></a> 288 </th> 289 <td>Updates particles.</td> 290 </tr> 291 <tr> 292 <td width="100"> </td> 293 <th> 294 <a href="../../../nw/gfx/ParticleSet/ClearParticleCollection.html"><CODE>ClearParticleCollection</CODE></a> 295 </th> 296 <td>Clears a particle collection.</td> 297 </tr> 298 <tr> 299 <td width="100"> </td> 300 <th> 301 <a href="../../../nw/gfx/ParticleSet/GetScaleOffset.html">GetScaleOffset</a> 302 </th> 303 <td>Gets the scale offset value.</td> 304 </tr> 305 <tr> 306 <td width="100"> </td> 307 <th> 308 <a href="../../../nw/gfx/ParticleSet/SetScaleOffset.html">SetScaleOffset</a> 309 </th> 310 <td>Sets the scale offset value.</td> 311 </tr> 312 <tr> 313 <td width="100"> </td> 314 <th> 315 <a href="../../../nw/gfx/ParticleSet/GetRotateOffset.html">GetRotateOffset</a> 316 </th> 317 <td>Gets the rotation offset value.</td> 318 </tr> 319 <tr> 320 <td width="100"> </td> 321 <th> 322 <a href="../../../nw/gfx/ParticleSet/SetRotateOffset.html">SetRotateOffset</a> 323 </th> 324 <td>Sets the rotation offset value.</td> 325 </tr> 326 <tr> 327 <td width="100"> </td> 328 <th> 329 <a href="../../../nw/gfx/ParticleSet/IsAscendingOrder.html">IsAscendingOrder</a> 330 </th> 331 <td>Gets the rendering order.</td> 332 </tr> 333 <tr> 334 <th class="category" colspan="3">Resources</th> 335 </tr> 336 <tr> 337 <td width="100"> </td> 338 <th> 339 <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a> 340 </th> 341 <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 342 </tr> 343 <tr> 344 <td width="100"> </td> 345 <th> 346 <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a> 347 </th> 348 <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 349 </tr> 350 <tr> 351 <td width="100"> </td> 352 <th> 353 <a href="../../../nw/gfx/SceneObject/GetName.html"><CODE>GetName</CODE></a> 354 </th> 355 <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 356 </tr> 357 <tr> 358 <th class="category" colspan="3">Transforms</th> 359 </tr> 360 <tr> 361 <td width="100"> <span class="virtual_style" title="virtual">V</span> 362 </td> 363 <th> 364 <a href="../../../nw/gfx/ParticleSet/UpdateTransform.html"><CODE>UpdateTransform</CODE></a> 365 </th> 366 <td>Updates transform information.</td> 367 </tr> 368 <tr> 369 <th class="category" colspan="3">Scene Trees</th> 370 </tr> 371 <tr> 372 <td width="100"> </td> 373 <th> 374 <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a> 375 </th> 376 <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 377 </tr> 378 <tr> 379 <td width="100"> </td> 380 <th> 381 <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a> 382 </th> 383 <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 384 </tr> 385 <tr> 386 <td width="100"> </td> 387 <th> 388 <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a> 389 </th> 390 <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 391 </tr> 392 <tr> 393 <td width="100"> </td> 394 <th> 395 <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a> 396 </th> 397 <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 398 </tr> 399 <tr> 400 <td width="100"> </td> 401 <th> 402 <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a> 403 </th> 404 <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 405 </tr> 406 <tr> 407 <td width="100"> <span class="virtual_style" title="virtual">V</span> 408 </td> 409 <th> 410 <a href="../../../nw/gfx/ParticleSet/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a> 411 </th> 412 <td>Tracks back to the parent node and gets the world matrix.</td> 413 </tr> 414 <tr> 415 <td width="100"> <span class="virtual_style" title="virtual">V</span> 416 </td> 417 <th> 418 <a href="../../../nw/gfx/ParticleSet/TrackbackWorldTransform.html"><CODE>TrackbackWorldTransform</CODE></a> 419 </th> 420 <td>Tracks back to the parent node and gets the world transform.</td> 421 </tr> 422 <tr> 423 <td width="100"> <span class="virtual_style" title="virtual">V</span> 424 </td> 425 <th> 426 <a href="../../../nw/gfx/ParticleSet/TrackbackLocalTransform.html"><CODE>TrackbackLocalTransform</CODE></a> 427 </th> 428 <td>Tracks back to the parent node and gets the local transform.</td> 429 </tr> 430 <tr> 431 <th class="category" colspan="3">Callbacks</th> 432 </tr> 433 <tr> 434 <td width="100"> </td> 435 <th> 436 <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a> 437 </th> 438 <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 439 </tr> 440 <tr> 441 <th class="category" colspan="3">Animation</th> 442 </tr> 443 <tr> 444 <td width="100"> </td> 445 <th> 446 <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a> 447 </th> 448 <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 449 </tr> 450 <tr> 451 <td width="100"> </td> 452 <th> 453 <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a> 454 </th> 455 <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 456 </tr> 457 <tr> 458 <td width="100"> </td> 459 <th> 460 <a href="../../../nw/gfx/SceneNode/UpdateFrame.html">UpdateFrame</a> 461 </th> 462 <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 463 </tr> 464 <tr> 465 <th class="category" colspan="3">Traverses</th> 466 </tr> 467 <tr> 468 <td width="100"> </td> 469 <th> 470 <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a> 471 </th> 472 <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 473 </tr> 474 <tr> 475 <td width="100"> </td> 476 <th> 477 <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a> 478 </th> 479 <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 480 </tr> 481 <tr> 482 <td width="100"> </td> 483 <th> 484 <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a> 485 </th> 486 <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 487 </tr> 488 <tr> 489 <td width="100"> </td> 490 <th> 491 <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a> 492 </th> 493 <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 494 </tr> 495 <tr> 496 <td width="100"> </td> 497 <th> 498 <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a> 499 </th> 500 <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 501 </tr> 502 <tr> 503 <td width="100"> </td> 504 <th> 505 <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a> 506 </th> 507 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 508 </tr> 509 <tr> 510 <td width="100"> </td> 511 <th> 512 <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a> 513 </th> 514 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 515 </tr> 516 <tr> 517 <td width="100"> <span class="virtual_style" title="virtual">V</span> 518 </td> 519 <th> 520 <a href="../../../nw/gfx/ParticleSet/InheritTraversalResults.html"><CODE>InheritTraversalResults</CODE></a> 521 </th> 522 <td>Inherits conversion information from the parent node.</td> 523 </tr> 524 <tr> 525 <td width="100"> </td> 526 <th> 527 <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 528 </th> 529 <td>Sets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 530 </tr> 531 <tr> 532 <td width="100"> </td> 533 <th> 534 <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html"><CODE>IsBranchVisible</CODE></a> 535 </th> 536 <td>Gets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 537 </tr> 538 <tr> 539 <th class="category" colspan="3">Constructors and Destructors</th> 540 </tr> 541 <tr> 542 <td width="100"> 543 <span class="protected_style" title="protected">protected</span> </td> 544 <th> 545 <a href="../../../nw/gfx/ParticleSet/ParticleSet.html"><CODE>ParticleSet</CODE></a> 546 </th> 547 <td>Constructor.</td> 548 </tr> 549 <tr> 550 <td width="100"> 551 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 552 </td> 553 <th> 554 <a href="../../../nw/gfx/ParticleSet/~ParticleSet.html"><CODE>~ParticleSet</CODE></a> 555 </th> 556 <td>Destructor.</td> 557 </tr> 558 <tr> 559 <th class="category" colspan="3">Other</th> 560 </tr> 561 <tr> 562 <td width="100"> 563 <span class="protected_style" title="protected">protected</span> </td> 564 <th> 565 <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a> 566 </th> 567 <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 568 </tr> 569 <tr> 570 <td width="100"> 571 <span class="protected_style" title="protected">protected</span> </td> 572 <th> 573 <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a> 574 </th> 575 <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 576 </tr> 577 <tr> 578 <td width="100"> 579 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 580 </td> 581 <th> 582 <a href="../../../nw/gfx/ParticleSet/Initialize.html"><CODE>Initialize</CODE></a> 583 </th> 584 <td>Allocates memory for and initializes members.</td> 585 </tr> </table> 586 </div> 587 </a> 588 <h2>Class Hierarchy</h2> 589 <div class="section"> 590 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br /> <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br /> <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a><br /> <b>nw::gfx::ParticleSet</b> 591 </p> 592 </div> 593 <hr><p>CONFIDENTIAL</p></body> 594</html> 595