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48    <title>nw::gfx::ParticleSet</title>
49  </head>
50  <body>
51    <h1><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::ParticleSet Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class ParticleSet : public <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Class that represents particle sets.</p>
59    </div>
60    <a name="struct" id="struct">
61      <h2>Structures</h2>
62      <div class="section">
63        <table class="members">
64          <tr>
65            <th>
66              <a href="../../../nw/gfx/ParticleSet/Description/Overview.html"><CODE>nw::gfx::ParticleSet::Description</CODE></a>
67            </th>
68            <td>Content to configure.</td>
69          </tr>
70          <tr>
71            <th>
72              <a href="../../../nw/gfx/ParticleSet/Initializer/Overview.html"><CODE>nw::gfx::ParticleSet::Initializer</CODE></a>
73            </th>
74            <td>Administrative info for the system initializer.</td>
75          </tr>
76          <tr>
77            <th>
78              <a href="../../../nw/gfx/ParticleSet/Updater/Overview.html"><CODE>nw::gfx::ParticleSet::Updater</CODE></a>
79            </th>
80            <td>Administrative info for the system initializer.</td>
81          </tr> </table>
82      </div>
83    </a> <a name="enum" id="enum">
84      <h2>Enumerated Types</h2>
85      <div class="section">
86        <table class="members">
87          <tr>
88            <td width="100"> </td>
89            <th>
90              <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a>
91            </th>
92            <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
93          </tr> </table>
94      </div>
95    </a> <a name="typedef" id="typedef">
96      <h2><CODE>typedef</CODE> Definitions</h2>
97      <div class="section">
98        <table class="members">
99          <tr>
100            <td width="100" />
101            <th>
102              <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a>
103            </th>
104            <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
105          </tr>
106          <tr>
107            <td width="100" />
108            <th>
109              <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a>
110            </th>
111            <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
112          </tr> </table>
113      </div>
114    </a> <a name="constant" id="constant">
115      <h2>Member Constants</h2>
116      <div class="section">
117        <table class="members">
118          <tr>
119            <td width="100">
120              <span class="static_style" title="static">S</span>
121            </td>
122            <th>
123              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span>
124            </th>
125            <td width="100"><CODE>const int</CODE></td>
126            <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
127          </tr>
128          <tr>
129            <td width="100">
130              <span class="static_style" title="static">S</span>
131            </td>
132            <th>
133              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span>
134            </th>
135            <td width="100"><CODE>const int</CODE></td>
136            <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
137          </tr>
138          <tr>
139            <td width="100">
140              <span class="static_style" title="static">S</span>
141            </td>
142            <th>
143              <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span>
144            </th>
145            <td width="100"><CODE>const int</CODE></td>
146            <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
147          </tr> </table>
148      </div>
149    </a> <a name="variable" id="variable">
150      <h2>Member Variables</h2>
151      <div class="section">
152        <table class="members">
153          <tr>
154            <td width="100"> </td>
155            <th>
156              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
157            </th>
158            <td width="100" />
159            <td>
160        </td>
161          </tr>
162          <tr>
163            <td width="100">
164              <span class="protected_style" title="protected">protected</span> </td>
165            <th>
166              <span class="argument">m_Children</span>
167            </th>
168            <td width="100"><a href="../../../nw/ut/Children/Overview.html"><CODE>SceneNodeChildren</CODE></a></td>
169            <td>Child nodes.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
170          </tr>
171          <tr>
172            <td width="100">
173              <span class="protected_style" title="protected">protected</span> </td>
174            <th>
175              <span class="argument">m_AnimBinding</span>
176            </th>
177            <td width="100"><CODE><a href="../../../nw/gfx/GfxPtr/Overview.html">GfxPtr</a>&lt; <a href="../../../nw/gfx/AnimBinding/Overview.html">AnimBinding</a> &gt;</CODE></td>
178            <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
179          </tr>
180          <tr>
181            <td width="100">
182              <span class="protected_style" title="protected">protected</span> </td>
183            <th>
184              <span class="argument">m_BranchVisible</span>
185            </th>
186            <td width="100">bool</td>
187            <td>Visibility of a branch and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
188          </tr> </table>
189      </div>
190    </a> <a name="function" id="function">
191      <h2>Member Functions</h2>
192      <div class="section">
193        <table class="members">
194          <tr>
195            <th class="category" colspan="3">Create/Destroy</th>
196          </tr>
197          <tr>
198            <td width="100">
199              <span class="static_style" title="static">S</span> </td>
200            <th>
201              <a href="../../../nw/gfx/ParticleSet/Create.html"><CODE>Create</CODE></a>
202            </th>
203            <td>Creates a particle set from a resource.</td>
204          </tr>
205          <tr>
206            <td width="100">
207              <span class="static_style" title="static">S</span> </td>
208            <th>
209              <a href="../../../nw/gfx/ParticleSet/GetMemorySize.html"><CODE>GetMemorySize</CODE></a>
210            </th>
211            <td>Gets the memory size required at time of creation.</td>
212          </tr>
213          <tr>
214            <td width="100">
215              <span class="static_style" title="static">S</span> </td>
216            <th>
217              <a href="../../../nw/gfx/ParticleSet/GetDeviceMemorySize.html"><CODE>GetDeviceMemorySize</CODE></a>
218            </th>
219            <td>Gets the device memory size required at time of creation.</td>
220          </tr>
221          <tr>
222            <td width="100">  </td>
223            <th>
224              <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a>
225            </th>
226            <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
227          </tr>
228          <tr>
229            <td width="100">  </td>
230            <th>
231              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
232            </th>
233            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td>
234          </tr>
235          <tr>
236            <th class="category" colspan="3">Update</th>
237          </tr>
238          <tr>
239            <td width="100"> <span class="virtual_style" title="virtual">V</span>
240            </td>
241            <th>
242              <a href="../../../nw/gfx/ParticleSet/Accept.html"><CODE>Accept</CODE></a>
243            </th>
244            <td>Accepts visitors.</td>
245          </tr>
246          <tr>
247            <th class="category" colspan="3">Set/Get</th>
248          </tr>
249          <tr>
250            <td width="100">  </td>
251            <th>
252              <a href="../../../nw/gfx/ParticleSet/GetResParticleSet.html"><CODE>GetResParticleSet</CODE></a>
253            </th>
254            <td>Gets the resource.</td>
255          </tr>
256          <tr>
257            <td width="100">  </td>
258            <th>
259              <a href="../../../nw/gfx/ParticleSet/AttachParticleCollection.html"><CODE>AttachParticleCollection</CODE></a>
260            </th>
261            <td>Sets a particle collection.</td>
262          </tr>
263          <tr>
264            <td width="100">  </td>
265            <th>
266              <a href="../../../nw/gfx/ParticleSet/GetParticleCollection.html"><CODE>GetParticleCollection</CODE></a>
267            </th>
268            <td>Gets a particle collection.</td>
269          </tr>
270          <tr>
271            <td width="100">  </td>
272            <th>
273              <a href="../../../nw/gfx/ParticleSet/GetInitializers.html"><CODE>GetInitializers</CODE></a>
274            </th>
275            <td>Gets an array of initializers.</td>
276          </tr>
277          <tr>
278            <td width="100">  </td>
279            <th>
280              <a href="../../../nw/gfx/ParticleSet/GetUpdaters.html"><CODE>GetUpdaters</CODE></a>
281            </th>
282            <td>Gets an array of updaters.</td>
283          </tr>
284          <tr>
285            <td width="100">  </td>
286            <th>
287              <a href="../../../nw/gfx/ParticleSet/UpdateParticles.html"><CODE>UpdateParticles</CODE></a>
288            </th>
289            <td>Updates particles.</td>
290          </tr>
291          <tr>
292            <td width="100">  </td>
293            <th>
294              <a href="../../../nw/gfx/ParticleSet/ClearParticleCollection.html"><CODE>ClearParticleCollection</CODE></a>
295            </th>
296            <td>Clears a particle collection.</td>
297          </tr>
298          <tr>
299            <td width="100">  </td>
300            <th>
301              <a href="../../../nw/gfx/ParticleSet/GetScaleOffset.html">GetScaleOffset</a>
302            </th>
303            <td>Gets the scale offset value.</td>
304          </tr>
305          <tr>
306            <td width="100">  </td>
307            <th>
308              <a href="../../../nw/gfx/ParticleSet/SetScaleOffset.html">SetScaleOffset</a>
309            </th>
310            <td>Sets the scale offset value.</td>
311          </tr>
312          <tr>
313            <td width="100">  </td>
314            <th>
315              <a href="../../../nw/gfx/ParticleSet/GetRotateOffset.html">GetRotateOffset</a>
316            </th>
317            <td>Gets the rotation offset value.</td>
318          </tr>
319          <tr>
320            <td width="100">  </td>
321            <th>
322              <a href="../../../nw/gfx/ParticleSet/SetRotateOffset.html">SetRotateOffset</a>
323            </th>
324            <td>Sets the rotation offset value.</td>
325          </tr>
326          <tr>
327            <td width="100">  </td>
328            <th>
329              <a href="../../../nw/gfx/ParticleSet/IsAscendingOrder.html">IsAscendingOrder</a>
330            </th>
331            <td>Gets the rendering order.</td>
332          </tr>
333          <tr>
334            <th class="category" colspan="3">Resources</th>
335          </tr>
336          <tr>
337            <td width="100">  </td>
338            <th>
339              <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a>
340            </th>
341            <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
342          </tr>
343          <tr>
344            <td width="100">  </td>
345            <th>
346              <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a>
347            </th>
348            <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
349          </tr>
350          <tr>
351            <td width="100">  </td>
352            <th>
353              <a href="../../../nw/gfx/SceneObject/GetName.html"><CODE>GetName</CODE></a>
354            </th>
355            <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
356          </tr>
357          <tr>
358            <th class="category" colspan="3">Transforms</th>
359          </tr>
360          <tr>
361            <td width="100"> <span class="virtual_style" title="virtual">V</span>
362            </td>
363            <th>
364              <a href="../../../nw/gfx/ParticleSet/UpdateTransform.html"><CODE>UpdateTransform</CODE></a>
365            </th>
366            <td>Updates transform information.</td>
367          </tr>
368          <tr>
369            <th class="category" colspan="3">Scene Trees</th>
370          </tr>
371          <tr>
372            <td width="100">  </td>
373            <th>
374              <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a>
375            </th>
376            <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
377          </tr>
378          <tr>
379            <td width="100">  </td>
380            <th>
381              <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a>
382            </th>
383            <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
384          </tr>
385          <tr>
386            <td width="100">  </td>
387            <th>
388              <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a>
389            </th>
390            <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
391          </tr>
392          <tr>
393            <td width="100">  </td>
394            <th>
395              <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a>
396            </th>
397            <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
398          </tr>
399          <tr>
400            <td width="100">  </td>
401            <th>
402              <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a>
403            </th>
404            <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
405          </tr>
406          <tr>
407            <td width="100"> <span class="virtual_style" title="virtual">V</span>
408            </td>
409            <th>
410              <a href="../../../nw/gfx/ParticleSet/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a>
411            </th>
412            <td>Tracks back to the parent node and gets the world matrix.</td>
413          </tr>
414          <tr>
415            <td width="100"> <span class="virtual_style" title="virtual">V</span>
416            </td>
417            <th>
418              <a href="../../../nw/gfx/ParticleSet/TrackbackWorldTransform.html"><CODE>TrackbackWorldTransform</CODE></a>
419            </th>
420            <td>Tracks back to the parent node and gets the world transform.</td>
421          </tr>
422          <tr>
423            <td width="100"> <span class="virtual_style" title="virtual">V</span>
424            </td>
425            <th>
426              <a href="../../../nw/gfx/ParticleSet/TrackbackLocalTransform.html"><CODE>TrackbackLocalTransform</CODE></a>
427            </th>
428            <td>Tracks back to the parent node and gets the local transform.</td>
429          </tr>
430          <tr>
431            <th class="category" colspan="3">Callbacks</th>
432          </tr>
433          <tr>
434            <td width="100">  </td>
435            <th>
436              <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a>
437            </th>
438            <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
439          </tr>
440          <tr>
441            <th class="category" colspan="3">Animation</th>
442          </tr>
443          <tr>
444            <td width="100">  </td>
445            <th>
446              <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a>
447            </th>
448            <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
449          </tr>
450          <tr>
451            <td width="100">  </td>
452            <th>
453              <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a>
454            </th>
455            <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
456          </tr>
457          <tr>
458            <td width="100">  </td>
459            <th>
460              <a href="../../../nw/gfx/SceneNode/UpdateFrame.html">UpdateFrame</a>
461            </th>
462            <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
463          </tr>
464          <tr>
465            <th class="category" colspan="3">Traverses</th>
466          </tr>
467          <tr>
468            <td width="100">  </td>
469            <th>
470              <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a>
471            </th>
472            <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
473          </tr>
474          <tr>
475            <td width="100">  </td>
476            <th>
477              <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a>
478            </th>
479            <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
480          </tr>
481          <tr>
482            <td width="100">  </td>
483            <th>
484              <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a>
485            </th>
486            <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
487          </tr>
488          <tr>
489            <td width="100">  </td>
490            <th>
491              <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a>
492            </th>
493            <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
494          </tr>
495          <tr>
496            <td width="100">  </td>
497            <th>
498              <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a>
499            </th>
500            <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
501          </tr>
502          <tr>
503            <td width="100">  </td>
504            <th>
505              <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a>
506            </th>
507            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
508          </tr>
509          <tr>
510            <td width="100">  </td>
511            <th>
512              <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a>
513            </th>
514            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
515          </tr>
516          <tr>
517            <td width="100"> <span class="virtual_style" title="virtual">V</span>
518            </td>
519            <th>
520              <a href="../../../nw/gfx/ParticleSet/InheritTraversalResults.html"><CODE>InheritTraversalResults</CODE></a>
521            </th>
522            <td>Inherits conversion information from the parent node.</td>
523          </tr>
524          <tr>
525            <td width="100">  </td>
526            <th>
527              <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a>
528            </th>
529            <td>Sets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
530          </tr>
531          <tr>
532            <td width="100">  </td>
533            <th>
534              <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html"><CODE>IsBranchVisible</CODE></a>
535            </th>
536            <td>Gets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
537          </tr>
538          <tr>
539            <th class="category" colspan="3">Constructors and Destructors</th>
540          </tr>
541          <tr>
542            <td width="100">
543              <span class="protected_style" title="protected">protected</span>  </td>
544            <th>
545              <a href="../../../nw/gfx/ParticleSet/ParticleSet.html"><CODE>ParticleSet</CODE></a>
546            </th>
547            <td>Constructor.</td>
548          </tr>
549          <tr>
550            <td width="100">
551              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
552            </td>
553            <th>
554              <a href="../../../nw/gfx/ParticleSet/~ParticleSet.html"><CODE>~ParticleSet</CODE></a>
555            </th>
556            <td>Destructor.</td>
557          </tr>
558          <tr>
559            <th class="category" colspan="3">Other</th>
560          </tr>
561          <tr>
562            <td width="100">
563              <span class="protected_style" title="protected">protected</span>  </td>
564            <th>
565              <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a>
566            </th>
567            <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
568          </tr>
569          <tr>
570            <td width="100">
571              <span class="protected_style" title="protected">protected</span>  </td>
572            <th>
573              <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a>
574            </th>
575            <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
576          </tr>
577          <tr>
578            <td width="100">
579              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
580            </td>
581            <th>
582              <a href="../../../nw/gfx/ParticleSet/Initialize.html"><CODE>Initialize</CODE></a>
583            </th>
584            <td>Allocates memory for and initializes members.</td>
585          </tr> </table>
586      </div>
587    </a>
588    <h2>Class Hierarchy</h2>
589    <div class="section">
590      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br />  <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br />    <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a><br />      <b>nw::gfx::ParticleSet</b>
591      </p>
592    </div>
593  <hr><p>CONFIDENTIAL</p></body>
594</html>
595