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48    <title>nw::gfx::ParticleSceneUpdater</title>
49  </head>
50  <body>
51    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::ParticleSceneUpdater</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class ParticleSceneUpdater : public <a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Class for updating particles (<B>provisional</B>).</p>
59    </div>
60    <a name="class" id="class">
61      <h2>Classes</h2>
62      <div class="section">
63        <table class="members">
64          <tr>
65            <th>
66              <a href="../../../nw/gfx/ParticleSceneUpdater/Builder/Overview.html"><CODE>nw::gfx::ParticleSceneUpdater::Builder</CODE></a>
67            </th>
68            <td>Class for building particle scene updater classes.</td>
69          </tr> </table>
70      </div>
71    </a> <a name="typedef" id="typedef">
72      <h2><CODE>typedef</CODE> Definitions</h2>
73      <div class="section">
74        <table class="members">
75          <tr>
76            <td width="100" />
77            <th>
78              <a href="../../../nw/gfx/ParticleSceneUpdater/SceneNodeArray.html"><CODE>SceneNodeArray</CODE></a>
79            </th>
80            <td><CODE>MoveArray</CODE> definition for a scene node.</td>
81          </tr>
82          <tr>
83            <td width="100" />
84            <th>
85              <a href="../../../nw/gfx/ParticleSceneUpdater/ParticleSetArray.html"><CODE>ParticleSetArray</CODE></a>
86            </th>
87            <td><CODE>MoveArray</CODE> definition for <CODE>ParticleSet</CODE>.</td>
88          </tr> </table>
89      </div>
90    </a> <a name="variable" id="variable">
91      <h2>Member Variables</h2>
92      <div class="section">
93        <table class="members">
94          <tr>
95            <td width="100"> </td>
96            <th>
97              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
98            </th>
99            <td width="100" />
100            <td>
101        </td>
102          </tr> </table>
103      </div>
104    </a> <a name="function" id="function">
105      <h2>Member Functions</h2>
106      <div class="section">
107        <table class="members">
108          <tr>
109            <th class="category" colspan="3">Update</th>
110          </tr>
111          <tr>
112            <td width="100"> <span class="virtual_style" title="virtual">V</span>
113            </td>
114            <th>
115              <a href="../../../nw/gfx/ParticleSceneUpdater/UpdateNode.html"><CODE>UpdateNode</CODE></a>
116            </th>
117            <td>Updates scene contexts based on views.</td>
118          </tr>
119          <tr>
120            <td width="100"> <span class="virtual_style" title="virtual">V</span>
121            </td>
122            <th>
123              <a href="../../../nw/gfx/ParticleSceneUpdater/SwapBuffer.html"><CODE>SwapBuffer</CODE></a>
124            </th>
125            <td>Swaps the buffers.</td>
126          </tr>
127          <tr>
128            <th class="category" colspan="3">Create/Destroy</th>
129          </tr>
130          <tr>
131            <td width="100">  </td>
132            <th>
133              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
134            </th>
135            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td>
136          </tr>
137          <tr>
138            <th class="category" colspan="3">Constructors and Destructors</th>
139          </tr>
140          <tr>
141            <td width="100">
142              <span class="protected_style" title="protected">protected</span>  </td>
143            <th>
144              <a href="../../../nw/gfx/ParticleSceneUpdater/ParticleSceneUpdater.html"><CODE>ParticleSceneUpdater</CODE></a>
145            </th>
146            <td>Constructor.</td>
147          </tr>
148          <tr>
149            <td width="100">
150              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
151            </td>
152            <th>
153              <a href="../../../nw/gfx/ParticleSceneUpdater/~ParticleSceneUpdater.html"><CODE>~ParticleSceneUpdater</CODE></a>
154            </th>
155            <td>Destructor.</td>
156          </tr> </table>
157      </div>
158    </a>
159    <h2>Class Hierarchy</h2>
160    <div class="section">
161      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br />  <b>nw::gfx::ParticleSceneUpdater</b>
162      </p>
163    </div>
164  <hr><p>CONFIDENTIAL</p></body>
165</html>
166