1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::ParticleSceneUpdater</title> 49 </head> 50 <body> 51 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::ParticleSceneUpdater</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class ParticleSceneUpdater : public <a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Class for updating particles (<B>provisional</B>).</p> 59 </div> 60 <a name="class" id="class"> 61 <h2>Classes</h2> 62 <div class="section"> 63 <table class="members"> 64 <tr> 65 <th> 66 <a href="../../../nw/gfx/ParticleSceneUpdater/Builder/Overview.html"><CODE>nw::gfx::ParticleSceneUpdater::Builder</CODE></a> 67 </th> 68 <td>Class for building particle scene updater classes.</td> 69 </tr> </table> 70 </div> 71 </a> <a name="typedef" id="typedef"> 72 <h2><CODE>typedef</CODE> Definitions</h2> 73 <div class="section"> 74 <table class="members"> 75 <tr> 76 <td width="100" /> 77 <th> 78 <a href="../../../nw/gfx/ParticleSceneUpdater/SceneNodeArray.html"><CODE>SceneNodeArray</CODE></a> 79 </th> 80 <td><CODE>MoveArray</CODE> definition for a scene node.</td> 81 </tr> 82 <tr> 83 <td width="100" /> 84 <th> 85 <a href="../../../nw/gfx/ParticleSceneUpdater/ParticleSetArray.html"><CODE>ParticleSetArray</CODE></a> 86 </th> 87 <td><CODE>MoveArray</CODE> definition for <CODE>ParticleSet</CODE>.</td> 88 </tr> </table> 89 </div> 90 </a> <a name="variable" id="variable"> 91 <h2>Member Variables</h2> 92 <div class="section"> 93 <table class="members"> 94 <tr> 95 <td width="100"> </td> 96 <th> 97 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 98 </th> 99 <td width="100" /> 100 <td> 101 </td> 102 </tr> </table> 103 </div> 104 </a> <a name="function" id="function"> 105 <h2>Member Functions</h2> 106 <div class="section"> 107 <table class="members"> 108 <tr> 109 <th class="category" colspan="3">Update</th> 110 </tr> 111 <tr> 112 <td width="100"> <span class="virtual_style" title="virtual">V</span> 113 </td> 114 <th> 115 <a href="../../../nw/gfx/ParticleSceneUpdater/UpdateNode.html"><CODE>UpdateNode</CODE></a> 116 </th> 117 <td>Updates scene contexts based on views.</td> 118 </tr> 119 <tr> 120 <td width="100"> <span class="virtual_style" title="virtual">V</span> 121 </td> 122 <th> 123 <a href="../../../nw/gfx/ParticleSceneUpdater/SwapBuffer.html"><CODE>SwapBuffer</CODE></a> 124 </th> 125 <td>Swaps the buffers.</td> 126 </tr> 127 <tr> 128 <th class="category" colspan="3">Create/Destroy</th> 129 </tr> 130 <tr> 131 <td width="100"> </td> 132 <th> 133 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 134 </th> 135 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td> 136 </tr> 137 <tr> 138 <th class="category" colspan="3">Constructors and Destructors</th> 139 </tr> 140 <tr> 141 <td width="100"> 142 <span class="protected_style" title="protected">protected</span> </td> 143 <th> 144 <a href="../../../nw/gfx/ParticleSceneUpdater/ParticleSceneUpdater.html"><CODE>ParticleSceneUpdater</CODE></a> 145 </th> 146 <td>Constructor.</td> 147 </tr> 148 <tr> 149 <td width="100"> 150 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 151 </td> 152 <th> 153 <a href="../../../nw/gfx/ParticleSceneUpdater/~ParticleSceneUpdater.html"><CODE>~ParticleSceneUpdater</CODE></a> 154 </th> 155 <td>Destructor.</td> 156 </tr> </table> 157 </div> 158 </a> 159 <h2>Class Hierarchy</h2> 160 <div class="section"> 161 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br /> <b>nw::gfx::ParticleSceneUpdater</b> 162 </p> 163 </div> 164 <hr><p>CONFIDENTIAL</p></body> 165</html> 166