1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml">
3  <head>
4    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
5    <meta http-equiv="Content-Style-Type" content="text/css" />
6    <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" />
7    <style type="text/css"><!--
8      span.static_style
9      {
10        font-size			: 8pt;
11        color				: white;
12        font-weight			: bold;
13        background			: #44f;
14        border-left			: solid 1px #aaf;
15        border-top			: solid 1px #aaf;
16        border-right		: solid 1px #00c;
17        border-bottom		: solid 1px #00c;
18        padding-left		: 2px;
19        padding-right		: 2px;
20      }
21
22      span.virtual_style
23      {
24        font-size			 : 8pt;
25        color				 : white;
26        font-weight			: bold;
27        background			: #0a0;
28        border-left			: solid 1px #0f0;
29        border-top			: solid 1px #0f0;
30        border-right		: solid 1px #060;
31        border-bottom		: solid 1px #060;
32        padding-left		: 2px;
33        padding-right		: 2px;
34      }
35
36      span.protected_style
37      {
38        font-size			 : 8pt;
39        color				 : white;
40        font-weight			: bold;
41        background			: #444;
42        border-left			: solid 1px #ccc;
43        border-top			: solid 1px #ccc;
44        border-right		: solid 1px #222;
45        border-bottom		: solid 1px #222;
46        padding-left		: 2px;
47        padding-right		: 2px;
48      }
49        --></style>
50    <title>nw::gfx::ParticleEmitter</title>
51  </head>
52  <body>
53    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::ParticleEmitter</CODE> Class</h1>
54    <h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">class ParticleEmitter : public <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a></pre>
57    </div>
58    <h2>Description</h2>
59    <div class="section">
60      <p>Class that represents particle emitters.</p>
61    </div>
62    <a name="struct" id="struct">
63      <h2>Structures</h2>
64      <div class="section">
65        <table class="members">
66          <tr>
67            <th>
68              <a href="../../../nw/gfx/ParticleEmitter/Description/Overview.html"><CODE>nw::gfx::ParticleEmitter::Description</CODE></a>
69            </th>
70            <td>Content to configure.</td>
71          </tr> </table>
72      </div>
73    </a> <a name="enum" id="enum">
74      <h2>Enumerated Types</h2>
75      <div class="section">
76        <table class="members">
77          <tr>
78            <td width="100"> </td>
79            <th>
80              <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a>
81            </th>
82            <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
83          </tr> </table>
84      </div>
85    </a> <a name="typedef" id="typedef">
86      <h2><CODE>typedef</CODE> Definitions</h2>
87      <div class="section">
88        <table class="members">
89          <tr>
90            <td width="100" />
91            <th>
92              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a>
93            </th>
94            <td>Definition of a callback signal that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
95          </tr>
96          <tr>
97            <td width="100" />
98            <th>
99              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a>
100            </th>
101            <td>Definition of a callback slot that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
102          </tr>
103          <tr>
104            <td width="100" />
105            <th>
106              <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a>
107            </th>
108            <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
109          </tr>
110          <tr>
111            <td width="100" />
112            <th>
113              <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a>
114            </th>
115            <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
116          </tr> </table>
117      </div>
118    </a> <a name="constant" id="constant">
119      <h2>Member Constants</h2>
120      <div class="section">
121        <table class="members">
122          <tr>
123            <td width="100">
124              <span class="static_style" title="static">S</span>
125            </td>
126            <th>
127              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span>
128            </th>
129            <td width="100">const int</td>
130            <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
131          </tr>
132          <tr>
133            <td width="100">
134              <span class="static_style" title="static">S</span>
135            </td>
136            <th>
137              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span>
138            </th>
139            <td width="100">const int</td>
140            <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
141          </tr>
142          <tr>
143            <td width="100">
144              <span class="static_style" title="static">S</span>
145            </td>
146            <th>
147              <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span>
148            </th>
149            <td width="100">const int</td>
150            <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
151          </tr> </table>
152      </div>
153    </a> <a name="variable" id="variable">
154      <h2>Member Variables</h2>
155      <div class="section">
156        <table class="members">
157          <tr>
158            <td width="100"> </td>
159            <th>
160              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
161            </th>
162            <td width="100" />
163            <td>
164        </td>
165          </tr>
166          <tr>
167            <td width="100">
168              <span class="protected_style" title="protected">protected</span> </td>
169            <th>
170              <span class="argument">m_Children</span>
171            </th>
172            <td width="100"><a href="../../../nw/ut/Children/Overview.html"><CODE>SceneNodeChildren</CODE></a></td>
173            <td>Child nodes.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
174          </tr>
175          <tr>
176            <td width="100">
177              <span class="protected_style" title="protected">protected</span> </td>
178            <th>
179              <span class="argument">m_AnimBinding</span>
180            </th>
181            <td width="100"><CODE><a href="../../../nw/gfx/GfxPtr/Overview.html">GfxPtr</a>&lt; <a href="../../../nw/gfx/AnimBinding/Overview.html">AnimBinding</a> &gt;</CODE></td>
182            <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
183          </tr>
184          <tr>
185            <td width="100">
186              <span class="protected_style" title="protected">protected</span> </td>
187            <th>
188              <span class="argument">m_BranchVisible</span>
189            </th>
190            <td width="100">bool</td>
191            <td>Visibility of a branch and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
192          </tr> </table>
193      </div>
194    </a> <a name="function" id="function">
195      <h2>Member Functions</h2>
196      <div class="section">
197        <table class="members">
198          <tr>
199            <th class="category" colspan="3">Creation/Destruction</th>
200          </tr>
201          <tr>
202            <td width="100">
203              <span class="static_style" title="static">S</span> </td>
204            <th>
205              <a href="../../../nw/gfx/ParticleEmitter/Create.html"><CODE>Create</CODE></a>
206            </th>
207            <td>Creates <CODE>ParticleEmitter</CODE> nodes from resources.</td>
208          </tr>
209          <tr>
210            <td width="100">
211              <span class="static_style" title="static">S</span> </td>
212            <th>
213              <a href="../../../nw/gfx/ParticleEmitter/GetMemorySize.html"><CODE>GetMemorySize</CODE></a>
214            </th>
215            <td>Gets the device memory size required at time of creation.</td>
216          </tr>
217          <tr>
218            <td width="100">  </td>
219            <th>
220              <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a>
221            </th>
222            <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
223          </tr>
224          <tr>
225            <td width="100">  </td>
226            <th>
227              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
228            </th>
229            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td>
230          </tr>
231          <tr>
232            <th class="category" colspan="3">Updating</th>
233          </tr>
234          <tr>
235            <td width="100"> <span class="virtual_style" title="virtual">V</span>
236            </td>
237            <th>
238              <a href="../../../nw/gfx/ParticleEmitter/Accept.html"><CODE>Accept</CODE></a>
239            </th>
240            <td>Accepts visitors.</td>
241          </tr>
242          <tr>
243            <td width="100">  </td>
244            <th>
245              <a href="../../../nw/gfx/ParticleEmitter/UpdateParticleFrame.html"><CODE>UpdateParticleFrame</CODE></a>
246            </th>
247            <td>Updates frames.</td>
248          </tr>
249          <tr>
250            <td width="100">  </td>
251            <th>
252              <a href="../../../nw/gfx/ParticleEmitter/Reset.html">Reset</a>
253            </th>
254            <td>Resets an emitter to its initial state.</td>
255          </tr>
256          <tr>
257            <th class="category" colspan="3">Set/Get</th>
258          </tr>
259          <tr>
260            <td width="100">  </td>
261            <th>
262              <a href="../../../nw/gfx/ParticleEmitter/GetEmissionCount.html"><CODE>GetEmissionCount</CODE></a>
263            </th>
264            <td>Calculates the emission volume.</td>
265          </tr>
266          <tr>
267            <td width="100">  </td>
268            <th>
269              <a href="../../../nw/gfx/ParticleEmitter/GetResParticleEmitter.html"><CODE>GetResParticleEmitter</CODE></a>
270            </th>
271            <td>Gets the resource.</td>
272          </tr>
273          <tr>
274            <td width="100">  </td>
275            <th>
276              <a href="../../../nw/gfx/ParticleEmitter/SetParticleSet.html"><CODE>SetParticleSet</CODE></a>
277            </th>
278            <td>Sets the <CODE>ParticleSet</CODE> into which emitted particles are passed.<BR><BR><B>Note:</B> This corresponds to the value of the &quot;Emit to&quot; field in CreativeStudio.</td>
279          </tr>
280          <tr>
281            <td width="100">  </td>
282            <th>
283              <a href="../../../nw/gfx/ParticleEmitter/GetParticleSet.html"><CODE>GetParticleSet</CODE></a>
284            </th>
285            <td>Gets the <CODE>ParticleSet</CODE> into which emitted particles are passed.<BR><BR><B>Note:</B> This corresponds to the value of the &quot;Emit to&quot; field in CreativeStudio.</td>
286          </tr>
287          <tr>
288            <td width="100">  </td>
289            <th>
290              <a href="../../../nw/gfx/ParticleEmitter/ParticleAnimFrameController.html"><CODE>ParticleAnimFrameController</CODE></a>
291            </th>
292            <td>Gets the animation frame control information.</td>
293          </tr>
294          <tr>
295            <td width="100">  </td>
296            <th>
297              <a href="../../../nw/gfx/ParticleEmitter/GetResParticleEmitterParameterCopy.html"><CODE>GetResParticleEmitterParameterCopy</CODE></a>
298            </th>
299            <td>Gets resource for emitter parameters.</td>
300          </tr>
301          <tr>
302            <td width="100">  </td>
303            <th>
304              <a href="../../../nw/gfx/ParticleEmitter/GetResParticleFormCopy.html"><CODE>GetResParticleFormCopy</CODE></a>
305            </th>
306            <td>Gets shape (form) resource.</td>
307          </tr>
308          <tr>
309            <td width="100">  </td>
310            <th>
311              <a href="../../../nw/gfx/ParticleEmitter/IsAlive.html"><CODE>IsAlive</CODE></a>
312            </th>
313            <td>Checks whether the particle's emission time has ended.</td>
314          </tr>
315          <tr>
316            <th class="category" colspan="3">Emission</th>
317          </tr>
318          <tr>
319            <td width="100">  </td>
320            <th>
321              <a href="../../../nw/gfx/ParticleEmitter/Emission.html"><CODE>Emission</CODE></a>
322            </th>
323            <td>Performs emission-related operations.</td>
324          </tr>
325          <tr>
326            <th class="category" colspan="3">Resources</th>
327          </tr>
328          <tr>
329            <td width="100">  </td>
330            <th>
331              <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a>
332            </th>
333            <td>Gets the transform node resource.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
334          </tr>
335          <tr>
336            <td width="100">  </td>
337            <th>
338              <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a>
339            </th>
340            <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
341          </tr>
342          <tr>
343            <td width="100">  </td>
344            <th>
345              <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a>
346            </th>
347            <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
348          </tr>
349          <tr>
350            <td width="100">  </td>
351            <th>
352              <a href="../../../nw/gfx/SceneObject/GetName.html"><CODE>GetName</CODE></a>
353            </th>
354            <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
355          </tr>
356          <tr>
357            <th class="category" colspan="3">Transforms</th>
358          </tr>
359          <tr>
360            <td width="100">  </td>
361            <th>
362              <a href="../../../nw/gfx/TransformNode/Transform.html"><CODE>Transform</CODE></a>
363            </th>
364            <td>Gets the transformation info.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
365          </tr>
366          <tr>
367            <td width="100">  </td>
368            <th>
369              <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a>
370            </th>
371            <td>Gets the world matrix.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
372          </tr>
373          <tr>
374            <td width="100">  </td>
375            <th>
376              <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a>
377            </th>
378            <td>Gets the detailed transformation info after <CODE>WorldMatrix</CODE> calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
379          </tr>
380          <tr>
381            <td width="100">  </td>
382            <th>
383              <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a>
384            </th>
385            <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
386          </tr>
387          <tr>
388            <td width="100">  </td>
389            <th>
390              <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a>
391            </th>
392            <td>Invalidates the cache used for the inverse matrix of the world matrix. (Call this when updating the world matrix.)(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
393          </tr>
394          <tr>
395            <td width="100"> <span class="virtual_style" title="virtual">V</span>
396            </td>
397            <th>
398              <a href="../../../nw/gfx/ParticleEmitter/UpdateDirection.html"><CODE>UpdateDirection</CODE></a>
399            </th>
400            <td>Updates direction information.</td>
401          </tr>
402          <tr>
403            <td width="100"> <span class="virtual_style" title="virtual">V</span>
404            </td>
405            <th>
406              <a href="../../../nw/gfx/ParticleEmitter/UpdateTransform.html"><CODE>UpdateTransform</CODE></a>
407            </th>
408            <td>Updates transform information.</td>
409          </tr>
410          <tr>
411            <td width="100">  </td>
412            <th>
413              <a href="../../../nw/gfx/TransformNode/SetResourceBasedTransform.html"><CODE>SetResourceBasedTransform</CODE></a>
414            </th>
415            <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
416          </tr>
417          <tr>
418            <td width="100">  </td>
419            <th>
420              <a href="../../../nw/gfx/TransformNode/SetResourceScaledTransform.html"><CODE>SetResourceScaledTransform</CODE></a>
421            </th>
422            <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
423          </tr>
424          <tr>
425            <th class="category" colspan="3">Scene Trees</th>
426          </tr>
427          <tr>
428            <td width="100"> <span class="virtual_style" title="virtual">V</span>
429            </td>
430            <th>
431              <a href="../../../nw/gfx/ParticleEmitter/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a>
432            </th>
433            <td>Tracks back to the parent node and gets the world matrix.</td>
434          </tr>
435          <tr>
436            <td width="100"> <span class="virtual_style" title="virtual">V</span>
437            </td>
438            <th>
439              <a href="../../../nw/gfx/ParticleEmitter/TrackbackWorldTransform.html"><CODE>TrackbackWorldTransform</CODE></a>
440            </th>
441            <td>Tracks back to the parent node and gets the world transform.</td>
442          </tr>
443          <tr>
444            <td width="100"> <span class="virtual_style" title="virtual">V</span>
445            </td>
446            <th>
447              <a href="../../../nw/gfx/ParticleEmitter/TrackbackLocalTransform.html"><CODE>TrackbackLocalTransform</CODE></a>
448            </th>
449            <td>Tracks back to the parent node and gets the local transform.</td>
450          </tr>
451          <tr>
452            <td width="100"> <span class="virtual_style" title="virtual">V</span>
453            </td>
454            <th>
455              <a href="../../../nw/gfx/ParticleEmitter/InheritTraversalResults.html"><CODE>InheritTraversalResults</CODE></a>
456            </th>
457            <td>Inherits transform information from the parent node.</td>
458          </tr>
459          <tr>
460            <td width="100">  </td>
461            <th>
462              <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a>
463            </th>
464            <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
465          </tr>
466          <tr>
467            <td width="100">  </td>
468            <th>
469              <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a>
470            </th>
471            <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
472          </tr>
473          <tr>
474            <td width="100">  </td>
475            <th>
476              <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a>
477            </th>
478            <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
479          </tr>
480          <tr>
481            <td width="100">  </td>
482            <th>
483              <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a>
484            </th>
485            <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
486          </tr>
487          <tr>
488            <td width="100">  </td>
489            <th>
490              <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a>
491            </th>
492            <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
493          </tr>
494          <tr>
495            <th class="category" colspan="3">Callbacks</th>
496          </tr>
497          <tr>
498            <td width="100">  </td>
499            <th>
500              <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a>
501            </th>
502            <td>Gets the signal after world matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
503          </tr>
504          <tr>
505            <td width="100">  </td>
506            <th>
507              <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a>
508            </th>
509            <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
510          </tr>
511          <tr>
512            <th class="category" colspan="3">Animation</th>
513          </tr>
514          <tr>
515            <td width="100">  </td>
516            <th>
517              <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a>
518            </th>
519            <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
520          </tr>
521          <tr>
522            <td width="100">  </td>
523            <th>
524              <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a>
525            </th>
526            <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
527          </tr>
528          <tr>
529            <td width="100">  </td>
530            <th>
531              <a href="../../../nw/gfx/SceneNode/UpdateFrame.html"><CODE>UpdateFrame</CODE></a>
532            </th>
533            <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
534          </tr>
535          <tr>
536            <th class="category" colspan="3">Traverses</th>
537          </tr>
538          <tr>
539            <td width="100">  </td>
540            <th>
541              <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a>
542            </th>
543            <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
544          </tr>
545          <tr>
546            <td width="100">  </td>
547            <th>
548              <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a>
549            </th>
550            <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
551          </tr>
552          <tr>
553            <td width="100">  </td>
554            <th>
555              <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a>
556            </th>
557            <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
558          </tr>
559          <tr>
560            <td width="100">  </td>
561            <th>
562              <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a>
563            </th>
564            <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
565          </tr>
566          <tr>
567            <td width="100">  </td>
568            <th>
569              <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a>
570            </th>
571            <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
572          </tr>
573          <tr>
574            <td width="100">  </td>
575            <th>
576              <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a>
577            </th>
578            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
579          </tr>
580          <tr>
581            <td width="100">  </td>
582            <th>
583              <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a>
584            </th>
585            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
586          </tr>
587          <tr>
588            <td width="100">  </td>
589            <th>
590              <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a>
591            </th>
592            <td>Sets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
593          </tr>
594          <tr>
595            <td width="100">  </td>
596            <th>
597              <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html"><CODE>IsBranchVisible</CODE></a>
598            </th>
599            <td>Gets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
600          </tr>
601          <tr>
602            <th class="category" colspan="3">Constructors and Destructors</th>
603          </tr>
604          <tr>
605            <td width="100">
606              <span class="protected_style" title="protected">protected</span>  </td>
607            <th>
608              <a href="../../../nw/gfx/ParticleEmitter/ParticleEmitter.html"><CODE>ParticleEmitter</CODE></a>
609            </th>
610            <td>Constructor.</td>
611          </tr>
612          <tr>
613            <td width="100">
614              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
615            </td>
616            <th>
617              <a href="../../../nw/gfx/ParticleEmitter/~ParticleEmitter.html"><CODE>~ParticleEmitter</CODE></a>
618            </th>
619            <td>Destructor.</td>
620          </tr>
621          <tr>
622            <td width="100">
623              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
624            </td>
625            <th>
626              <a href="../../../nw/gfx/ParticleEmitter/Initialize.html"><CODE>Initialize</CODE></a>
627            </th>
628            <td>Allocates memory for and initialized members.</td>
629          </tr>
630          <tr>
631            <th class="category" colspan="3">Other</th>
632          </tr>
633          <tr>
634            <td width="100">
635              <span class="protected_style" title="protected">protected</span>  </td>
636            <th>
637              <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html"><CODE>CalcInheritingDiretion</CODE></a>
638            </th>
639            <td>Calculates direction inherited from parent node conversion information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
640          </tr>
641          <tr>
642            <td width="100">
643              <span class="protected_style" title="protected">protected</span>  </td>
644            <th>
645              <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a>
646            </th>
647            <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
648          </tr>
649          <tr>
650            <td width="100">
651              <span class="protected_style" title="protected">protected</span>  </td>
652            <th>
653              <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a>
654            </th>
655            <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
656          </tr> </table>
657      </div>
658    </a>
659    <h2>Class Hierarchy</h2>
660    <div class="section">
661      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>nw::gfx::GfxObject</CODE></a><br />  <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>nw::gfx::SceneObject</CODE></a><br />    <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>nw::gfx::SceneNode</CODE></a><br />      <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>nw::gfx::TransformNode</CODE></a><br />        <b><CODE>nw::gfx::ParticleEmitter</CODE></b>
662      </p>
663    </div>
664  <hr><p>CONFIDENTIAL</p></body>
665</html>