1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::gfx::ParticleEmitter</title> 51 </head> 52 <body> 53 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::ParticleEmitter</CODE> Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class ParticleEmitter : public <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a></pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>Class that represents particle emitters.</p> 61 </div> 62 <a name="struct" id="struct"> 63 <h2>Structures</h2> 64 <div class="section"> 65 <table class="members"> 66 <tr> 67 <th> 68 <a href="../../../nw/gfx/ParticleEmitter/Description/Overview.html"><CODE>nw::gfx::ParticleEmitter::Description</CODE></a> 69 </th> 70 <td>Content to configure.</td> 71 </tr> </table> 72 </div> 73 </a> <a name="enum" id="enum"> 74 <h2>Enumerated Types</h2> 75 <div class="section"> 76 <table class="members"> 77 <tr> 78 <td width="100"> </td> 79 <th> 80 <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a> 81 </th> 82 <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 83 </tr> </table> 84 </div> 85 </a> <a name="typedef" id="typedef"> 86 <h2><CODE>typedef</CODE> Definitions</h2> 87 <div class="section"> 88 <table class="members"> 89 <tr> 90 <td width="100" /> 91 <th> 92 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a> 93 </th> 94 <td>Definition of a callback signal that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 95 </tr> 96 <tr> 97 <td width="100" /> 98 <th> 99 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a> 100 </th> 101 <td>Definition of a callback slot that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 102 </tr> 103 <tr> 104 <td width="100" /> 105 <th> 106 <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a> 107 </th> 108 <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 109 </tr> 110 <tr> 111 <td width="100" /> 112 <th> 113 <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a> 114 </th> 115 <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 116 </tr> </table> 117 </div> 118 </a> <a name="constant" id="constant"> 119 <h2>Member Constants</h2> 120 <div class="section"> 121 <table class="members"> 122 <tr> 123 <td width="100"> 124 <span class="static_style" title="static">S</span> 125 </td> 126 <th> 127 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span> 128 </th> 129 <td width="100">const int</td> 130 <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 131 </tr> 132 <tr> 133 <td width="100"> 134 <span class="static_style" title="static">S</span> 135 </td> 136 <th> 137 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span> 138 </th> 139 <td width="100">const int</td> 140 <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 141 </tr> 142 <tr> 143 <td width="100"> 144 <span class="static_style" title="static">S</span> 145 </td> 146 <th> 147 <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span> 148 </th> 149 <td width="100">const int</td> 150 <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 151 </tr> </table> 152 </div> 153 </a> <a name="variable" id="variable"> 154 <h2>Member Variables</h2> 155 <div class="section"> 156 <table class="members"> 157 <tr> 158 <td width="100"> </td> 159 <th> 160 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 161 </th> 162 <td width="100" /> 163 <td> 164 </td> 165 </tr> 166 <tr> 167 <td width="100"> 168 <span class="protected_style" title="protected">protected</span> </td> 169 <th> 170 <span class="argument">m_Children</span> 171 </th> 172 <td width="100"><a href="../../../nw/ut/Children/Overview.html"><CODE>SceneNodeChildren</CODE></a></td> 173 <td>Child nodes.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 174 </tr> 175 <tr> 176 <td width="100"> 177 <span class="protected_style" title="protected">protected</span> </td> 178 <th> 179 <span class="argument">m_AnimBinding</span> 180 </th> 181 <td width="100"><CODE><a href="../../../nw/gfx/GfxPtr/Overview.html">GfxPtr</a>< <a href="../../../nw/gfx/AnimBinding/Overview.html">AnimBinding</a> ></CODE></td> 182 <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 183 </tr> 184 <tr> 185 <td width="100"> 186 <span class="protected_style" title="protected">protected</span> </td> 187 <th> 188 <span class="argument">m_BranchVisible</span> 189 </th> 190 <td width="100">bool</td> 191 <td>Visibility of a branch and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 192 </tr> </table> 193 </div> 194 </a> <a name="function" id="function"> 195 <h2>Member Functions</h2> 196 <div class="section"> 197 <table class="members"> 198 <tr> 199 <th class="category" colspan="3">Creation/Destruction</th> 200 </tr> 201 <tr> 202 <td width="100"> 203 <span class="static_style" title="static">S</span> </td> 204 <th> 205 <a href="../../../nw/gfx/ParticleEmitter/Create.html"><CODE>Create</CODE></a> 206 </th> 207 <td>Creates <CODE>ParticleEmitter</CODE> nodes from resources.</td> 208 </tr> 209 <tr> 210 <td width="100"> 211 <span class="static_style" title="static">S</span> </td> 212 <th> 213 <a href="../../../nw/gfx/ParticleEmitter/GetMemorySize.html"><CODE>GetMemorySize</CODE></a> 214 </th> 215 <td>Gets the device memory size required at time of creation.</td> 216 </tr> 217 <tr> 218 <td width="100"> </td> 219 <th> 220 <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a> 221 </th> 222 <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 223 </tr> 224 <tr> 225 <td width="100"> </td> 226 <th> 227 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 228 </th> 229 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td> 230 </tr> 231 <tr> 232 <th class="category" colspan="3">Updating</th> 233 </tr> 234 <tr> 235 <td width="100"> <span class="virtual_style" title="virtual">V</span> 236 </td> 237 <th> 238 <a href="../../../nw/gfx/ParticleEmitter/Accept.html"><CODE>Accept</CODE></a> 239 </th> 240 <td>Accepts visitors.</td> 241 </tr> 242 <tr> 243 <td width="100"> </td> 244 <th> 245 <a href="../../../nw/gfx/ParticleEmitter/UpdateParticleFrame.html"><CODE>UpdateParticleFrame</CODE></a> 246 </th> 247 <td>Updates frames.</td> 248 </tr> 249 <tr> 250 <td width="100"> </td> 251 <th> 252 <a href="../../../nw/gfx/ParticleEmitter/Reset.html">Reset</a> 253 </th> 254 <td>Resets an emitter to its initial state.</td> 255 </tr> 256 <tr> 257 <th class="category" colspan="3">Set/Get</th> 258 </tr> 259 <tr> 260 <td width="100"> </td> 261 <th> 262 <a href="../../../nw/gfx/ParticleEmitter/GetEmissionCount.html"><CODE>GetEmissionCount</CODE></a> 263 </th> 264 <td>Calculates the emission volume.</td> 265 </tr> 266 <tr> 267 <td width="100"> </td> 268 <th> 269 <a href="../../../nw/gfx/ParticleEmitter/GetResParticleEmitter.html"><CODE>GetResParticleEmitter</CODE></a> 270 </th> 271 <td>Gets the resource.</td> 272 </tr> 273 <tr> 274 <td width="100"> </td> 275 <th> 276 <a href="../../../nw/gfx/ParticleEmitter/SetParticleSet.html"><CODE>SetParticleSet</CODE></a> 277 </th> 278 <td>Sets the <CODE>ParticleSet</CODE> into which emitted particles are passed.<BR><BR><B>Note:</B> This corresponds to the value of the "Emit to" field in CreativeStudio.</td> 279 </tr> 280 <tr> 281 <td width="100"> </td> 282 <th> 283 <a href="../../../nw/gfx/ParticleEmitter/GetParticleSet.html"><CODE>GetParticleSet</CODE></a> 284 </th> 285 <td>Gets the <CODE>ParticleSet</CODE> into which emitted particles are passed.<BR><BR><B>Note:</B> This corresponds to the value of the "Emit to" field in CreativeStudio.</td> 286 </tr> 287 <tr> 288 <td width="100"> </td> 289 <th> 290 <a href="../../../nw/gfx/ParticleEmitter/ParticleAnimFrameController.html"><CODE>ParticleAnimFrameController</CODE></a> 291 </th> 292 <td>Gets the animation frame control information.</td> 293 </tr> 294 <tr> 295 <td width="100"> </td> 296 <th> 297 <a href="../../../nw/gfx/ParticleEmitter/GetResParticleEmitterParameterCopy.html"><CODE>GetResParticleEmitterParameterCopy</CODE></a> 298 </th> 299 <td>Gets resource for emitter parameters.</td> 300 </tr> 301 <tr> 302 <td width="100"> </td> 303 <th> 304 <a href="../../../nw/gfx/ParticleEmitter/GetResParticleFormCopy.html"><CODE>GetResParticleFormCopy</CODE></a> 305 </th> 306 <td>Gets shape (form) resource.</td> 307 </tr> 308 <tr> 309 <td width="100"> </td> 310 <th> 311 <a href="../../../nw/gfx/ParticleEmitter/IsAlive.html"><CODE>IsAlive</CODE></a> 312 </th> 313 <td>Checks whether the particle's emission time has ended.</td> 314 </tr> 315 <tr> 316 <th class="category" colspan="3">Emission</th> 317 </tr> 318 <tr> 319 <td width="100"> </td> 320 <th> 321 <a href="../../../nw/gfx/ParticleEmitter/Emission.html"><CODE>Emission</CODE></a> 322 </th> 323 <td>Performs emission-related operations.</td> 324 </tr> 325 <tr> 326 <th class="category" colspan="3">Resources</th> 327 </tr> 328 <tr> 329 <td width="100"> </td> 330 <th> 331 <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a> 332 </th> 333 <td>Gets the transform node resource.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 334 </tr> 335 <tr> 336 <td width="100"> </td> 337 <th> 338 <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a> 339 </th> 340 <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 341 </tr> 342 <tr> 343 <td width="100"> </td> 344 <th> 345 <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a> 346 </th> 347 <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 348 </tr> 349 <tr> 350 <td width="100"> </td> 351 <th> 352 <a href="../../../nw/gfx/SceneObject/GetName.html"><CODE>GetName</CODE></a> 353 </th> 354 <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 355 </tr> 356 <tr> 357 <th class="category" colspan="3">Transforms</th> 358 </tr> 359 <tr> 360 <td width="100"> </td> 361 <th> 362 <a href="../../../nw/gfx/TransformNode/Transform.html"><CODE>Transform</CODE></a> 363 </th> 364 <td>Gets the transformation info.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 365 </tr> 366 <tr> 367 <td width="100"> </td> 368 <th> 369 <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a> 370 </th> 371 <td>Gets the world matrix.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 372 </tr> 373 <tr> 374 <td width="100"> </td> 375 <th> 376 <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a> 377 </th> 378 <td>Gets the detailed transformation info after <CODE>WorldMatrix</CODE> calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 379 </tr> 380 <tr> 381 <td width="100"> </td> 382 <th> 383 <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a> 384 </th> 385 <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 386 </tr> 387 <tr> 388 <td width="100"> </td> 389 <th> 390 <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a> 391 </th> 392 <td>Invalidates the cache used for the inverse matrix of the world matrix. (Call this when updating the world matrix.)(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 393 </tr> 394 <tr> 395 <td width="100"> <span class="virtual_style" title="virtual">V</span> 396 </td> 397 <th> 398 <a href="../../../nw/gfx/ParticleEmitter/UpdateDirection.html"><CODE>UpdateDirection</CODE></a> 399 </th> 400 <td>Updates direction information.</td> 401 </tr> 402 <tr> 403 <td width="100"> <span class="virtual_style" title="virtual">V</span> 404 </td> 405 <th> 406 <a href="../../../nw/gfx/ParticleEmitter/UpdateTransform.html"><CODE>UpdateTransform</CODE></a> 407 </th> 408 <td>Updates transform information.</td> 409 </tr> 410 <tr> 411 <td width="100"> </td> 412 <th> 413 <a href="../../../nw/gfx/TransformNode/SetResourceBasedTransform.html"><CODE>SetResourceBasedTransform</CODE></a> 414 </th> 415 <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 416 </tr> 417 <tr> 418 <td width="100"> </td> 419 <th> 420 <a href="../../../nw/gfx/TransformNode/SetResourceScaledTransform.html"><CODE>SetResourceScaledTransform</CODE></a> 421 </th> 422 <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 423 </tr> 424 <tr> 425 <th class="category" colspan="3">Scene Trees</th> 426 </tr> 427 <tr> 428 <td width="100"> <span class="virtual_style" title="virtual">V</span> 429 </td> 430 <th> 431 <a href="../../../nw/gfx/ParticleEmitter/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a> 432 </th> 433 <td>Tracks back to the parent node and gets the world matrix.</td> 434 </tr> 435 <tr> 436 <td width="100"> <span class="virtual_style" title="virtual">V</span> 437 </td> 438 <th> 439 <a href="../../../nw/gfx/ParticleEmitter/TrackbackWorldTransform.html"><CODE>TrackbackWorldTransform</CODE></a> 440 </th> 441 <td>Tracks back to the parent node and gets the world transform.</td> 442 </tr> 443 <tr> 444 <td width="100"> <span class="virtual_style" title="virtual">V</span> 445 </td> 446 <th> 447 <a href="../../../nw/gfx/ParticleEmitter/TrackbackLocalTransform.html"><CODE>TrackbackLocalTransform</CODE></a> 448 </th> 449 <td>Tracks back to the parent node and gets the local transform.</td> 450 </tr> 451 <tr> 452 <td width="100"> <span class="virtual_style" title="virtual">V</span> 453 </td> 454 <th> 455 <a href="../../../nw/gfx/ParticleEmitter/InheritTraversalResults.html"><CODE>InheritTraversalResults</CODE></a> 456 </th> 457 <td>Inherits transform information from the parent node.</td> 458 </tr> 459 <tr> 460 <td width="100"> </td> 461 <th> 462 <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a> 463 </th> 464 <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 465 </tr> 466 <tr> 467 <td width="100"> </td> 468 <th> 469 <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a> 470 </th> 471 <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 472 </tr> 473 <tr> 474 <td width="100"> </td> 475 <th> 476 <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a> 477 </th> 478 <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 479 </tr> 480 <tr> 481 <td width="100"> </td> 482 <th> 483 <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a> 484 </th> 485 <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 486 </tr> 487 <tr> 488 <td width="100"> </td> 489 <th> 490 <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a> 491 </th> 492 <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 493 </tr> 494 <tr> 495 <th class="category" colspan="3">Callbacks</th> 496 </tr> 497 <tr> 498 <td width="100"> </td> 499 <th> 500 <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a> 501 </th> 502 <td>Gets the signal after world matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 503 </tr> 504 <tr> 505 <td width="100"> </td> 506 <th> 507 <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a> 508 </th> 509 <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 510 </tr> 511 <tr> 512 <th class="category" colspan="3">Animation</th> 513 </tr> 514 <tr> 515 <td width="100"> </td> 516 <th> 517 <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a> 518 </th> 519 <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 520 </tr> 521 <tr> 522 <td width="100"> </td> 523 <th> 524 <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a> 525 </th> 526 <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 527 </tr> 528 <tr> 529 <td width="100"> </td> 530 <th> 531 <a href="../../../nw/gfx/SceneNode/UpdateFrame.html"><CODE>UpdateFrame</CODE></a> 532 </th> 533 <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 534 </tr> 535 <tr> 536 <th class="category" colspan="3">Traverses</th> 537 </tr> 538 <tr> 539 <td width="100"> </td> 540 <th> 541 <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a> 542 </th> 543 <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 544 </tr> 545 <tr> 546 <td width="100"> </td> 547 <th> 548 <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a> 549 </th> 550 <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 551 </tr> 552 <tr> 553 <td width="100"> </td> 554 <th> 555 <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a> 556 </th> 557 <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 558 </tr> 559 <tr> 560 <td width="100"> </td> 561 <th> 562 <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a> 563 </th> 564 <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 565 </tr> 566 <tr> 567 <td width="100"> </td> 568 <th> 569 <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a> 570 </th> 571 <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 572 </tr> 573 <tr> 574 <td width="100"> </td> 575 <th> 576 <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a> 577 </th> 578 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 579 </tr> 580 <tr> 581 <td width="100"> </td> 582 <th> 583 <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a> 584 </th> 585 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 586 </tr> 587 <tr> 588 <td width="100"> </td> 589 <th> 590 <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 591 </th> 592 <td>Sets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 593 </tr> 594 <tr> 595 <td width="100"> </td> 596 <th> 597 <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html"><CODE>IsBranchVisible</CODE></a> 598 </th> 599 <td>Gets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 600 </tr> 601 <tr> 602 <th class="category" colspan="3">Constructors and Destructors</th> 603 </tr> 604 <tr> 605 <td width="100"> 606 <span class="protected_style" title="protected">protected</span> </td> 607 <th> 608 <a href="../../../nw/gfx/ParticleEmitter/ParticleEmitter.html"><CODE>ParticleEmitter</CODE></a> 609 </th> 610 <td>Constructor.</td> 611 </tr> 612 <tr> 613 <td width="100"> 614 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 615 </td> 616 <th> 617 <a href="../../../nw/gfx/ParticleEmitter/~ParticleEmitter.html"><CODE>~ParticleEmitter</CODE></a> 618 </th> 619 <td>Destructor.</td> 620 </tr> 621 <tr> 622 <td width="100"> 623 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 624 </td> 625 <th> 626 <a href="../../../nw/gfx/ParticleEmitter/Initialize.html"><CODE>Initialize</CODE></a> 627 </th> 628 <td>Allocates memory for and initialized members.</td> 629 </tr> 630 <tr> 631 <th class="category" colspan="3">Other</th> 632 </tr> 633 <tr> 634 <td width="100"> 635 <span class="protected_style" title="protected">protected</span> </td> 636 <th> 637 <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html"><CODE>CalcInheritingDiretion</CODE></a> 638 </th> 639 <td>Calculates direction inherited from parent node conversion information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 640 </tr> 641 <tr> 642 <td width="100"> 643 <span class="protected_style" title="protected">protected</span> </td> 644 <th> 645 <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a> 646 </th> 647 <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 648 </tr> 649 <tr> 650 <td width="100"> 651 <span class="protected_style" title="protected">protected</span> </td> 652 <th> 653 <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a> 654 </th> 655 <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 656 </tr> </table> 657 </div> 658 </a> 659 <h2>Class Hierarchy</h2> 660 <div class="section"> 661 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>nw::gfx::GfxObject</CODE></a><br /> <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>nw::gfx::SceneObject</CODE></a><br /> <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>nw::gfx::SceneNode</CODE></a><br /> <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>nw::gfx::TransformNode</CODE></a><br /> <b><CODE>nw::gfx::ParticleEmitter</CODE></b> 662 </p> 663 </div> 664 <hr><p>CONFIDENTIAL</p></body> 665</html>