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50    <title>nw::gfx::Model</title>
51  </head>
52  <body>
53    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::Model</CODE> Class</h1>
54    <h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">class Model : public <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a></pre>
57    </div>
58    <h2>Description</h2>
59    <div class="section">
60      <p>Class for representing objects that are displayed in a scene.</p>
61    </div>
62    <a name="struct" id="struct">
63      <h2>Structures</h2>
64      <div class="section">
65        <table class="members">
66          <tr>
67            <th>
68              <a href="../../../nw/gfx/Model/Description/Overview.html"><CODE>nw::gfx::Model::Description</CODE></a>
69            </th>
70            <td>Content to configure.</td>
71          </tr>
72          <tr>
73            <th>
74              <a href="../../../nw/gfx/Model/IsVisibleModelDefaultFunctor/Overview.html"><CODE>nw::gfx::Model::IsVisibleModelDefaultFunctor</CODE></a>
75            </th>
76            <td>Default function object for checking the model display flag.</td>
77          </tr> </table>
78      </div>
79    </a> <a name="enum" id="enum">
80      <h2>Enumerated Types</h2>
81      <div class="section">
82        <table class="members">
83          <tr>
84            <td width="100"> </td>
85            <th>
86              <a href="../../../nw/gfx/Model/BufferOption.html"><CODE>BufferOption</CODE></a>
87            </th>
88            <td>Definitions of bit formats for buffer options.</td>
89          </tr>
90          <tr>
91            <td width="100"> </td>
92            <th>
93              <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a>
94            </th>
95            <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
96          </tr> </table>
97      </div>
98    </a> <a name="typedef" id="typedef">
99      <h2><CODE>typedef</CODE> Definitions</h2>
100      <div class="section">
101        <table class="members">
102          <tr>
103            <th class="category" colspan="3">Material</th>
104          </tr>
105          <tr>
106            <td width="100" />
107            <th>
108              <a href="../../../nw/gfx/Model/MaterialRange.html"><CODE>MaterialRange</CODE></a>
109            </th>
110            <td>Definition of a type that represents the range of a material list.</td>
111          </tr>
112          <tr>
113            <th class="category" colspan="3">Other</th>
114          </tr>
115          <tr>
116            <td width="100" />
117            <th>
118              <a href="../../../nw/gfx/Model/RenderSignal.html"><CODE>RenderSignal</CODE></a>
119            </th>
120            <td>Definition of a callback slot that is called during rendering.</td>
121          </tr>
122          <tr>
123            <td width="100" />
124            <th>
125              <a href="../../../nw/gfx/Model/RenderSlot.html"><CODE>RenderSlot</CODE></a>
126            </th>
127            <td>Definition of a callback slot that is called during rendering.</td>
128          </tr>
129          <tr>
130            <td width="100" />
131            <th>
132              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a>
133            </th>
134            <td>Definition of a callback signal that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
135          </tr>
136          <tr>
137            <td width="100" />
138            <th>
139              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a>
140            </th>
141            <td>Definition of a callback slot that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
142          </tr>
143          <tr>
144            <td width="100" />
145            <th>
146              <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a>
147            </th>
148            <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
149          </tr>
150          <tr>
151            <td width="100" />
152            <th>
153              <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a>
154            </th>
155            <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
156          </tr> </table>
157      </div>
158    </a> <a name="constant" id="constant">
159      <h2>Member Constants</h2>
160      <div class="section">
161        <table class="members">
162          <tr>
163            <td width="100">
164              <span class="static_style" title="static">S</span>
165            </td>
166            <th>
167              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span>
168            </th>
169            <td width="100">const int</td>
170            <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
171          </tr>
172          <tr>
173            <td width="100">
174              <span class="static_style" title="static">S</span>
175            </td>
176            <th>
177              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span>
178            </th>
179            <td width="100">const int</td>
180            <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
181          </tr>
182          <tr>
183            <td width="100">
184              <span class="static_style" title="static">S</span>
185            </td>
186            <th>
187              <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span>
188            </th>
189            <td width="100">const int</td>
190            <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
191          </tr> </table>
192      </div>
193    </a> <a name="variable" id="variable">
194      <h2>Member Variables</h2>
195      <div class="section">
196        <table class="members">
197          <tr>
198            <td width="100"> </td>
199            <th>
200              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
201            </th>
202            <td width="100" />
203            <td>
204        </td>
205          </tr>
206          <tr>
207            <td width="100">
208              <span class="protected_style" title="protected">protected</span> </td>
209            <th>
210              <span class="argument">m_Children</span>
211            </th>
212            <td width="100"><a href="../../../nw/ut/Children/Overview.html"><CODE>SceneNodeChildren</CODE></a></td>
213            <td>Child nodes.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
214          </tr>
215          <tr>
216            <td width="100">
217              <span class="protected_style" title="protected">protected</span> </td>
218            <th>
219              <span class="argument">m_AnimBinding</span>
220            </th>
221            <td width="100"><CODE><a href="../../../nw/gfx/GfxPtr/Overview.html">GfxPtr</a>&lt; <a href="../../../nw/gfx/AnimBinding/Overview.html">AnimBinding</a> &gt;</CODE></td>
222            <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
223          </tr>
224          <tr>
225            <td width="100">
226              <span class="protected_style" title="protected">protected</span> </td>
227            <th>
228              <span class="argument">m_BranchVisible</span>
229            </th>
230            <td width="100">bool</td>
231            <td>Visibility of a branch and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
232          </tr> </table>
233      </div>
234    </a> <a name="function" id="function">
235      <h2>Member Functions</h2>
236      <div class="section">
237        <table class="members">
238          <tr>
239            <th class="category" colspan="3">Callbacks</th>
240          </tr>
241          <tr>
242            <td width="100">  </td>
243            <th>
244              <a href="../../../nw/gfx/Model/PreRenderSignal.html"><CODE>PreRenderSignal</CODE></a>
245            </th>
246            <td>Gets the signal that is called before a model is rendered.</td>
247          </tr>
248          <tr>
249            <td width="100">  </td>
250            <th>
251              <a href="../../../nw/gfx/Model/PostRenderSignal.html"><CODE>PostRenderSignal</CODE></a>
252            </th>
253            <td>Gets the signal that is called after a model is rendered.</td>
254          </tr>
255          <tr>
256            <td width="100">  </td>
257            <th>
258              <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a>
259            </th>
260            <td>Gets the signal after world matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
261          </tr>
262          <tr>
263            <td width="100">  </td>
264            <th>
265              <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a>
266            </th>
267            <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
268          </tr>
269          <tr>
270            <th class="category" colspan="3">Materials</th>
271          </tr>
272          <tr>
273            <td width="100">  </td>
274            <th>
275              <a href="../../../nw/gfx/Model/GetMaterials.html"><CODE>GetMaterials</CODE></a>
276            </th>
277            <td>Gets the start and end of a material list.</td>
278          </tr>
279          <tr>
280            <td width="100">  </td>
281            <th>
282              <a href="../../../nw/gfx/Model/GetMaterialCount.html"><CODE>GetMaterialCount</CODE></a>
283            </th>
284            <td>Gets the number of materials.</td>
285          </tr>
286          <tr>
287            <td width="100">  </td>
288            <th>
289              <a href="../../../nw/gfx/Model/GetMaterial.html"><CODE>GetMaterial</CODE></a>
290            </th>
291            <td>Gets the material with the specified index number.</td>
292          </tr>
293          <tr>
294            <td width="100">  </td>
295            <th>
296              <a href="../../../nw/gfx/Model/GetMaterialActivator.html"><CODE>GetMaterialActivator</CODE></a>
297            </th>
298            <td>Gets the material activator.</td>
299          </tr>
300          <tr>
301            <td width="100">  </td>
302            <th>
303              <a href="../../../nw/gfx/Model/SetMaterialActivator.html"><CODE>SetMaterialActivator</CODE></a>
304            </th>
305            <td>Transfers ownership and sets the material activator. The material activator is also destroyed if the model class is destroyed.</td>
306          </tr>
307          <tr>
308            <td width="100">  </td>
309            <th>
310              <a href="../../../nw/gfx/Model/SetSharedMaterialActivator.html"><CODE>SetSharedMaterialActivator</CODE></a>
311            </th>
312            <td>Sets the material activator without transferring ownership. Set here if the material activator is managed on the user side.</td>
313          </tr>
314          <tr>
315            <th class="category" colspan="3">Creation/Destruction</th>
316          </tr>
317          <tr>
318            <td width="100">
319              <span class="static_style" title="static">S</span> </td>
320            <th>
321              <a href="../../../nw/gfx/Model/Create.html"><CODE>Create</CODE></a>
322            </th>
323            <td>Creates a model.</td>
324          </tr>
325          <tr>
326            <td width="100">
327              <span class="static_style" title="static">S</span> </td>
328            <th>
329              <a href="../../../nw/gfx/Model/GetMemorySize.html"><CODE>GetMemorySize</CODE></a>
330            </th>
331            <td>Gets the memory size required at time of creation.</td>
332          </tr>
333          <tr>
334            <td width="100">  </td>
335            <th>
336              <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a>
337            </th>
338            <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
339          </tr>
340          <tr>
341            <td width="100">  </td>
342            <th>
343              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
344            </th>
345            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td>
346          </tr>
347          <tr>
348            <th class="category" colspan="3">Scene Trees</th>
349          </tr>
350          <tr>
351            <td width="100"> <span class="virtual_style" title="virtual">V</span>
352            </td>
353            <th>
354              <a href="../../../nw/gfx/Model/Accept.html"><CODE>Accept</CODE></a>
355            </th>
356            <td>Accepts visitors.</td>
357          </tr>
358          <tr>
359            <td width="100"> <span class="virtual_style" title="virtual">V</span>
360            </td>
361            <th>
362              <a href="../../../nw/gfx/Model/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a>
363            </th>
364            <td>Tracks back to the parent node and gets the world matrix.</td>
365          </tr>
366          <tr>
367            <td width="100"> <span class="virtual_style" title="virtual">V</span>
368            </td>
369            <th>
370              <a href="../../../nw/gfx/Model/TrackbackWorldTransform.html"><CODE>TrackbackWorldTransform</CODE></a>
371            </th>
372            <td>Tracks back to the parent node and gets the world transform.</td>
373          </tr>
374          <tr>
375            <td width="100"> <span class="virtual_style" title="virtual">V</span>
376            </td>
377            <th>
378              <a href="../../../nw/gfx/Model/TrackbackLocalTransform.html"><CODE>TrackbackLocalTransform</CODE></a>
379            </th>
380            <td>Tracks back to the parent node and gets the local transform.</td>
381          </tr>
382          <tr>
383            <td width="100"> <span class="virtual_style" title="virtual">V</span>
384            </td>
385            <th>
386              <a href="../../../nw/gfx/Model/InheritTraversalResults.html"><CODE>InheritTraversalResults</CODE></a>
387            </th>
388            <td>Inherits transform information from the parent node.</td>
389          </tr>
390          <tr>
391            <td width="100">  </td>
392            <th>
393              <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a>
394            </th>
395            <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
396          </tr>
397          <tr>
398            <td width="100">  </td>
399            <th>
400              <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a>
401            </th>
402            <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
403          </tr>
404          <tr>
405            <td width="100">  </td>
406            <th>
407              <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a>
408            </th>
409            <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
410          </tr>
411          <tr>
412            <td width="100">  </td>
413            <th>
414              <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a>
415            </th>
416            <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
417          </tr>
418          <tr>
419            <td width="100">  </td>
420            <th>
421              <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a>
422            </th>
423            <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
424          </tr>
425          <tr>
426            <th class="category" colspan="3">Resources</th>
427          </tr>
428          <tr>
429            <td width="100">  </td>
430            <th>
431              <a href="../../../nw/gfx/Model/GetResModel.html"><CODE>GetResModel</CODE></a>
432            </th>
433            <td>Gets the model resource.</td>
434          </tr>
435          <tr>
436            <td width="100">  </td>
437            <th>
438              <a href="../../../nw/gfx/Model/GetResMeshes.html"><CODE>GetResMeshes</CODE></a>
439            </th>
440            <td>Gets an array of mesh resources.</td>
441          </tr>
442          <tr>
443            <td width="100">  </td>
444            <th>
445              <a href="../../../nw/gfx/Model/GetResMeshNodeVisibilities.html"><CODE>GetResMeshNodeVisibilities</CODE></a>
446            </th>
447            <td>Gets the <CODE>MeshNodeVisibility</CODE> resource at the specified index.</td>
448          </tr>
449          <tr>
450            <td width="100">  </td>
451            <th>
452              <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a>
453            </th>
454            <td>Gets the transform node resource.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
455          </tr>
456          <tr>
457            <td width="100">  </td>
458            <th>
459              <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a>
460            </th>
461            <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
462          </tr>
463          <tr>
464            <td width="100">  </td>
465            <th>
466              <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a>
467            </th>
468            <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
469          </tr>
470          <tr>
471            <td width="100">  </td>
472            <th>
473              <a href="../../../nw/gfx/SceneObject/GetName.html"><CODE>GetName</CODE></a>
474            </th>
475            <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
476          </tr>
477          <tr>
478            <th class="category" colspan="3">Animation</th>
479          </tr>
480          <tr>
481            <td width="100">  </td>
482            <th>
483              <a href="../../../nw/gfx/Model/GetMaterialAnimGroup.html"><CODE>GetMaterialAnimGroup</CODE></a>
484            </th>
485            <td>Gets a material animation group.</td>
486          </tr>
487          <tr>
488            <td width="100">  </td>
489            <th>
490              <a href="../../../nw/gfx/Model/GetMaterialAnimBindingIndex.html"><CODE>GetMaterialAnimBindingIndex</CODE></a>
491            </th>
492            <td>Gets the index among the animation bindings of a material animation group.</td>
493          </tr>
494          <tr>
495            <td width="100">  </td>
496            <th>
497              <a href="../../../nw/gfx/Model/GetMaterialAnimObject.html"><CODE>GetMaterialAnimObject</CODE></a>
498            </th>
499            <td>Gets a material animation object.</td>
500          </tr>
501          <tr>
502            <td width="100">  </td>
503            <th>
504              <a href="../../../nw/gfx/Model/SetMaterialAnimObject.html"><CODE>SetMaterialAnimObject</CODE></a>
505            </th>
506            <td>Configures a material animation object.</td>
507          </tr>
508          <tr>
509            <td width="100">  </td>
510            <th>
511              <a href="../../../nw/gfx/Model/GetVisibilityAnimGroup.html"><CODE>GetVisibilityAnimGroup</CODE></a>
512            </th>
513            <td>Gets a visibility animation group.</td>
514          </tr>
515          <tr>
516            <td width="100">  </td>
517            <th>
518              <a href="../../../nw/gfx/Model/GetVisibilityAnimBindingIndex.html"><CODE>GetVisibilityAnimBindingIndex</CODE></a>
519            </th>
520            <td>Gets the animation binding index of a visibility animation group.</td>
521          </tr>
522          <tr>
523            <td width="100">  </td>
524            <th>
525              <a href="../../../nw/gfx/Model/GetVisibilityAnimObject.html"><CODE>GetVisibilityAnimObject</CODE></a>
526            </th>
527            <td>Gets a visibility animation object.</td>
528          </tr>
529          <tr>
530            <td width="100">  </td>
531            <th>
532              <a href="../../../nw/gfx/Model/SetVisibilityAnimObject.html"><CODE>SetVisibilityAnimObject</CODE></a>
533            </th>
534            <td>Sets a visibility animation object.</td>
535          </tr>
536          <tr>
537            <td width="100">  </td>
538            <th>
539              <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a>
540            </th>
541            <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
542          </tr>
543          <tr>
544            <td width="100">  </td>
545            <th>
546              <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a>
547            </th>
548            <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
549          </tr>
550          <tr>
551            <td width="100">  </td>
552            <th>
553              <a href="../../../nw/gfx/SceneNode/UpdateFrame.html"><CODE>UpdateFrame</CODE></a>
554            </th>
555            <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
556          </tr>
557          <tr>
558            <th class="category" colspan="3">Buffer Options</th>
559          </tr>
560          <tr>
561            <td width="100">  </td>
562            <th>
563              <a href="../../../nw/gfx/Model/CheckBufferOption.html"><CODE>CheckBufferOption</CODE></a>
564            </th>
565            <td>Checks the buffer option.</td>
566          </tr>
567          <tr>
568            <td width="100">  </td>
569            <th>
570              <a href="../../../nw/gfx/Model/GetBufferOption.html"><CODE>GetBufferOption</CODE></a>
571            </th>
572            <td>Gets the buffer option.</td>
573          </tr>
574          <tr>
575            <th class="category" colspan="3">Matrices</th>
576          </tr>
577          <tr>
578            <td width="100">  </td>
579            <th>
580              <a href="../../../nw/gfx/Model/ModelViewMatrix.html"><CODE>ModelViewMatrix</CODE></a>
581            </th>
582            <td>Gets the modelview matrix.</td>
583          </tr>
584          <tr>
585            <td width="100">  </td>
586            <th>
587              <a href="../../../nw/gfx/Model/NormalMatrix.html"><CODE>NormalMatrix</CODE></a>
588            </th>
589            <td>Gets the normal matrix.</td>
590          </tr>
591          <tr>
592            <td width="100">  </td>
593            <th>
594              <a href="../../../nw/gfx/Model/UpdateModelViewMatrixAndNormalMatrix.html"><CODE>UpdateModelViewMatrixAndNormalMatrix</CODE></a>
595            </th>
596            <td>Updates the modelview matrix and the normal matrix.</td>
597          </tr>
598          <tr>
599            <th class="category" colspan="3">Layers</th>
600          </tr>
601          <tr>
602            <td width="100">  </td>
603            <th>
604              <a href="../../../nw/gfx/Model/GetLayerId.html"><CODE>GetLayerId</CODE></a>
605            </th>
606            <td>Gets the layer ID.</td>
607          </tr>
608          <tr>
609            <td width="100">  </td>
610            <th>
611              <a href="../../../nw/gfx/Model/SetLayerId.html"><CODE>SetLayerId</CODE></a>
612            </th>
613            <td>Sets the layer ID.</td>
614          </tr>
615          <tr>
616            <td width="100">  </td>
617            <th>
618              <a href="../../../nw/gfx/Model/GetRenderLayerId.html"><CODE>GetRenderLayerId</CODE></a>
619            </th>
620            <td>Gets the render layer value of the mesh.</td>
621          </tr>
622          <tr>
623            <th class="category" colspan="3">Rendering</th>
624          </tr>
625          <tr>
626            <td width="100">  </td>
627            <th>
628              <a href="../../../nw/gfx/Model/IsVisible.html"><CODE>IsVisible</CODE></a>
629            </th>
630            <td>Gets a flag indicating whether to render the model.</td>
631          </tr>
632          <tr>
633            <td width="100">  </td>
634            <th>
635              <a href="../../../nw/gfx/Model/SetVisible.html"><CODE>SetVisible</CODE></a>
636            </th>
637            <td>Sets a flag indicating whether to render the model.</td>
638          </tr>
639          <tr>
640            <td width="100">  </td>
641            <th>
642              <a href="../../../nw/gfx/Model/IsMeshVisible.html"><CODE>IsMeshVisible</CODE></a>
643            </th>
644            <td>Gets a flag indicating whether to render the mesh.</td>
645          </tr>
646          <tr>
647            <td width="100">  </td>
648            <th>
649              <a href="../../../nw/gfx/Model/InvalidateRenderKeyCache.html"><CODE>InvalidateRenderKeyCache</CODE></a>
650            </th>
651            <td>Disables the key cache used for render sorting.</td>
652          </tr>
653          <tr>
654            <th class="category" colspan="3">User Parameters</th>
655          </tr>
656          <tr>
657            <td width="100">  </td>
658            <th>
659              <a href="../../../nw/gfx/Model/GetUserParameter.html"><CODE>GetUserParameter</CODE></a>
660            </th>
661            <td>Gets user parameters.</td>
662          </tr>
663          <tr>
664            <td width="100">  </td>
665            <th>
666              <a href="../../../nw/gfx/Model/SetUserParameter.html"><CODE>SetUserParameter</CODE></a>
667            </th>
668            <td>Sets user parameters.</td>
669          </tr>
670          <tr>
671            <th class="category" colspan="3">Transforms</th>
672          </tr>
673          <tr>
674            <td width="100">  </td>
675            <th>
676              <a href="../../../nw/gfx/TransformNode/Transform.html"><CODE>Transform</CODE></a>
677            </th>
678            <td>Gets the transformation info.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
679          </tr>
680          <tr>
681            <td width="100">  </td>
682            <th>
683              <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a>
684            </th>
685            <td>Gets the world matrix.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
686          </tr>
687          <tr>
688            <td width="100">  </td>
689            <th>
690              <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a>
691            </th>
692            <td>Gets the detailed transformation info after <CODE>WorldMatrix</CODE> calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
693          </tr>
694          <tr>
695            <td width="100">  </td>
696            <th>
697              <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a>
698            </th>
699            <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
700          </tr>
701          <tr>
702            <td width="100">  </td>
703            <th>
704              <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a>
705            </th>
706            <td>Invalidates the cache used for the inverse matrix of the world matrix. (Call this when updating the world matrix.)(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
707          </tr>
708          <tr>
709            <td width="100"> <span class="virtual_style" title="virtual">V</span>
710            </td>
711            <th>
712              <a href="../../../nw/gfx/Model/UpdateDirection.html"><CODE>UpdateDirection</CODE></a>
713            </th>
714            <td>Updates direction information.</td>
715          </tr>
716          <tr>
717            <td width="100"> <span class="virtual_style" title="virtual">V</span>
718            </td>
719            <th>
720              <a href="../../../nw/gfx/Model/UpdateTransform.html"><CODE>UpdateTransform</CODE></a>
721            </th>
722            <td>Updates transform information.</td>
723          </tr>
724          <tr>
725            <td width="100">  </td>
726            <th>
727              <a href="../../../nw/gfx/TransformNode/SetResourceBasedTransform.html"><CODE>SetResourceBasedTransform</CODE></a>
728            </th>
729            <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
730          </tr>
731          <tr>
732            <td width="100">  </td>
733            <th>
734              <a href="../../../nw/gfx/TransformNode/SetResourceScaledTransform.html"><CODE>SetResourceScaledTransform</CODE></a>
735            </th>
736            <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
737          </tr>
738          <tr>
739            <th class="category" colspan="3">Traverses</th>
740          </tr>
741          <tr>
742            <td width="100">  </td>
743            <th>
744              <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a>
745            </th>
746            <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
747          </tr>
748          <tr>
749            <td width="100">  </td>
750            <th>
751              <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a>
752            </th>
753            <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
754          </tr>
755          <tr>
756            <td width="100">  </td>
757            <th>
758              <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a>
759            </th>
760            <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
761          </tr>
762          <tr>
763            <td width="100">  </td>
764            <th>
765              <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a>
766            </th>
767            <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
768          </tr>
769          <tr>
770            <td width="100">  </td>
771            <th>
772              <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a>
773            </th>
774            <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
775          </tr>
776          <tr>
777            <td width="100">  </td>
778            <th>
779              <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a>
780            </th>
781            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
782          </tr>
783          <tr>
784            <td width="100">  </td>
785            <th>
786              <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a>
787            </th>
788            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
789          </tr>
790          <tr>
791            <td width="100">  </td>
792            <th>
793              <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a>
794            </th>
795            <td>Sets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
796          </tr>
797          <tr>
798            <td width="100">  </td>
799            <th>
800              <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html"><CODE>IsBranchVisible</CODE></a>
801            </th>
802            <td>Gets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
803          </tr>
804          <tr>
805            <th class="category" colspan="3">Constructors and Destructors</th>
806          </tr>
807          <tr>
808            <td width="100">
809              <span class="protected_style" title="protected">protected</span>  </td>
810            <th>
811              <a href="../../../nw/gfx/Model/Model.html"><CODE>Model</CODE></a>
812            </th>
813            <td>Constructor.</td>
814          </tr>
815          <tr>
816            <td width="100">
817              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
818            </td>
819            <th>
820              <a href="../../../nw/gfx/Model/~Model.html"><CODE>~Model</CODE></a>
821            </th>
822            <td>Destructor.</td>
823          </tr>
824          <tr>
825            <th class="category" colspan="3">Other</th>
826          </tr>
827          <tr>
828            <td width="100">
829              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
830            </td>
831            <th>
832              <a href="../../../nw/gfx/Model/Initialize.html"><CODE>Initialize</CODE></a>
833            </th>
834            <td>Allocates memory for and initialized members.</td>
835          </tr>
836          <tr>
837            <td width="100">
838              <span class="protected_style" title="protected">protected</span>  </td>
839            <th>
840              <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html"><CODE>CalcInheritingDiretion</CODE></a>
841            </th>
842            <td>Calculates direction inherited from parent node conversion information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
843          </tr>
844          <tr>
845            <td width="100">
846              <span class="protected_style" title="protected">protected</span>  </td>
847            <th>
848              <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a>
849            </th>
850            <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
851          </tr>
852          <tr>
853            <td width="100">
854              <span class="protected_style" title="protected">protected</span>  </td>
855            <th>
856              <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a>
857            </th>
858            <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
859          </tr> </table>
860      </div>
861    </a>
862    <h2>Class Hierarchy</h2>
863    <div class="section">
864      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>nw::gfx::GfxObject</CODE></a><br />  <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>nw::gfx::SceneObject</CODE></a><br />    <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>nw::gfx::SceneNode</CODE></a><br />      <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>nw::gfx::TransformNode</CODE></a><br />        <b><CODE>nw::gfx::Model</CODE></b>
865      </p>
866    </div>
867  <hr><p>CONFIDENTIAL</p></body>
868</html>