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48    <title>nw::gfx::ISceneUpdater</title>
49  </head>
50  <body>
51    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::ISceneUpdater</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class ISceneUpdater : public <a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Interface for updating scenes.</p>
59    </div>
60    <a name="class" id="class">
61      <h2>Classes</h2>
62      <div class="section">
63        <table class="members">
64          <tr>
65            <th>
66              <a href="../../../nw/gfx/ISceneUpdater/IsVisibleModelFunctor/Overview.html">nw::gfx::ISceneUpdater::IsVisibleModelFunctor</a>
67            </th>
68            <td>Base class for function objects used to identify the model to be displayed.</td>
69          </tr> </table>
70      </div>
71    </a> <a name="enum" id="enum">
72      <h2>Enumerated Types</h2>
73      <div class="section">
74        <table class="members">
75          <tr>
76            <td width="100"> </td>
77            <th>
78              <a href="../../../nw/gfx/ISceneUpdater/RenderSortMode.html">RenderSortMode</a>
79            </th>
80            <td>The render sort mode.</td>
81          </tr>
82          <tr>
83            <td width="100"> </td>
84            <th>
85              <a href="../../../nw/gfx/ISceneUpdater/DepthSortMode.html">DepthSortMode</a>
86            </th>
87            <td>The depth sort mode.</td>
88          </tr> </table>
89      </div>
90    </a> <a name="variable" id="variable">
91      <h2>Member Variables</h2>
92      <div class="section">
93        <table class="members">
94          <tr>
95            <td width="100"> </td>
96            <th>
97              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
98            </th>
99            <td width="100" />
100            <td>
101        </td>
102          </tr> </table>
103      </div>
104    </a> <a name="function" id="function">
105      <h2>Member Functions</h2>
106      <div class="section">
107        <table class="members">
108          <tr>
109            <th class="category" colspan="3">Set/Get</th>
110          </tr>
111          <tr>
112            <td width="100"> <span class="virtual_style" title="pure-virtual">PV</span>
113            </td>
114            <th>
115              <a href="../../../nw/gfx/ISceneUpdater/GetDepthSortMode.html">GetDepthSortMode</a>
116            </th>
117            <td>Gets the depth sort mode.</td>
118          </tr>
119          <tr>
120            <td width="100"> <span class="virtual_style" title="pure-virtual">PV</span>
121            </td>
122            <th>
123              <a href="../../../nw/gfx/ISceneUpdater/SetDepthSortMode.html">SetDepthSortMode</a>
124            </th>
125            <td>Sets the depth sort mode.</td>
126          </tr>
127          <tr>
128            <th class="category" colspan="3">Update</th>
129          </tr>
130          <tr>
131            <td width="100"> <span class="virtual_style" title="pure-virtual">PV</span>
132            </td>
133            <th>
134              <a href="../../../nw/gfx/ISceneUpdater/UpdateAll.html">UpdateAll</a>
135            </th>
136            <td>Updates the scene. Animation is updated at the same time.</td>
137          </tr>
138          <tr>
139            <td width="100"> <span class="virtual_style" title="pure-virtual">PV</span>
140            </td>
141            <th>
142              <a href="../../../nw/gfx/ISceneUpdater/SubmitView.html"><CODE>SubmitView</CODE></a>
143            </th>
144            <td>Updates a scene based on the camera's visual range, and builds the render queue.</td>
145          </tr>
146          <tr>
147            <th class="category" colspan="3">Create/Destroy</th>
148          </tr>
149          <tr>
150            <td width="100">  </td>
151            <th>
152              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
153            </th>
154            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td>
155          </tr>
156          <tr>
157            <th class="category" colspan="3">Constructors and Destructors</th>
158          </tr>
159          <tr>
160            <td width="100">
161              <span class="protected_style" title="protected">protected</span>  </td>
162            <th>
163              <a href="../../../nw/gfx/ISceneUpdater/ISceneUpdater.html"><CODE>ISceneUpdater</CODE></a>
164            </th>
165            <td>Constructor.</td>
166          </tr> </table>
167      </div>
168    </a>
169    <h2>Class Hierarchy</h2>
170    <div class="section">
171      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br />  <b>nw::gfx::ISceneUpdater</b>
172      </p>
173    </div>
174  <hr><p>CONFIDENTIAL</p></body>
175</html>
176