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50    <title>nw::gfx::HemiSphereLight</title>
51  </head>
52  <body>
53    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::HemiSphereLight</CODE> Class</h1>
54    <h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">class HemiSphereLight : public <a href="../../../nw/gfx/Light/Overview.html">nw::gfx::Light</a></pre>
57    </div>
58    <h2>Description</h2>
59    <div class="section">
60      <p>Class that represents a hemispherical light.</p>
61    </div>
62    <a name="class" id="class">
63      <h2>Classes</h2>
64      <div class="section">
65        <table class="members">
66          <tr>
67            <th>
68              <a href="../../../nw/gfx/HemiSphereLight/DynamicBuilder/Overview.html"><CODE>nw::gfx::HemiSphereLight::DynamicBuilder</CODE></a>
69            </th>
70            <td>Class for building hemispherical lights dynamically.</td>
71          </tr> </table>
72      </div>
73    </a> <a name="struct" id="struct">
74      <h2>Structures</h2>
75      <div class="section">
76        <table class="members">
77          <tr>
78            <th>
79              <a href="../../../nw/gfx/HemiSphereLight/Description/Overview.html"><CODE>nw::gfx::HemiSphereLight::Description</CODE></a>
80            </th>
81            <td>Content to configure.</td>
82          </tr> </table>
83      </div>
84    </a> <a name="enum" id="enum">
85      <h2>Enumerated Types</h2>
86      <div class="section">
87        <table class="members">
88          <tr>
89            <td width="100"> </td>
90            <th>
91              <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a>
92            </th>
93            <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
94          </tr> </table>
95      </div>
96    </a> <a name="typedef" id="typedef">
97      <h2><CODE>typedef</CODE> Definitions</h2>
98      <div class="section">
99        <table class="members">
100          <tr>
101            <td width="100" />
102            <th>
103              <a href="../../../nw/gfx/HemiSphereLight/ResPtr.html"><CODE>ResPtr</CODE></a>
104            </th>
105            <td>Definition of <CODE>MovePtr</CODE> for destroying light resources that were generated dynamically.</td>
106          </tr>
107          <tr>
108            <td width="100" />
109            <th>
110              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a>
111            </th>
112            <td>Definition of a callback signal that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
113          </tr>
114          <tr>
115            <td width="100" />
116            <th>
117              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a>
118            </th>
119            <td>Definition of a callback slot that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
120          </tr>
121          <tr>
122            <td width="100" />
123            <th>
124              <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a>
125            </th>
126            <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
127          </tr>
128          <tr>
129            <td width="100" />
130            <th>
131              <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a>
132            </th>
133            <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
134          </tr> </table>
135      </div>
136    </a> <a name="constant" id="constant">
137      <h2>Member Constants</h2>
138      <div class="section">
139        <table class="members">
140          <tr>
141            <td width="100">
142              <span class="static_style" title="static">S</span>
143            </td>
144            <th>
145              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span>
146            </th>
147            <td width="100">const int</td>
148            <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
149          </tr>
150          <tr>
151            <td width="100">
152              <span class="static_style" title="static">S</span>
153            </td>
154            <th>
155              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span>
156            </th>
157            <td width="100">const int</td>
158            <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
159          </tr>
160          <tr>
161            <td width="100">
162              <span class="static_style" title="static">S</span>
163            </td>
164            <th>
165              <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span>
166            </th>
167            <td width="100">const int</td>
168            <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
169          </tr> </table>
170      </div>
171    </a> <a name="variable" id="variable">
172      <h2>Member Variables</h2>
173      <div class="section">
174        <table class="members">
175          <tr>
176            <td width="100"> </td>
177            <th>
178              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
179            </th>
180            <td width="100" />
181            <td>
182        </td>
183          </tr>
184          <tr>
185            <td width="100">
186              <span class="protected_style" title="protected">protected</span> </td>
187            <th>
188              <span class="argument">m_OriginalValue</span>
189            </th>
190            <td width="100"><CODE>ResLight</CODE></td>
191            <td>
192        (Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td>
193          </tr>
194          <tr>
195            <td width="100">
196              <span class="protected_style" title="protected">protected</span> </td>
197            <th>
198              <span class="argument">m_OriginalTransform</span>
199            </th>
200            <td width="100"><CODE>math::Transform3</CODE></td>
201            <td>
202        (Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td>
203          </tr>
204          <tr>
205            <td width="100">
206              <span class="protected_style" title="protected">protected</span> </td>
207            <th>
208              <span class="argument">m_Children</span>
209            </th>
210            <td width="100"><a href="../../../nw/ut/Children/Overview.html"><CODE>SceneNodeChildren</CODE></a></td>
211            <td>Child nodes.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
212          </tr>
213          <tr>
214            <td width="100">
215              <span class="protected_style" title="protected">protected</span> </td>
216            <th>
217              <span class="argument">m_AnimBinding</span>
218            </th>
219            <td width="100"><CODE><a href="../../../nw/gfx/GfxPtr/Overview.html">GfxPtr</a>&lt; <a href="../../../nw/gfx/AnimBinding/Overview.html">AnimBinding</a> &gt;</CODE></td>
220            <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
221          </tr>
222          <tr>
223            <td width="100">
224              <span class="protected_style" title="protected">protected</span> </td>
225            <th>
226              <span class="argument">m_BranchVisible</span>
227            </th>
228            <td width="100">bool</td>
229            <td>Visibility of a branch and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
230          </tr> </table>
231      </div>
232    </a> <a name="function" id="function">
233      <h2>Member Functions</h2>
234      <div class="section">
235        <table class="members">
236          <tr>
237            <th class="category" colspan="3">Creation/Destruction</th>
238          </tr>
239          <tr>
240            <td width="100">
241              <span class="static_style" title="static">S</span> </td>
242            <th>
243              <a href="../../../nw/gfx/HemiSphereLight/Create.html"><CODE>Create</CODE></a>
244            </th>
245            <td>Creates a hemispherical light.</td>
246          </tr>
247          <tr>
248            <td width="100">
249              <span class="static_style" title="static">S</span> </td>
250            <th>
251              <a href="../../../nw/gfx/HemiSphereLight/GetMemorySize.html"><CODE>GetMemorySize</CODE></a>
252            </th>
253            <td>Gets the memory size required at time of creation.</td>
254          </tr>
255          <tr>
256            <td width="100">  </td>
257            <th>
258              <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a>
259            </th>
260            <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
261          </tr>
262          <tr>
263            <td width="100">  </td>
264            <th>
265              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
266            </th>
267            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td>
268          </tr>
269          <tr>
270            <th class="category" colspan="3">Scene Trees</th>
271          </tr>
272          <tr>
273            <td width="100"> <span class="virtual_style" title="virtual">V</span>
274            </td>
275            <th>
276              <a href="../../../nw/gfx/HemiSphereLight/Accept.html"><CODE>Accept</CODE></a>
277            </th>
278            <td>Accepts visitors.</td>
279          </tr>
280          <tr>
281            <td width="100"> <span class="virtual_style" title="virtual">V</span>
282            </td>
283            <th>
284              <a href="../../../nw/gfx/HemiSphereLight/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a>
285            </th>
286            <td>Tracks back to the parent node and gets the world matrix.</td>
287          </tr>
288          <tr>
289            <td width="100"> <span class="virtual_style" title="virtual">V</span>
290            </td>
291            <th>
292              <a href="../../../nw/gfx/HemiSphereLight/TrackbackWorldTransform.html"><CODE>TrackbackWorldTransform</CODE></a>
293            </th>
294            <td>Tracks back to the parent node and gets the world transform.</td>
295          </tr>
296          <tr>
297            <td width="100"> <span class="virtual_style" title="virtual">V</span>
298            </td>
299            <th>
300              <a href="../../../nw/gfx/HemiSphereLight/TrackbackLocalTransform.html"><CODE>TrackbackLocalTransform</CODE></a>
301            </th>
302            <td>Tracks back to the parent node and gets the local transform.</td>
303          </tr>
304          <tr>
305            <td width="100"> <span class="virtual_style" title="virtual">V</span>
306            </td>
307            <th>
308              <a href="../../../nw/gfx/HemiSphereLight/InheritTraversalResults.html"><CODE>InheritTraversalResults</CODE></a>
309            </th>
310            <td>Inherits transform information from the parent node.</td>
311          </tr>
312          <tr>
313            <td width="100">  </td>
314            <th>
315              <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a>
316            </th>
317            <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
318          </tr>
319          <tr>
320            <td width="100">  </td>
321            <th>
322              <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a>
323            </th>
324            <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
325          </tr>
326          <tr>
327            <td width="100">  </td>
328            <th>
329              <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a>
330            </th>
331            <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
332          </tr>
333          <tr>
334            <td width="100">  </td>
335            <th>
336              <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a>
337            </th>
338            <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
339          </tr>
340          <tr>
341            <td width="100">  </td>
342            <th>
343              <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a>
344            </th>
345            <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
346          </tr>
347          <tr>
348            <th class="category" colspan="3">Resources</th>
349          </tr>
350          <tr>
351            <td width="100">  </td>
352            <th>
353              <a href="../../../nw/gfx/HemiSphereLight/GetResHemiSphereLight.html"><CODE>GetResHemiSphereLight</CODE></a>
354            </th>
355            <td>Gets the hemispherical light resource.</td>
356          </tr>
357          <tr>
358            <td width="100">  </td>
359            <th>
360              <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a>
361            </th>
362            <td>Gets the transform node resource.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
363          </tr>
364          <tr>
365            <td width="100">  </td>
366            <th>
367              <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a>
368            </th>
369            <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
370          </tr>
371          <tr>
372            <td width="100">  </td>
373            <th>
374              <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a>
375            </th>
376            <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
377          </tr>
378          <tr>
379            <td width="100">  </td>
380            <th>
381              <a href="../../../nw/gfx/SceneObject/GetName.html"><CODE>GetName</CODE></a>
382            </th>
383            <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
384          </tr>
385          <tr>
386            <th class="category" colspan="3">Animation</th>
387          </tr>
388          <tr>
389            <td width="100">  </td>
390            <th>
391              <a href="../../../nw/gfx/Light/GetAnimGroup.html"><CODE>GetAnimGroup</CODE></a>
392            </th>
393            <td>Gets the animation group.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td>
394          </tr>
395          <tr>
396            <td width="100">  </td>
397            <th>
398              <a href="../../../nw/gfx/Light/GetAnimObject.html"><CODE>GetAnimObject</CODE></a>
399            </th>
400            <td>Gets the animation object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td>
401          </tr>
402          <tr>
403            <td width="100">  </td>
404            <th>
405              <a href="../../../nw/gfx/Light/SetAnimObject.html"><CODE>SetAnimObject</CODE></a>
406            </th>
407            <td>Sets the animation object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td>
408          </tr>
409          <tr>
410            <td width="100">  </td>
411            <th>
412              <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a>
413            </th>
414            <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
415          </tr>
416          <tr>
417            <td width="100">  </td>
418            <th>
419              <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a>
420            </th>
421            <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
422          </tr>
423          <tr>
424            <td width="100">  </td>
425            <th>
426              <a href="../../../nw/gfx/SceneNode/UpdateFrame.html"><CODE>UpdateFrame</CODE></a>
427            </th>
428            <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
429          </tr>
430          <tr>
431            <th class="category" colspan="3">Transforms</th>
432          </tr>
433          <tr>
434            <td width="100">  </td>
435            <th>
436              <a href="../../../nw/gfx/TransformNode/Transform.html"><CODE>Transform</CODE></a>
437            </th>
438            <td>Gets the transformation info.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
439          </tr>
440          <tr>
441            <td width="100">  </td>
442            <th>
443              <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a>
444            </th>
445            <td>Gets the world matrix.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
446          </tr>
447          <tr>
448            <td width="100">  </td>
449            <th>
450              <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a>
451            </th>
452            <td>Gets the detailed transformation info after <CODE>WorldMatrix</CODE> calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
453          </tr>
454          <tr>
455            <td width="100">  </td>
456            <th>
457              <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a>
458            </th>
459            <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
460          </tr>
461          <tr>
462            <td width="100">  </td>
463            <th>
464              <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a>
465            </th>
466            <td>Invalidates the cache used for the inverse matrix of the world matrix. (Call this when updating the world matrix.)(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
467          </tr>
468          <tr>
469            <td width="100"> <span class="virtual_style" title="virtual">V</span>
470            </td>
471            <th>
472              <a href="../../../nw/gfx/HemiSphereLight/UpdateDirection.html"><CODE>UpdateDirection</CODE></a>
473            </th>
474            <td>Updates direction information.</td>
475          </tr>
476          <tr>
477            <td width="100"> <span class="virtual_style" title="virtual">V</span>
478            </td>
479            <th>
480              <a href="../../../nw/gfx/HemiSphereLight/UpdateTransform.html"><CODE>UpdateTransform</CODE></a>
481            </th>
482            <td>Updates transform information.</td>
483          </tr>
484          <tr>
485            <td width="100">  </td>
486            <th>
487              <a href="../../../nw/gfx/TransformNode/SetResourceBasedTransform.html"><CODE>SetResourceBasedTransform</CODE></a>
488            </th>
489            <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
490          </tr>
491          <tr>
492            <td width="100">  </td>
493            <th>
494              <a href="../../../nw/gfx/TransformNode/SetResourceScaledTransform.html"><CODE>SetResourceScaledTransform</CODE></a>
495            </th>
496            <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
497          </tr>
498          <tr>
499            <th class="category" colspan="3">Callbacks</th>
500          </tr>
501          <tr>
502            <td width="100">  </td>
503            <th>
504              <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a>
505            </th>
506            <td>Gets the signal after world matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
507          </tr>
508          <tr>
509            <td width="100">  </td>
510            <th>
511              <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a>
512            </th>
513            <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
514          </tr>
515          <tr>
516            <th class="category" colspan="3">Traverses</th>
517          </tr>
518          <tr>
519            <td width="100">  </td>
520            <th>
521              <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a>
522            </th>
523            <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
524          </tr>
525          <tr>
526            <td width="100">  </td>
527            <th>
528              <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a>
529            </th>
530            <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
531          </tr>
532          <tr>
533            <td width="100">  </td>
534            <th>
535              <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a>
536            </th>
537            <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
538          </tr>
539          <tr>
540            <td width="100">  </td>
541            <th>
542              <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a>
543            </th>
544            <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
545          </tr>
546          <tr>
547            <td width="100">  </td>
548            <th>
549              <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a>
550            </th>
551            <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
552          </tr>
553          <tr>
554            <td width="100">  </td>
555            <th>
556              <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a>
557            </th>
558            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
559          </tr>
560          <tr>
561            <td width="100">  </td>
562            <th>
563              <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a>
564            </th>
565            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
566          </tr>
567          <tr>
568            <td width="100">  </td>
569            <th>
570              <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a>
571            </th>
572            <td>Sets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
573          </tr>
574          <tr>
575            <td width="100">  </td>
576            <th>
577              <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html"><CODE>IsBranchVisible</CODE></a>
578            </th>
579            <td>Gets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
580          </tr>
581          <tr>
582            <th class="category" colspan="3">Constructors and Destructors</th>
583          </tr>
584          <tr>
585            <td width="100">
586              <span class="protected_style" title="protected">protected</span>  </td>
587            <th>
588              <a href="../../../nw/gfx/HemiSphereLight/HemiSphereLight.html"><CODE>HemiSphereLight</CODE></a>
589            </th>
590            <td>Constructor.</td>
591          </tr>
592          <tr>
593            <td width="100">
594              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
595            </td>
596            <th>
597              <a href="../../../nw/gfx/HemiSphereLight/~HemiSphereLight.html"><CODE>~HemiSphereLight</CODE></a>
598            </th>
599            <td>Destructor.</td>
600          </tr>
601          <tr>
602            <th class="category" colspan="3">Other</th>
603          </tr>
604          <tr>
605            <td width="100">
606              <span class="protected_style" title="protected">protected</span>  </td>
607            <th>
608              <a href="../../../nw/gfx/Light/CreateAnimGroup.html"><CODE>CreateAnimGroup</CODE></a>
609            </th>
610            <td>Creates an animation group.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td>
611          </tr>
612          <tr>
613            <td width="100">
614              <span class="protected_style" title="protected">protected</span>  </td>
615            <th>
616              <a href="../../../nw/gfx/Light/GetAnimTargetObject.html"><CODE>GetAnimTargetObject</CODE></a>
617            </th>
618            <td>Gets a pointer to model data to register to the animation.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td>
619          </tr>
620          <tr>
621            <td width="100">
622              <span class="protected_style" title="protected">protected</span>  </td>
623            <th>
624              <a href="../../../nw/gfx/Light/DestroyOriginalValue.html"><CODE>DestroyOriginalValue</CODE></a>
625            </th>
626            <td>Destroys <CODE>OriginalValue</CODE>.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td>
627          </tr>
628          <tr>
629            <td width="100">
630              <span class="protected_style" title="protected">protected</span>  </td>
631            <th>
632              <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html"><CODE>CalcInheritingDiretion</CODE></a>
633            </th>
634            <td>Calculates direction inherited from parent node conversion information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
635          </tr>
636          <tr>
637            <td width="100">
638              <span class="protected_style" title="protected">protected</span>  </td>
639            <th>
640              <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a>
641            </th>
642            <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
643          </tr>
644          <tr>
645            <td width="100">
646              <span class="protected_style" title="protected">protected</span>  </td>
647            <th>
648              <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a>
649            </th>
650            <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
651          </tr> </table>
652      </div>
653    </a>
654    <h2>Class Hierarchy</h2>
655    <div class="section">
656      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>nw::gfx::GfxObject</CODE></a><br />  <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>nw::gfx::SceneObject</CODE></a><br />    <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>nw::gfx::SceneNode</CODE></a><br />      <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>nw::gfx::TransformNode</CODE></a><br />        <a href="../../../nw/gfx/Light/Overview.html"><CODE>nw::gfx::Light</CODE></a><br />          <b><CODE>nw::gfx::HemiSphereLight</CODE></b>
657      </p>
658    </div>
659  <hr><p>CONFIDENTIAL</p></body>
660</html>