1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::gfx::HemiSphereLight</title> 51 </head> 52 <body> 53 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::HemiSphereLight</CODE> Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class HemiSphereLight : public <a href="../../../nw/gfx/Light/Overview.html">nw::gfx::Light</a></pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>Class that represents a hemispherical light.</p> 61 </div> 62 <a name="class" id="class"> 63 <h2>Classes</h2> 64 <div class="section"> 65 <table class="members"> 66 <tr> 67 <th> 68 <a href="../../../nw/gfx/HemiSphereLight/DynamicBuilder/Overview.html"><CODE>nw::gfx::HemiSphereLight::DynamicBuilder</CODE></a> 69 </th> 70 <td>Class for building hemispherical lights dynamically.</td> 71 </tr> </table> 72 </div> 73 </a> <a name="struct" id="struct"> 74 <h2>Structures</h2> 75 <div class="section"> 76 <table class="members"> 77 <tr> 78 <th> 79 <a href="../../../nw/gfx/HemiSphereLight/Description/Overview.html"><CODE>nw::gfx::HemiSphereLight::Description</CODE></a> 80 </th> 81 <td>Content to configure.</td> 82 </tr> </table> 83 </div> 84 </a> <a name="enum" id="enum"> 85 <h2>Enumerated Types</h2> 86 <div class="section"> 87 <table class="members"> 88 <tr> 89 <td width="100"> </td> 90 <th> 91 <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a> 92 </th> 93 <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 94 </tr> </table> 95 </div> 96 </a> <a name="typedef" id="typedef"> 97 <h2><CODE>typedef</CODE> Definitions</h2> 98 <div class="section"> 99 <table class="members"> 100 <tr> 101 <td width="100" /> 102 <th> 103 <a href="../../../nw/gfx/HemiSphereLight/ResPtr.html"><CODE>ResPtr</CODE></a> 104 </th> 105 <td>Definition of <CODE>MovePtr</CODE> for destroying light resources that were generated dynamically.</td> 106 </tr> 107 <tr> 108 <td width="100" /> 109 <th> 110 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a> 111 </th> 112 <td>Definition of a callback signal that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 113 </tr> 114 <tr> 115 <td width="100" /> 116 <th> 117 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a> 118 </th> 119 <td>Definition of a callback slot that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 120 </tr> 121 <tr> 122 <td width="100" /> 123 <th> 124 <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a> 125 </th> 126 <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 127 </tr> 128 <tr> 129 <td width="100" /> 130 <th> 131 <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a> 132 </th> 133 <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 134 </tr> </table> 135 </div> 136 </a> <a name="constant" id="constant"> 137 <h2>Member Constants</h2> 138 <div class="section"> 139 <table class="members"> 140 <tr> 141 <td width="100"> 142 <span class="static_style" title="static">S</span> 143 </td> 144 <th> 145 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span> 146 </th> 147 <td width="100">const int</td> 148 <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 149 </tr> 150 <tr> 151 <td width="100"> 152 <span class="static_style" title="static">S</span> 153 </td> 154 <th> 155 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span> 156 </th> 157 <td width="100">const int</td> 158 <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 159 </tr> 160 <tr> 161 <td width="100"> 162 <span class="static_style" title="static">S</span> 163 </td> 164 <th> 165 <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span> 166 </th> 167 <td width="100">const int</td> 168 <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 169 </tr> </table> 170 </div> 171 </a> <a name="variable" id="variable"> 172 <h2>Member Variables</h2> 173 <div class="section"> 174 <table class="members"> 175 <tr> 176 <td width="100"> </td> 177 <th> 178 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 179 </th> 180 <td width="100" /> 181 <td> 182 </td> 183 </tr> 184 <tr> 185 <td width="100"> 186 <span class="protected_style" title="protected">protected</span> </td> 187 <th> 188 <span class="argument">m_OriginalValue</span> 189 </th> 190 <td width="100"><CODE>ResLight</CODE></td> 191 <td> 192 (Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td> 193 </tr> 194 <tr> 195 <td width="100"> 196 <span class="protected_style" title="protected">protected</span> </td> 197 <th> 198 <span class="argument">m_OriginalTransform</span> 199 </th> 200 <td width="100"><CODE>math::Transform3</CODE></td> 201 <td> 202 (Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td> 203 </tr> 204 <tr> 205 <td width="100"> 206 <span class="protected_style" title="protected">protected</span> </td> 207 <th> 208 <span class="argument">m_Children</span> 209 </th> 210 <td width="100"><a href="../../../nw/ut/Children/Overview.html"><CODE>SceneNodeChildren</CODE></a></td> 211 <td>Child nodes.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 212 </tr> 213 <tr> 214 <td width="100"> 215 <span class="protected_style" title="protected">protected</span> </td> 216 <th> 217 <span class="argument">m_AnimBinding</span> 218 </th> 219 <td width="100"><CODE><a href="../../../nw/gfx/GfxPtr/Overview.html">GfxPtr</a>< <a href="../../../nw/gfx/AnimBinding/Overview.html">AnimBinding</a> ></CODE></td> 220 <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 221 </tr> 222 <tr> 223 <td width="100"> 224 <span class="protected_style" title="protected">protected</span> </td> 225 <th> 226 <span class="argument">m_BranchVisible</span> 227 </th> 228 <td width="100">bool</td> 229 <td>Visibility of a branch and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 230 </tr> </table> 231 </div> 232 </a> <a name="function" id="function"> 233 <h2>Member Functions</h2> 234 <div class="section"> 235 <table class="members"> 236 <tr> 237 <th class="category" colspan="3">Creation/Destruction</th> 238 </tr> 239 <tr> 240 <td width="100"> 241 <span class="static_style" title="static">S</span> </td> 242 <th> 243 <a href="../../../nw/gfx/HemiSphereLight/Create.html"><CODE>Create</CODE></a> 244 </th> 245 <td>Creates a hemispherical light.</td> 246 </tr> 247 <tr> 248 <td width="100"> 249 <span class="static_style" title="static">S</span> </td> 250 <th> 251 <a href="../../../nw/gfx/HemiSphereLight/GetMemorySize.html"><CODE>GetMemorySize</CODE></a> 252 </th> 253 <td>Gets the memory size required at time of creation.</td> 254 </tr> 255 <tr> 256 <td width="100"> </td> 257 <th> 258 <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a> 259 </th> 260 <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 261 </tr> 262 <tr> 263 <td width="100"> </td> 264 <th> 265 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 266 </th> 267 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td> 268 </tr> 269 <tr> 270 <th class="category" colspan="3">Scene Trees</th> 271 </tr> 272 <tr> 273 <td width="100"> <span class="virtual_style" title="virtual">V</span> 274 </td> 275 <th> 276 <a href="../../../nw/gfx/HemiSphereLight/Accept.html"><CODE>Accept</CODE></a> 277 </th> 278 <td>Accepts visitors.</td> 279 </tr> 280 <tr> 281 <td width="100"> <span class="virtual_style" title="virtual">V</span> 282 </td> 283 <th> 284 <a href="../../../nw/gfx/HemiSphereLight/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a> 285 </th> 286 <td>Tracks back to the parent node and gets the world matrix.</td> 287 </tr> 288 <tr> 289 <td width="100"> <span class="virtual_style" title="virtual">V</span> 290 </td> 291 <th> 292 <a href="../../../nw/gfx/HemiSphereLight/TrackbackWorldTransform.html"><CODE>TrackbackWorldTransform</CODE></a> 293 </th> 294 <td>Tracks back to the parent node and gets the world transform.</td> 295 </tr> 296 <tr> 297 <td width="100"> <span class="virtual_style" title="virtual">V</span> 298 </td> 299 <th> 300 <a href="../../../nw/gfx/HemiSphereLight/TrackbackLocalTransform.html"><CODE>TrackbackLocalTransform</CODE></a> 301 </th> 302 <td>Tracks back to the parent node and gets the local transform.</td> 303 </tr> 304 <tr> 305 <td width="100"> <span class="virtual_style" title="virtual">V</span> 306 </td> 307 <th> 308 <a href="../../../nw/gfx/HemiSphereLight/InheritTraversalResults.html"><CODE>InheritTraversalResults</CODE></a> 309 </th> 310 <td>Inherits transform information from the parent node.</td> 311 </tr> 312 <tr> 313 <td width="100"> </td> 314 <th> 315 <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a> 316 </th> 317 <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 318 </tr> 319 <tr> 320 <td width="100"> </td> 321 <th> 322 <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a> 323 </th> 324 <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 325 </tr> 326 <tr> 327 <td width="100"> </td> 328 <th> 329 <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a> 330 </th> 331 <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 332 </tr> 333 <tr> 334 <td width="100"> </td> 335 <th> 336 <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a> 337 </th> 338 <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 339 </tr> 340 <tr> 341 <td width="100"> </td> 342 <th> 343 <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a> 344 </th> 345 <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 346 </tr> 347 <tr> 348 <th class="category" colspan="3">Resources</th> 349 </tr> 350 <tr> 351 <td width="100"> </td> 352 <th> 353 <a href="../../../nw/gfx/HemiSphereLight/GetResHemiSphereLight.html"><CODE>GetResHemiSphereLight</CODE></a> 354 </th> 355 <td>Gets the hemispherical light resource.</td> 356 </tr> 357 <tr> 358 <td width="100"> </td> 359 <th> 360 <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a> 361 </th> 362 <td>Gets the transform node resource.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 363 </tr> 364 <tr> 365 <td width="100"> </td> 366 <th> 367 <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a> 368 </th> 369 <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 370 </tr> 371 <tr> 372 <td width="100"> </td> 373 <th> 374 <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a> 375 </th> 376 <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 377 </tr> 378 <tr> 379 <td width="100"> </td> 380 <th> 381 <a href="../../../nw/gfx/SceneObject/GetName.html"><CODE>GetName</CODE></a> 382 </th> 383 <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 384 </tr> 385 <tr> 386 <th class="category" colspan="3">Animation</th> 387 </tr> 388 <tr> 389 <td width="100"> </td> 390 <th> 391 <a href="../../../nw/gfx/Light/GetAnimGroup.html"><CODE>GetAnimGroup</CODE></a> 392 </th> 393 <td>Gets the animation group.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td> 394 </tr> 395 <tr> 396 <td width="100"> </td> 397 <th> 398 <a href="../../../nw/gfx/Light/GetAnimObject.html"><CODE>GetAnimObject</CODE></a> 399 </th> 400 <td>Gets the animation object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td> 401 </tr> 402 <tr> 403 <td width="100"> </td> 404 <th> 405 <a href="../../../nw/gfx/Light/SetAnimObject.html"><CODE>SetAnimObject</CODE></a> 406 </th> 407 <td>Sets the animation object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td> 408 </tr> 409 <tr> 410 <td width="100"> </td> 411 <th> 412 <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a> 413 </th> 414 <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 415 </tr> 416 <tr> 417 <td width="100"> </td> 418 <th> 419 <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a> 420 </th> 421 <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 422 </tr> 423 <tr> 424 <td width="100"> </td> 425 <th> 426 <a href="../../../nw/gfx/SceneNode/UpdateFrame.html"><CODE>UpdateFrame</CODE></a> 427 </th> 428 <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 429 </tr> 430 <tr> 431 <th class="category" colspan="3">Transforms</th> 432 </tr> 433 <tr> 434 <td width="100"> </td> 435 <th> 436 <a href="../../../nw/gfx/TransformNode/Transform.html"><CODE>Transform</CODE></a> 437 </th> 438 <td>Gets the transformation info.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 439 </tr> 440 <tr> 441 <td width="100"> </td> 442 <th> 443 <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a> 444 </th> 445 <td>Gets the world matrix.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 446 </tr> 447 <tr> 448 <td width="100"> </td> 449 <th> 450 <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a> 451 </th> 452 <td>Gets the detailed transformation info after <CODE>WorldMatrix</CODE> calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 453 </tr> 454 <tr> 455 <td width="100"> </td> 456 <th> 457 <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a> 458 </th> 459 <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 460 </tr> 461 <tr> 462 <td width="100"> </td> 463 <th> 464 <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a> 465 </th> 466 <td>Invalidates the cache used for the inverse matrix of the world matrix. (Call this when updating the world matrix.)(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 467 </tr> 468 <tr> 469 <td width="100"> <span class="virtual_style" title="virtual">V</span> 470 </td> 471 <th> 472 <a href="../../../nw/gfx/HemiSphereLight/UpdateDirection.html"><CODE>UpdateDirection</CODE></a> 473 </th> 474 <td>Updates direction information.</td> 475 </tr> 476 <tr> 477 <td width="100"> <span class="virtual_style" title="virtual">V</span> 478 </td> 479 <th> 480 <a href="../../../nw/gfx/HemiSphereLight/UpdateTransform.html"><CODE>UpdateTransform</CODE></a> 481 </th> 482 <td>Updates transform information.</td> 483 </tr> 484 <tr> 485 <td width="100"> </td> 486 <th> 487 <a href="../../../nw/gfx/TransformNode/SetResourceBasedTransform.html"><CODE>SetResourceBasedTransform</CODE></a> 488 </th> 489 <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 490 </tr> 491 <tr> 492 <td width="100"> </td> 493 <th> 494 <a href="../../../nw/gfx/TransformNode/SetResourceScaledTransform.html"><CODE>SetResourceScaledTransform</CODE></a> 495 </th> 496 <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 497 </tr> 498 <tr> 499 <th class="category" colspan="3">Callbacks</th> 500 </tr> 501 <tr> 502 <td width="100"> </td> 503 <th> 504 <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a> 505 </th> 506 <td>Gets the signal after world matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 507 </tr> 508 <tr> 509 <td width="100"> </td> 510 <th> 511 <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a> 512 </th> 513 <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 514 </tr> 515 <tr> 516 <th class="category" colspan="3">Traverses</th> 517 </tr> 518 <tr> 519 <td width="100"> </td> 520 <th> 521 <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a> 522 </th> 523 <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 524 </tr> 525 <tr> 526 <td width="100"> </td> 527 <th> 528 <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a> 529 </th> 530 <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 531 </tr> 532 <tr> 533 <td width="100"> </td> 534 <th> 535 <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a> 536 </th> 537 <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 538 </tr> 539 <tr> 540 <td width="100"> </td> 541 <th> 542 <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a> 543 </th> 544 <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 545 </tr> 546 <tr> 547 <td width="100"> </td> 548 <th> 549 <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a> 550 </th> 551 <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 552 </tr> 553 <tr> 554 <td width="100"> </td> 555 <th> 556 <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a> 557 </th> 558 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 559 </tr> 560 <tr> 561 <td width="100"> </td> 562 <th> 563 <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a> 564 </th> 565 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 566 </tr> 567 <tr> 568 <td width="100"> </td> 569 <th> 570 <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 571 </th> 572 <td>Sets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 573 </tr> 574 <tr> 575 <td width="100"> </td> 576 <th> 577 <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html"><CODE>IsBranchVisible</CODE></a> 578 </th> 579 <td>Gets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 580 </tr> 581 <tr> 582 <th class="category" colspan="3">Constructors and Destructors</th> 583 </tr> 584 <tr> 585 <td width="100"> 586 <span class="protected_style" title="protected">protected</span> </td> 587 <th> 588 <a href="../../../nw/gfx/HemiSphereLight/HemiSphereLight.html"><CODE>HemiSphereLight</CODE></a> 589 </th> 590 <td>Constructor.</td> 591 </tr> 592 <tr> 593 <td width="100"> 594 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 595 </td> 596 <th> 597 <a href="../../../nw/gfx/HemiSphereLight/~HemiSphereLight.html"><CODE>~HemiSphereLight</CODE></a> 598 </th> 599 <td>Destructor.</td> 600 </tr> 601 <tr> 602 <th class="category" colspan="3">Other</th> 603 </tr> 604 <tr> 605 <td width="100"> 606 <span class="protected_style" title="protected">protected</span> </td> 607 <th> 608 <a href="../../../nw/gfx/Light/CreateAnimGroup.html"><CODE>CreateAnimGroup</CODE></a> 609 </th> 610 <td>Creates an animation group.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td> 611 </tr> 612 <tr> 613 <td width="100"> 614 <span class="protected_style" title="protected">protected</span> </td> 615 <th> 616 <a href="../../../nw/gfx/Light/GetAnimTargetObject.html"><CODE>GetAnimTargetObject</CODE></a> 617 </th> 618 <td>Gets a pointer to model data to register to the animation.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td> 619 </tr> 620 <tr> 621 <td width="100"> 622 <span class="protected_style" title="protected">protected</span> </td> 623 <th> 624 <a href="../../../nw/gfx/Light/DestroyOriginalValue.html"><CODE>DestroyOriginalValue</CODE></a> 625 </th> 626 <td>Destroys <CODE>OriginalValue</CODE>.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td> 627 </tr> 628 <tr> 629 <td width="100"> 630 <span class="protected_style" title="protected">protected</span> </td> 631 <th> 632 <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html"><CODE>CalcInheritingDiretion</CODE></a> 633 </th> 634 <td>Calculates direction inherited from parent node conversion information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 635 </tr> 636 <tr> 637 <td width="100"> 638 <span class="protected_style" title="protected">protected</span> </td> 639 <th> 640 <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a> 641 </th> 642 <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 643 </tr> 644 <tr> 645 <td width="100"> 646 <span class="protected_style" title="protected">protected</span> </td> 647 <th> 648 <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a> 649 </th> 650 <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 651 </tr> </table> 652 </div> 653 </a> 654 <h2>Class Hierarchy</h2> 655 <div class="section"> 656 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>nw::gfx::GfxObject</CODE></a><br /> <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>nw::gfx::SceneObject</CODE></a><br /> <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>nw::gfx::SceneNode</CODE></a><br /> <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>nw::gfx::TransformNode</CODE></a><br /> <a href="../../../nw/gfx/Light/Overview.html"><CODE>nw::gfx::Light</CODE></a><br /> <b><CODE>nw::gfx::HemiSphereLight</CODE></b> 657 </p> 658 </div> 659 <hr><p>CONFIDENTIAL</p></body> 660</html>