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7    <title>Create</title>
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10    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../nw/gfx/HemiSphereLight/Overview.html">HemiSphereLight</a>::Create</CODE> Member Function</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14static <a href="../../../nw/gfx/HemiSphereLight/Overview.html">HemiSphereLight</a> * Create(
15     <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * parent,
16     ResSceneObject resource,
17     const <a href="../../../nw/gfx/HemiSphereLight/Description/Overview.html">HemiSphereLight::Description</a> & description,
18     <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * allocator
19);
20static <a href="../../../nw/gfx/TransformNode/Overview.html">TransformNode</a> * Create(
21     <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * parent,
22     ResSceneObject resource,
23     const <a href="../../../nw/gfx/TransformNode/Description/Overview.html">TransformNode::Description</a> & description,
24     <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * allocator
25);
26static <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * Create(
27     <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * parent,
28     ResSceneObject resource,
29     const <a href="../../../nw/gfx/SceneNode/Description/Overview.html">SceneNode::Description</a> & description,
30     <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * allocator
31);
32</pre>
33    </div>
34    <h2>List of Overloaded Member Functions</h2>
35    <div class="section">
36      <table class="members">
37        <tr>
38          <td>
39            <a href="./Create(0).html"><CODE>Create(SceneNode *, ResSceneObject, const HemiSphereLight::Description &, os::IAllocator *)</CODE> </a>
40          </td>
41          <td>Creates a hemispherical light.</td>
42        </tr>
43        <tr>
44          <td>
45            <a href="./Create(1).html"><CODE>Create(SceneNode *, ResSceneObject, const TransformNode::Description &, os::IAllocator *)</CODE> </a>
46          </td>
47          <td>Creates a transform node from a resource.</td>
48        </tr>
49        <tr>
50          <td>
51            <a href="./Create(2).html">Create ( SceneNode *, ResSceneObject, const SceneNode::Description &, os::IAllocator * ) </a>
52          </td>
53          <td>Generates a scene node.</td>
54        </tr> </table>
55    </div>
56    <h2>Description of <CODE>Create(SceneNode *, ResSceneObject, const HemiSphereLight::Description &, os::IAllocator *)</CODE></h2>
57    <div class="section">
58      <p>Creates a hemispherical light.</p>
59    </div>
60    <h2>Description of <CODE>Create(SceneNode *, ResSceneObject, const TransformNode::Description &, os::IAllocator *)</CODE></h2>
61    <div class="section">
62      <p>Creates a transform node from a resource.</p>
63    </div>
64    <h2>Description of Create(SceneNode *, ResSceneObject, const SceneNode::Description &, os::IAllocator *)</h2>
65    <div class="section">
66      <p>Generates a scene node.</p>
67    </div>
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