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50    <title>nw::gfx::Fog</title>
51  </head>
52  <body>
53    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::Fog</CODE> Class</h1>
54    <h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">class Fog : public <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a></pre>
57    </div>
58    <h2>Description</h2>
59    <div class="section">
60      <p>Class that represents fog.</p>
61    </div>
62    <a name="class" id="class">
63      <h2>Classes</h2>
64      <div class="section">
65        <table class="members">
66          <tr>
67            <th>
68              <a href="../../../nw/gfx/Fog/DynamicBuilder/Overview.html"><CODE>nw::gfx::Fog::DynamicBuilder</CODE></a>
69            </th>
70            <td>
71        </td>
72          </tr> </table>
73      </div>
74    </a> <a name="struct" id="struct">
75      <h2>Structures</h2>
76      <div class="section">
77        <table class="members">
78          <tr>
79            <th>
80              <a href="../../../nw/gfx/Fog/Description/Overview.html"><CODE>nw::gfx::Fog::Description</CODE></a>
81            </th>
82            <td>Content to configure.</td>
83          </tr>
84          <tr>
85            <th>
86              <a href="../../../nw/gfx/Fog/UpdateFunctor/Overview.html"><CODE>nw::gfx::Fog::UpdateFunctor</CODE></a>
87            </th>
88            <td>Function object used to update fog.</td>
89          </tr> </table>
90      </div>
91    </a> <a name="enum" id="enum">
92      <h2>Enumerated Types</h2>
93      <div class="section">
94        <table class="members">
95          <tr>
96            <td width="100"> </td>
97            <th>
98              <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a>
99            </th>
100            <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
101          </tr> </table>
102      </div>
103    </a> <a name="typedef" id="typedef">
104      <h2><CODE>typedef</CODE> Definitions</h2>
105      <div class="section">
106        <table class="members">
107          <tr>
108            <td width="100" />
109            <th>
110              <a href="../../../nw/gfx/Fog/ResPtr.html"><CODE>ResPtr</CODE></a>
111            </th>
112            <td>Definition of <CODE>MovePtr</CODE> for destroying fog resources that were generated dynamically.</td>
113          </tr>
114          <tr>
115            <td width="100" />
116            <th>
117              <a href="../../../nw/gfx/Fog/ResUpdaterPtr.html"><CODE>ResUpdaterPtr</CODE></a>
118            </th>
119            <td>
120        </td>
121          </tr>
122          <tr>
123            <td width="100" />
124            <th>
125              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a>
126            </th>
127            <td>Definition of a callback signal that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
128          </tr>
129          <tr>
130            <td width="100" />
131            <th>
132              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a>
133            </th>
134            <td>Definition of a callback slot that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
135          </tr>
136          <tr>
137            <td width="100" />
138            <th>
139              <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a>
140            </th>
141            <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
142          </tr>
143          <tr>
144            <td width="100" />
145            <th>
146              <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a>
147            </th>
148            <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
149          </tr> </table>
150      </div>
151    </a> <a name="constant" id="constant">
152      <h2>Member Constants</h2>
153      <div class="section">
154        <table class="members">
155          <tr>
156            <td width="100">
157              <span class="static_style" title="static">S</span>
158            </td>
159            <th>
160              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span>
161            </th>
162            <td width="100">const int</td>
163            <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
164          </tr>
165          <tr>
166            <td width="100">
167              <span class="static_style" title="static">S</span>
168            </td>
169            <th>
170              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span>
171            </th>
172            <td width="100">const int</td>
173            <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
174          </tr>
175          <tr>
176            <td width="100">
177              <span class="static_style" title="static">S</span>
178            </td>
179            <th>
180              <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span>
181            </th>
182            <td width="100">const int</td>
183            <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
184          </tr> </table>
185      </div>
186    </a> <a name="variable" id="variable">
187      <h2>Member Variables</h2>
188      <div class="section">
189        <table class="members">
190          <tr>
191            <td width="100"> </td>
192            <th>
193              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
194            </th>
195            <td width="100" />
196            <td>
197        </td>
198          </tr>
199          <tr>
200            <td width="100">
201              <span class="protected_style" title="protected">protected</span> </td>
202            <th>
203              <span class="argument">m_Children</span>
204            </th>
205            <td width="100"><a href="../../../nw/ut/Children/Overview.html"><CODE>SceneNodeChildren</CODE></a></td>
206            <td>Child nodes.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
207          </tr>
208          <tr>
209            <td width="100">
210              <span class="protected_style" title="protected">protected</span> </td>
211            <th>
212              <span class="argument">m_AnimBinding</span>
213            </th>
214            <td width="100"><CODE><a href="../../../nw/gfx/GfxPtr/Overview.html">GfxPtr</a>&lt; <a href="../../../nw/gfx/AnimBinding/Overview.html">AnimBinding</a> &gt;</CODE></td>
215            <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
216          </tr>
217          <tr>
218            <td width="100">
219              <span class="protected_style" title="protected">protected</span> </td>
220            <th>
221              <span class="argument">m_BranchVisible</span>
222            </th>
223            <td width="100">bool</td>
224            <td>Visibility of a branch and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
225          </tr> </table>
226      </div>
227    </a> <a name="function" id="function">
228      <h2>Member Functions</h2>
229      <div class="section">
230        <table class="members">
231          <tr>
232            <th class="category" colspan="3">Creation/Destruction</th>
233          </tr>
234          <tr>
235            <td width="100">
236              <span class="static_style" title="static">S</span> </td>
237            <th>
238              <a href="../../../nw/gfx/Fog/Create.html"><CODE>Create</CODE></a>
239            </th>
240            <td>Creates fog.</td>
241          </tr>
242          <tr>
243            <td width="100">
244              <span class="static_style" title="static">S</span> </td>
245            <th>
246              <a href="../../../nw/gfx/Fog/GetMemorySize.html"><CODE>GetMemorySize</CODE></a>
247            </th>
248            <td>Gets the memory size required at time of creation.</td>
249          </tr>
250          <tr>
251            <td width="100">  </td>
252            <th>
253              <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a>
254            </th>
255            <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
256          </tr>
257          <tr>
258            <td width="100">  </td>
259            <th>
260              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
261            </th>
262            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td>
263          </tr>
264          <tr>
265            <th class="category" colspan="3">Lookup Tables</th>
266          </tr>
267          <tr>
268            <td width="100">  </td>
269            <th>
270              <a href="../../../nw/gfx/Fog/Update.html"><CODE>Update</CODE></a>
271            </th>
272            <td>Updates the fog lookup table.</td>
273          </tr>
274          <tr>
275            <th class="category" colspan="3">Scene Trees</th>
276          </tr>
277          <tr>
278            <td width="100"> <span class="virtual_style" title="virtual">V</span>
279            </td>
280            <th>
281              <a href="../../../nw/gfx/Fog/Accept.html"><CODE>Accept</CODE></a>
282            </th>
283            <td>Accepts visitors.</td>
284          </tr>
285          <tr>
286            <td width="100"> <span class="virtual_style" title="virtual">V</span>
287            </td>
288            <th>
289              <a href="../../../nw/gfx/Fog/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a>
290            </th>
291            <td>Tracks back to the parent node and gets the world matrix.</td>
292          </tr>
293          <tr>
294            <td width="100"> <span class="virtual_style" title="virtual">V</span>
295            </td>
296            <th>
297              <a href="../../../nw/gfx/Fog/TrackbackWorldTransform.html"><CODE>TrackbackWorldTransform</CODE></a>
298            </th>
299            <td>Tracks back to the parent node and gets the world transform.</td>
300          </tr>
301          <tr>
302            <td width="100"> <span class="virtual_style" title="virtual">V</span>
303            </td>
304            <th>
305              <a href="../../../nw/gfx/Fog/TrackbackLocalTransform.html"><CODE>TrackbackLocalTransform</CODE></a>
306            </th>
307            <td>Tracks back to the parent node and gets the local transform.</td>
308          </tr>
309          <tr>
310            <td width="100"> <span class="virtual_style" title="virtual">V</span>
311            </td>
312            <th>
313              <a href="../../../nw/gfx/Fog/InheritTraversalResults.html"><CODE>InheritTraversalResults</CODE></a>
314            </th>
315            <td>Inherits transform information from the parent node.</td>
316          </tr>
317          <tr>
318            <td width="100">  </td>
319            <th>
320              <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a>
321            </th>
322            <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
323          </tr>
324          <tr>
325            <td width="100">  </td>
326            <th>
327              <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a>
328            </th>
329            <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
330          </tr>
331          <tr>
332            <td width="100">  </td>
333            <th>
334              <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a>
335            </th>
336            <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
337          </tr>
338          <tr>
339            <td width="100">  </td>
340            <th>
341              <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a>
342            </th>
343            <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
344          </tr>
345          <tr>
346            <td width="100">  </td>
347            <th>
348              <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a>
349            </th>
350            <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
351          </tr>
352          <tr>
353            <th class="category" colspan="3">Resources</th>
354          </tr>
355          <tr>
356            <td width="100">  </td>
357            <th>
358              <a href="../../../nw/gfx/Fog/GetResFog.html"><CODE>GetResFog</CODE></a>
359            </th>
360            <td>Gets the fog resource.</td>
361          </tr>
362          <tr>
363            <td width="100">  </td>
364            <th>
365              <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a>
366            </th>
367            <td>Gets the transform node resource.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
368          </tr>
369          <tr>
370            <td width="100">  </td>
371            <th>
372              <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a>
373            </th>
374            <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
375          </tr>
376          <tr>
377            <td width="100">  </td>
378            <th>
379              <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a>
380            </th>
381            <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
382          </tr>
383          <tr>
384            <td width="100">  </td>
385            <th>
386              <a href="../../../nw/gfx/SceneObject/GetName.html"><CODE>GetName</CODE></a>
387            </th>
388            <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
389          </tr>
390          <tr>
391            <th class="category" colspan="3">Animation</th>
392          </tr>
393          <tr>
394            <td width="100">  </td>
395            <th>
396              <a href="../../../nw/gfx/Fog/GetAnimGroup.html"><CODE>GetAnimGroup</CODE></a>
397            </th>
398            <td>Gets the animation group.</td>
399          </tr>
400          <tr>
401            <td width="100">  </td>
402            <th>
403              <a href="../../../nw/gfx/Fog/GetAnimObject.html"><CODE>GetAnimObject</CODE></a>
404            </th>
405            <td>Gets the animation object.</td>
406          </tr>
407          <tr>
408            <td width="100">  </td>
409            <th>
410              <a href="../../../nw/gfx/Fog/SetAnimObject.html"><CODE>SetAnimObject</CODE></a>
411            </th>
412            <td>Sets the animation object.</td>
413          </tr>
414          <tr>
415            <td width="100">  </td>
416            <th>
417              <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a>
418            </th>
419            <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
420          </tr>
421          <tr>
422            <td width="100">  </td>
423            <th>
424              <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a>
425            </th>
426            <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
427          </tr>
428          <tr>
429            <td width="100">  </td>
430            <th>
431              <a href="../../../nw/gfx/SceneNode/UpdateFrame.html"><CODE>UpdateFrame</CODE></a>
432            </th>
433            <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
434          </tr>
435          <tr>
436            <th class="category" colspan="3">Transforms</th>
437          </tr>
438          <tr>
439            <td width="100">  </td>
440            <th>
441              <a href="../../../nw/gfx/TransformNode/Transform.html"><CODE>Transform</CODE></a>
442            </th>
443            <td>Gets the transformation info.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
444          </tr>
445          <tr>
446            <td width="100">  </td>
447            <th>
448              <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a>
449            </th>
450            <td>Gets the world matrix.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
451          </tr>
452          <tr>
453            <td width="100">  </td>
454            <th>
455              <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a>
456            </th>
457            <td>Gets the detailed transformation info after <CODE>WorldMatrix</CODE> calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
458          </tr>
459          <tr>
460            <td width="100">  </td>
461            <th>
462              <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a>
463            </th>
464            <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
465          </tr>
466          <tr>
467            <td width="100">  </td>
468            <th>
469              <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a>
470            </th>
471            <td>Invalidates the cache used for the inverse matrix of the world matrix. (Call this when updating the world matrix.)(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
472          </tr>
473          <tr>
474            <td width="100"> <span class="virtual_style" title="virtual">V</span>
475            </td>
476            <th>
477              <a href="../../../nw/gfx/Fog/UpdateDirection.html"><CODE>UpdateDirection</CODE></a>
478            </th>
479            <td>Updates direction information.</td>
480          </tr>
481          <tr>
482            <td width="100"> <span class="virtual_style" title="virtual">V</span>
483            </td>
484            <th>
485              <a href="../../../nw/gfx/Fog/UpdateTransform.html"><CODE>UpdateTransform</CODE></a>
486            </th>
487            <td>Updates transform information.</td>
488          </tr>
489          <tr>
490            <td width="100">  </td>
491            <th>
492              <a href="../../../nw/gfx/TransformNode/SetResourceBasedTransform.html"><CODE>SetResourceBasedTransform</CODE></a>
493            </th>
494            <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
495          </tr>
496          <tr>
497            <td width="100">  </td>
498            <th>
499              <a href="../../../nw/gfx/TransformNode/SetResourceScaledTransform.html"><CODE>SetResourceScaledTransform</CODE></a>
500            </th>
501            <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
502          </tr>
503          <tr>
504            <th class="category" colspan="3">Callbacks</th>
505          </tr>
506          <tr>
507            <td width="100">  </td>
508            <th>
509              <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a>
510            </th>
511            <td>Gets the signal after world matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
512          </tr>
513          <tr>
514            <td width="100">  </td>
515            <th>
516              <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a>
517            </th>
518            <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
519          </tr>
520          <tr>
521            <th class="category" colspan="3">Traverses</th>
522          </tr>
523          <tr>
524            <td width="100">  </td>
525            <th>
526              <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a>
527            </th>
528            <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
529          </tr>
530          <tr>
531            <td width="100">  </td>
532            <th>
533              <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a>
534            </th>
535            <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
536          </tr>
537          <tr>
538            <td width="100">  </td>
539            <th>
540              <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a>
541            </th>
542            <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
543          </tr>
544          <tr>
545            <td width="100">  </td>
546            <th>
547              <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a>
548            </th>
549            <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
550          </tr>
551          <tr>
552            <td width="100">  </td>
553            <th>
554              <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a>
555            </th>
556            <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
557          </tr>
558          <tr>
559            <td width="100">  </td>
560            <th>
561              <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a>
562            </th>
563            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
564          </tr>
565          <tr>
566            <td width="100">  </td>
567            <th>
568              <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a>
569            </th>
570            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
571          </tr>
572          <tr>
573            <td width="100">  </td>
574            <th>
575              <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a>
576            </th>
577            <td>Sets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
578          </tr>
579          <tr>
580            <td width="100">  </td>
581            <th>
582              <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html"><CODE>IsBranchVisible</CODE></a>
583            </th>
584            <td>Gets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
585          </tr>
586          <tr>
587            <th class="category" colspan="3">Constructors and Destructors</th>
588          </tr>
589          <tr>
590            <td width="100">
591              <span class="protected_style" title="protected">protected</span>  </td>
592            <th>
593              <a href="../../../nw/gfx/Fog/Fog.html"><CODE>Fog</CODE></a>
594            </th>
595            <td>Constructor.</td>
596          </tr>
597          <tr>
598            <td width="100">
599              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
600            </td>
601            <th>
602              <a href="../../../nw/gfx/Fog/~Fog.html"><CODE>~Fog</CODE></a>
603            </th>
604            <td>Destructor.</td>
605          </tr>
606          <tr>
607            <th class="category" colspan="3">Other</th>
608          </tr>
609          <tr>
610            <td width="100">
611              <span class="protected_style" title="protected">protected</span>  </td>
612            <th>
613              <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html"><CODE>CalcInheritingDiretion</CODE></a>
614            </th>
615            <td>Calculates direction inherited from parent node conversion information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
616          </tr>
617          <tr>
618            <td width="100">
619              <span class="protected_style" title="protected">protected</span>  </td>
620            <th>
621              <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a>
622            </th>
623            <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
624          </tr>
625          <tr>
626            <td width="100">
627              <span class="protected_style" title="protected">protected</span>  </td>
628            <th>
629              <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a>
630            </th>
631            <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
632          </tr> </table>
633      </div>
634    </a>
635    <h2>Class Hierarchy</h2>
636    <div class="section">
637      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>nw::gfx::GfxObject</CODE></a><br />  <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>nw::gfx::SceneObject</CODE></a><br />    <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>nw::gfx::SceneNode</CODE></a><br />      <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>nw::gfx::TransformNode</CODE></a><br />        <b><CODE>nw::gfx::Fog</CODE></b>
638      </p>
639    </div>
640  <hr><p>CONFIDENTIAL</p></body>
641</html>