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7    <title>SetTargetBuffer</title>
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10    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/dev/Overview.html">dev</a>::<a href="../../../nw/dev/DirectPrint/Overview.html">DirectPrint</a>::SetTargetBuffer</CODE> Member Function</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14void SetTargetBuffer(
15     void         *buffer,
16     GLuint format,
17     <span>u16</span> width,
18     <span>u16</span> height
19);
20void SetTargetBuffer(
21     void*         buffer
22);
23</pre>
24    </div>
25    <h2>List of Overloaded Member Functions</h2>
26    <div class="section">
27      <table class="members">
28        <tr>
29          <td>
30            <a href="./SetTargetBuffer(0).html">SetTargetBuffer ( void *, GLuint, u16, u16 ) </a>
31          </td>
32          <td>Sets the framebuffer that will be the rendering target.</td>
33        </tr>
34        <tr>
35          <td>
36            <a href="./SetTargetBuffer(1).html">SetTargetBuffer ( void * ) </a>
37          </td>
38          <td>Sets the framebuffer that will be the rendering target.</td>
39        </tr> </table>
40    </div>
41    <h2>Description of <CODE>SetTargetBuffer ( void *, GLuint, u16, u16 )</CODE></h2>
42    <div class="section">
43      <p>Sets the framebuffer that will be the rendering target.</p>
44    </div>
45    <h2>Description of <CODE>SetTargetBuffer ( void * )</CODE></h2>
46    <div class="section"><p>For other parameters relating to the framebuffer, the previous settings are used unchanged.</p></div>
47  <hr><p>CONFIDENTIAL</p></body>
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