1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::demo::SceneSystem::Description</title> 49 </head> 50 <body> 51 <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/demo/Overview.html">demo</a>::<a href="../../../../nw/demo/SceneSystem/Overview.html">SceneSystem</a>::Description</CODE> Structure</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">struct Description 55{ 56 <span>s32</span> maxSceneNodes; 57 <span>s32</span> maxModels; 58 <span>s32</span> maxSkeletalModels; 59 <span>s32</span> maxCameras; 60 <span>s32</span> maxLights; 61 <span>s32</span> maxFragmentLights; 62 <span>s32</span> maxVertexLights; 63 <span>s32</span> maxHemiSphereLights; 64 <span>s32</span> maxAmbientLights; 65 <span>s32</span> maxFogs; 66 <span>s32</span> maxParticleSets; 67 <span>s32</span> maxParticleEmitters; 68 <span>s32</span> maxParticleModels; 69 <span>s32</span> maxBones; 70 <span>s32</span> maxMaterials; 71 bool isFixedSizeMemory; 72}; 73</pre> 74 </div> 75 <h2>Description</h2> 76 <div class="section"> 77 <p>Scene system settings.</p> 78 </div> 79 <a name="variable" id="variable"> 80 <h2>Member Variables</h2> 81 <div class="section"> 82 <table class="members"> 83 <tr> 84 <td width="100"> </td> 85 <th> 86 <span class="argument">maxSceneNodes</span> 87 </th> 88 <td width="100"><span>s32</span></td> 89 <td>Represents maximum number of scene nodes.</td> 90 </tr> 91 <tr> 92 <td width="100"> </td> 93 <th> 94 <span class="argument">maxModels</span> 95 </th> 96 <td width="100"><span>s32</span></td> 97 <td>Represents maximum number of models.</td> 98 </tr> 99 <tr> 100 <td width="100"> </td> 101 <th> 102 <span class="argument">maxSkeletalModels</span> 103 </th> 104 <td width="100"><span>s32</span></td> 105 <td>Represents maximum number of skeletal models.</td> 106 </tr> 107 <tr> 108 <td width="100"> </td> 109 <th> 110 <span class="argument">maxCameras</span> 111 </th> 112 <td width="100"><span>s32</span></td> 113 <td>Represents maximum number of cameras.</td> 114 </tr> 115 <tr> 116 <td width="100"> </td> 117 <th> 118 <span class="argument">maxLights</span> 119 </th> 120 <td width="100"><span>s32</span></td> 121 <td>Represents the maximum number of lights.</td> 122 </tr> 123 <tr> 124 <td width="100"> </td> 125 <th> 126 <span class="argument">maxFragmentLights</span> 127 </th> 128 <td width="100"><span>s32</span></td> 129 <td>Represents the maximum number of fragment lights.</td> 130 </tr> 131 <tr> 132 <td width="100"> </td> 133 <th> 134 <span class="argument"><CODE>maxVertexLights</CODE></span> 135 </th> 136 <td width="100"><span>s32</span></td> 137 <td>Represents the maximum number of vertex lights.</td> 138 </tr> 139 <tr> 140 <td width="100"> </td> 141 <th> 142 <span class="argument">maxHemiSphereLights</span> 143 </th> 144 <td width="100"><span>s32</span></td> 145 <td>Represents the maximum number of hemispherical lights.</td> 146 </tr> 147 <tr> 148 <td width="100"> </td> 149 <th> 150 <span class="argument">maxAmbientLights</span> 151 </th> 152 <td width="100"><span>s32</span></td> 153 <td>Represents the maximum number of ambient lights.</td> 154 </tr> 155 <tr> 156 <td width="100"> </td> 157 <th> 158 <span class="argument">maxFogs</span> 159 </th> 160 <td width="100"><span>s32</span></td> 161 <td>Represents the maximum number of fogs.</td> 162 </tr> 163 <tr> 164 <td width="100"> </td> 165 <th> 166 <span class="argument">maxParticleSets</span> 167 </th> 168 <td width="100"><span>s32</span></td> 169 <td>Represents the maximum number of particle sets.</td> 170 </tr> 171 <tr> 172 <td width="100"> </td> 173 <th> 174 <span class="argument">maxParticleEmitters</span> 175 </th> 176 <td width="100"><span>s32</span></td> 177 <td>Represents the maximum number of particle emitters.</td> 178 </tr> 179 <tr> 180 <td width="100"> </td> 181 <th> 182 <span class="argument">maxParticleModels</span> 183 </th> 184 <td width="100"><span>s32</span></td> 185 <td>Represents the maximum number of particle models.</td> 186 </tr> 187 <tr> 188 <td width="100"> </td> 189 <th> 190 <span class="argument">maxBones</span> 191 </th> 192 <td width="100"><span>s32</span></td> 193 <td>Represents the maximum number of bones included in the skeleton.</td> 194 </tr> 195 <tr> 196 <td width="100"> </td> 197 <th> 198 <span class="argument">maxMaterials</span> 199 </th> 200 <td width="100"><span>s32</span></td> 201 <td>Maximum number of materials.</td> 202 </tr> 203 <tr> 204 <td width="100"> </td> 205 <th> 206 <span class="argument"><CODE>isFixedSizeMemory</CODE></span> 207 </th> 208 <td width="100">bool</td> 209 <td>Sets a flag indicating whether memory is to be allocated even other than at time of creation.</td> 210 </tr> </table> 211 </div> 212 </a> <a name="function" id="function"> 213 <h2>Member Functions</h2> 214 <div class="section"> 215 <table class="members"> 216 <tr> 217 <td width="100"> </td> 218 <th> 219 <a href="../../../../nw/demo/SceneSystem/Description/Description.html"><CODE>Description</CODE></a> 220 </th> 221 <td>Constructor.</td> 222 </tr> </table> 223 </div> 224 </a> 225 <hr><p>CONFIDENTIAL</p></body> 226</html> 227