1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::demo::RenderSystem</title> 51 </head> 52 <body> 53 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/demo/Overview.html">demo</a>::RenderSystem</CODE> Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class RenderSystem</pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>Class for the collection of rendering features.</p> 61 </div> 62 <a name="struct" id="struct"> 63 <h2>Structures</h2> 64 <div class="section"> 65 <table class="members"> 66 <tr> 67 <th> 68 <a href="../../../nw/demo/RenderSystem/Description/Overview.html"><CODE>nw::demo::RenderSystem::Description</CODE></a> 69 </th> 70 <td>Render system settings.</td> 71 </tr> 72 <tr> 73 <th> 74 <a href="../../../nw/demo/RenderSystem/LoadMeterDescription/Overview.html"><CODE>nw::demo::RenderSystem::LoadMeterDescription</CODE></a> 75 </th> 76 <td>Load meter description.</td> 77 </tr> </table> 78 </div> 79 </a> <a name="function" id="function"> 80 <h2>Member Functions</h2> 81 <div class="section"> 82 <table class="members"> 83 <tr> 84 <th class="category" colspan="3">Creation and Destruction</th> 85 </tr> 86 <tr> 87 <td width="100"> 88 <span class="static_style" title="static">S</span> </td> 89 <th> 90 <a href="../../../nw/demo/RenderSystem/Create.html"><CODE>Create</CODE></a> 91 </th> 92 <td>Creates drawing-related classes.</td> 93 </tr> 94 <tr> 95 <td width="100"> </td> 96 <th> 97 <a href="../../../nw/demo/RenderSystem/LoadSkyModel.html"><CODE>LoadSkyModel</CODE></a> 98 </th> 99 <td>Constructs a model located in the most distant background.</td> 100 </tr> 101 <tr> 102 <td width="100"> </td> 103 <th> 104 <a href="../../../nw/demo/RenderSystem/Destroy.html"><CODE>Destroy</CODE></a> 105 </th> 106 <td>Destroys the render system.</td> 107 </tr> 108 <tr> 109 <th class="category" colspan="3">Set/Get</th> 110 </tr> 111 <tr> 112 <td width="100"> </td> 113 <th> 114 <a href="../../../nw/demo/RenderSystem/SetRenderTarget.html"><CODE>SetRenderTarget</CODE></a> 115 </th> 116 <td>Sets targets to be rendered.</td> 117 </tr> 118 <tr> 119 <td width="100"> </td> 120 <th> 121 <a href="../../../nw/demo/RenderSystem/GetRenderContext.html"><CODE>GetRenderContext</CODE></a> 122 </th> 123 <td>Gets the render context.</td> 124 </tr> 125 <tr> 126 <td width="100"> </td> 127 <th> 128 <a href="../../../nw/demo/RenderSystem/GetSceneEnvironment.html"><CODE>GetSceneEnvironment</CODE></a> 129 </th> 130 <td>Gets the scene environment.</td> 131 </tr> 132 <tr> 133 <td width="100"> </td> 134 <th> 135 <a href="../../../nw/demo/RenderSystem/SetRenderSortMode.html"><CODE>SetRenderSortMode</CODE></a> 136 </th> 137 <td>Sets the render sort mode.</td> 138 </tr> 139 <tr> 140 <td width="100"> </td> 141 <th> 142 <a href="../../../nw/demo/RenderSystem/GetRenderSortMode.html"><CODE>GetRenderSortMode</CODE></a> 143 </th> 144 <td>Gets the render sort mode.</td> 145 </tr> 146 <tr> 147 <td width="100"> </td> 148 <th> 149 <a href="../../../nw/demo/RenderSystem/GetRenderQueue.html"><CODE>GetRenderQueue</CODE></a> 150 </th> 151 <td>Gets the render queue.</td> 152 </tr> 153 <tr> 154 <td width="100"> </td> 155 <th> 156 <a href="../../../nw/demo/RenderSystem/GetMeshRenderer.html"><CODE>GetMeshRenderer</CODE></a> 157 </th> 158 <td>Gets the mesh renderer.</td> 159 </tr> 160 <tr> 161 <td width="100"> </td> 162 <th> 163 <a href="../../../nw/demo/RenderSystem/GetCommandListSwapper.html"><CODE>GetCommandListSwapper</CODE></a> 164 </th> 165 <td>Gets a command list swapper.</td> 166 </tr> 167 <tr> 168 <td width="100"> </td> 169 <th> 170 <a href="../../../nw/demo/RenderSystem/EnqueueRenderCommand.html"><CODE>EnqueueRenderCommand</CODE></a> 171 </th> 172 <td>Stacks render command elements in the render queue.</td> 173 </tr> 174 <tr> 175 <th class="category" colspan="3">Rendering</th> 176 </tr> 177 <tr> 178 <td width="100"> </td> 179 <th> 180 <a href="../../../nw/demo/RenderSystem/SetSceneEnvironmentSettings.html"><CODE>SetSceneEnvironmentSettings</CODE></a> 181 </th> 182 <td>Sets the scene environment to the render context.</td> 183 </tr> 184 <tr> 185 <td width="100"> </td> 186 <th> 187 <a href="../../../nw/demo/RenderSystem/SetEnvironment.html"><CODE>SetEnvironment</CODE></a> 188 </th> 189 <td>Sets the scene context environment to the render context. This function is called to set lights and fog without using <CODE>SceneEnvironmentSetting</CODE>.</td> 190 </tr> 191 <tr> 192 <td width="100"> </td> 193 <th> 194 <a href="../../../nw/demo/RenderSystem/SubmitView.html"><CODE>SubmitView</CODE></a> 195 </th> 196 <td>Adds a render element to the render queue.</td> 197 </tr> 198 <tr> 199 <td width="100"> </td> 200 <th> 201 <a href="../../../nw/demo/RenderSystem/RenderScene.html"><CODE>RenderScene</CODE></a> 202 </th> 203 <td>Renders a scene.</td> 204 </tr> 205 <tr> 206 <td width="100"> </td> 207 <th> 208 <a href="../../../nw/demo/RenderSystem/RenderStereoScene.html"><CODE>RenderStereoScene</CODE></a> 209 </th> 210 <td>Renders a scene suitable for stereo display.</td> 211 </tr> 212 <tr> 213 <td width="100"> </td> 214 <th> 215 <a href="../../../nw/demo/RenderSystem/ClearBuffer.html"><CODE>ClearBuffer</CODE></a> 216 </th> 217 <td>Erases the buffer.</td> 218 </tr> 219 <tr> 220 <td width="100"> </td> 221 <th> 222 <a href="../../../nw/demo/RenderSystem/ClearBySkyModel.html"><CODE>ClearBySkyModel</CODE></a> 223 </th> 224 <td>Renders while adjusting <CODE>Translate</CODE> and <CODE>Scale</CODE> of the most distant models based on camera parameters.</td> 225 </tr> 226 <tr> 227 <td width="100"> </td> 228 <th> 229 <a href="../../../nw/demo/RenderSystem/TransferBuffer.html"><CODE>TransferBuffer</CODE></a> 230 </th> 231 <td>Transfers the buffer.</td> 232 </tr> 233 <tr> 234 <td width="100"> </td> 235 <th> 236 <a href="../../../nw/demo/RenderSystem/WaitCommandList.html"><CODE>WaitCommandList</CODE></a> 237 </th> 238 <td>Waits for the executing command list to end.</td> 239 </tr> 240 <tr> 241 <td width="100"> </td> 242 <th> 243 <a href="../../../nw/demo/RenderSystem/RunCommandList.html"><CODE>RunCommandList</CODE></a> 244 </th> 245 <td>Runs a bound command list.</td> 246 </tr> 247 <tr> 248 <td width="100"> </td> 249 <th> 250 <a href="../../../nw/demo/RenderSystem/SwapCommandList.html"><CODE>SwapCommandList</CODE></a> 251 </th> 252 <td>Swaps command list with buffer.</td> 253 </tr> 254 <tr> 255 <td width="100"> </td> 256 <th> 257 <a href="../../../nw/demo/RenderSystem/WaitVSync.html"><CODE>WaitVSync</CODE></a> 258 </th> 259 <td>Waits for VSync.</td> 260 </tr> 261 <tr> 262 <td width="100"> </td> 263 <th> 264 <a href="../../../nw/demo/RenderSystem/SwapBuffer.html"><CODE>SwapBuffer</CODE></a> 265 </th> 266 <td>Reserves a buffer swap.</td> 267 </tr> 268 <tr> 269 <td width="100"> </td> 270 <th> 271 <a href="../../../nw/demo/RenderSystem/PresentBuffer.html"><CODE>PresentBuffer</CODE></a> 272 </th> 273 <td>Waits for VSync, shows the display buffer and executes the command list.</td> 274 </tr> 275 <tr> 276 <td width="100"> </td> 277 <th> 278 <a href="../../../nw/demo/RenderSystem/CalcStereoCamera.html"><CODE>CalcStereoCamera</CODE></a> 279 </th> 280 <td>Calculates the stereo camera.</td> 281 </tr> 282 <tr> 283 <th class="category" colspan="3">Load Meter</th> 284 </tr> 285 <tr> 286 <td width="100"> </td> 287 <th> 288 <a href="../../../nw/demo/RenderSystem/BeginLoadMeter.html"><CODE>BeginLoadMeter</CODE></a> 289 </th> 290 <td>Starts the load meter.</td> 291 </tr> 292 <tr> 293 <td width="100"> </td> 294 <th> 295 <a href="../../../nw/demo/RenderSystem/EndLoadMeter.html"><CODE>EndLoadMeter</CODE></a> 296 </th> 297 <td>Stops the load meter.</td> 298 </tr> 299 <tr> 300 <td width="100"> </td> 301 <th> 302 <a href="../../../nw/demo/RenderSystem/CalcLoadMeter.html"><CODE>CalcLoadMeter</CODE></a> 303 </th> 304 <td>Calculates load meter results.</td> 305 </tr> 306 <tr> 307 <td width="100"> </td> 308 <th> 309 <a href="../../../nw/demo/RenderSystem/SuspendLoadMeter.html"><CODE>SuspendLoadMeter</CODE></a> 310 </th> 311 <td>Pauses the load meter.</td> 312 </tr> 313 <tr> 314 <td width="100"> </td> 315 <th> 316 <a href="../../../nw/demo/RenderSystem/ResumeLoadMeter.html"><CODE>ResumeLoadMeter</CODE></a> 317 </th> 318 <td>Resumes the load meter.</td> 319 </tr> 320 <tr> 321 <td width="100"> </td> 322 <th> 323 <a href="../../../nw/demo/RenderSystem/ResetCumulativeLoadMeter.html"><CODE>ResetCumulativeLoadMeter</CODE></a> 324 </th> 325 <td>Resets the cumulative load meter.</td> 326 </tr> 327 <tr> 328 <td width="100"> </td> 329 <th> 330 <a href="../../../nw/demo/RenderSystem/GetLoadMeter.html"><CODE>GetLoadMeter</CODE></a> 331 </th> 332 <td>Gets the contents of the load meter.</td> 333 </tr> 334 <tr> 335 <td width="100"> </td> 336 <th> 337 <a href="../../../nw/demo/RenderSystem/GetCumulativeLoadMeter.html"><CODE>GetCumulativeLoadMeter</CODE></a> 338 </th> 339 <td>Gets the cumulative load.</td> 340 </tr> 341 <tr> 342 <td width="100"> </td> 343 <th> 344 <a href="../../../nw/demo/RenderSystem/AddLoadMeterCommandSize.html"><CODE>AddLoadMeterCommandSize</CODE></a> 345 </th> 346 <td>Adds the size of drawing commands displayed on the load meter.</td> 347 </tr> 348 <tr> 349 <td width="100"> </td> 350 <th> 351 <a href="../../../nw/demo/RenderSystem/GetPostRenderCallback.html"><CODE>GetPostRenderCallback</CODE></a> 352 </th> 353 <td>Gets the signal that is called between rendering and transferring. If using 3D display, this function is called after rendering the left-eye image.</td> 354 </tr> 355 <tr> 356 <td width="100"> </td> 357 <th> 358 <a href="../../../nw/demo/RenderSystem/GetPostRightRenderCallback.html"><CODE>GetPostRightRenderCallback</CODE></a> 359 </th> 360 <td>Gets the signal that is called between rendering and transferring the right-eye image.</td> 361 </tr> </table> 362 </div> 363 </a> 364 <hr><p>CONFIDENTIAL</p></body> 365</html>