1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::demo::ParticleHandle</title> 51 </head> 52 <body> 53 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/demo/Overview.html">demo</a>::ParticleHandle</CODE> Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class ParticleHandle : public <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a></pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>This class is used for particle management. Management information is added to the transform node.</p> 61 </div> 62 <a name="class" id="class"> 63 <h2>Classes</h2> 64 <div class="section"> 65 <table class="members"> 66 <tr> 67 <th> 68 <a href="../../../nw/demo/ParticleHandle/DynamicBuilder/Overview.html"><CODE>nw::demo::ParticleHandle::DynamicBuilder</CODE></a> 69 </th> 70 <td>Class for building scene nodes dynamically.</td> 71 </tr> </table> 72 </div> 73 </a> <a name="enum" id="enum"> 74 <h2>Enumerated Types</h2> 75 <div class="section"> 76 <table class="members"> 77 <tr> 78 <td width="100"> </td> 79 <th> 80 <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a> 81 </th> 82 <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 83 </tr> </table> 84 </div> 85 </a> <a name="typedef" id="typedef"> 86 <h2><CODE>typedef</CODE> Definitions</h2> 87 <div class="section"> 88 <table class="members"> 89 <tr> 90 <td width="100" /> 91 <th> 92 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a> 93 </th> 94 <td>Definition of a callback signal that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 95 </tr> 96 <tr> 97 <td width="100" /> 98 <th> 99 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a> 100 </th> 101 <td>Definition of a callback slot that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 102 </tr> 103 <tr> 104 <td width="100" /> 105 <th> 106 <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a> 107 </th> 108 <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 109 </tr> 110 <tr> 111 <td width="100" /> 112 <th> 113 <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a> 114 </th> 115 <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 116 </tr> </table> 117 </div> 118 </a> <a name="constant" id="constant"> 119 <h2>Member Constants</h2> 120 <div class="section"> 121 <table class="members"> 122 <tr> 123 <td width="100"> 124 <span class="static_style" title="static">S</span> 125 </td> 126 <th> 127 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span> 128 </th> 129 <td width="100">const int</td> 130 <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 131 </tr> 132 <tr> 133 <td width="100"> 134 <span class="static_style" title="static">S</span> 135 </td> 136 <th> 137 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span> 138 </th> 139 <td width="100">const int</td> 140 <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 141 </tr> 142 <tr> 143 <td width="100"> 144 <span class="static_style" title="static">S</span> 145 </td> 146 <th> 147 <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span> 148 </th> 149 <td width="100">const int</td> 150 <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 151 </tr> </table> 152 </div> 153 </a> <a name="variable" id="variable"> 154 <h2>Member Variables</h2> 155 <div class="section"> 156 <table class="members"> 157 <tr> 158 <td width="100"> </td> 159 <th> 160 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 161 </th> 162 <td width="100" /> 163 <td> 164 </td> 165 </tr> 166 <tr> 167 <td width="100"> 168 <span class="protected_style" title="protected">protected</span> </td> 169 <th> 170 <span class="argument">m_Children</span> 171 </th> 172 <td width="100"><CODE>SceneNodeChildren</CODE></td> 173 <td>Child nodes.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 174 </tr> 175 <tr> 176 <td width="100"> 177 <span class="protected_style" title="protected">protected</span> </td> 178 <th> 179 <span class="argument">m_AnimBinding</span> 180 </th> 181 <td width="100"><CODE>GfxPtr< AnimBinding ></CODE></td> 182 <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 183 </tr> 184 <tr> 185 <td width="100"> 186 <span class="protected_style" title="protected">protected</span> </td> 187 <th> 188 <span class="argument">m_BranchVisible</span> 189 </th> 190 <td width="100">bool</td> 191 <td>Visibility of a branch and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 192 </tr> </table> 193 </div> 194 </a> <a name="function" id="function"> 195 <h2>Member Functions</h2> 196 <div class="section"> 197 <table class="members"> 198 <tr> 199 <th class="category" colspan="3">Particle Operations</th> 200 </tr> 201 <tr> 202 <td width="100"> </td> 203 <th> 204 <a href="../../../nw/demo/ParticleHandle/GetID.html"><CODE>GetID</CODE></a> 205 </th> 206 <td>Gets the ID.</td> 207 </tr> 208 <tr> 209 <td width="100"> </td> 210 <th> 211 <a href="../../../nw/demo/ParticleHandle/SetID.html"><CODE>SetID</CODE></a> 212 </th> 213 <td>Sets the ID.</td> 214 </tr> 215 <tr> 216 <td width="100"> </td> 217 <th> 218 <a href="../../../nw/demo/ParticleHandle/SetTranslate.html"><CODE>SetTranslate</CODE></a> 219 </th> 220 <td>Sets the position.</td> 221 </tr> 222 <tr> 223 <td width="100"> </td> 224 <th> 225 <a href="../../../nw/demo/ParticleHandle/GetTranslate.html"><CODE>GetTranslate</CODE></a> 226 </th> 227 <td>Gets the position.</td> 228 </tr> 229 <tr> 230 <td width="100"> </td> 231 <th> 232 <a href="../../../nw/demo/ParticleHandle/SetRotate.html"><CODE>SetRotate</CODE></a> 233 </th> 234 <td>Sets the rotation.</td> 235 </tr> 236 <tr> 237 <td width="100"> </td> 238 <th> 239 <a href="../../../nw/demo/ParticleHandle/SetScale.html"><CODE>SetScale</CODE></a> 240 </th> 241 <td>Sets the scaling.</td> 242 </tr> 243 <tr> 244 <td width="100"> </td> 245 <th> 246 <a href="../../../nw/demo/ParticleHandle/SetStepFrame.html"><CODE>SetStepFrame</CODE></a> 247 </th> 248 <td>Sets the step frame.</td> 249 </tr> 250 <tr> 251 <td width="100"> </td> 252 <th> 253 <a href="../../../nw/demo/ParticleHandle/SetFrame.html"><CODE>SetFrame</CODE></a> 254 </th> 255 <td>Sets a frame.</td> 256 </tr> 257 <tr> 258 <td width="100"> </td> 259 <th> 260 <a href="../../../nw/demo/ParticleHandle/AddTimes.html"><CODE>AddTimes</CODE></a> 261 </th> 262 <td>Advances frames the specified number of times.</td> 263 </tr> 264 <tr> 265 <td width="100"> </td> 266 <th> 267 <a href="../../../nw/demo/ParticleHandle/Reset.html"><CODE>Reset</CODE></a> 268 </th> 269 <td>Resets. No calls can be made during GPU processing.</td> 270 </tr> 271 <tr> 272 <td width="100"> </td> 273 <th> 274 <a href="../../../nw/demo/ParticleHandle/SetEmissionRatio.html"><CODE>SetEmissionRatio</CODE></a> 275 </th> 276 <td>Sets the emission ratio.</td> 277 </tr> 278 <tr> 279 <td width="100"> </td> 280 <th> 281 <a href="../../../nw/demo/ParticleHandle/GetParticleSize.html"><CODE>GetParticleSize</CODE></a> 282 </th> 283 <td>Gets the current particle size.</td> 284 </tr> 285 <tr> 286 <td width="100"> </td> 287 <th> 288 <a href="../../../nw/demo/ParticleHandle/IsDone.html"><CODE>IsDone</CODE></a> 289 </th> 290 <td>Gets whether execution is done.</td> 291 </tr> 292 <tr> 293 <td width="100"> </td> 294 <th> 295 <a href="../../../nw/demo/ParticleHandle/IsInfinity.html"><CODE>IsInfinity</CODE></a> 296 </th> 297 <td>Gets whether the effect being played is a loop effect (infinite loop).</td> 298 </tr> 299 <tr> 300 <td width="100"> </td> 301 <th> 302 <a href="../../../nw/demo/ParticleHandle/SetParticleScaleOffset.html"><CODE>SetParticleScaleOffset</CODE></a> 303 </th> 304 <td>Sets a particle scale offset value.</td> 305 </tr> 306 <tr> 307 <td width="100"> </td> 308 <th> 309 <a href="../../../nw/demo/ParticleHandle/Emission.html"><CODE>Emission</CODE></a> 310 </th> 311 <td>Performs emission-related operations.</td> 312 </tr> 313 <tr> 314 <th class="category" colspan="3">Instance Management</th> 315 </tr> 316 <tr> 317 <td width="100"> </td> 318 <th> 319 <a href="../../../nw/demo/ParticleHandle/RegisterParticleModel.html"><CODE>RegisterParticleModel</CODE></a> 320 </th> 321 <td>Registers an instance of the particle model.</td> 322 </tr> 323 <tr> 324 <td width="100"> </td> 325 <th> 326 <a href="../../../nw/demo/ParticleHandle/RegisterParticleEmitter.html"><CODE>RegisterParticleEmitter</CODE></a> 327 </th> 328 <td>Registers an instance of the particle emitter.</td> 329 </tr> 330 <tr> 331 <td width="100"> </td> 332 <th> 333 <a href="../../../nw/demo/ParticleHandle/GetParticleModelSize.html"><CODE>GetParticleModelSize</CODE></a> 334 </th> 335 <td>Gets the number of particle models being saved.</td> 336 </tr> 337 <tr> 338 <td width="100"> </td> 339 <th> 340 <a href="../../../nw/demo/ParticleHandle/GetParticleEmitterSize.html"><CODE>GetParticleEmitterSize</CODE></a> 341 </th> 342 <td>Gets the size of particle emitters being saved.</td> 343 </tr> 344 <tr> 345 <td width="100"> </td> 346 <th> 347 <a href="../../../nw/demo/ParticleHandle/GetParticleModel.html"><CODE>GetParticleModel</CODE></a> 348 </th> 349 <td>Gets a particle model instance being saved.</td> 350 </tr> 351 <tr> 352 <td width="100"> </td> 353 <th> 354 <a href="../../../nw/demo/ParticleHandle/GetParticleEmitter.html"><CODE>GetParticleEmitter</CODE></a> 355 </th> 356 <td>Gets a particle emitter instance being saved.</td> 357 </tr> 358 <tr> 359 <td width="100"> </td> 360 <th> 361 <a href="../../../nw/demo/ParticleHandle/GetParticleSet.html"><CODE>GetParticleSet</CODE></a> 362 </th> 363 <td>Gets a particle set.</td> 364 </tr> 365 <tr> 366 <th class="category" colspan="3">Resources</th> 367 </tr> 368 <tr> 369 <td width="100"> </td> 370 <th> 371 <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a> 372 </th> 373 <td>Gets the transform node resource.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 374 </tr> 375 <tr> 376 <td width="100"> </td> 377 <th> 378 <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a> 379 </th> 380 <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 381 </tr> 382 <tr> 383 <td width="100"> </td> 384 <th> 385 <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a> 386 </th> 387 <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 388 </tr> 389 <tr> 390 <td width="100"> </td> 391 <th> 392 <a href="../../../nw/gfx/SceneObject/GetName.html"><CODE>GetName</CODE></a> 393 </th> 394 <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 395 </tr> 396 <tr> 397 <th class="category" colspan="3">Transforms</th> 398 </tr> 399 <tr> 400 <td width="100"> </td> 401 <th> 402 <a href="../../../nw/gfx/TransformNode/Transform.html"><CODE>Transform</CODE></a> 403 </th> 404 <td>Gets the transformation info.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 405 </tr> 406 <tr> 407 <td width="100"> </td> 408 <th> 409 <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a> 410 </th> 411 <td>Gets the world matrix.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 412 </tr> 413 <tr> 414 <td width="100"> </td> 415 <th> 416 <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a> 417 </th> 418 <td>Gets the detailed transformation info after <CODE>WorldMatrix</CODE> calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 419 </tr> 420 <tr> 421 <td width="100"> </td> 422 <th> 423 <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a> 424 </th> 425 <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 426 </tr> 427 <tr> 428 <td width="100"> </td> 429 <th> 430 <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a> 431 </th> 432 <td>Invalidates the cache used for the inverse matrix of the world matrix. (Call this when updating the world matrix.)(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 433 </tr> 434 <tr> 435 <td width="100"> <span class="virtual_style" title="virtual">V</span> 436 </td> 437 <th> 438 <a href="../../../nw/demo/ParticleHandle/UpdateDirection.html"><CODE>UpdateDirection</CODE></a> 439 </th> 440 <td>Updates the direction information.</td> 441 </tr> 442 <tr> 443 <td width="100"> <span class="virtual_style" title="virtual">V</span> 444 </td> 445 <th> 446 <a href="../../../nw/demo/ParticleHandle/UpdateTransform.html"><CODE>UpdateTransform</CODE></a> 447 </th> 448 <td>Updates transform information.</td> 449 </tr> 450 <tr> 451 <td width="100"> </td> 452 <th> 453 <a href="../../../nw/gfx/TransformNode/SetResourceBasedTransform.html"><CODE>SetResourceBasedTransform</CODE></a> 454 </th> 455 <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 456 </tr> 457 <tr> 458 <td width="100"> </td> 459 <th> 460 <a href="../../../nw/gfx/TransformNode/SetResourceScaledTransform.html"><CODE>SetResourceScaledTransform</CODE></a> 461 </th> 462 <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 463 </tr> 464 <tr> 465 <th class="category" colspan="3">Scene Trees</th> 466 </tr> 467 <tr> 468 <td width="100"> <span class="virtual_style" title="virtual">V</span> 469 </td> 470 <th> 471 <a href="../../../nw/demo/ParticleHandle/Accept.html"><CODE>Accept</CODE></a> 472 </th> 473 <td>Accepts visitors.</td> 474 </tr> 475 <tr> 476 <td width="100"> <span class="virtual_style" title="virtual">V</span> 477 </td> 478 <th> 479 <a href="../../../nw/demo/ParticleHandle/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a> 480 </th> 481 <td>Tracks back to the parent node and gets the world matrix.</td> 482 </tr> 483 <tr> 484 <td width="100"> <span class="virtual_style" title="virtual">V</span> 485 </td> 486 <th> 487 <a href="../../../nw/demo/ParticleHandle/TrackbackWorldTransform.html"><CODE>TrackbackWorldTransform</CODE></a> 488 </th> 489 <td>Tracks back to the parent node and gets the world transform.</td> 490 </tr> 491 <tr> 492 <td width="100"> <span class="virtual_style" title="virtual">V</span> 493 </td> 494 <th> 495 <a href="../../../nw/demo/ParticleHandle/TrackbackLocalTransform.html"><CODE>TrackbackLocalTransform</CODE></a> 496 </th> 497 <td>Tracks back to the parent node and gets the local transform.</td> 498 </tr> 499 <tr> 500 <td width="100"> <span class="virtual_style" title="virtual">V</span> 501 </td> 502 <th> 503 <a href="../../../nw/demo/ParticleHandle/InheritTraversalResults.html"><CODE>InheritTraversalResults</CODE></a> 504 </th> 505 <td>Inherits transform conversion information from the parent node.</td> 506 </tr> 507 <tr> 508 <td width="100"> </td> 509 <th> 510 <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a> 511 </th> 512 <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 513 </tr> 514 <tr> 515 <td width="100"> </td> 516 <th> 517 <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a> 518 </th> 519 <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 520 </tr> 521 <tr> 522 <td width="100"> </td> 523 <th> 524 <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a> 525 </th> 526 <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 527 </tr> 528 <tr> 529 <td width="100"> </td> 530 <th> 531 <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a> 532 </th> 533 <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 534 </tr> 535 <tr> 536 <td width="100"> </td> 537 <th> 538 <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a> 539 </th> 540 <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 541 </tr> 542 <tr> 543 <th class="category" colspan="3">Callbacks</th> 544 </tr> 545 <tr> 546 <td width="100"> </td> 547 <th> 548 <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a> 549 </th> 550 <td>Gets the signal after world matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 551 </tr> 552 <tr> 553 <td width="100"> </td> 554 <th> 555 <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a> 556 </th> 557 <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 558 </tr> 559 <tr> 560 <th class="category" colspan="3">Creation/Destruction</th> 561 </tr> 562 <tr> 563 <td width="100"> </td> 564 <th> 565 <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a> 566 </th> 567 <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 568 </tr> 569 <tr> 570 <td width="100"> 571 <span class="static_style" title="static">S</span> </td> 572 <th> 573 <a href="../../../nw/gfx/SceneNode/Create.html"><CODE>Create</CODE></a> 574 </th> 575 <td>Generates a scene node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 576 </tr> 577 <tr> 578 <td width="100"> 579 <span class="static_style" title="static">S</span> </td> 580 <th> 581 <a href="../../../nw/gfx/SceneNode/GetMemorySize.html"><CODE>GetMemorySize</CODE></a> 582 </th> 583 <td>Gets the memory size required at time of creation.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 584 </tr> 585 <tr> 586 <td width="100"> </td> 587 <th> 588 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 589 </th> 590 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td> 591 </tr> 592 <tr> 593 <th class="category" colspan="3">Animation</th> 594 </tr> 595 <tr> 596 <td width="100"> </td> 597 <th> 598 <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a> 599 </th> 600 <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 601 </tr> 602 <tr> 603 <td width="100"> </td> 604 <th> 605 <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a> 606 </th> 607 <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 608 </tr> 609 <tr> 610 <td width="100"> </td> 611 <th> 612 <a href="../../../nw/gfx/SceneNode/UpdateFrame.html"><CODE>UpdateFrame</CODE></a> 613 </th> 614 <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 615 </tr> 616 <tr> 617 <th class="category" colspan="3">Traverses</th> 618 </tr> 619 <tr> 620 <td width="100"> </td> 621 <th> 622 <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a> 623 </th> 624 <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 625 </tr> 626 <tr> 627 <td width="100"> </td> 628 <th> 629 <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a> 630 </th> 631 <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 632 </tr> 633 <tr> 634 <td width="100"> </td> 635 <th> 636 <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a> 637 </th> 638 <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 639 </tr> 640 <tr> 641 <td width="100"> </td> 642 <th> 643 <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a> 644 </th> 645 <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 646 </tr> 647 <tr> 648 <td width="100"> </td> 649 <th> 650 <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a> 651 </th> 652 <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 653 </tr> 654 <tr> 655 <td width="100"> </td> 656 <th> 657 <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a> 658 </th> 659 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 660 </tr> 661 <tr> 662 <td width="100"> </td> 663 <th> 664 <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a> 665 </th> 666 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 667 </tr> 668 <tr> 669 <td width="100"> </td> 670 <th> 671 <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 672 </th> 673 <td>Sets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 674 </tr> 675 <tr> 676 <td width="100"> </td> 677 <th> 678 <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html"><CODE>IsBranchVisible</CODE></a> 679 </th> 680 <td>Gets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 681 </tr> 682 <tr> 683 <th class="category" colspan="3">Constructors and Destructors</th> 684 </tr> 685 <tr> 686 <td width="100"> 687 <span class="protected_style" title="protected">protected</span> </td> 688 <th> 689 <a href="../../../nw/demo/ParticleHandle/ParticleHandle.html"><CODE>ParticleHandle</CODE></a> 690 </th> 691 <td>Constructor.</td> 692 </tr> 693 <tr> 694 <td width="100"> 695 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 696 </td> 697 <th> 698 <a href="../../../nw/demo/ParticleHandle/~ParticleHandle.html"><CODE>~ParticleHandle</CODE></a> 699 </th> 700 <td>Destructor.</td> 701 </tr> 702 <tr> 703 <td width="100"> 704 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 705 </td> 706 <th> 707 <a href="../../../nw/demo/ParticleHandle/Initialize.html"><CODE>Initialize</CODE></a> 708 </th> 709 <td>Allocates memory for and initializes members.</td> 710 </tr> 711 <tr> 712 <th class="category" colspan="3">Other</th> 713 </tr> 714 <tr> 715 <td width="100"> 716 <span class="protected_style" title="protected">protected</span> </td> 717 <th> 718 <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html"><CODE>CalcInheritingDiretion</CODE></a> 719 </th> 720 <td>Calculates direction inherited from parent node conversion information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 721 </tr> 722 <tr> 723 <td width="100"> 724 <span class="protected_style" title="protected">protected</span> </td> 725 <th> 726 <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a> 727 </th> 728 <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 729 </tr> 730 <tr> 731 <td width="100"> 732 <span class="protected_style" title="protected">protected</span> </td> 733 <th> 734 <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a> 735 </th> 736 <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 737 </tr> </table> 738 </div> 739 </a> 740 <h2>Class Hierarchy</h2> 741 <div class="section"> 742 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html"><CODE><CODE>nw::gfx::GfxObject</CODE></CODE></a><br /> <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>nw::gfx::SceneObject</CODE></a><br /> <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>nw::gfx::SceneNode</CODE></a><br /> <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>nw::gfx::TransformNode</CODE></a><br /> <b><CODE>nw::demo::ParticleHandle</CODE></b> 743 </p> 744 </div> 745 <hr><p>CONFIDENTIAL</p></body> 746</html>