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48    <title>nw::demo</title>
49  </head>
50  <body>
51    <h1><CODE><a href="../../nw/Overview.html">nw</a>::demo</CODE> Namespace</h1>
52    <h2>Description</h2>
53    <div class="section">
54      <p>Namespace for the demo library.</p><p>Note the following points when embedding this library in product code. <br /> - The API is subject to change without notice. <br /> - In principle, this library is not supported. (Minimal bug fixes will be made.)<br /></p></div>
55    <a name="class" id="class">
56      <h2>Classes</h2>
57      <div class="section">
58        <table class="members">
59          <tr>
60            <th>
61              <a href="../../nw/demo/CameraController/Overview.html">nw::demo::CameraController</a>
62            </th>
63            <td>Controls the camera with a pad.</td>
64          </tr>
65          <tr>
66            <th>
67              <a href="../../nw/demo/CommandListSwapper/Overview.html">nw::demo::CommandListSwapper</a>
68            </th>
69            <td>Class for managing the command list and its buffering.</td>
70          </tr>
71          <tr>
72            <th>
73              <a href="../../nw/demo/DebugUtility/Overview.html"><CODE>nw::demo::DebugUtility</CODE></a>
74            </th>
75            <td>Collection of utility functions used for demo debugging.</td>
76          </tr>
77          <tr>
78            <th>
79              <a href="../../nw/demo/DisplayBufferSwapper/Overview.html">nw::demo::DisplayBufferSwapper</a>
80            </th>
81            <td>Handles display buffer transfer.</td>
82          </tr>
83          <tr>
84            <th>
85              <a href="../../nw/demo/GraphicsDrawing/Overview.html"><CODE>nw::demo::GraphicsDrawing</CODE></a>
86            </th>
87            <td>Class for drawing characters and primitives for demos.</td>
88          </tr>
89          <tr>
90            <th>
91              <a href="../../nw/demo/GraphicsMemoryAllocator/Overview.html">nw::demo::GraphicsMemoryAllocator</a>
92            </th>
93            <td>Class for managing graphics memory.</td>
94          </tr>
95          <tr>
96            <th>
97              <a href="../../nw/demo/RenderSystem/Overview.html"><CODE>nw::demo::RenderSystem</CODE></a>
98            </th>
99            <td>Class for the collection of rendering features.</td>
100          </tr>
101          <tr>
102            <th>
103              <a href="../../nw/demo/SceneSystem/Overview.html">nw::demo::SceneSystem</a>
104            </th>
105            <td>Class for collection of scene update functions.</td>
106          </tr>
107          <tr>
108            <th>
109              <a href="../../nw/demo/DemoAllocator/Overview.html">nw::demo::DemoAllocator</a>
110            </th>
111            <td>Main memory allocator for demos.</td>
112          </tr>
113          <tr>
114            <th>
115              <a href="../../nw/demo/Pad/Overview.html">nw::demo::Pad</a>
116            </th>
117            <td>Class representing game pads for demos.</td>
118          </tr>
119          <tr>
120            <th>
121              <a href="../../nw/demo/PadFactory/Overview.html">nw::demo::PadFactory</a>
122            </th>
123            <td>Class for generating a single game pad for demos.</td>
124          </tr>
125          <tr>
126            <th>
127              <a href="../../nw/demo/ParticleHandle/Overview.html"><CODE>nw::demo::ParticleHandle</CODE></a>
128            </th>
129            <td>This class is used for particle management. Management information is added to the transform node.</td>
130          </tr>
131          <tr>
132            <th>
133              <a href="../../nw/demo/ParticleEffect/Overview.html"><CODE>nw::demo::ParticleEffect</CODE></a>
134            </th>
135            <td>Particle set for a single expression.</td>
136          </tr>
137          <tr>
138            <th>
139              <a href="../../nw/demo/SimpleApp/Overview.html">nw::demo::SimpleApp</a>
140            </th>
141            <td>A simple application.</td>
142          </tr>
143          <tr>
144            <th>
145              <a href="../../nw/demo/Utility/Overview.html"><CODE>nw::demo::Utility</CODE></a>
146            </th>
147            <td>Collection of utility functions used by demos.</td>
148          </tr>
149          <tr>
150            <th>
151              <a href="../../nw/demo/FlushCache/Overview.html">nw::demo::FlushCache</a>
152            </th>
153            <td>Test code for flushing the cache.</td>
154          </tr> </table>
155      </div>
156    </a> <a name="struct" id="struct">
157      <h2>Structures</h2>
158      <div class="section">
159        <table class="members">
160          <tr>
161            <th>
162              <a href="../../nw/demo/ResourceSet/Overview.html">nw::demo::ResourceSet</a>
163            </th>
164            <td>Represents a resource set.</td>
165          </tr> </table>
166      </div>
167    </a> <a name="enum" id="enum">
168      <h2>Enumerated Types</h2>
169      <div class="section">
170        <table class="members">
171          <tr>
172            <td width="100"> </td>
173            <th>
174              <a href="../../nw/demo/ScreenKind.html">ScreenKind</a>
175            </th>
176            <td>Definition indicating the screen type.</td>
177          </tr>
178          <tr>
179            <td width="100"> </td>
180            <th>
181              <a href="../../nw/demo/BufferTransferMode.html">BufferTransferMode</a>
182            </th>
183            <td>Represents the display buffer transfer mode.</td>
184          </tr>
185          <tr>
186            <td width="100"> </td>
187            <th>
188              <a href="../../nw/demo/UpperScreenMode.html">UpperScreenMode</a>
189            </th>
190            <td>Definition indicating the display mode of the upper screen. Used as the argument specified by <SPAN class="argument">nngxExtensionMode</SPAN>.</td>
191          </tr> </table>
192      </div>
193    </a> <a name="typedef" id="typedef">
194      <h2><CODE>typedef</CODE> Definitions</h2>
195      <div class="section">
196        <table class="members">
197          <tr>
198            <td width="100" />
199            <th>
200              <a href="../../nw/demo/ResourceArray.html">ResourceArray</a>
201            </th>
202            <td>
203        </td>
204          </tr>
205          <tr>
206            <td width="100" />
207            <th>
208              <a href="../../nw/demo/ParticleNode.html">ParticleNode</a>
209            </th>
210            <td>
211        </td>
212          </tr> </table>
213      </div>
214    </a> <a name="constant" id="constant">
215      <h2>Constants</h2>
216      <div class="section">
217        <table class="members">
218          <tr>
219            <td width="100"> </td>
220            <th>
221              <span class="argument"><a href="../../nw/demo/MAX_RESOURCES_COUNT.html">MAX_RESOURCES_COUNT</a></span>
222            </th>
223            <td width="100"><CODE>const int</CODE></td>
224            <td>
225        </td>
226          </tr>
227          <tr>
228            <td width="100"> </td>
229            <th>
230              <span class="argument"><a href="../../nw/demo/DEMO_MEMORY_SIZE.html">DEMO_MEMORY_SIZE</a></span>
231            </th>
232            <td width="100"><CODE>const size_t</CODE></td>
233            <td>
234        </td>
235          </tr>
236          <tr>
237            <td width="100"> </td>
238            <th>
239              <span class="argument"><a href="../../nw/demo/DEMO_PARTICLE_MEMORY_SIZE.html">DEMO_PARTICLE_MEMORY_SIZE</a></span>
240            </th>
241            <td width="100"><CODE>const size_t</CODE></td>
242            <td>
243        </td>
244          </tr> </table>
245      </div>
246    </a> <a name="function" id="function">
247      <h2>Functions</h2>
248      <div class="section">
249        <table class="members">
250          <tr>
251            <th class="category" colspan="3">Memory allocator</th>
252          </tr>
253          <tr>
254            <td width="100">  </td>
255            <th>
256              <a href="../../nw/demo/InitializeDemoAllocator.html">InitializeDemoAllocator</a>
257            </th>
258            <td>Initializes the given demo allocator.</td>
259          </tr>
260          <tr>
261            <td width="100">  </td>
262            <th>
263              <a href="../../nw/demo/FinalizeDemoAllocator.html">FinalizeDemoAllocator</a>
264            </th>
265            <td>Frees the given demo allocator.</td>
266          </tr>
267          <tr>
268            <td width="100">  </td>
269            <th>
270              <a href="../../nw/demo/InitializeDemoMemory.html">InitializeDemoMemory</a>
271            </th>
272            <td>Initializes demo memory.</td>
273          </tr>
274          <tr>
275            <td width="100">  </td>
276            <th>
277              <a href="../../nw/demo/UnAlignMemory.html">UnAlignMemory</a>
278            </th>
279            <td>Restores aligned memory to allocated address.</td>
280          </tr>
281          <tr>
282            <td width="100">  </td>
283            <th>
284              <a href="../../nw/demo/Alloc.html"><CODE>Alloc</CODE></a>
285            </th>
286            <td>Allocates memory from main memory.</td>
287          </tr>
288          <tr>
289            <td width="100">  </td>
290            <th>
291              <a href="../../nw/demo/Free.html">Free</a>
292            </th>
293            <td>Frees memory to the heap.</td>
294          </tr>
295          <tr>
296            <td width="100">  </td>
297            <th>
298              <a href="../../nw/demo/Dump.html">Dump</a>
299            </th>
300            <td>Displays the status of main memory.</td>
301          </tr>
302          <tr>
303            <th class="category" colspan="3">Other</th>
304          </tr>
305          <tr>
306            <td width="100">  </td>
307            <th>
308              <a href="../../nw/demo/InitializeGraphicsSystem.html">InitializeGraphicsSystem</a>
309            </th>
310            <td>Performs various initializations required by the graphics system.</td>
311          </tr>
312          <tr>
313            <td width="100">  </td>
314            <th>
315              <a href="../../nw/demo/FinalizeGraphicsSystem.html">FinalizeGraphicsSystem</a>
316            </th>
317            <td>Performs shut-down processing of the graphics system.</td>
318          </tr>
319          <tr>
320            <td width="100">  </td>
321            <th>
322              <a href="../../nw/demo/SafeCleanupResources.html">SafeCleanupResources</a>
323            </th>
324            <td>Cleans up resources.</td>
325          </tr>
326          <tr>
327            <td width="100">  </td>
328            <th>
329              <a href="../../nw/demo/AllocateGraphicsMemory.html">AllocateGraphicsMemory</a>
330            </th>
331            <td>The allocation function for GL and VRAM.</td>
332          </tr>
333          <tr>
334            <td width="100">  </td>
335            <th>
336              <a href="../../nw/demo/DeallocateGraphicsMemory.html">DeallocateGraphicsMemory</a>
337            </th>
338            <td>The allocation function for GL and VRAM.</td>
339          </tr> </table>
340      </div>
341    </a>
342  <hr><p>CONFIDENTIAL</p></body>
343</html>
344