1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::demo</title> 49 </head> 50 <body> 51 <h1><CODE><a href="../../nw/Overview.html">nw</a>::demo</CODE> Namespace</h1> 52 <h2>Description</h2> 53 <div class="section"> 54 <p>Namespace for the demo library.</p><p>Note the following points when embedding this library in product code. <br /> - The API is subject to change without notice. <br /> - In principle, this library is not supported. (Minimal bug fixes will be made.)<br /></p></div> 55 <a name="class" id="class"> 56 <h2>Classes</h2> 57 <div class="section"> 58 <table class="members"> 59 <tr> 60 <th> 61 <a href="../../nw/demo/CameraController/Overview.html">nw::demo::CameraController</a> 62 </th> 63 <td>Controls the camera with a pad.</td> 64 </tr> 65 <tr> 66 <th> 67 <a href="../../nw/demo/CommandListSwapper/Overview.html">nw::demo::CommandListSwapper</a> 68 </th> 69 <td>Class for managing the command list and its buffering.</td> 70 </tr> 71 <tr> 72 <th> 73 <a href="../../nw/demo/DebugUtility/Overview.html"><CODE>nw::demo::DebugUtility</CODE></a> 74 </th> 75 <td>Collection of utility functions used for demo debugging.</td> 76 </tr> 77 <tr> 78 <th> 79 <a href="../../nw/demo/DisplayBufferSwapper/Overview.html">nw::demo::DisplayBufferSwapper</a> 80 </th> 81 <td>Handles display buffer transfer.</td> 82 </tr> 83 <tr> 84 <th> 85 <a href="../../nw/demo/GraphicsDrawing/Overview.html"><CODE>nw::demo::GraphicsDrawing</CODE></a> 86 </th> 87 <td>Class for drawing characters and primitives for demos.</td> 88 </tr> 89 <tr> 90 <th> 91 <a href="../../nw/demo/GraphicsMemoryAllocator/Overview.html">nw::demo::GraphicsMemoryAllocator</a> 92 </th> 93 <td>Class for managing graphics memory.</td> 94 </tr> 95 <tr> 96 <th> 97 <a href="../../nw/demo/RenderSystem/Overview.html"><CODE>nw::demo::RenderSystem</CODE></a> 98 </th> 99 <td>Class for the collection of rendering features.</td> 100 </tr> 101 <tr> 102 <th> 103 <a href="../../nw/demo/SceneSystem/Overview.html">nw::demo::SceneSystem</a> 104 </th> 105 <td>Class for collection of scene update functions.</td> 106 </tr> 107 <tr> 108 <th> 109 <a href="../../nw/demo/DemoAllocator/Overview.html">nw::demo::DemoAllocator</a> 110 </th> 111 <td>Main memory allocator for demos.</td> 112 </tr> 113 <tr> 114 <th> 115 <a href="../../nw/demo/Pad/Overview.html">nw::demo::Pad</a> 116 </th> 117 <td>Class representing game pads for demos.</td> 118 </tr> 119 <tr> 120 <th> 121 <a href="../../nw/demo/PadFactory/Overview.html">nw::demo::PadFactory</a> 122 </th> 123 <td>Class for generating a single game pad for demos.</td> 124 </tr> 125 <tr> 126 <th> 127 <a href="../../nw/demo/ParticleHandle/Overview.html"><CODE>nw::demo::ParticleHandle</CODE></a> 128 </th> 129 <td>This class is used for particle management. Management information is added to the transform node.</td> 130 </tr> 131 <tr> 132 <th> 133 <a href="../../nw/demo/ParticleEffect/Overview.html"><CODE>nw::demo::ParticleEffect</CODE></a> 134 </th> 135 <td>Particle set for a single expression.</td> 136 </tr> 137 <tr> 138 <th> 139 <a href="../../nw/demo/SimpleApp/Overview.html">nw::demo::SimpleApp</a> 140 </th> 141 <td>A simple application.</td> 142 </tr> 143 <tr> 144 <th> 145 <a href="../../nw/demo/Utility/Overview.html"><CODE>nw::demo::Utility</CODE></a> 146 </th> 147 <td>Collection of utility functions used by demos.</td> 148 </tr> 149 <tr> 150 <th> 151 <a href="../../nw/demo/FlushCache/Overview.html">nw::demo::FlushCache</a> 152 </th> 153 <td>Test code for flushing the cache.</td> 154 </tr> </table> 155 </div> 156 </a> <a name="struct" id="struct"> 157 <h2>Structures</h2> 158 <div class="section"> 159 <table class="members"> 160 <tr> 161 <th> 162 <a href="../../nw/demo/ResourceSet/Overview.html">nw::demo::ResourceSet</a> 163 </th> 164 <td>Represents a resource set.</td> 165 </tr> </table> 166 </div> 167 </a> <a name="enum" id="enum"> 168 <h2>Enumerated Types</h2> 169 <div class="section"> 170 <table class="members"> 171 <tr> 172 <td width="100"> </td> 173 <th> 174 <a href="../../nw/demo/ScreenKind.html">ScreenKind</a> 175 </th> 176 <td>Definition indicating the screen type.</td> 177 </tr> 178 <tr> 179 <td width="100"> </td> 180 <th> 181 <a href="../../nw/demo/BufferTransferMode.html">BufferTransferMode</a> 182 </th> 183 <td>Represents the display buffer transfer mode.</td> 184 </tr> 185 <tr> 186 <td width="100"> </td> 187 <th> 188 <a href="../../nw/demo/UpperScreenMode.html">UpperScreenMode</a> 189 </th> 190 <td>Definition indicating the display mode of the upper screen. Used as the argument specified by <SPAN class="argument">nngxExtensionMode</SPAN>.</td> 191 </tr> </table> 192 </div> 193 </a> <a name="typedef" id="typedef"> 194 <h2><CODE>typedef</CODE> Definitions</h2> 195 <div class="section"> 196 <table class="members"> 197 <tr> 198 <td width="100" /> 199 <th> 200 <a href="../../nw/demo/ResourceArray.html">ResourceArray</a> 201 </th> 202 <td> 203 </td> 204 </tr> 205 <tr> 206 <td width="100" /> 207 <th> 208 <a href="../../nw/demo/ParticleNode.html">ParticleNode</a> 209 </th> 210 <td> 211 </td> 212 </tr> </table> 213 </div> 214 </a> <a name="constant" id="constant"> 215 <h2>Constants</h2> 216 <div class="section"> 217 <table class="members"> 218 <tr> 219 <td width="100"> </td> 220 <th> 221 <span class="argument"><a href="../../nw/demo/MAX_RESOURCES_COUNT.html">MAX_RESOURCES_COUNT</a></span> 222 </th> 223 <td width="100"><CODE>const int</CODE></td> 224 <td> 225 </td> 226 </tr> 227 <tr> 228 <td width="100"> </td> 229 <th> 230 <span class="argument"><a href="../../nw/demo/DEMO_MEMORY_SIZE.html">DEMO_MEMORY_SIZE</a></span> 231 </th> 232 <td width="100"><CODE>const size_t</CODE></td> 233 <td> 234 </td> 235 </tr> 236 <tr> 237 <td width="100"> </td> 238 <th> 239 <span class="argument"><a href="../../nw/demo/DEMO_PARTICLE_MEMORY_SIZE.html">DEMO_PARTICLE_MEMORY_SIZE</a></span> 240 </th> 241 <td width="100"><CODE>const size_t</CODE></td> 242 <td> 243 </td> 244 </tr> </table> 245 </div> 246 </a> <a name="function" id="function"> 247 <h2>Functions</h2> 248 <div class="section"> 249 <table class="members"> 250 <tr> 251 <th class="category" colspan="3">Memory allocator</th> 252 </tr> 253 <tr> 254 <td width="100"> </td> 255 <th> 256 <a href="../../nw/demo/InitializeDemoAllocator.html">InitializeDemoAllocator</a> 257 </th> 258 <td>Initializes the given demo allocator.</td> 259 </tr> 260 <tr> 261 <td width="100"> </td> 262 <th> 263 <a href="../../nw/demo/FinalizeDemoAllocator.html">FinalizeDemoAllocator</a> 264 </th> 265 <td>Frees the given demo allocator.</td> 266 </tr> 267 <tr> 268 <td width="100"> </td> 269 <th> 270 <a href="../../nw/demo/InitializeDemoMemory.html">InitializeDemoMemory</a> 271 </th> 272 <td>Initializes demo memory.</td> 273 </tr> 274 <tr> 275 <td width="100"> </td> 276 <th> 277 <a href="../../nw/demo/UnAlignMemory.html">UnAlignMemory</a> 278 </th> 279 <td>Restores aligned memory to allocated address.</td> 280 </tr> 281 <tr> 282 <td width="100"> </td> 283 <th> 284 <a href="../../nw/demo/Alloc.html"><CODE>Alloc</CODE></a> 285 </th> 286 <td>Allocates memory from main memory.</td> 287 </tr> 288 <tr> 289 <td width="100"> </td> 290 <th> 291 <a href="../../nw/demo/Free.html">Free</a> 292 </th> 293 <td>Frees memory to the heap.</td> 294 </tr> 295 <tr> 296 <td width="100"> </td> 297 <th> 298 <a href="../../nw/demo/Dump.html">Dump</a> 299 </th> 300 <td>Displays the status of main memory.</td> 301 </tr> 302 <tr> 303 <th class="category" colspan="3">Other</th> 304 </tr> 305 <tr> 306 <td width="100"> </td> 307 <th> 308 <a href="../../nw/demo/InitializeGraphicsSystem.html">InitializeGraphicsSystem</a> 309 </th> 310 <td>Performs various initializations required by the graphics system.</td> 311 </tr> 312 <tr> 313 <td width="100"> </td> 314 <th> 315 <a href="../../nw/demo/FinalizeGraphicsSystem.html">FinalizeGraphicsSystem</a> 316 </th> 317 <td>Performs shut-down processing of the graphics system.</td> 318 </tr> 319 <tr> 320 <td width="100"> </td> 321 <th> 322 <a href="../../nw/demo/SafeCleanupResources.html">SafeCleanupResources</a> 323 </th> 324 <td>Cleans up resources.</td> 325 </tr> 326 <tr> 327 <td width="100"> </td> 328 <th> 329 <a href="../../nw/demo/AllocateGraphicsMemory.html">AllocateGraphicsMemory</a> 330 </th> 331 <td>The allocation function for GL and VRAM.</td> 332 </tr> 333 <tr> 334 <td width="100"> </td> 335 <th> 336 <a href="../../nw/demo/DeallocateGraphicsMemory.html">DeallocateGraphicsMemory</a> 337 </th> 338 <td>The allocation function for GL and VRAM.</td> 339 </tr> </table> 340 </div> 341 </a> 342 <hr><p>CONFIDENTIAL</p></body> 343</html> 344