1#!/usr/bin/env omake
2#----------------------------------------------------------------------------
3# Project:  NintendoWare
4# File:     OMakefile
5#
6# Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc.  All rights reserved.
7#
8# These coded instructions, statements, and computer programs contain
9# proprietary information of Nintendo of America Inc. and/or Nintendo
10# Company Ltd., and are protected by Federal copyright law.  They may
11# not be disclosed to third parties or copied or duplicated in any form,
12# in whole or in part, without the prior written consent of Nintendo.
13#
14# $Revision:$
15#----------------------------------------------------------------------------
16
17SUPPORTED_TARGETS  = CTR-*.Process.MPCore.*
18SOURCES[]          = sources/main.cpp
19TARGET_PROGRAM     = hioSoundArchive
20
21# Release �łł� Host IO ��L����
22HOST_IO = true
23
24#----------------------------------------------------------------------------
25# ROM�Ɋ܂߂�t�@�C���̃��[�g���L�q���܂��B
26# ���̃p�X�ȉ��̃t�@�C���́AROM�Ɋ܂܂�t�@�C���V�X�e������ǂݍ��߂܂��B
27ROMFS_ROOT         = romfiles
28
29# GetShaderFile �Ȃǂ́Ademos/snd/OMakefile �ɒ�`����Ă��܂��B
30SHADER_PATH        = $(GetShaderFile  $(ROMFS_ROOT))
31
32ROMFS_DEPENDENCIES = $(SHADER_PATH)
33
34#----------------------------------------------------------------------------
35include $(NW4C_ROOT)/build/omake/modulerules
36
37build: $(DEFAULT_TARGETS)
38