1#!/usr/bin/env omake 2#---------------------------------------------------------------------------- 3# Project: NintendoWare 4# File: OMakefile 5# 6# Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. 7# 8# These coded instructions, statements, and computer programs contain 9# proprietary information of Nintendo of America Inc. and/or Nintendo 10# Company Ltd., and are protected by Federal copyright law. They may 11# not be disclosed to third parties or copied or duplicated in any form, 12# in whole or in part, without the prior written consent of Nintendo. 13# 14# $Revision:$ 15#---------------------------------------------------------------------------- 16 17SUPPORTED_TARGETS = CTR-*.Process.MPCore.* 18SOURCES[] = sources/main.cpp 19TARGET_PROGRAM = hioSoundArchive 20 21# Release �łł� Host IO ��L���� 22HOST_IO = true 23 24#---------------------------------------------------------------------------- 25# ROM�Ɋ܂߂�t�@�C���̃��[�g���L�q���܂��B 26# ���̃p�X�ȉ��̃t�@�C���́AROM�Ɋ܂܂�t�@�C���V�X�e������ǂݍ��߂܂��B 27ROMFS_ROOT = romfiles 28 29# GetShaderFile �Ȃǂ́Ademos/snd/OMakefile �ɒ�`����Ă��܂��B 30SHADER_PATH = $(GetShaderFile $(ROMFS_ROOT)) 31 32ROMFS_DEPENDENCIES = $(SHADER_PATH) 33 34#---------------------------------------------------------------------------- 35include $(NW4C_ROOT)/build/omake/modulerules 36 37build: $(DEFAULT_TARGETS) 38