1#!/usr/bin/env omake 2#---------------------------------------------------------------------------- 3# Project: NintendoWare 4# File: OMakefile 5# 6# Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. 7# 8# These coded instructions, statements, and computer programs contain 9# proprietary information of Nintendo of America Inc. and/or Nintendo 10# Company Ltd., and are protected by Federal copyright law. They may 11# not be disclosed to third parties or copied or duplicated in any form, 12# in whole or in part, without the prior written consent of Nintendo. 13# 14# $Revision:$ 15#---------------------------------------------------------------------------- 16 17# �v���Z�X���T�|�[�g����^�[�Q�b�g���L�q���܂��B 18# �V�X�e�����͕K�� Process �ɂȂ�͂��ł��B 19SUPPORTED_TARGETS = CTR-*.Process.MPCore.* 20 21# ���f���Z�b�g���w�肵�܂��B 22MODEL_SET_NAME = light_particle.bcptl 23MODEL_SET[] = 24 $(NW4C_ROOT)/SampleData/Effect/Intermediate/ProgramResource/Light_Particle/Light_Particle.cptl 25 $(NW4C_ROOT)/SampleData/Effect/Intermediate/ProgramResource/Light_Particle/Light_01.ctex 26 $(NW4C_ROOT)/SampleData/Effect/Intermediate/ProgramResource/Light_Particle/Light_02.ctex 27 28SKY_MODEL = $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/SkySphere.cmdl 29 30# ���̑��̃��\�[�X�t�@�C�����w�肵�܂��B 31RESOURCE_FILES[] = 32 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/SceneEnvironmentSetting.cenv 33 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/FragmentLight.cenv 34 $(NW4C_ROOT)/shaders/nwgfx_ParticleDefaultShader.csdr 35 36# �t�H���g�`��p�̃V�F�[�_�[�t�@�C�����w�肵�܂��B 37FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin 38 39# 2D �̐}�`�̕`��p�̃V�F�[�_�[�t�@�C�����w�肵�܂��B 40SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin 41 42# �v���O���������w�肵�܂��B 43TARGET_PROGRAM = ParticleChokeDemo 44 45# �r���h����\�[�X�R�[�h���w�肵�܂��B 46SOURCES[] = sources/$(TARGET_PROGRAM).cpp 47 48# ROM�Ɋ܂߂�t�@�C���̃��[�g���L�q���܂��B 49# ���̃p�X�ȉ��̃t�@�C���́AROM�Ɋ܂܂�t�@�C���V�X�e������ǂݍ��߂܂��B 50ROMFS_ROOT = romfiles 51 52# �o�C�i���R���o�[�g�̃I�v�V�������w�肵�܂��B 53MODEL_OPTION = --auto_create_shader=off 54 55SKY_MODEL_OPTION = --auto_create_shader=on 56 57RESOURCE_OPTION = --auto_create_shader=off 58 59MODEL_TARGET = $(GfxBinaryObject $(ROMFS_ROOT)/$(MODEL_SET_NAME), $(MODEL_SET), $(MODEL_OPTION)) 60 61SKY_MODEL_TARGET = $(GfxBinaryObjects $(ROMFS_ROOT), $(SKY_MODEL), $(SKY_MODEL_OPTION)) 62 63RESOUCE_TARGETS = $(GfxBinaryObjects $(ROMFS_ROOT), $(RESOURCE_FILES), $(RESOURCE_OPTION)) 64 65FONT_SHADER_TARGET = $(ROMFS_ROOT)/$(basename $(FONT_SHADER_SHBIN)) 66 67$(FONT_SHADER_TARGET): $(FONT_SHADER_SHBIN) 68 mkdir -p $(dirname $@) 69 cp $< $@ 70 71SHAPE_2D_SHADER_TARGET = $(ROMFS_ROOT)/$(basename $(SHAPE_2D_SHADER_SHBIN)) 72 73$(SHAPE_2D_SHADER_TARGET): $(SHAPE_2D_SHADER_SHBIN) 74 mkdir -p $(dirname $@) 75 cp $< $@ 76 77ROMFS_DEPENDENCIES = $(MODEL_TARGET) $(SKY_MODEL_TARGET) $(RESOUCE_TARGETS) $(FONT_SHADER_TARGET) $(SHAPE_2D_SHADER_TARGET) 78 79include $(NW4C_ROOT)/build/omake/modulerules 80 81build: $(DEFAULT_TARGETS) 82 83resource: $(ROMFS_DEPENDENCIES)