1#!/usr/bin/env omake 2#---------------------------------------------------------------------------- 3# Project: NintendoWare 4# File: OMakefile 5# 6# Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. 7# 8# These coded instructions, statements, and computer programs contain 9# proprietary information of Nintendo of America Inc. and/or Nintendo 10# Company Ltd., and are protected by Federal copyright law. They may 11# not be disclosed to third parties or copied or duplicated in any form, 12# in whole or in part, without the prior written consent of Nintendo. 13# 14# $Revision: 19878 $ 15#---------------------------------------------------------------------------- 16 17# �v���Z�X���T�|�[�g����^�[�Q�b�g���L�q���܂��B 18# �V�X�e�����͕K�� Process �ɂȂ�͂��ł��B 19SUPPORTED_TARGETS = CTR-*.Process.MPCore.* 20 21# ���f���Z�b�g���w�肵�܂��B 22MODEL_SET_NAME = MultiAnimation.bcmdl 23MODEL_SET[] = 24 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Male/Male.cmdl 25 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Male/Male.ctex 26 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/MatAnim.cmdl 27 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/MatAnim.ctex 28 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/VisibilityAnim.cmdl 29 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/CameraAnim.cmdl 30 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/LightAnim.cmdl 31 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/Pierrot.cmdl 32 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/Pierrot.ctex 33 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/Robot.cmdl 34 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/Robot.ctex 35 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/ToyShared.clts 36 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/ToyShared.ctex 37 38SKY_MODEL = $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/SkySphere.cmdl 39 40# �t���x�C�N�`���̃A�j���[�V�����t�@�C�����w�肵�܂��B 41FULL_BAKE_ANIMATION_FILES[] = 42 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/Pierrot.cskla 43 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/Robot.cskla 44 45# ���̑��̃��\�[�X�t�@�C�����w�肵�܂��B 46RESOURCE_FILES[] = 47 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/SceneEnvironmentSetting.cenv 48 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/FragmentLight.cenv 49 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Male/Walk.cskla 50 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/MatAnim.cmata 51 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/VisibilityAnim.cmdla 52 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/CameraAnim.ccam 53 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/LightAnim.cenv 54 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/LightAnim.clgt 55 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/LightAnim.cres 56 57# �t�H���g�`��p�̃V�F�[�_�[�t�@�C�����w�肵�܂��B 58FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin 59 60# 2D �̐}�`�̕`��p�̃V�F�[�_�[�t�@�C�����w�肵�܂��B 61SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin 62 63# �v���O���������w�肵�܂��B 64TARGET_PROGRAM = MultiAnimationDemo 65 66# �r���h����\�[�X�R�[�h���w�肵�܂��B 67SOURCES[] = sources/$(TARGET_PROGRAM).cpp 68 69# ROM�Ɋ܂߂�t�@�C���̃��[�g���L�q���܂��B 70# ���̃p�X�ȉ��̃t�@�C���́AROM�Ɋ܂܂�t�@�C���V�X�e������ǂݍ��߂܂��B 71ROMFS_ROOT = romfiles 72 73# �o�C�i���R���o�[�g�̃I�v�V�������w�肵�܂��B 74MODEL_OPTION = --auto_create_shader=on 75 76SKY_MODEL_OPTION = --auto_create_shader=on 77 78FULL_BAKE_ANIMATION_OPTION = --auto_create_shader=off --use_full_baked_anim 79 80RESOURCE_OPTION = --auto_create_shader=off 81 82MODEL_TARGET = $(GfxBinaryObject $(ROMFS_ROOT)/$(MODEL_SET_NAME), $(MODEL_SET), $(MODEL_OPTION)) 83 84SKY_MODEL_TARGET = $(GfxBinaryObjects $(ROMFS_ROOT), $(SKY_MODEL), $(SKY_MODEL_OPTION)) 85 86FULL_BAKE_ANIMATION_TARGET = $(GfxBinaryObjects $(ROMFS_ROOT), $(FULL_BAKE_ANIMATION_FILES), $(FULL_BAKE_ANIMATION_OPTION)) 87 88RESOUCE_TARGETS = $(GfxBinaryObjects $(ROMFS_ROOT), $(RESOURCE_FILES), $(RESOURCE_OPTION)) 89 90FONT_SHADER_TARGET = $(ROMFS_ROOT)/$(basename $(FONT_SHADER_SHBIN)) 91 92$(FONT_SHADER_TARGET): $(FONT_SHADER_SHBIN) 93 mkdir -p $(dirname $@) 94 cp $< $@ 95 96SHAPE_2D_SHADER_TARGET = $(ROMFS_ROOT)/$(basename $(SHAPE_2D_SHADER_SHBIN)) 97 98$(SHAPE_2D_SHADER_TARGET): $(SHAPE_2D_SHADER_SHBIN) 99 mkdir -p $(dirname $@) 100 cp $< $@ 101 102ROMFS_DEPENDENCIES = $(MODEL_TARGET) $(SKY_MODEL_TARGET) $(FULL_BAKE_ANIMATION_TARGET) $(RESOUCE_TARGETS) $(FONT_SHADER_TARGET) $(SHAPE_2D_SHADER_TARGET) 103 104include $(NW4C_ROOT)/build/omake/modulerules 105 106build: $(DEFAULT_TARGETS) 107 108resource: $(ROMFS_DEPENDENCIES)