1#!/usr/bin/env omake
2#----------------------------------------------------------------------------
3# Project:  NintendoWare
4# File:     OMakefile
5#
6# Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc.  All rights reserved.
7#
8# These coded instructions, statements, and computer programs contain
9# proprietary information of Nintendo of America Inc. and/or Nintendo
10# Company Ltd., and are protected by Federal copyright law.  They may
11# not be disclosed to third parties or copied or duplicated in any form,
12# in whole or in part, without the prior written consent of Nintendo.
13#
14# $Revision: 19878 $
15#----------------------------------------------------------------------------
16
17# �v���Z�X���T�|�[�g����^�[�Q�b�g���L�q���܂��B
18# �V�X�e�����͕K�� Process �ɂȂ�͂��ł��B
19SUPPORTED_TARGETS   =   CTR-*.Process.MPCore.*
20
21# ���f���Z�b�g���w�肵�܂��B
22MODEL_SET_NAME = MultiAnimation.bcmdl
23MODEL_SET[] =
24            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Male/Male.cmdl
25            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Male/Male.ctex
26            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/MatAnim.cmdl
27            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/MatAnim.ctex
28            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/VisibilityAnim.cmdl
29            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/CameraAnim.cmdl
30            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/LightAnim.cmdl
31            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/Pierrot.cmdl
32            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/Pierrot.ctex
33            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/Robot.cmdl
34            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/Robot.ctex
35            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/ToyShared.clts
36            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/ToyShared.ctex
37
38SKY_MODEL = $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/SkySphere.cmdl
39
40# �t���x�C�N�`���̃A�j���[�V�����t�@�C�����w�肵�܂��B
41FULL_BAKE_ANIMATION_FILES[] =
42            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/Pierrot.cskla
43            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/Robot.cskla
44
45# ���̑��̃��\�[�X�t�@�C�����w�肵�܂��B
46RESOURCE_FILES[] =
47            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/SceneEnvironmentSetting.cenv
48            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/FragmentLight.cenv
49            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Male/Walk.cskla
50            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/MatAnim.cmata
51            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/VisibilityAnim.cmdla
52            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/CameraAnim.ccam
53            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/LightAnim.cenv
54            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/LightAnim.clgt
55            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/MultiAnimationDemo/LightAnim.cres
56
57# �t�H���g�`��p�̃V�F�[�_�[�t�@�C�����w�肵�܂��B
58FONT_SHADER_SHBIN =  $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin
59
60# 2D �̐}�`�̕`��p�̃V�F�[�_�[�t�@�C�����w�肵�܂��B
61SHAPE_2D_SHADER_SHBIN =  $(NW4C_ROOT)/shaders/nwdemo_Common.shbin
62
63# �v���O���������w�肵�܂��B
64TARGET_PROGRAM      =   MultiAnimationDemo
65
66# �r���h����\�[�X�R�[�h���w�肵�܂��B
67SOURCES[]           =   sources/$(TARGET_PROGRAM).cpp
68
69# ROM�Ɋ܂߂�t�@�C���̃��[�g���L�q���܂��B
70# ���̃p�X�ȉ��̃t�@�C���́AROM�Ɋ܂܂�t�@�C���V�X�e������ǂݍ��߂܂��B
71ROMFS_ROOT          =   romfiles
72
73# �o�C�i���R���o�[�g�̃I�v�V�������w�肵�܂��B
74MODEL_OPTION = --auto_create_shader=on
75
76SKY_MODEL_OPTION = --auto_create_shader=on
77
78FULL_BAKE_ANIMATION_OPTION = --auto_create_shader=off --use_full_baked_anim
79
80RESOURCE_OPTION = --auto_create_shader=off
81
82MODEL_TARGET = $(GfxBinaryObject $(ROMFS_ROOT)/$(MODEL_SET_NAME), $(MODEL_SET), $(MODEL_OPTION))
83
84SKY_MODEL_TARGET = $(GfxBinaryObjects $(ROMFS_ROOT), $(SKY_MODEL), $(SKY_MODEL_OPTION))
85
86FULL_BAKE_ANIMATION_TARGET = $(GfxBinaryObjects $(ROMFS_ROOT), $(FULL_BAKE_ANIMATION_FILES), $(FULL_BAKE_ANIMATION_OPTION))
87
88RESOUCE_TARGETS = $(GfxBinaryObjects $(ROMFS_ROOT), $(RESOURCE_FILES), $(RESOURCE_OPTION))
89
90FONT_SHADER_TARGET = $(ROMFS_ROOT)/$(basename $(FONT_SHADER_SHBIN))
91
92$(FONT_SHADER_TARGET): $(FONT_SHADER_SHBIN)
93    mkdir -p $(dirname $@)
94    cp $< $@
95
96SHAPE_2D_SHADER_TARGET = $(ROMFS_ROOT)/$(basename $(SHAPE_2D_SHADER_SHBIN))
97
98$(SHAPE_2D_SHADER_TARGET): $(SHAPE_2D_SHADER_SHBIN)
99    mkdir -p $(dirname $@)
100    cp $< $@
101
102ROMFS_DEPENDENCIES = $(MODEL_TARGET) $(SKY_MODEL_TARGET) $(FULL_BAKE_ANIMATION_TARGET) $(RESOUCE_TARGETS) $(FONT_SHADER_TARGET) $(SHAPE_2D_SHADER_TARGET)
103
104include $(NW4C_ROOT)/build/omake/modulerules
105
106build: $(DEFAULT_TARGETS)
107
108resource: $(ROMFS_DEPENDENCIES)