1#!/usr/bin/env omake
2#----------------------------------------------------------------------------
3# Project:  NintendoWare
4# File:     OMakefile
5#
6# Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc.  All rights reserved.
7#
8# These coded instructions, statements, and computer programs contain
9# proprietary information of Nintendo of America Inc. and/or Nintendo
10# Company Ltd., and are protected by Federal copyright law.  They may
11# not be disclosed to third parties or copied or duplicated in any form,
12# in whole or in part, without the prior written consent of Nintendo.
13#
14# $Revision: 23017 $
15#----------------------------------------------------------------------------
16
17# �v���Z�X���T�|�[�g����^�[�Q�b�g���L�q���܂��B
18# �V�X�e�����͕K�� Process �ɂȂ�͂��ł��B
19SUPPORTED_TARGETS   =   CTR-*.Process.MPCore.*
20
21# ���f���Z�b�g���w�肵�܂��B
22MODEL_SET_NAME = DynamicMaterial.bcmdl
23MODEL_SET[] =
24            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/DynamicMaterialDemo/Torus.cmdl
25            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/DynamicMaterialDemo/LutTorus.cmdl
26            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/DynamicMaterialDemo/Edge.cmdl
27            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/DynamicMaterialDemo/TextureTorus.cmdl
28            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/DynamicMaterialDemo/Texture1.ctex
29
30SKY_MODEL = $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/SkySphere.cmdl
31
32# ���̑��̃��\�[�X�t�@�C�����w�肵�܂��B
33RESOURCE_FILES[] =
34            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/SceneEnvironmentSetting.cenv
35            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/FragmentLight.cenv
36            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/DynamicMaterialDemo/Lutset.clts
37            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/DynamicMaterialDemo/Texture2.ctex
38
39# �t�H���g�`��p�̃V�F�[�_�[�t�@�C�����w�肵�܂��B
40FONT_SHADER_SHBIN =  $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin
41
42# 2D �̐}�`�̕`��p�̃V�F�[�_�[�t�@�C�����w�肵�܂��B
43SHAPE_2D_SHADER_SHBIN =  $(NW4C_ROOT)/shaders/nwdemo_Common.shbin
44
45# �v���O���������w�肵�܂��B
46TARGET_PROGRAM      =   DynamicMaterialDemo
47
48# �r���h����\�[�X�R�[�h���w�肵�܂��B
49SOURCES[]           =   sources/$(TARGET_PROGRAM).cpp
50
51# ROM�Ɋ܂߂�t�@�C���̃��[�g���L�q���܂��B
52# ���̃p�X�ȉ��̃t�@�C���́AROM�Ɋ܂܂�t�@�C���V�X�e������ǂݍ��߂܂��B
53ROMFS_ROOT          =   romfiles
54
55# �o�C�i���R���o�[�g�̃I�v�V�������w�肵�܂��B
56MODEL_OPTION = --auto_create_shader=on
57
58SKY_MODEL_OPTION = --auto_create_shader=on
59
60RESOURCE_OPTION = --auto_create_shader=off
61
62MODEL_TARGET = $(GfxBinaryObject $(ROMFS_ROOT)/$(MODEL_SET_NAME), $(MODEL_SET), $(MODEL_OPTION))
63
64SKY_MODEL_TARGET = $(GfxBinaryObjects $(ROMFS_ROOT), $(SKY_MODEL), $(SKY_MODEL_OPTION))
65
66RESOUCE_TARGETS = $(GfxBinaryObjects $(ROMFS_ROOT), $(RESOURCE_FILES), $(RESOURCE_OPTION))
67
68FONT_SHADER_TARGET = $(ROMFS_ROOT)/$(basename $(FONT_SHADER_SHBIN))
69
70$(FONT_SHADER_TARGET): $(FONT_SHADER_SHBIN)
71    mkdir -p $(dirname $@)
72    cp $< $@
73
74SHAPE_2D_SHADER_TARGET = $(ROMFS_ROOT)/$(basename $(SHAPE_2D_SHADER_SHBIN))
75
76$(SHAPE_2D_SHADER_TARGET): $(SHAPE_2D_SHADER_SHBIN)
77    mkdir -p $(dirname $@)
78    cp $< $@
79
80ROMFS_DEPENDENCIES = $(MODEL_TARGET) $(SKY_MODEL_TARGET) $(RESOUCE_TARGETS) $(FONT_SHADER_TARGET) $(SHAPE_2D_SHADER_TARGET)
81
82include $(NW4C_ROOT)/build/omake/modulerules
83
84build: $(DEFAULT_TARGETS)
85
86resource: $(ROMFS_DEPENDENCIES)