1#!/usr/bin/env omake 2#---------------------------------------------------------------------------- 3# Project: NintendoWare 4# File: OMakefile 5# 6# Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. 7# 8# These coded instructions, statements, and computer programs contain 9# proprietary information of Nintendo of America Inc. and/or Nintendo 10# Company Ltd., and are protected by Federal copyright law. They may 11# not be disclosed to third parties or copied or duplicated in any form, 12# in whole or in part, without the prior written consent of Nintendo. 13# 14# $Revision: 19878 $ 15#---------------------------------------------------------------------------- 16 17# �v���Z�X���T�|�[�g����^�[�Q�b�g���L�q���܂��B 18# �V�X�e�����͕K�� Process �ɂȂ�͂��ł��B 19SUPPORTED_TARGETS = CTR-*.Process.MPCore.* 20 21# ���f���Z�b�g���w�肵�܂��B 22MODEL_SET_NAME = Mobile.bcres 23MODEL_SET[] = 24 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/ConstraintDemo/Mobile.cmdl 25 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/ConstraintDemo/Mobile.ctex 26 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/ConstraintDemo/FireAndSmoke.cptl 27 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/ConstraintDemo/FireAndSmoke.ctex 28 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/ConstraintDemo/LineEffect.cptl 29 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/ConstraintDemo/LineEffect.ctex 30 31SKY_MODEL = $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/SkySphere.cmdl 32 33# ���̑��̃��\�[�X�t�@�C�����w�肵�܂��B 34RESOURCE_FILES[] = 35 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/ConstraintDemo/SceneEnvironmentSetting.cenv 36 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/ConstraintDemo/Mobile.cskla 37 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/ConstraintDemo/Light.clgt 38 39# �t�H���g�`��p�̃V�F�[�_�[�t�@�C�����w�肵�܂��B 40FONT_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin 41 42# 2D �̐}�`�̕`��p�̃V�F�[�_�[�t�@�C�����w�肵�܂��B 43SHAPE_2D_SHADER_SHBIN = $(NW4C_ROOT)/shaders/nwdemo_Common.shbin 44 45# �v���O���������w�肵�܂��B 46TARGET_PROGRAM = ConstraintDemo 47 48# �r���h����\�[�X�R�[�h���w�肵�܂��B 49SOURCES[] = sources/$(TARGET_PROGRAM).cpp 50 51# ROM�Ɋ܂߂�t�@�C���̃��[�g���L�q���܂��B 52# ���̃p�X�ȉ��̃t�@�C���́AROM�Ɋ܂܂�t�@�C���V�X�e������ǂݍ��߂܂��B 53ROMFS_ROOT = romfiles 54 55# �o�C�i���R���o�[�g�̃I�v�V�������w�肵�܂��B 56MODEL_OPTION = --auto_create_shader=on 57 58SKY_MODEL_OPTION = --auto_create_shader=on 59 60RESOURCE_OPTION = --auto_create_shader=off 61 62MODEL_TARGET = $(GfxBinaryObject $(ROMFS_ROOT)/$(MODEL_SET_NAME), $(MODEL_SET), $(MODEL_OPTION)) 63 64SKY_MODEL_TARGET = $(GfxBinaryObjects $(ROMFS_ROOT), $(SKY_MODEL), $(SKY_MODEL_OPTION)) 65 66RESOUCE_TARGETS = $(GfxBinaryObjects $(ROMFS_ROOT), $(RESOURCE_FILES), $(RESOURCE_OPTION)) 67 68FONT_SHADER_TARGET = $(ROMFS_ROOT)/$(basename $(FONT_SHADER_SHBIN)) 69 70$(FONT_SHADER_TARGET): $(FONT_SHADER_SHBIN) 71 mkdir -p $(dirname $@) 72 cp $< $@ 73 74SHAPE_2D_SHADER_TARGET = $(ROMFS_ROOT)/$(basename $(SHAPE_2D_SHADER_SHBIN)) 75 76$(SHAPE_2D_SHADER_TARGET): $(SHAPE_2D_SHADER_SHBIN) 77 mkdir -p $(dirname $@) 78 cp $< $@ 79 80ROMFS_DEPENDENCIES = $(MODEL_TARGET) $(SKY_MODEL_TARGET) $(RESOUCE_TARGETS) $(FONT_SHADER_TARGET) $(SHAPE_2D_SHADER_TARGET) 81 82include $(NW4C_ROOT)/build/omake/modulerules 83 84build: $(DEFAULT_TARGETS) 85 86resource: $(ROMFS_DEPENDENCIES)