1 // --------------------------------------------------------------------------- 2 // Project: NintendoWare 3 // File: ShaderConfig.h 4 // 5 // Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved. 6 // 7 // These coded instructions, statements, and computer programs contain 8 // proprietary information of Nintendo of America Inc. and/or Nintendo 9 // Company Ltd., and are protected by Federal copyright law. They may 10 // not be disclosed to third parties or copied or duplicated in any form, 11 // in whole or in part, without the prior written consent of Nintendo. 12 // 13 // $Revision: 28003 $ 14 // --------------------------------------------------------------------------- 15 16 #ifndef NW_SHADERCONFIG_H_ 17 #define NW_SHADERCONFIG_H_ 18 19 //---------------------------------------- 20 21 // ���[�U�[���W�X�^�̃��j�o�[�T�����W�X�^����̊J�n�I�t�Z�b�g�ł��B 22 #define nw_user_register_start c60 23 24 // NW4R�Ɠ����J�����X�t�B�A����L���ɂ��܂��B 25 #define NW_NORMAL_ENV_MAP 26 27 // ���̃}�N����L���ɂ���ƃV�F�[�_�ɐݒ肷��ۂɁA���f���̕��s�ړ��l�ɃI�t�Z�b�g�l��������@�\��lj����܂��B 28 // #define NW_GFX_MODEL_TRANSLATE_OFFSET_ENABLED 29 30 // �����ȉ��Ƀ��[�U�[�Œ�`��lj����܂��B 31 32 // �e�N�X�`���̓��̓\�[�X���Œ肷��T���v���R�[�h��L���ɂ��܂��B 33 // #define NW_FIXED_TEX_SORUCE 34 35 #endif // NW_SHADERCONFIG_H_ 36