1 // ---------------------------------------------------------------------------
2 //  Project:  NintendoWare
3 //  File:     ShaderConfig.h
4 //
5 //  Copyright (C)2009-2010 Nintendo Co., Ltd.  All rights reserved.
6 //
7 //  These coded instructions, statements, and computer programs contain
8 //  proprietary information of Nintendo of America Inc. and/or Nintendo
9 //  Company Ltd., and are protected by Federal copyright law.  They may
10 //  not be disclosed to third parties or copied or duplicated in any form,
11 //  in whole or in part, without the prior written consent of Nintendo.
12 //
13 //  $Revision: 28003 $
14 // ---------------------------------------------------------------------------
15 
16 #ifndef NW_SHADERCONFIG_H_
17 #define NW_SHADERCONFIG_H_
18 
19 //----------------------------------------
20 
21 // ���[�U�[���W�X�^�̃��j�o�[�T�����W�X�^����̊J�n�I�t�Z�b�g�ł��B
22 #define nw_user_register_start          c60
23 
24 // NW4R�Ɠ����J�����X�t�B�A�‹���L���ɂ��܂��B
25 #define NW_NORMAL_ENV_MAP
26 
27 // ���̃}�N����L���ɂ���ƃV�F�[�_�ɐݒ肷��ۂɁA���f���̕��s�ړ��l�ɃI�t�Z�b�g�l��������@�\��lj����܂��B
28 // #define NW_GFX_MODEL_TRANSLATE_OFFSET_ENABLED
29 
30 // �����ȉ��Ƀ��[�U�[�Œ�`��lj����܂��B
31 
32 // �e�N�X�`���̓��̓\�[�X���Œ肷��T���v���R�[�h��L���ɂ��܂��B
33 // #define NW_FIXED_TEX_SORUCE
34 
35 #endif // NW_SHADERCONFIG_H_
36