1<?xml version="1.0" encoding="utf-8"?> 2<NintendoWareIntermediateFile> 3 <GraphicsContentCtr Version="1.0.0" Namespace=""> 4 <EditData> 5 <MetaData> 6 <Key>MetaData</Key> 7 <Create Author="nintendo" Date="2010-09-03T16:27:46" Source="human_walk.mb"> 8 <ToolDescriptions Name="NW4C_Export for Maya 2009 Service Pack 1a" Version="1.0.0" /> 9 </Create> 10 </MetaData> 11 </EditData> 12 <Animations> 13 <SkeletalAnimationData Name="" FrameSize="40" LoopMode="Loop" IsAdditiveAnimation="false"> 14 <MemberAnimationDataSet> 15 <MemberAnimationData> 16 <Path>Skeleton.Bones["skl_root"].AnimatedTransform</Path> 17 <TransformAnimation> 18 <RotateVector3Animation> 19 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 20 <Segments> 21 <LinearFloatSegment> 22 <Keys> 23 <LinearFloatKey Frame="0" Value="-0.261799" /> 24 </Keys> 25 </LinearFloatSegment> 26 </Segments> 27 </YSegmentsFloatCurve> 28 </RotateVector3Animation> 29 <TranslateVector3Animation> 30 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 31 <Segments> 32 <HermiteFloatSegment> 33 <Keys> 34 <HermiteFloatKey Frame="0" Value="9.471" InSlope="-0.0369596" OutSlope="-0.0369596" /> 35 <HermiteFloatKey Frame="1" Value="9.43404" InSlope="-0.0686398" OutSlope="-0.0686398" /> 36 <HermiteFloatKey Frame="10" Value="8.151" InSlope="0" OutSlope="0" /> 37 <HermiteFloatKey Frame="20" Value="9.471" InSlope="0" OutSlope="0" /> 38 <HermiteFloatKey Frame="30" Value="8.151" InSlope="0" OutSlope="0" /> 39 <HermiteFloatKey Frame="39" Value="9.43404" InSlope="0.0686398" OutSlope="0.0686398" /> 40 <HermiteFloatKey Frame="40" Value="9.471" InSlope="0.0369596" OutSlope="0.0369596" /> 41 </Keys> 42 </HermiteFloatSegment> 43 </Segments> 44 </YSegmentsFloatCurve> 45 </TranslateVector3Animation> 46 </TransformAnimation> 47 </MemberAnimationData> 48 <MemberAnimationData> 49 <Path>Skeleton.Bones["hip_1"].AnimatedTransform</Path> 50 <TransformAnimation> 51 <RotateVector3Animation> 52 <XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 53 <Segments> 54 <HermiteFloatSegment> 55 <Keys> 56 <HermiteFloatKey Frame="0" Value="0.436332" InSlope="-0.00632681" OutSlope="-0.00632681" /> 57 <HermiteFloatKey Frame="2" Value="0.411898" InSlope="-0.0233438" OutSlope="-0.0233438" /> 58 <HermiteFloatKey Frame="20" Value="-0.436332" InSlope="4.99343E-08" OutSlope="4.99343E-08" /> 59 <HermiteFloatKey Frame="39" Value="0.430005" InSlope="0.0122173" OutSlope="0.0122173" /> 60 <HermiteFloatKey Frame="40" Value="0.436332" InSlope="0.00632681" OutSlope="0.00632681" /> 61 </Keys> 62 </HermiteFloatSegment> 63 </Segments> 64 </XSegmentsFloatCurve> 65 </RotateVector3Animation> 66 </TransformAnimation> 67 </MemberAnimationData> 68 <MemberAnimationData> 69 <Path>Skeleton.Bones["hip_2"].AnimatedTransform</Path> 70 <TransformAnimation /> 71 </MemberAnimationData> 72 <MemberAnimationData> 73 <Path>Skeleton.Bones["leg_l1"].AnimatedTransform</Path> 74 <TransformAnimation> 75 <RotateVector3Animation> 76 <XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 77 <Segments> 78 <HermiteFloatSegment> 79 <Keys> 80 <HermiteFloatKey Frame="0" Value="-1.32429" InSlope="0.274468" OutSlope="0.274468" /> 81 <HermiteFloatKey Frame="2" Value="-0.82298" InSlope="0.185277" OutSlope="0.185277" /> 82 <HermiteFloatKey Frame="3" Value="-0.679265" InSlope="0.105991" OutSlope="0.105991" /> 83 <HermiteFloatKey Frame="4" Value="-0.610999" InSlope="0.0495144" OutSlope="0.0495144" /> 84 <HermiteFloatKey Frame="5" Value="-0.580237" InSlope="0.047928" OutSlope="0.047928" /> 85 <HermiteFloatKey Frame="6" Value="-0.515143" InSlope="0.105988" OutSlope="0.105988" /> 86 <HermiteFloatKey Frame="8" Value="-0.189471" InSlope="0.163631" OutSlope="0.163631" /> 87 <HermiteFloatKey Frame="9" Value="-0.0409992" InSlope="0.124622" OutSlope="0.124622" /> 88 <HermiteFloatKey Frame="12" Value="0.178577" InSlope="0.0492799" OutSlope="0.0492799" /> 89 <HermiteFloatKey Frame="14" Value="0.275678" InSlope="0.0543031" OutSlope="0.0543031" /> 90 <HermiteFloatKey Frame="16" Value="0.382741" InSlope="0.0395377" OutSlope="0.0395377" /> 91 <HermiteFloatKey Frame="17" Value="0.413345" InSlope="0.027968" OutSlope="0.027968" /> 92 <HermiteFloatKey Frame="20" Value="0.460405" InSlope="-0.0035807" OutSlope="-0.0035807" /> 93 <HermiteFloatKey Frame="27" Value="0.209998" InSlope="-0.0457764" OutSlope="-0.0457764" /> 94 <HermiteFloatKey Frame="30" Value="0.0540285" InSlope="-0.0705755" OutSlope="-0.0705755" /> 95 <HermiteFloatKey Frame="31" Value="-0.0260432" InSlope="-0.101714" OutSlope="-0.101714" /> 96 <HermiteFloatKey Frame="32" Value="-0.1494" InSlope="-0.185647" OutSlope="-0.185647" /> 97 <HermiteFloatKey Frame="33" Value="-0.397337" InSlope="-0.37194" OutSlope="-0.37194" /> 98 <HermiteFloatKey Frame="34" Value="-0.89328" InSlope="-0.493116" OutSlope="-0.493116" /> 99 <HermiteFloatKey Frame="35" Value="-1.38357" InSlope="-0.457833" OutSlope="-0.457833" /> 100 <HermiteFloatKey Frame="36" Value="-1.80895" InSlope="-0.316361" OutSlope="-0.316361" /> 101 <HermiteFloatKey Frame="37" Value="-2.01629" InSlope="-0.0642937" OutSlope="-0.0642937" /> 102 <HermiteFloatKey Frame="38" Value="-1.93753" InSlope="0.183964" OutSlope="0.183964" /> 103 <HermiteFloatKey Frame="39" Value="-1.64836" InSlope="0.306623" OutSlope="0.306623" /> 104 <HermiteFloatKey Frame="40" Value="-1.32429" InSlope="0.324078" OutSlope="0.324078" /> 105 </Keys> 106 </HermiteFloatSegment> 107 </Segments> 108 </XSegmentsFloatCurve> 109 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 110 <Segments> 111 <HermiteFloatSegment> 112 <Keys> 113 <HermiteFloatKey Frame="0" Value="-1.13167" InSlope="0.0478749" OutSlope="0.0478749" /> 114 <HermiteFloatKey Frame="1" Value="-1.0838" InSlope="0.0591915" OutSlope="0.0591915" /> 115 <HermiteFloatKey Frame="3" Value="-0.962292" InSlope="0.0174473" OutSlope="0.0174473" /> 116 <HermiteFloatKey Frame="4" Value="-0.978396" InSlope="-0.0443737" OutSlope="-0.0443737" /> 117 <HermiteFloatKey Frame="5" Value="-1.05104" InSlope="-0.0686387" OutSlope="-0.0686387" /> 118 <HermiteFloatKey Frame="6" Value="-1.11567" InSlope="-0.0368583" OutSlope="-0.0368583" /> 119 <HermiteFloatKey Frame="8" Value="-1.07055" InSlope="0.0859052" OutSlope="0.0859052" /> 120 <HermiteFloatKey Frame="12" Value="-0.369453" InSlope="0.215685" OutSlope="0.215685" /> 121 <HermiteFloatKey Frame="14" Value="0.062451" InSlope="0.209426" OutSlope="0.209426" /> 122 <HermiteFloatKey Frame="15" Value="0.266473" InSlope="0.125292" OutSlope="0.125292" /> 123 <HermiteFloatKey Frame="16" Value="0.313035" InSlope="0.00174346" OutSlope="0.00174346" /> 124 <HermiteFloatKey Frame="17" Value="0.26996" InSlope="-0.0268108" OutSlope="-0.0268108" /> 125 <HermiteFloatKey Frame="18" Value="0.259414" InSlope="0.00178092" OutSlope="0.00178092" /> 126 <HermiteFloatKey Frame="20" Value="0.28309" InSlope="-0.000642687" OutSlope="-0.000642687" /> 127 <HermiteFloatKey Frame="24" Value="0.164831" InSlope="-0.0495837" OutSlope="-0.0495837" /> 128 <HermiteFloatKey Frame="27" Value="-0.0288465" InSlope="-0.0874537" OutSlope="-0.0874537" /> 129 <HermiteFloatKey Frame="30" Value="-0.431853" InSlope="-0.197853" OutSlope="-0.197853" /> 130 <HermiteFloatKey Frame="31" Value="-0.65354" InSlope="-0.238325" OutSlope="-0.238325" /> 131 <HermiteFloatKey Frame="32" Value="-0.908502" InSlope="-0.246495" OutSlope="-0.246495" /> 132 <HermiteFloatKey Frame="33" Value="-1.14653" InSlope="-0.18686" OutSlope="-0.18686" /> 133 <HermiteFloatKey Frame="34" Value="-1.28222" InSlope="-0.0690341" OutSlope="-0.0690341" /> 134 <HermiteFloatKey Frame="35" Value="-1.2846" InSlope="0.0260817" OutSlope="0.0260817" /> 135 <HermiteFloatKey Frame="36" Value="-1.23006" InSlope="0.0636185" OutSlope="0.0636185" /> 136 <HermiteFloatKey Frame="37" Value="-1.15736" InSlope="0.045208" OutSlope="0.045208" /> 137 <HermiteFloatKey Frame="38" Value="-1.13964" InSlope="0.00350838" OutSlope="0.00350838" /> 138 <HermiteFloatKey Frame="39" Value="-1.15034" InSlope="0.00398495" OutSlope="0.00398495" /> 139 <HermiteFloatKey Frame="40" Value="-1.13167" InSlope="0.0186706" OutSlope="0.0186706" /> 140 </Keys> 141 </HermiteFloatSegment> 142 </Segments> 143 </YSegmentsFloatCurve> 144 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 145 <Segments> 146 <HermiteFloatSegment> 147 <Keys> 148 <HermiteFloatKey Frame="0" Value="1.20462" InSlope="-0.30434" OutSlope="-0.30434" /> 149 <HermiteFloatKey Frame="2" Value="0.648716" InSlope="-0.202357" OutSlope="-0.202357" /> 150 <HermiteFloatKey Frame="3" Value="0.49557" InSlope="-0.10502" OutSlope="-0.10502" /> 151 <HermiteFloatKey Frame="4" Value="0.438676" InSlope="-0.0330623" OutSlope="-0.0330623" /> 152 <HermiteFloatKey Frame="5" Value="0.429446" InSlope="-0.0287448" OutSlope="-0.0287448" /> 153 <HermiteFloatKey Frame="6" Value="0.381187" InSlope="-0.0924819" OutSlope="-0.0924819" /> 154 <HermiteFloatKey Frame="8" Value="0.075176" InSlope="-0.151483" OutSlope="-0.151483" /> 155 <HermiteFloatKey Frame="9" Value="-0.0584836" InSlope="-0.104184" OutSlope="-0.104184" /> 156 <HermiteFloatKey Frame="12" Value="-0.14817" InSlope="0.0233015" OutSlope="0.0233015" /> 157 <HermiteFloatKey Frame="14" Value="-0.0520876" InSlope="0.0702451" OutSlope="0.0702451" /> 158 <HermiteFloatKey Frame="15" Value="0.0288306" InSlope="0.0594667" OutSlope="0.0594667" /> 159 <HermiteFloatKey Frame="16" Value="0.0668457" InSlope="0.0177686" OutSlope="0.0177686" /> 160 <HermiteFloatKey Frame="17" Value="0.0643677" InSlope="0.00291144" OutSlope="0.00291144" /> 161 <HermiteFloatKey Frame="19" Value="0.0925337" InSlope="0.019137" OutSlope="0.019137" /> 162 <HermiteFloatKey Frame="20" Value="0.110943" InSlope="0.0110919" OutSlope="0.0110919" /> 163 <HermiteFloatKey Frame="24" Value="0.0610417" InSlope="-0.0276543" OutSlope="-0.0276543" /> 164 <HermiteFloatKey Frame="27" Value="-0.0501719" InSlope="-0.0455174" OutSlope="-0.0455174" /> 165 <HermiteFloatKey Frame="30" Value="-0.128207" InSlope="0.0233764" OutSlope="0.0233764" /> 166 <HermiteFloatKey Frame="31" Value="-0.082598" InSlope="0.0786953" OutSlope="0.0786953" /> 167 <HermiteFloatKey Frame="32" Value="0.0291835" InSlope="0.18314" OutSlope="0.18314" /> 168 <HermiteFloatKey Frame="33" Value="0.283681" InSlope="0.38315" OutSlope="0.38315" /> 169 <HermiteFloatKey Frame="34" Value="0.795484" InSlope="0.508557" OutSlope="0.508557" /> 170 <HermiteFloatKey Frame="35" Value="1.3008" InSlope="0.475829" OutSlope="0.475829" /> 171 <HermiteFloatKey Frame="36" Value="1.74714" InSlope="0.335501" OutSlope="0.335501" /> 172 <HermiteFloatKey Frame="37" Value="1.9718" InSlope="0.0690974" OutSlope="0.0690974" /> 173 <HermiteFloatKey Frame="38" Value="1.88534" InSlope="-0.203659" OutSlope="-0.203659" /> 174 <HermiteFloatKey Frame="39" Value="1.56448" InSlope="-0.340356" OutSlope="-0.340356" /> 175 <HermiteFloatKey Frame="40" Value="1.20462" InSlope="-0.359855" OutSlope="-0.359855" /> 176 </Keys> 177 </HermiteFloatSegment> 178 </Segments> 179 </ZSegmentsFloatCurve> 180 </RotateVector3Animation> 181 </TransformAnimation> 182 </MemberAnimationData> 183 <MemberAnimationData> 184 <Path>Skeleton.Bones["leg_l2"].AnimatedTransform</Path> 185 <TransformAnimation> 186 <RotateVector3Animation> 187 <XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 188 <Segments> 189 <LinearFloatSegment> 190 <Keys> 191 <LinearFloatKey Frame="0" Value="7.36063E-07" /> 192 </Keys> 193 </LinearFloatSegment> 194 </Segments> 195 </XSegmentsFloatCurve> 196 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 197 <Segments> 198 <HermiteFloatSegment> 199 <Keys> 200 <HermiteFloatKey Frame="0" Value="0.789602" InSlope="-0.182259" OutSlope="-0.182259" /> 201 <HermiteFloatKey Frame="1" Value="0.607343" InSlope="-0.166986" OutSlope="-0.166986" /> 202 <HermiteFloatKey Frame="3" Value="0.410169" InSlope="0.0419272" OutSlope="0.0419272" /> 203 <HermiteFloatKey Frame="4" Value="0.539484" InSlope="0.191969" OutSlope="0.191969" /> 204 <HermiteFloatKey Frame="5" Value="0.794108" InSlope="0.252592" OutSlope="0.252592" /> 205 <HermiteFloatKey Frame="6" Value="1.04467" InSlope="0.214156" OutSlope="0.214156" /> 206 <HermiteFloatKey Frame="8" Value="1.3335" InSlope="0.0757663" OutSlope="0.0757663" /> 207 <HermiteFloatKey Frame="10" Value="1.33784" InSlope="-0.0749011" OutSlope="-0.0749011" /> 208 <HermiteFloatKey Frame="13" Value="0.825481" InSlope="-0.238433" OutSlope="-0.238433" /> 209 <HermiteFloatKey Frame="14" Value="0.571158" InSlope="-0.25733" OutSlope="-0.25733" /> 210 <HermiteFloatKey Frame="15" Value="0.310822" InSlope="-0.0992971" OutSlope="-0.0992971" /> 211 <HermiteFloatKey Frame="16" Value="0.372564" InSlope="0.169464" OutSlope="0.169464" /> 212 <HermiteFloatKey Frame="17" Value="0.649749" InSlope="0.250882" OutSlope="0.250882" /> 213 <HermiteFloatKey Frame="18" Value="0.874329" InSlope="0.184513" OutSlope="0.184513" /> 214 <HermiteFloatKey Frame="19" Value="1.01877" InSlope="0.105282" OutSlope="0.105282" /> 215 <HermiteFloatKey Frame="21" Value="1.13383" InSlope="0.0674694" OutSlope="0.0674694" /> 216 <HermiteFloatKey Frame="24" Value="1.45917" InSlope="0.132504" OutSlope="0.132504" /> 217 <HermiteFloatKey Frame="29" Value="2.16028" InSlope="0.130879" OutSlope="0.130879" /> 218 <HermiteFloatKey Frame="33" Value="2.46189" InSlope="-0.0219291" OutSlope="-0.0219291" /> 219 <HermiteFloatKey Frame="35" Value="2.29847" InSlope="-0.134644" OutSlope="-0.134644" /> 220 <HermiteFloatKey Frame="36" Value="2.13916" InSlope="-0.209795" OutSlope="-0.209795" /> 221 <HermiteFloatKey Frame="37" Value="1.87888" InSlope="-0.314326" OutSlope="-0.314326" /> 222 <HermiteFloatKey Frame="38" Value="1.51051" InSlope="-0.391612" OutSlope="-0.391612" /> 223 <HermiteFloatKey Frame="39" Value="1.09566" InSlope="-0.360453" OutSlope="-0.360453" /> 224 <HermiteFloatKey Frame="40" Value="0.789602" InSlope="-0.306053" OutSlope="-0.306053" /> 225 </Keys> 226 </HermiteFloatSegment> 227 </Segments> 228 </YSegmentsFloatCurve> 229 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 230 <Segments> 231 <LinearFloatSegment> 232 <Keys> 233 <LinearFloatKey Frame="0" Value="3.06423E-07" /> 234 </Keys> 235 </LinearFloatSegment> 236 </Segments> 237 </ZSegmentsFloatCurve> 238 </RotateVector3Animation> 239 </TransformAnimation> 240 </MemberAnimationData> 241 <MemberAnimationData> 242 <Path>Skeleton.Bones["ankle_l"].AnimatedTransform</Path> 243 <TransformAnimation> 244 <RotateVector3Animation> 245 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 246 <Segments> 247 <HermiteFloatSegment> 248 <Keys> 249 <HermiteFloatKey Frame="0" Value="-1.02974" InSlope="0" OutSlope="0" /> 250 <HermiteFloatKey Frame="4" Value="-1.02974" InSlope="0" OutSlope="0" /> 251 <HermiteFloatKey Frame="5" Value="-1.02974" InSlope="-0.0461353" OutSlope="-0.0461353" /> 252 <HermiteFloatKey Frame="6" Value="-1.12201" InSlope="-0.139626" OutSlope="-0.139626" /> 253 <HermiteFloatKey Frame="7" Value="-1.309" InSlope="-0.188014" OutSlope="-0.188014" /> 254 <HermiteFloatKey Frame="9" Value="-1.66769" InSlope="-0.14597" OutSlope="-0.14597" /> 255 <HermiteFloatKey Frame="11" Value="-1.83696" InSlope="-0.00130841" OutSlope="-0.00130841" /> 256 <HermiteFloatKey Frame="13" Value="-1.67552" InSlope="0.141445" OutSlope="0.141445" /> 257 <HermiteFloatKey Frame="14" Value="-1.50971" InSlope="0.283616" OutSlope="0.283616" /> 258 <HermiteFloatKey Frame="15" Value="-1.10828" InSlope="0.242093" OutSlope="0.242093" /> 259 <HermiteFloatKey Frame="16" Value="-1.02552" InSlope="0.0686403" OutSlope="0.0686403" /> 260 <HermiteFloatKey Frame="21" Value="-0.914285" InSlope="0.000956441" OutSlope="0.000956441" /> 261 <HermiteFloatKey Frame="39" Value="-1.02877" InSlope="-0.001871" OutSlope="-0.001871" /> 262 <HermiteFloatKey Frame="40" Value="-1.02974" InSlope="-0.000971721" OutSlope="-0.000971721" /> 263 </Keys> 264 </HermiteFloatSegment> 265 </Segments> 266 </YSegmentsFloatCurve> 267 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 268 <Segments> 269 <HermiteFloatSegment> 270 <Keys> 271 <HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" /> 272 <HermiteFloatKey Frame="4" Value="0" InSlope="0" OutSlope="0" /> 273 <HermiteFloatKey Frame="5" Value="0" InSlope="0.012272" OutSlope="0.012272" /> 274 <HermiteFloatKey Frame="6" Value="0.0245439" InSlope="0.03927" OutSlope="0.03927" /> 275 <HermiteFloatKey Frame="8" Value="0.132536" InSlope="0.0392698" OutSlope="0.0392698" /> 276 <HermiteFloatKey Frame="9" Value="0.15708" InSlope="0.0122718" OutSlope="0.0122718" /> 277 <HermiteFloatKey Frame="10" Value="0.15708" InSlope="0" OutSlope="0" /> 278 <HermiteFloatKey Frame="20" Value="0.15708" InSlope="-0.000569417" OutSlope="-0.000569417" /> 279 <HermiteFloatKey Frame="39" Value="0.00113882" InSlope="-0.00219911" OutSlope="-0.00219911" /> 280 <HermiteFloatKey Frame="40" Value="0" InSlope="-0.00113882" OutSlope="-0.00113882" /> 281 </Keys> 282 </HermiteFloatSegment> 283 </Segments> 284 </ZSegmentsFloatCurve> 285 </RotateVector3Animation> 286 </TransformAnimation> 287 </MemberAnimationData> 288 <MemberAnimationData> 289 <Path>Skeleton.Bones["toe_l1"].AnimatedTransform</Path> 290 <TransformAnimation> 291 <RotateVector3Animation> 292 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 293 <Segments> 294 <HermiteFloatSegment> 295 <Keys> 296 <HermiteFloatKey Frame="0" Value="-0.628319" InSlope="-0.0121515" OutSlope="-0.0121515" /> 297 <HermiteFloatKey Frame="9" Value="-0.737682" InSlope="-0.00560725" OutSlope="-0.00560725" /> 298 <HermiteFloatKey Frame="10" Value="-0.741765" InSlope="0.0415916" OutSlope="0.0415916" /> 299 <HermiteFloatKey Frame="11" Value="-0.654498" InSlope="-0.01309" OutSlope="-0.01309" /> 300 <HermiteFloatKey Frame="12" Value="-0.767945" InSlope="-0.109083" OutSlope="-0.109083" /> 301 <HermiteFloatKey Frame="13" Value="-0.872665" InSlope="-0.00872665" OutSlope="-0.00872665" /> 302 <HermiteFloatKey Frame="14" Value="-0.785398" InSlope="-0.0436332" OutSlope="-0.0436332" /> 303 <HermiteFloatKey Frame="15" Value="-0.959931" InSlope="0.0785398" OutSlope="0.0785398" /> 304 <HermiteFloatKey Frame="16" Value="-0.628319" InSlope="0.165806" OutSlope="0.165806" /> 305 <HermiteFloatKey Frame="17" Value="-0.628319" InSlope="0" OutSlope="0" /> 306 <HermiteFloatKey Frame="40" Value="-0.628319" InSlope="0" OutSlope="0" /> 307 </Keys> 308 </HermiteFloatSegment> 309 </Segments> 310 </YSegmentsFloatCurve> 311 </RotateVector3Animation> 312 </TransformAnimation> 313 </MemberAnimationData> 314 <MemberAnimationData> 315 <Path>Skeleton.Bones["leg_r1"].AnimatedTransform</Path> 316 <TransformAnimation> 317 <RotateVector3Animation> 318 <XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 319 <Segments> 320 <HermiteFloatSegment> 321 <Keys> 322 <HermiteFloatKey Frame="0" Value="2.68119" InSlope="0.0113927" OutSlope="0.0113927" /> 323 <HermiteFloatKey Frame="1" Value="2.69259" InSlope="0.0177165" OutSlope="0.0177165" /> 324 <HermiteFloatKey Frame="7" Value="2.93162" InSlope="0.045769" OutSlope="0.045769" /> 325 <HermiteFloatKey Frame="10" Value="3.08761" InSlope="0.0707567" OutSlope="0.0707567" /> 326 <HermiteFloatKey Frame="11" Value="3.16804" InSlope="0.102986" OutSlope="0.102986" /> 327 <HermiteFloatKey Frame="12" Value="3.29358" InSlope="0.191611" OutSlope="0.191611" /> 328 <HermiteFloatKey Frame="13" Value="3.55126" InSlope="0.388167" OutSlope="0.388167" /> 329 <HermiteFloatKey Frame="14" Value="4.06991" InSlope="0.504873" OutSlope="0.504873" /> 330 <HermiteFloatKey Frame="15" Value="4.561" InSlope="0.449508" OutSlope="0.449508" /> 331 <HermiteFloatKey Frame="16" Value="4.96893" InSlope="0.300994" OutSlope="0.300994" /> 332 <HermiteFloatKey Frame="17" Value="5.16299" InSlope="0.0553421" OutSlope="0.0553421" /> 333 <HermiteFloatKey Frame="18" Value="5.07961" InSlope="-0.186758" OutSlope="-0.186758" /> 334 <HermiteFloatKey Frame="19" Value="4.78947" InSlope="-0.306863" OutSlope="-0.306863" /> 335 <HermiteFloatKey Frame="20" Value="4.46589" InSlope="-0.299027" OutSlope="-0.299027" /> 336 <HermiteFloatKey Frame="21" Value="4.19142" InSlope="-0.250654" OutSlope="-0.250654" /> 337 <HermiteFloatKey Frame="22" Value="3.96458" InSlope="-0.185276" OutSlope="-0.185276" /> 338 <HermiteFloatKey Frame="23" Value="3.82087" InSlope="-0.10599" OutSlope="-0.10599" /> 339 <HermiteFloatKey Frame="24" Value="3.7526" InSlope="-0.0495143" OutSlope="-0.0495143" /> 340 <HermiteFloatKey Frame="25" Value="3.72184" InSlope="-0.0479273" OutSlope="-0.0479273" /> 341 <HermiteFloatKey Frame="26" Value="3.65675" InSlope="-0.105987" OutSlope="-0.105987" /> 342 <HermiteFloatKey Frame="28" Value="3.33107" InSlope="-0.163632" OutSlope="-0.163632" /> 343 <HermiteFloatKey Frame="29" Value="3.1826" InSlope="-0.124623" OutSlope="-0.124623" /> 344 <HermiteFloatKey Frame="32" Value="2.96302" InSlope="-0.0492799" OutSlope="-0.0492799" /> 345 <HermiteFloatKey Frame="34" Value="2.86592" InSlope="-0.0543028" OutSlope="-0.0543028" /> 346 <HermiteFloatKey Frame="36" Value="2.75886" InSlope="-0.039538" OutSlope="-0.039538" /> 347 <HermiteFloatKey Frame="37" Value="2.72826" InSlope="-0.0279684" OutSlope="-0.0279684" /> 348 <HermiteFloatKey Frame="39" Value="2.68541" InSlope="-0.0108646" OutSlope="-0.0108646" /> 349 <HermiteFloatKey Frame="40" Value="2.68119" InSlope="-0.00421658" OutSlope="-0.00421658" /> 350 </Keys> 351 </HermiteFloatSegment> 352 </Segments> 353 </XSegmentsFloatCurve> 354 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 355 <Segments> 356 <HermiteFloatSegment> 357 <Keys> 358 <HermiteFloatKey Frame="0" Value="0.28309" InSlope="-0.0109689" OutSlope="-0.0109689" /> 359 <HermiteFloatKey Frame="1" Value="0.272121" InSlope="-0.0183569" OutSlope="-0.0183569" /> 360 <HermiteFloatKey Frame="5" Value="0.109026" InSlope="-0.0591616" OutSlope="-0.0591616" /> 361 <HermiteFloatKey Frame="8" Value="-0.131698" InSlope="-0.115647" OutSlope="-0.115647" /> 362 <HermiteFloatKey Frame="10" Value="-0.439555" InSlope="-0.199877" OutSlope="-0.199877" /> 363 <HermiteFloatKey Frame="11" Value="-0.663555" InSlope="-0.240655" OutSlope="-0.240655" /> 364 <HermiteFloatKey Frame="12" Value="-0.920865" InSlope="-0.247835" OutSlope="-0.247835" /> 365 <HermiteFloatKey Frame="13" Value="-1.15922" InSlope="-0.184645" OutSlope="-0.184645" /> 366 <HermiteFloatKey Frame="14" Value="-1.29015" InSlope="-0.0635842" OutSlope="-0.0635842" /> 367 <HermiteFloatKey Frame="15" Value="-1.28639" InSlope="0.0308692" OutSlope="0.0308692" /> 368 <HermiteFloatKey Frame="16" Value="-1.22842" InSlope="0.0650501" OutSlope="0.0650501" /> 369 <HermiteFloatKey Frame="17" Value="-1.15629" InSlope="0.0444263" OutSlope="0.0444263" /> 370 <HermiteFloatKey Frame="18" Value="-1.13956" InSlope="0.00296543" OutSlope="0.00296543" /> 371 <HermiteFloatKey Frame="19" Value="-1.15036" InSlope="0.00394561" OutSlope="0.00394561" /> 372 <HermiteFloatKey Frame="21" Value="-1.0838" InSlope="0.0591913" OutSlope="0.0591913" /> 373 <HermiteFloatKey Frame="23" Value="-0.962292" InSlope="0.0174469" OutSlope="0.0174469" /> 374 <HermiteFloatKey Frame="24" Value="-0.978396" InSlope="-0.0443736" OutSlope="-0.0443736" /> 375 <HermiteFloatKey Frame="25" Value="-1.05104" InSlope="-0.0686379" OutSlope="-0.0686379" /> 376 <HermiteFloatKey Frame="26" Value="-1.11567" InSlope="-0.0368577" OutSlope="-0.0368577" /> 377 <HermiteFloatKey Frame="28" Value="-1.07055" InSlope="0.0859054" OutSlope="0.0859054" /> 378 <HermiteFloatKey Frame="32" Value="-0.369452" InSlope="0.215685" OutSlope="0.215685" /> 379 <HermiteFloatKey Frame="34" Value="0.0624504" InSlope="0.209425" OutSlope="0.209425" /> 380 <HermiteFloatKey Frame="35" Value="0.266472" InSlope="0.125292" OutSlope="0.125292" /> 381 <HermiteFloatKey Frame="36" Value="0.313035" InSlope="0.00174368" OutSlope="0.00174368" /> 382 <HermiteFloatKey Frame="37" Value="0.269959" InSlope="-0.0268106" OutSlope="-0.0268106" /> 383 <HermiteFloatKey Frame="38" Value="0.259413" InSlope="0.00178076" OutSlope="0.00178076" /> 384 <HermiteFloatKey Frame="39" Value="0.273521" InSlope="0.0118382" OutSlope="0.0118382" /> 385 <HermiteFloatKey Frame="40" Value="0.28309" InSlope="0.0095688" OutSlope="0.0095688" /> 386 </Keys> 387 </HermiteFloatSegment> 388 </Segments> 389 </YSegmentsFloatCurve> 390 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 391 <Segments> 392 <HermiteFloatSegment> 393 <Keys> 394 <HermiteFloatKey Frame="0" Value="-0.110944" InSlope="-0.00371746" OutSlope="-0.00371746" /> 395 <HermiteFloatKey Frame="1" Value="-0.114662" InSlope="0.00306643" OutSlope="0.00306643" /> 396 <HermiteFloatKey Frame="4" Value="-0.0605139" InSlope="0.0277934" OutSlope="0.0277934" /> 397 <HermiteFloatKey Frame="7" Value="0.050809" InSlope="0.0453855" OutSlope="0.0453855" /> 398 <HermiteFloatKey Frame="10" Value="0.128062" InSlope="-0.0238638" OutSlope="-0.0238638" /> 399 <HermiteFloatKey Frame="11" Value="0.0817727" InSlope="-0.0803409" OutSlope="-0.0803409" /> 400 <HermiteFloatKey Frame="12" Value="-0.0326196" InSlope="-0.18953" OutSlope="-0.18953" /> 401 <HermiteFloatKey Frame="13" Value="-0.297287" InSlope="-0.399716" OutSlope="-0.399716" /> 402 <HermiteFloatKey Frame="14" Value="-0.832051" InSlope="-0.520432" OutSlope="-0.520432" /> 403 <HermiteFloatKey Frame="15" Value="-1.33815" InSlope="-0.467288" OutSlope="-0.467288" /> 404 <HermiteFloatKey Frame="16" Value="-1.76663" InSlope="-0.31959" OutSlope="-0.31959" /> 405 <HermiteFloatKey Frame="17" Value="-1.97733" InSlope="-0.0596062" OutSlope="-0.0596062" /> 406 <HermiteFloatKey Frame="18" Value="-1.88584" InSlope="0.206699" OutSlope="0.206699" /> 407 <HermiteFloatKey Frame="19" Value="-1.56393" InSlope="0.340608" OutSlope="0.340608" /> 408 <HermiteFloatKey Frame="20" Value="-1.20463" InSlope="0.331825" OutSlope="0.331825" /> 409 <HermiteFloatKey Frame="21" Value="-0.900284" InSlope="0.277955" OutSlope="0.277955" /> 410 <HermiteFloatKey Frame="22" Value="-0.648716" InSlope="0.202357" OutSlope="0.202357" /> 411 <HermiteFloatKey Frame="23" Value="-0.495571" InSlope="0.105019" OutSlope="0.105019" /> 412 <HermiteFloatKey Frame="24" Value="-0.438677" InSlope="0.0330619" OutSlope="0.0330619" /> 413 <HermiteFloatKey Frame="25" Value="-0.429447" InSlope="0.0287437" OutSlope="0.0287437" /> 414 <HermiteFloatKey Frame="26" Value="-0.38119" InSlope="0.09248" OutSlope="0.09248" /> 415 <HermiteFloatKey Frame="28" Value="-0.0751819" InSlope="0.151483" OutSlope="0.151483" /> 416 <HermiteFloatKey Frame="29" Value="0.0584789" InSlope="0.104185" OutSlope="0.104185" /> 417 <HermiteFloatKey Frame="32" Value="0.148169" InSlope="-0.0233007" OutSlope="-0.0233007" /> 418 <HermiteFloatKey Frame="34" Value="0.0520876" InSlope="-0.0702444" OutSlope="-0.0702444" /> 419 <HermiteFloatKey Frame="35" Value="-0.0288302" InSlope="-0.0594666" OutSlope="-0.0594666" /> 420 <HermiteFloatKey Frame="36" Value="-0.0668456" InSlope="-0.0177689" OutSlope="-0.0177689" /> 421 <HermiteFloatKey Frame="37" Value="-0.064368" InSlope="-0.00291196" OutSlope="-0.00291196" /> 422 <HermiteFloatKey Frame="40" Value="-0.110944" InSlope="-0.0184092" OutSlope="-0.0184092" /> 423 </Keys> 424 </HermiteFloatSegment> 425 </Segments> 426 </ZSegmentsFloatCurve> 427 </RotateVector3Animation> 428 </TransformAnimation> 429 </MemberAnimationData> 430 <MemberAnimationData> 431 <Path>Skeleton.Bones["leg_r2"].AnimatedTransform</Path> 432 <TransformAnimation> 433 <RotateVector3Animation> 434 <XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 435 <Segments> 436 <LinearFloatSegment> 437 <Keys> 438 <LinearFloatKey Frame="0" Value="1.48043E-07" /> 439 </Keys> 440 </LinearFloatSegment> 441 </Segments> 442 </XSegmentsFloatCurve> 443 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 444 <Segments> 445 <HermiteFloatSegment> 446 <Keys> 447 <HermiteFloatKey Frame="0" Value="-1.08489" InSlope="-0.0491267" OutSlope="-0.0491267" /> 448 <HermiteFloatKey Frame="1" Value="-1.13402" InSlope="-0.0678056" OutSlope="-0.0678056" /> 449 <HermiteFloatKey Frame="4" Value="-1.46129" InSlope="-0.133298" OutSlope="-0.133298" /> 450 <HermiteFloatKey Frame="9" Value="-2.16617" InSlope="-0.131397" OutSlope="-0.131397" /> 451 <HermiteFloatKey Frame="13" Value="-2.46619" InSlope="0.0235976" OutSlope="0.0235976" /> 452 <HermiteFloatKey Frame="15" Value="-2.29902" InSlope="0.13663" OutSlope="0.13663" /> 453 <HermiteFloatKey Frame="16" Value="-2.13758" InSlope="0.211536" OutSlope="0.211536" /> 454 <HermiteFloatKey Frame="17" Value="-1.87595" InSlope="0.314817" OutSlope="0.314817" /> 455 <HermiteFloatKey Frame="18" Value="-1.50794" InSlope="0.390709" OutSlope="0.390709" /> 456 <HermiteFloatKey Frame="19" Value="-1.09453" InSlope="0.35917" OutSlope="0.35917" /> 457 <HermiteFloatKey Frame="20" Value="-0.789602" InSlope="0.243594" OutSlope="0.243594" /> 458 <HermiteFloatKey Frame="21" Value="-0.607342" InSlope="0.166986" OutSlope="0.166986" /> 459 <HermiteFloatKey Frame="23" Value="-0.410171" InSlope="-0.0419283" OutSlope="-0.0419283" /> 460 <HermiteFloatKey Frame="24" Value="-0.539486" InSlope="-0.191969" OutSlope="-0.191969" /> 461 <HermiteFloatKey Frame="25" Value="-0.79411" InSlope="-0.252591" OutSlope="-0.252591" /> 462 <HermiteFloatKey Frame="26" Value="-1.04467" InSlope="-0.214155" OutSlope="-0.214155" /> 463 <HermiteFloatKey Frame="28" Value="-1.3335" InSlope="-0.0757663" OutSlope="-0.0757663" /> 464 <HermiteFloatKey Frame="30" Value="-1.33784" InSlope="0.0749015" OutSlope="0.0749015" /> 465 <HermiteFloatKey Frame="33" Value="-0.82548" InSlope="0.238431" OutSlope="0.238431" /> 466 <HermiteFloatKey Frame="34" Value="-0.571159" InSlope="0.257328" OutSlope="0.257328" /> 467 <HermiteFloatKey Frame="35" Value="-0.310823" InSlope="0.0992966" OutSlope="0.0992966" /> 468 <HermiteFloatKey Frame="36" Value="-0.372566" InSlope="-0.169464" OutSlope="-0.169464" /> 469 <HermiteFloatKey Frame="37" Value="-0.64975" InSlope="-0.250882" OutSlope="-0.250882" /> 470 <HermiteFloatKey Frame="38" Value="-0.874329" InSlope="-0.184512" OutSlope="-0.184512" /> 471 <HermiteFloatKey Frame="39" Value="-1.01877" InSlope="-0.105282" OutSlope="-0.105282" /> 472 <HermiteFloatKey Frame="40" Value="-1.08489" InSlope="-0.0661187" OutSlope="-0.0661187" /> 473 </Keys> 474 </HermiteFloatSegment> 475 </Segments> 476 </YSegmentsFloatCurve> 477 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 478 <Segments> 479 <LinearFloatSegment> 480 <Keys> 481 <LinearFloatKey Frame="0" Value="9.65306E-06" /> 482 </Keys> 483 </LinearFloatSegment> 484 </Segments> 485 </ZSegmentsFloatCurve> 486 </RotateVector3Animation> 487 </TransformAnimation> 488 </MemberAnimationData> 489 <MemberAnimationData> 490 <Path>Skeleton.Bones["ankle_r"].AnimatedTransform</Path> 491 <TransformAnimation> 492 <RotateVector3Animation> 493 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 494 <Segments> 495 <HermiteFloatSegment> 496 <Keys> 497 <HermiteFloatKey Frame="0" Value="0.916291" InSlope="-0.00201275" OutSlope="-0.00201275" /> 498 <HermiteFloatKey Frame="10" Value="0.96516" InSlope="0.00925765" OutSlope="0.00925765" /> 499 <HermiteFloatKey Frame="20" Value="1.02974" InSlope="0.000485827" OutSlope="0.000485827" /> 500 <HermiteFloatKey Frame="24" Value="1.02974" InSlope="0" OutSlope="0" /> 501 <HermiteFloatKey Frame="25" Value="1.02974" InSlope="0.0362863" OutSlope="0.0362863" /> 502 <HermiteFloatKey Frame="26" Value="1.10231" InSlope="0.119929" OutSlope="0.119929" /> 503 <HermiteFloatKey Frame="27" Value="1.26959" InSlope="0.181243" OutSlope="0.181243" /> 504 <HermiteFloatKey Frame="29" Value="1.64799" InSlope="0.159512" OutSlope="0.159512" /> 505 <HermiteFloatKey Frame="30" Value="1.78382" InSlope="0.0944828" OutSlope="0.0944828" /> 506 <HermiteFloatKey Frame="31" Value="1.83695" InSlope="0.00438589" OutSlope="0.00438589" /> 507 <HermiteFloatKey Frame="33" Value="1.67551" InSlope="-0.141444" OutSlope="-0.141444" /> 508 <HermiteFloatKey Frame="34" Value="1.5097" InSlope="-0.283616" OutSlope="-0.283616" /> 509 <HermiteFloatKey Frame="35" Value="1.10828" InSlope="-0.242094" OutSlope="-0.242094" /> 510 <HermiteFloatKey Frame="36" Value="1.02552" InSlope="-0.0686404" OutSlope="-0.0686404" /> 511 <HermiteFloatKey Frame="40" Value="0.916291" InSlope="-0.0061529" OutSlope="-0.0061529" /> 512 </Keys> 513 </HermiteFloatSegment> 514 </Segments> 515 </YSegmentsFloatCurve> 516 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 517 <Segments> 518 <HermiteFloatSegment> 519 <Keys> 520 <HermiteFloatKey Frame="0" Value="0.15708" InSlope="-0.00113882" OutSlope="-0.00113882" /> 521 <HermiteFloatKey Frame="10" Value="0.0785398" InSlope="-0.0117417" OutSlope="-0.0117417" /> 522 <HermiteFloatKey Frame="20" Value="0" InSlope="-0.000569413" OutSlope="-0.000569413" /> 523 <HermiteFloatKey Frame="24" Value="0" InSlope="0" OutSlope="0" /> 524 <HermiteFloatKey Frame="25" Value="0" InSlope="0.0122718" OutSlope="0.0122718" /> 525 <HermiteFloatKey Frame="26" Value="0.0245436" InSlope="0.0392698" OutSlope="0.0392698" /> 526 <HermiteFloatKey Frame="28" Value="0.132536" InSlope="0.03927" OutSlope="0.03927" /> 527 <HermiteFloatKey Frame="29" Value="0.15708" InSlope="0.012272" OutSlope="0.012272" /> 528 <HermiteFloatKey Frame="30" Value="0.15708" InSlope="0" OutSlope="0" /> 529 <HermiteFloatKey Frame="40" Value="0.15708" InSlope="0" OutSlope="0" /> 530 </Keys> 531 </HermiteFloatSegment> 532 </Segments> 533 </ZSegmentsFloatCurve> 534 </RotateVector3Animation> 535 </TransformAnimation> 536 </MemberAnimationData> 537 <MemberAnimationData> 538 <Path>Skeleton.Bones["toe_r1"].AnimatedTransform</Path> 539 <TransformAnimation> 540 <RotateVector3Animation> 541 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 542 <Segments> 543 <HermiteFloatSegment> 544 <Keys> 545 <HermiteFloatKey Frame="0" Value="0.628319" InSlope="0" OutSlope="0" /> 546 <HermiteFloatKey Frame="19" Value="0.628319" InSlope="0" OutSlope="0" /> 547 <HermiteFloatKey Frame="22" Value="0.639355" InSlope="0.0100214" OutSlope="0.0100214" /> 548 <HermiteFloatKey Frame="29" Value="0.736661" InSlope="0.00742243" OutSlope="0.00742243" /> 549 <HermiteFloatKey Frame="30" Value="0.741765" InSlope="-0.0410811" OutSlope="-0.0410811" /> 550 <HermiteFloatKey Frame="31" Value="0.654498" InSlope="0.01309" OutSlope="0.01309" /> 551 <HermiteFloatKey Frame="32" Value="0.767945" InSlope="0.109083" OutSlope="0.109083" /> 552 <HermiteFloatKey Frame="33" Value="0.872665" InSlope="0.00872665" OutSlope="0.00872665" /> 553 <HermiteFloatKey Frame="34" Value="0.785398" InSlope="0.0436332" OutSlope="0.0436332" /> 554 <HermiteFloatKey Frame="35" Value="0.959931" InSlope="-0.0785398" OutSlope="-0.0785398" /> 555 <HermiteFloatKey Frame="36" Value="0.628319" InSlope="-0.165806" OutSlope="-0.165806" /> 556 <HermiteFloatKey Frame="37" Value="0.628319" InSlope="0" OutSlope="0" /> 557 <HermiteFloatKey Frame="40" Value="0.628319" InSlope="0" OutSlope="0" /> 558 </Keys> 559 </HermiteFloatSegment> 560 </Segments> 561 </YSegmentsFloatCurve> 562 </RotateVector3Animation> 563 </TransformAnimation> 564 </MemberAnimationData> 565 <MemberAnimationData> 566 <Path>Skeleton.Bones["spin_1"].AnimatedTransform</Path> 567 <TransformAnimation> 568 <RotateVector3Animation> 569 <XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 570 <Segments> 571 <HermiteFloatSegment> 572 <Keys> 573 <HermiteFloatKey Frame="0" Value="0.0872665" InSlope="-0.00126536" OutSlope="-0.00126536" /> 574 <HermiteFloatKey Frame="9" Value="0.0130463" InSlope="-0.0129154" OutSlope="-0.0129154" /> 575 <HermiteFloatKey Frame="22" Value="-0.0823795" InSlope="0.00466876" OutSlope="0.00466876" /> 576 <HermiteFloatKey Frame="39" Value="0.0860011" InSlope="0.00244345" OutSlope="0.00244345" /> 577 <HermiteFloatKey Frame="40" Value="0.0872665" InSlope="0.00126536" OutSlope="0.00126536" /> 578 </Keys> 579 </HermiteFloatSegment> 580 </Segments> 581 </XSegmentsFloatCurve> 582 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 583 <Segments> 584 <LinearFloatSegment> 585 <Keys> 586 <LinearFloatKey Frame="0" Value="-0.0523599" /> 587 </Keys> 588 </LinearFloatSegment> 589 </Segments> 590 </YSegmentsFloatCurve> 591 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 592 <Segments> 593 <HermiteFloatSegment> 594 <Keys> 595 <HermiteFloatKey Frame="0" Value="-0.0261799" InSlope="0.000379609" OutSlope="0.000379609" /> 596 <HermiteFloatKey Frame="23" Value="0.0229991" InSlope="-0.00198968" OutSlope="-0.00198968" /> 597 <HermiteFloatKey Frame="40" Value="-0.0261799" InSlope="-0.000379609" OutSlope="-0.000379609" /> 598 </Keys> 599 </HermiteFloatSegment> 600 </Segments> 601 </ZSegmentsFloatCurve> 602 </RotateVector3Animation> 603 </TransformAnimation> 604 </MemberAnimationData> 605 <MemberAnimationData> 606 <Path>Skeleton.Bones["spin_2"].AnimatedTransform</Path> 607 <TransformAnimation> 608 <RotateVector3Animation> 609 <XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 610 <Segments> 611 <HermiteFloatSegment> 612 <Keys> 613 <HermiteFloatKey Frame="0" Value="0.261799" InSlope="-0.00379609" OutSlope="-0.00379609" /> 614 <HermiteFloatKey Frame="3" Value="0.229991" InSlope="-0.0198967" OutSlope="-0.0198967" /> 615 <HermiteFloatKey Frame="20" Value="-0.261799" InSlope="2.49671E-08" OutSlope="2.49671E-08" /> 616 <HermiteFloatKey Frame="39" Value="0.258003" InSlope="0.00733037" OutSlope="0.00733037" /> 617 <HermiteFloatKey Frame="40" Value="0.261799" InSlope="0.00379609" OutSlope="0.00379609" /> 618 </Keys> 619 </HermiteFloatSegment> 620 </Segments> 621 </XSegmentsFloatCurve> 622 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 623 <Segments> 624 <HermiteFloatSegment> 625 <Keys> 626 <HermiteFloatKey Frame="0" Value="0.0261799" InSlope="-0.000379609" OutSlope="-0.000379609" /> 627 <HermiteFloatKey Frame="23" Value="-0.0229991" InSlope="0.00198968" OutSlope="0.00198968" /> 628 <HermiteFloatKey Frame="40" Value="0.0261799" InSlope="0.000379609" OutSlope="0.000379609" /> 629 </Keys> 630 </HermiteFloatSegment> 631 </Segments> 632 </ZSegmentsFloatCurve> 633 </RotateVector3Animation> 634 </TransformAnimation> 635 </MemberAnimationData> 636 <MemberAnimationData> 637 <Path>Skeleton.Bones["neck"].AnimatedTransform</Path> 638 <TransformAnimation> 639 <RotateVector3Animation> 640 <XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 641 <Segments> 642 <HermiteFloatSegment> 643 <Keys> 644 <HermiteFloatKey Frame="0" Value="-0.261799" InSlope="0.00379609" OutSlope="0.00379609" /> 645 <HermiteFloatKey Frame="3" Value="-0.229991" InSlope="0.0198967" OutSlope="0.0198967" /> 646 <HermiteFloatKey Frame="20" Value="0.261799" InSlope="-2.49671E-08" OutSlope="-2.49671E-08" /> 647 <HermiteFloatKey Frame="39" Value="-0.258003" InSlope="-0.00733037" OutSlope="-0.00733037" /> 648 <HermiteFloatKey Frame="40" Value="-0.261799" InSlope="-0.00379609" OutSlope="-0.00379609" /> 649 </Keys> 650 </HermiteFloatSegment> 651 </Segments> 652 </XSegmentsFloatCurve> 653 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 654 <Segments> 655 <HermiteFloatSegment> 656 <Keys> 657 <HermiteFloatKey Frame="0" Value="0" InSlope="0.00305432" OutSlope="0.00305432" /> 658 <HermiteFloatKey Frame="3" Value="0.0235619" InSlope="0.0135263" OutSlope="0.0135263" /> 659 <HermiteFloatKey Frame="11" Value="0.106029" InSlope="-0.00567231" OutSlope="-0.00567231" /> 660 <HermiteFloatKey Frame="20" Value="0" InSlope="1.89854E-08" OutSlope="1.89854E-08" /> 661 <HermiteFloatKey Frame="30" Value="0.109083" InSlope="0" OutSlope="0" /> 662 <HermiteFloatKey Frame="39" Value="0.00305432" InSlope="-0.00567231" OutSlope="-0.00567231" /> 663 <HermiteFloatKey Frame="40" Value="0" InSlope="-0.00305432" OutSlope="-0.00305432" /> 664 </Keys> 665 </HermiteFloatSegment> 666 </Segments> 667 </YSegmentsFloatCurve> 668 </RotateVector3Animation> 669 </TransformAnimation> 670 </MemberAnimationData> 671 <MemberAnimationData> 672 <Path>Skeleton.Bones["head_1"].AnimatedTransform</Path> 673 <TransformAnimation> 674 <RotateVector3Animation> 675 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 676 <Segments> 677 <LinearFloatSegment> 678 <Keys> 679 <LinearFloatKey Frame="0" Value="-1.1781" /> 680 </Keys> 681 </LinearFloatSegment> 682 </Segments> 683 </YSegmentsFloatCurve> 684 </RotateVector3Animation> 685 </TransformAnimation> 686 </MemberAnimationData> 687 <MemberAnimationData> 688 <Path>Skeleton.Bones["head_2"].AnimatedTransform</Path> 689 <TransformAnimation> 690 <RotateVector3Animation> 691 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 692 <Segments> 693 <LinearFloatSegment> 694 <Keys> 695 <LinearFloatKey Frame="0" Value="0" /> 696 </Keys> 697 </LinearFloatSegment> 698 </Segments> 699 </YSegmentsFloatCurve> 700 </RotateVector3Animation> 701 </TransformAnimation> 702 </MemberAnimationData> 703 <MemberAnimationData> 704 <Path>Skeleton.Bones["mouth_1"].AnimatedTransform</Path> 705 <TransformAnimation /> 706 </MemberAnimationData> 707 <MemberAnimationData> 708 <Path>Skeleton.Bones["shoulder_l"].AnimatedTransform</Path> 709 <TransformAnimation> 710 <RotateVector3Animation> 711 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 712 <Segments> 713 <HermiteFloatSegment> 714 <Keys> 715 <HermiteFloatKey Frame="0" Value="0.174533" InSlope="-0.00253072" OutSlope="-0.00253072" /> 716 <HermiteFloatKey Frame="4" Value="0.13823" InSlope="-0.0166679" OutSlope="-0.0166679" /> 717 <HermiteFloatKey Frame="21" Value="-0.172002" InSlope="0.00488694" OutSlope="0.00488694" /> 718 <HermiteFloatKey Frame="39" Value="0.172002" InSlope="0.00488691" OutSlope="0.00488691" /> 719 <HermiteFloatKey Frame="40" Value="0.174533" InSlope="0.00253072" OutSlope="0.00253072" /> 720 </Keys> 721 </HermiteFloatSegment> 722 </Segments> 723 </YSegmentsFloatCurve> 724 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 725 <Segments> 726 <HermiteFloatSegment> 727 <Keys> 728 <HermiteFloatKey Frame="0" Value="-1.48353" InSlope="-0.0012654" OutSlope="-0.0012654" /> 729 <HermiteFloatKey Frame="9" Value="-1.55775" InSlope="-0.0129154" OutSlope="-0.0129154" /> 730 <HermiteFloatKey Frame="22" Value="-1.65318" InSlope="0.00466872" OutSlope="0.00466872" /> 731 <HermiteFloatKey Frame="39" Value="-1.4848" InSlope="0.00244345" OutSlope="0.00244345" /> 732 <HermiteFloatKey Frame="40" Value="-1.48353" InSlope="0.0012654" OutSlope="0.0012654" /> 733 </Keys> 734 </HermiteFloatSegment> 735 </Segments> 736 </ZSegmentsFloatCurve> 737 </RotateVector3Animation> 738 </TransformAnimation> 739 </MemberAnimationData> 740 <MemberAnimationData> 741 <Path>Skeleton.Bones["arm_l1"].AnimatedTransform</Path> 742 <TransformAnimation> 743 <RotateVector3Animation> 744 <XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 745 <Segments> 746 <HermiteFloatSegment> 747 <Keys> 748 <HermiteFloatKey Frame="0" Value="0.523599" InSlope="-0.00366954" OutSlope="-0.00366954" /> 749 <HermiteFloatKey Frame="3" Value="0.49285" InSlope="-0.0192335" OutSlope="-0.0192335" /> 750 <HermiteFloatKey Frame="20" Value="0.0174533" InSlope="2.49671E-08" OutSlope="2.49671E-08" /> 751 <HermiteFloatKey Frame="39" Value="0.519929" InSlope="0.00708602" OutSlope="0.00708602" /> 752 <HermiteFloatKey Frame="40" Value="0.523599" InSlope="0.00366954" OutSlope="0.00366954" /> 753 </Keys> 754 </HermiteFloatSegment> 755 </Segments> 756 </XSegmentsFloatCurve> 757 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 758 <Segments> 759 <HermiteFloatSegment> 760 <Keys> 761 <HermiteFloatKey Frame="0" Value="0.436332" InSlope="-0.00949021" OutSlope="-0.00949021" /> 762 <HermiteFloatKey Frame="1" Value="0.426842" InSlope="-0.0183259" OutSlope="-0.0183259" /> 763 <HermiteFloatKey Frame="20" Value="-0.872665" InSlope="6.6579E-08" OutSlope="6.6579E-08" /> 764 <HermiteFloatKey Frame="39" Value="0.426842" InSlope="0.0183259" OutSlope="0.0183259" /> 765 <HermiteFloatKey Frame="40" Value="0.436332" InSlope="0.00949021" OutSlope="0.00949021" /> 766 </Keys> 767 </HermiteFloatSegment> 768 </Segments> 769 </YSegmentsFloatCurve> 770 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 771 <Segments> 772 <HermiteFloatSegment> 773 <Keys> 774 <HermiteFloatKey Frame="0" Value="-1.22173" InSlope="0.00316344" OutSlope="0.00316344" /> 775 <HermiteFloatKey Frame="3" Value="-1.19522" InSlope="0.0165806" OutSlope="0.0165806" /> 776 <HermiteFloatKey Frame="19" Value="-0.788562" InSlope="0.00610866" OutSlope="0.00610866" /> 777 <HermiteFloatKey Frame="21" Value="-0.797616" InSlope="-0.0226894" OutSlope="-0.0226894" /> 778 <HermiteFloatKey Frame="29" Value="-1.20951" InSlope="-0.0226894" OutSlope="-0.0226894" /> 779 <HermiteFloatKey Frame="31" Value="-1.22173" InSlope="0" OutSlope="0" /> 780 <HermiteFloatKey Frame="40" Value="-1.22173" InSlope="0" OutSlope="0" /> 781 </Keys> 782 </HermiteFloatSegment> 783 </Segments> 784 </ZSegmentsFloatCurve> 785 </RotateVector3Animation> 786 </TransformAnimation> 787 </MemberAnimationData> 788 <MemberAnimationData> 789 <Path>Skeleton.Bones["arm_l2"].AnimatedTransform</Path> 790 <TransformAnimation> 791 <RotateVector3Animation> 792 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 793 <Segments> 794 <HermiteFloatSegment> 795 <Keys> 796 <HermiteFloatKey Frame="0" Value="-1.0472" InSlope="-0.00379607" OutSlope="-0.00379607" /> 797 <HermiteFloatKey Frame="3" Value="-1.07901" InSlope="-0.0198967" OutSlope="-0.0198967" /> 798 <HermiteFloatKey Frame="19" Value="-1.567" InSlope="-0.00733035" OutSlope="-0.00733035" /> 799 <HermiteFloatKey Frame="21" Value="-1.58895" InSlope="-0.0307179" OutSlope="-0.0307179" /> 800 <HermiteFloatKey Frame="24" Value="-1.72718" InSlope="-0.0307177" OutSlope="-0.0307177" /> 801 <HermiteFloatKey Frame="28" Value="-1.67272" InSlope="0.0442668" OutSlope="0.0442668" /> 802 <HermiteFloatKey Frame="39" Value="-1.05609" InSlope="0.016962" OutSlope="0.016962" /> 803 <HermiteFloatKey Frame="40" Value="-1.0472" InSlope="0.00889469" OutSlope="0.00889469" /> 804 </Keys> 805 </HermiteFloatSegment> 806 </Segments> 807 </YSegmentsFloatCurve> 808 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 809 <Segments> 810 <LinearFloatSegment> 811 <Keys> 812 <LinearFloatKey Frame="0" Value="-9.23811E-07" /> 813 </Keys> 814 </LinearFloatSegment> 815 </Segments> 816 </ZSegmentsFloatCurve> 817 </RotateVector3Animation> 818 </TransformAnimation> 819 </MemberAnimationData> 820 <MemberAnimationData> 821 <Path>Skeleton.Bones["wrist_l"].AnimatedTransform</Path> 822 <TransformAnimation> 823 <RotateVector3Animation> 824 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 825 <Segments> 826 <HermiteFloatSegment> 827 <Keys> 828 <HermiteFloatKey Frame="0" Value="-0.00775607" InSlope="-0.00139868" OutSlope="-0.00139868" /> 829 <HermiteFloatKey Frame="40" Value="-4.89242E-05" InSlope="0.000142342" OutSlope="0.000142342" /> 830 </Keys> 831 </HermiteFloatSegment> 832 </Segments> 833 </YSegmentsFloatCurve> 834 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 835 <Segments> 836 <HermiteFloatSegment> 837 <Keys> 838 <HermiteFloatKey Frame="0" Value="0.000325998" InSlope="0.000956961" OutSlope="0.000956961" /> 839 <HermiteFloatKey Frame="37" Value="0.189815" InSlope="0.00239241" OutSlope="0.00239241" /> 840 <HermiteFloatKey Frame="40" Value="0.194453" InSlope="0.000956974" OutSlope="0.000956974" /> 841 </Keys> 842 </HermiteFloatSegment> 843 </Segments> 844 </ZSegmentsFloatCurve> 845 </RotateVector3Animation> 846 </TransformAnimation> 847 </MemberAnimationData> 848 <MemberAnimationData> 849 <Path>Skeleton.Bones["finger_l1_1"].AnimatedTransform</Path> 850 <TransformAnimation> 851 <RotateVector3Animation> 852 <XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 853 <Segments> 854 <LinearFloatSegment> 855 <Keys> 856 <LinearFloatKey Frame="0" Value="1.50804" /> 857 </Keys> 858 </LinearFloatSegment> 859 </Segments> 860 </XSegmentsFloatCurve> 861 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 862 <Segments> 863 <LinearFloatSegment> 864 <Keys> 865 <LinearFloatKey Frame="0" Value="-0.361808" /> 866 </Keys> 867 </LinearFloatSegment> 868 </Segments> 869 </YSegmentsFloatCurve> 870 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 871 <Segments> 872 <LinearFloatSegment> 873 <Keys> 874 <LinearFloatKey Frame="0" Value="-0.686658" /> 875 </Keys> 876 </LinearFloatSegment> 877 </Segments> 878 </ZSegmentsFloatCurve> 879 </RotateVector3Animation> 880 </TransformAnimation> 881 </MemberAnimationData> 882 <MemberAnimationData> 883 <Path>Skeleton.Bones["finger_l1_2"].AnimatedTransform</Path> 884 <TransformAnimation> 885 <RotateVector3Animation> 886 <XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 887 <Segments> 888 <LinearFloatSegment> 889 <Keys> 890 <LinearFloatKey Frame="0" Value="-0.263112" /> 891 </Keys> 892 </LinearFloatSegment> 893 </Segments> 894 </XSegmentsFloatCurve> 895 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 896 <Segments> 897 <LinearFloatSegment> 898 <Keys> 899 <LinearFloatKey Frame="0" Value="0.102715" /> 900 </Keys> 901 </LinearFloatSegment> 902 </Segments> 903 </YSegmentsFloatCurve> 904 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 905 <Segments> 906 <LinearFloatSegment> 907 <Keys> 908 <LinearFloatKey Frame="0" Value="-1.15522" /> 909 </Keys> 910 </LinearFloatSegment> 911 </Segments> 912 </ZSegmentsFloatCurve> 913 </RotateVector3Animation> 914 </TransformAnimation> 915 </MemberAnimationData> 916 <MemberAnimationData> 917 <Path>Skeleton.Bones["finger_l1_3"].AnimatedTransform</Path> 918 <TransformAnimation> 919 <RotateVector3Animation> 920 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 921 <Segments> 922 <LinearFloatSegment> 923 <Keys> 924 <LinearFloatKey Frame="0" Value="-0.841207" /> 925 </Keys> 926 </LinearFloatSegment> 927 </Segments> 928 </ZSegmentsFloatCurve> 929 </RotateVector3Animation> 930 </TransformAnimation> 931 </MemberAnimationData> 932 <MemberAnimationData> 933 <Path>Skeleton.Bones["finger_l2_1"].AnimatedTransform</Path> 934 <TransformAnimation> 935 <RotateVector3Animation> 936 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 937 <Segments> 938 <LinearFloatSegment> 939 <Keys> 940 <LinearFloatKey Frame="0" Value="-1.78443" /> 941 </Keys> 942 </LinearFloatSegment> 943 </Segments> 944 </ZSegmentsFloatCurve> 945 </RotateVector3Animation> 946 </TransformAnimation> 947 </MemberAnimationData> 948 <MemberAnimationData> 949 <Path>Skeleton.Bones["finger_l2_2"].AnimatedTransform</Path> 950 <TransformAnimation> 951 <RotateVector3Animation> 952 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 953 <Segments> 954 <LinearFloatSegment> 955 <Keys> 956 <LinearFloatKey Frame="0" Value="-1.72694" /> 957 </Keys> 958 </LinearFloatSegment> 959 </Segments> 960 </ZSegmentsFloatCurve> 961 </RotateVector3Animation> 962 </TransformAnimation> 963 </MemberAnimationData> 964 <MemberAnimationData> 965 <Path>Skeleton.Bones["finger_l2_3"].AnimatedTransform</Path> 966 <TransformAnimation> 967 <RotateVector3Animation> 968 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 969 <Segments> 970 <LinearFloatSegment> 971 <Keys> 972 <LinearFloatKey Frame="0" Value="-1.562" /> 973 </Keys> 974 </LinearFloatSegment> 975 </Segments> 976 </ZSegmentsFloatCurve> 977 </RotateVector3Animation> 978 </TransformAnimation> 979 </MemberAnimationData> 980 <MemberAnimationData> 981 <Path>Skeleton.Bones["finger_l3_1"].AnimatedTransform</Path> 982 <TransformAnimation> 983 <RotateVector3Animation> 984 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 985 <Segments> 986 <LinearFloatSegment> 987 <Keys> 988 <LinearFloatKey Frame="0" Value="-1.78443" /> 989 </Keys> 990 </LinearFloatSegment> 991 </Segments> 992 </ZSegmentsFloatCurve> 993 </RotateVector3Animation> 994 </TransformAnimation> 995 </MemberAnimationData> 996 <MemberAnimationData> 997 <Path>Skeleton.Bones["finger_l3_2"].AnimatedTransform</Path> 998 <TransformAnimation> 999 <RotateVector3Animation> 1000 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 1001 <Segments> 1002 <LinearFloatSegment> 1003 <Keys> 1004 <LinearFloatKey Frame="0" Value="-1.72694" /> 1005 </Keys> 1006 </LinearFloatSegment> 1007 </Segments> 1008 </ZSegmentsFloatCurve> 1009 </RotateVector3Animation> 1010 </TransformAnimation> 1011 </MemberAnimationData> 1012 <MemberAnimationData> 1013 <Path>Skeleton.Bones["finger_l3_3"].AnimatedTransform</Path> 1014 <TransformAnimation> 1015 <RotateVector3Animation> 1016 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 1017 <Segments> 1018 <LinearFloatSegment> 1019 <Keys> 1020 <LinearFloatKey Frame="0" Value="-1.562" /> 1021 </Keys> 1022 </LinearFloatSegment> 1023 </Segments> 1024 </ZSegmentsFloatCurve> 1025 </RotateVector3Animation> 1026 </TransformAnimation> 1027 </MemberAnimationData> 1028 <MemberAnimationData> 1029 <Path>Skeleton.Bones["finger_l4_1"].AnimatedTransform</Path> 1030 <TransformAnimation> 1031 <RotateVector3Animation> 1032 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 1033 <Segments> 1034 <LinearFloatSegment> 1035 <Keys> 1036 <LinearFloatKey Frame="0" Value="-1.78443" /> 1037 </Keys> 1038 </LinearFloatSegment> 1039 </Segments> 1040 </ZSegmentsFloatCurve> 1041 </RotateVector3Animation> 1042 </TransformAnimation> 1043 </MemberAnimationData> 1044 <MemberAnimationData> 1045 <Path>Skeleton.Bones["finger_l4_2"].AnimatedTransform</Path> 1046 <TransformAnimation> 1047 <RotateVector3Animation> 1048 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 1049 <Segments> 1050 <LinearFloatSegment> 1051 <Keys> 1052 <LinearFloatKey Frame="0" Value="-1.72694" /> 1053 </Keys> 1054 </LinearFloatSegment> 1055 </Segments> 1056 </ZSegmentsFloatCurve> 1057 </RotateVector3Animation> 1058 </TransformAnimation> 1059 </MemberAnimationData> 1060 <MemberAnimationData> 1061 <Path>Skeleton.Bones["finger_l4_3"].AnimatedTransform</Path> 1062 <TransformAnimation> 1063 <RotateVector3Animation> 1064 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 1065 <Segments> 1066 <LinearFloatSegment> 1067 <Keys> 1068 <LinearFloatKey Frame="0" Value="-1.562" /> 1069 </Keys> 1070 </LinearFloatSegment> 1071 </Segments> 1072 </ZSegmentsFloatCurve> 1073 </RotateVector3Animation> 1074 </TransformAnimation> 1075 </MemberAnimationData> 1076 <MemberAnimationData> 1077 <Path>Skeleton.Bones["finger_l5_1"].AnimatedTransform</Path> 1078 <TransformAnimation> 1079 <RotateVector3Animation> 1080 <XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 1081 <Segments> 1082 <LinearFloatSegment> 1083 <Keys> 1084 <LinearFloatKey Frame="0" Value="0.0172269" /> 1085 </Keys> 1086 </LinearFloatSegment> 1087 </Segments> 1088 </XSegmentsFloatCurve> 1089 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 1090 <Segments> 1091 <LinearFloatSegment> 1092 <Keys> 1093 <LinearFloatKey Frame="0" Value="0.00280241" /> 1094 </Keys> 1095 </LinearFloatSegment> 1096 </Segments> 1097 </YSegmentsFloatCurve> 1098 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 1099 <Segments> 1100 <LinearFloatSegment> 1101 <Keys> 1102 <LinearFloatKey Frame="0" Value="-1.7844" /> 1103 </Keys> 1104 </LinearFloatSegment> 1105 </Segments> 1106 </ZSegmentsFloatCurve> 1107 </RotateVector3Animation> 1108 </TransformAnimation> 1109 </MemberAnimationData> 1110 <MemberAnimationData> 1111 <Path>Skeleton.Bones["finger_l5_2"].AnimatedTransform</Path> 1112 <TransformAnimation> 1113 <RotateVector3Animation> 1114 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 1115 <Segments> 1116 <LinearFloatSegment> 1117 <Keys> 1118 <LinearFloatKey Frame="0" Value="-1.72694" /> 1119 </Keys> 1120 </LinearFloatSegment> 1121 </Segments> 1122 </ZSegmentsFloatCurve> 1123 </RotateVector3Animation> 1124 </TransformAnimation> 1125 </MemberAnimationData> 1126 <MemberAnimationData> 1127 <Path>Skeleton.Bones["finger_l5_3"].AnimatedTransform</Path> 1128 <TransformAnimation> 1129 <RotateVector3Animation> 1130 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 1131 <Segments> 1132 <LinearFloatSegment> 1133 <Keys> 1134 <LinearFloatKey Frame="0" Value="-1.562" /> 1135 </Keys> 1136 </LinearFloatSegment> 1137 </Segments> 1138 </ZSegmentsFloatCurve> 1139 </RotateVector3Animation> 1140 </TransformAnimation> 1141 </MemberAnimationData> 1142 <MemberAnimationData> 1143 <Path>Skeleton.Bones["shoulder_r"].AnimatedTransform</Path> 1144 <TransformAnimation> 1145 <RotateVector3Animation> 1146 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 1147 <Segments> 1148 <HermiteFloatSegment> 1149 <Keys> 1150 <HermiteFloatKey Frame="0" Value="-0.174533" InSlope="0.00253072" OutSlope="0.00253072" /> 1151 <HermiteFloatKey Frame="4" Value="-0.13823" InSlope="0.0166679" OutSlope="0.0166679" /> 1152 <HermiteFloatKey Frame="21" Value="0.172002" InSlope="-0.00488694" OutSlope="-0.00488694" /> 1153 <HermiteFloatKey Frame="39" Value="-0.172002" InSlope="-0.00488691" OutSlope="-0.00488691" /> 1154 <HermiteFloatKey Frame="40" Value="-0.174533" InSlope="-0.00253072" OutSlope="-0.00253072" /> 1155 </Keys> 1156 </HermiteFloatSegment> 1157 </Segments> 1158 </YSegmentsFloatCurve> 1159 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 1160 <Segments> 1161 <HermiteFloatSegment> 1162 <Keys> 1163 <HermiteFloatKey Frame="0" Value="1.65806" InSlope="-0.0012654" OutSlope="-0.0012654" /> 1164 <HermiteFloatKey Frame="9" Value="1.58384" InSlope="-0.0129154" OutSlope="-0.0129154" /> 1165 <HermiteFloatKey Frame="22" Value="1.48842" InSlope="0.00466872" OutSlope="0.00466872" /> 1166 <HermiteFloatKey Frame="39" Value="1.6568" InSlope="0.00244345" OutSlope="0.00244345" /> 1167 <HermiteFloatKey Frame="40" Value="1.65806" InSlope="0.0012654" OutSlope="0.0012654" /> 1168 </Keys> 1169 </HermiteFloatSegment> 1170 </Segments> 1171 </ZSegmentsFloatCurve> 1172 </RotateVector3Animation> 1173 </TransformAnimation> 1174 </MemberAnimationData> 1175 <MemberAnimationData> 1176 <Path>Skeleton.Bones["arm_r1"].AnimatedTransform</Path> 1177 <TransformAnimation> 1178 <RotateVector3Animation> 1179 <XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 1180 <Segments> 1181 <HermiteFloatSegment> 1182 <Keys> 1183 <HermiteFloatKey Frame="0" Value="0.0174517" InSlope="-0.00407266" OutSlope="-0.00407266" /> 1184 <HermiteFloatKey Frame="2" Value="0.00202527" InSlope="-0.0145891" OutSlope="-0.0145891" /> 1185 <HermiteFloatKey Frame="20" Value="-0.523598" InSlope="7.90127E-05" OutSlope="7.90127E-05" /> 1186 <HermiteFloatKey Frame="39" Value="0.0136074" InSlope="0.00750164" OutSlope="0.00750164" /> 1187 <HermiteFloatKey Frame="40" Value="0.0174529" InSlope="0.00384548" OutSlope="0.00384548" /> 1188 </Keys> 1189 </HermiteFloatSegment> 1190 </Segments> 1191 </XSegmentsFloatCurve> 1192 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 1193 <Segments> 1194 <HermiteFloatSegment> 1195 <Keys> 1196 <HermiteFloatKey Frame="0" Value="0.872665" InSlope="-0.00949956" OutSlope="-0.00949956" /> 1197 <HermiteFloatKey Frame="1" Value="0.863165" InSlope="-0.0183436" OutSlope="-0.0183436" /> 1198 <HermiteFloatKey Frame="20" Value="-0.436331" InSlope="0.000181994" OutSlope="0.000181994" /> 1199 <HermiteFloatKey Frame="39" Value="0.86336" InSlope="0.0181491" OutSlope="0.0181491" /> 1200 <HermiteFloatKey Frame="40" Value="0.872664" InSlope="0.00930355" OutSlope="0.00930355" /> 1201 </Keys> 1202 </HermiteFloatSegment> 1203 </Segments> 1204 </YSegmentsFloatCurve> 1205 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 1206 <Segments> 1207 <HermiteFloatSegment> 1208 <Keys> 1209 <HermiteFloatKey Frame="0" Value="-0.785398" InSlope="-0.0122173" OutSlope="-0.0122173" /> 1210 <HermiteFloatKey Frame="1" Value="-0.797615" InSlope="-0.0226893" OutSlope="-0.0226893" /> 1211 <HermiteFloatKey Frame="9" Value="-1.20951" InSlope="-0.0226893" OutSlope="-0.0226893" /> 1212 <HermiteFloatKey Frame="11" Value="-1.22173" InSlope="0" OutSlope="0" /> 1213 <HermiteFloatKey Frame="19" Value="-1.22173" InSlope="1.33158E-07" OutSlope="1.33158E-07" /> 1214 <HermiteFloatKey Frame="22" Value="-1.20941" InSlope="0.0117132" OutSlope="0.0117132" /> 1215 <HermiteFloatKey Frame="39" Value="-0.788558" InSlope="0.00610277" OutSlope="0.00610277" /> 1216 <HermiteFloatKey Frame="40" Value="-0.785398" InSlope="0.00316031" OutSlope="0.00316031" /> 1217 </Keys> 1218 </HermiteFloatSegment> 1219 </Segments> 1220 </ZSegmentsFloatCurve> 1221 </RotateVector3Animation> 1222 </TransformAnimation> 1223 </MemberAnimationData> 1224 <MemberAnimationData> 1225 <Path>Skeleton.Bones["arm_r2"].AnimatedTransform</Path> 1226 <TransformAnimation> 1227 <RotateVector3Animation> 1228 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 1229 <Segments> 1230 <HermiteFloatSegment> 1231 <Keys> 1232 <HermiteFloatKey Frame="0" Value="1.5708" InSlope="0.0181514" OutSlope="0.0181514" /> 1233 <HermiteFloatKey Frame="1" Value="1.58895" InSlope="0.0307178" OutSlope="0.0307178" /> 1234 <HermiteFloatKey Frame="4" Value="1.72718" InSlope="0.0307178" OutSlope="0.0307178" /> 1235 <HermiteFloatKey Frame="7" Value="1.72578" InSlope="-0.0186751" OutSlope="-0.0186751" /> 1236 <HermiteFloatKey Frame="24" Value="1.05226" InSlope="-0.00977383" OutSlope="-0.00977383" /> 1237 <HermiteFloatKey Frame="28" Value="1.10165" InSlope="0.0332001" OutSlope="0.0332001" /> 1238 <HermiteFloatKey Frame="39" Value="1.56413" InSlope="0.0127215" OutSlope="0.0127215" /> 1239 <HermiteFloatKey Frame="40" Value="1.5708" InSlope="0.00667109" OutSlope="0.00667109" /> 1240 </Keys> 1241 </HermiteFloatSegment> 1242 </Segments> 1243 </YSegmentsFloatCurve> 1244 </RotateVector3Animation> 1245 </TransformAnimation> 1246 </MemberAnimationData> 1247 <MemberAnimationData> 1248 <Path>Skeleton.Bones["wrist_r"].AnimatedTransform</Path> 1249 <TransformAnimation> 1250 <RotateVector3Animation> 1251 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 1252 <Segments> 1253 <HermiteFloatSegment> 1254 <Keys> 1255 <HermiteFloatKey Frame="0" Value="0.0866605" InSlope="0.000257736" OutSlope="0.000257736" /> 1256 <HermiteFloatKey Frame="40" Value="0.000162391" InSlope="-0.000476088" OutSlope="-0.000476088" /> 1257 </Keys> 1258 </HermiteFloatSegment> 1259 </Segments> 1260 </YSegmentsFloatCurve> 1261 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="40"> 1262 <Segments> 1263 <HermiteFloatSegment> 1264 <Keys> 1265 <HermiteFloatKey Frame="0" Value="0.000325998" InSlope="0.000956961" OutSlope="0.000956961" /> 1266 <HermiteFloatKey Frame="37" Value="0.189815" InSlope="0.00239241" OutSlope="0.00239241" /> 1267 <HermiteFloatKey Frame="40" Value="0.194453" InSlope="0.000956974" OutSlope="0.000956974" /> 1268 </Keys> 1269 </HermiteFloatSegment> 1270 </Segments> 1271 </ZSegmentsFloatCurve> 1272 </RotateVector3Animation> 1273 </TransformAnimation> 1274 </MemberAnimationData> 1275 <MemberAnimationData> 1276 <Path>Skeleton.Bones["finger_r1_1"].AnimatedTransform</Path> 1277 <TransformAnimation> 1278 <RotateVector3Animation> 1279 <XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 1280 <Segments> 1281 <LinearFloatSegment> 1282 <Keys> 1283 <LinearFloatKey Frame="0" Value="-1.59008" /> 1284 </Keys> 1285 </LinearFloatSegment> 1286 </Segments> 1287 </XSegmentsFloatCurve> 1288 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 1289 <Segments> 1290 <LinearFloatSegment> 1291 <Keys> 1292 <LinearFloatKey Frame="0" Value="0.152345" /> 1293 </Keys> 1294 </LinearFloatSegment> 1295 </Segments> 1296 </YSegmentsFloatCurve> 1297 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 1298 <Segments> 1299 <LinearFloatSegment> 1300 <Keys> 1301 <LinearFloatKey Frame="0" Value="-0.864134" /> 1302 </Keys> 1303 </LinearFloatSegment> 1304 </Segments> 1305 </ZSegmentsFloatCurve> 1306 </RotateVector3Animation> 1307 </TransformAnimation> 1308 </MemberAnimationData> 1309 <MemberAnimationData> 1310 <Path>Skeleton.Bones["finger_r1_2"].AnimatedTransform</Path> 1311 <TransformAnimation> 1312 <RotateVector3Animation> 1313 <XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 1314 <Segments> 1315 <LinearFloatSegment> 1316 <Keys> 1317 <LinearFloatKey Frame="0" Value="0.242014" /> 1318 </Keys> 1319 </LinearFloatSegment> 1320 </Segments> 1321 </XSegmentsFloatCurve> 1322 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 1323 <Segments> 1324 <LinearFloatSegment> 1325 <Keys> 1326 <LinearFloatKey Frame="0" Value="-0.146228" /> 1327 </Keys> 1328 </LinearFloatSegment> 1329 </Segments> 1330 </YSegmentsFloatCurve> 1331 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 1332 <Segments> 1333 <LinearFloatSegment> 1334 <Keys> 1335 <LinearFloatKey Frame="0" Value="-0.985714" /> 1336 </Keys> 1337 </LinearFloatSegment> 1338 </Segments> 1339 </ZSegmentsFloatCurve> 1340 </RotateVector3Animation> 1341 </TransformAnimation> 1342 </MemberAnimationData> 1343 <MemberAnimationData> 1344 <Path>Skeleton.Bones["finger_r1_3"].AnimatedTransform</Path> 1345 <TransformAnimation> 1346 <RotateVector3Animation> 1347 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 1348 <Segments> 1349 <LinearFloatSegment> 1350 <Keys> 1351 <LinearFloatKey Frame="0" Value="-0.874647" /> 1352 </Keys> 1353 </LinearFloatSegment> 1354 </Segments> 1355 </ZSegmentsFloatCurve> 1356 </RotateVector3Animation> 1357 </TransformAnimation> 1358 </MemberAnimationData> 1359 <MemberAnimationData> 1360 <Path>Skeleton.Bones["finger_r2_1"].AnimatedTransform</Path> 1361 <TransformAnimation> 1362 <RotateVector3Animation> 1363 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 1364 <Segments> 1365 <LinearFloatSegment> 1366 <Keys> 1367 <LinearFloatKey Frame="0" Value="-1.71518" /> 1368 </Keys> 1369 </LinearFloatSegment> 1370 </Segments> 1371 </ZSegmentsFloatCurve> 1372 </RotateVector3Animation> 1373 </TransformAnimation> 1374 </MemberAnimationData> 1375 <MemberAnimationData> 1376 <Path>Skeleton.Bones["finger_r2_2"].AnimatedTransform</Path> 1377 <TransformAnimation> 1378 <RotateVector3Animation> 1379 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 1380 <Segments> 1381 <LinearFloatSegment> 1382 <Keys> 1383 <LinearFloatKey Frame="0" Value="-1.37561" /> 1384 </Keys> 1385 </LinearFloatSegment> 1386 </Segments> 1387 </ZSegmentsFloatCurve> 1388 </RotateVector3Animation> 1389 </TransformAnimation> 1390 </MemberAnimationData> 1391 <MemberAnimationData> 1392 <Path>Skeleton.Bones["finger_r2_3"].AnimatedTransform</Path> 1393 <TransformAnimation> 1394 <RotateVector3Animation> 1395 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 1396 <Segments> 1397 <LinearFloatSegment> 1398 <Keys> 1399 <LinearFloatKey Frame="0" Value="-1.92968" /> 1400 </Keys> 1401 </LinearFloatSegment> 1402 </Segments> 1403 </ZSegmentsFloatCurve> 1404 </RotateVector3Animation> 1405 </TransformAnimation> 1406 </MemberAnimationData> 1407 <MemberAnimationData> 1408 <Path>Skeleton.Bones["finger_r3_1"].AnimatedTransform</Path> 1409 <TransformAnimation> 1410 <RotateVector3Animation> 1411 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 1412 <Segments> 1413 <LinearFloatSegment> 1414 <Keys> 1415 <LinearFloatKey Frame="0" Value="-1.71518" /> 1416 </Keys> 1417 </LinearFloatSegment> 1418 </Segments> 1419 </ZSegmentsFloatCurve> 1420 </RotateVector3Animation> 1421 </TransformAnimation> 1422 </MemberAnimationData> 1423 <MemberAnimationData> 1424 <Path>Skeleton.Bones["finger_r3_2"].AnimatedTransform</Path> 1425 <TransformAnimation> 1426 <RotateVector3Animation> 1427 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 1428 <Segments> 1429 <LinearFloatSegment> 1430 <Keys> 1431 <LinearFloatKey Frame="0" Value="-1.37561" /> 1432 </Keys> 1433 </LinearFloatSegment> 1434 </Segments> 1435 </ZSegmentsFloatCurve> 1436 </RotateVector3Animation> 1437 </TransformAnimation> 1438 </MemberAnimationData> 1439 <MemberAnimationData> 1440 <Path>Skeleton.Bones["finger_r3_3"].AnimatedTransform</Path> 1441 <TransformAnimation> 1442 <RotateVector3Animation> 1443 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 1444 <Segments> 1445 <LinearFloatSegment> 1446 <Keys> 1447 <LinearFloatKey Frame="0" Value="-1.92968" /> 1448 </Keys> 1449 </LinearFloatSegment> 1450 </Segments> 1451 </ZSegmentsFloatCurve> 1452 </RotateVector3Animation> 1453 </TransformAnimation> 1454 </MemberAnimationData> 1455 <MemberAnimationData> 1456 <Path>Skeleton.Bones["finger_r4_1"].AnimatedTransform</Path> 1457 <TransformAnimation> 1458 <RotateVector3Animation> 1459 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 1460 <Segments> 1461 <LinearFloatSegment> 1462 <Keys> 1463 <LinearFloatKey Frame="0" Value="-1.71518" /> 1464 </Keys> 1465 </LinearFloatSegment> 1466 </Segments> 1467 </ZSegmentsFloatCurve> 1468 </RotateVector3Animation> 1469 </TransformAnimation> 1470 </MemberAnimationData> 1471 <MemberAnimationData> 1472 <Path>Skeleton.Bones["finger_r4_2"].AnimatedTransform</Path> 1473 <TransformAnimation> 1474 <RotateVector3Animation> 1475 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 1476 <Segments> 1477 <LinearFloatSegment> 1478 <Keys> 1479 <LinearFloatKey Frame="0" Value="-1.37561" /> 1480 </Keys> 1481 </LinearFloatSegment> 1482 </Segments> 1483 </ZSegmentsFloatCurve> 1484 </RotateVector3Animation> 1485 </TransformAnimation> 1486 </MemberAnimationData> 1487 <MemberAnimationData> 1488 <Path>Skeleton.Bones["finger_r4_3"].AnimatedTransform</Path> 1489 <TransformAnimation> 1490 <RotateVector3Animation> 1491 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 1492 <Segments> 1493 <LinearFloatSegment> 1494 <Keys> 1495 <LinearFloatKey Frame="0" Value="-1.92968" /> 1496 </Keys> 1497 </LinearFloatSegment> 1498 </Segments> 1499 </ZSegmentsFloatCurve> 1500 </RotateVector3Animation> 1501 </TransformAnimation> 1502 </MemberAnimationData> 1503 <MemberAnimationData> 1504 <Path>Skeleton.Bones["finger_r5_1"].AnimatedTransform</Path> 1505 <TransformAnimation> 1506 <RotateVector3Animation> 1507 <XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 1508 <Segments> 1509 <LinearFloatSegment> 1510 <Keys> 1511 <LinearFloatKey Frame="0" Value="-0.0173795" /> 1512 </Keys> 1513 </LinearFloatSegment> 1514 </Segments> 1515 </XSegmentsFloatCurve> 1516 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 1517 <Segments> 1518 <LinearFloatSegment> 1519 <Keys> 1520 <LinearFloatKey Frame="0" Value="-0.00160369" /> 1521 </Keys> 1522 </LinearFloatSegment> 1523 </Segments> 1524 </YSegmentsFloatCurve> 1525 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 1526 <Segments> 1527 <LinearFloatSegment> 1528 <Keys> 1529 <LinearFloatKey Frame="0" Value="-1.71516" /> 1530 </Keys> 1531 </LinearFloatSegment> 1532 </Segments> 1533 </ZSegmentsFloatCurve> 1534 </RotateVector3Animation> 1535 </TransformAnimation> 1536 </MemberAnimationData> 1537 <MemberAnimationData> 1538 <Path>Skeleton.Bones["finger_r5_2"].AnimatedTransform</Path> 1539 <TransformAnimation> 1540 <RotateVector3Animation> 1541 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 1542 <Segments> 1543 <LinearFloatSegment> 1544 <Keys> 1545 <LinearFloatKey Frame="0" Value="-1.37561" /> 1546 </Keys> 1547 </LinearFloatSegment> 1548 </Segments> 1549 </ZSegmentsFloatCurve> 1550 </RotateVector3Animation> 1551 </TransformAnimation> 1552 </MemberAnimationData> 1553 <MemberAnimationData> 1554 <Path>Skeleton.Bones["finger_r5_3"].AnimatedTransform</Path> 1555 <TransformAnimation> 1556 <RotateVector3Animation> 1557 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="0"> 1558 <Segments> 1559 <LinearFloatSegment> 1560 <Keys> 1561 <LinearFloatKey Frame="0" Value="-1.92968" /> 1562 </Keys> 1563 </LinearFloatSegment> 1564 </Segments> 1565 </ZSegmentsFloatCurve> 1566 </RotateVector3Animation> 1567 </TransformAnimation> 1568 </MemberAnimationData> 1569 </MemberAnimationDataSet> 1570 <SkeltalAnimationBinarizeOption IsFrameFormat="true" ScalePrecision="0.01" RotatePrecision="0.000174533" TranslatePrecision="0.01" /> 1571 <SkeltalAnimationDccToolExportOption StartFrame="73" EndFrame="113" Magnify="0.66"> 1572 <BakeOption IsBakeAllEnabled="true" FramePrecision="_1_1" /> 1573 <SkeltalAnimationBakeOption ScaleTolerance="0.1" RotateTolerance="0.00174533" TranslateTolerance="0.01" /> 1574 </SkeltalAnimationDccToolExportOption> 1575 <Skeleton RootBoneName="human" ScalingRule="Maya" IsTranslateAnimationEnabled="true"> 1576 <Bones> 1577 <Bone Name="human" ParentBoneName="" IsSegmentScaleCompensate="false" IsCompressible="true" IsNeededRendering="false" HasSkinningMatrix="false" BillboardMode="Off"> 1578 <Transform> 1579 <Scale X="1" Y="1" Z="1" /> 1580 <Rotate X="0" Y="0" Z="0" /> 1581 <Translate X="0" Y="0" Z="0" /> 1582 </Transform> 1583 </Bone> 1584 <Bone Name="polygon_all" ParentBoneName="human" IsSegmentScaleCompensate="false" IsCompressible="true" IsNeededRendering="false" HasSkinningMatrix="false" BillboardMode="Off"> 1585 <Transform> 1586 <Scale X="1" Y="1" Z="1" /> 1587 <Rotate X="0" Y="0" Z="0" /> 1588 <Translate X="0" Y="0" Z="0" /> 1589 </Transform> 1590 </Bone> 1591 <Bone Name="body" ParentBoneName="polygon_all" IsSegmentScaleCompensate="false" IsCompressible="true" IsNeededRendering="false" HasSkinningMatrix="false" BillboardMode="Off"> 1592 <Transform> 1593 <Scale X="1" Y="1" Z="1" /> 1594 <Rotate X="0" Y="0" Z="0" /> 1595 <Translate X="0" Y="0.244943" Z="0.0054992" /> 1596 </Transform> 1597 </Bone> 1598 <Bone Name="eye_l" ParentBoneName="polygon_all" IsSegmentScaleCompensate="false" IsCompressible="true" IsNeededRendering="false" HasSkinningMatrix="false" BillboardMode="Off"> 1599 <Transform> 1600 <Scale X="1" Y="1" Z="1" /> 1601 <Rotate X="0" Y="0" Z="0" /> 1602 <Translate X="0.329736" Y="16.3193" Z="0.999101" /> 1603 </Transform> 1604 </Bone> 1605 <Bone Name="eye_r" ParentBoneName="polygon_all" IsSegmentScaleCompensate="false" IsCompressible="true" IsNeededRendering="false" HasSkinningMatrix="false" BillboardMode="Off"> 1606 <Transform> 1607 <Scale X="1" Y="1" Z="1" /> 1608 <Rotate X="0" Y="0" Z="0" /> 1609 <Translate X="-0.329736" Y="16.3193" Z="0.999101" /> 1610 </Transform> 1611 </Bone> 1612 <Bone Name="head" ParentBoneName="polygon_all" IsSegmentScaleCompensate="false" IsCompressible="true" IsNeededRendering="false" HasSkinningMatrix="false" BillboardMode="Off"> 1613 <Transform> 1614 <Scale X="1" Y="1" Z="1" /> 1615 <Rotate X="0" Y="0" Z="0" /> 1616 <Translate X="0" Y="0" Z="0" /> 1617 </Transform> 1618 </Bone> 1619 <Bone Name="skl_root" ParentBoneName="human" IsSegmentScaleCompensate="false" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1620 <Transform> 1621 <Scale X="1" Y="1" Z="1" /> 1622 <Rotate X="0" Y="0" Z="1.5708" /> 1623 <Translate X="0" Y="9.9" Z="0" /> 1624 </Transform> 1625 </Bone> 1626 <Bone Name="hip_1" ParentBoneName="skl_root" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1627 <Transform> 1628 <Scale X="1" Y="1" Z="1" /> 1629 <Rotate X="0" Y="0" Z="3.14159" /> 1630 <Translate X="0" Y="0" Z="0" /> 1631 </Transform> 1632 </Bone> 1633 <Bone Name="hip_2" ParentBoneName="hip_1" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="false" HasSkinningMatrix="false" BillboardMode="Off"> 1634 <Transform> 1635 <Scale X="1" Y="1" Z="1" /> 1636 <Rotate X="0" Y="0" Z="0" /> 1637 <Translate X="1.07604" Y="0" Z="0" /> 1638 </Transform> 1639 </Bone> 1640 <Bone Name="leg_l1" ParentBoneName="hip_2" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1641 <Transform> 1642 <Scale X="1" Y="1" Z="1" /> 1643 <Rotate X="-1.2348E-06" Y="-9.44911E-05" Z="0" /> 1644 <Translate X="-0.066" Y="1.06921" Z="0.172986" /> 1645 </Transform> 1646 </Bone> 1647 <Bone Name="leg_l2" ParentBoneName="leg_l1" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1648 <Transform> 1649 <Scale X="1" Y="1" Z="1" /> 1650 <Rotate X="1.21712E-06" Y="0.0699899" Z="0" /> 1651 <Translate X="3.6168" Y="0" Z="0" /> 1652 </Transform> 1653 </Bone> 1654 <Bone Name="ankle_l" ParentBoneName="leg_l2" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1655 <Transform> 1656 <Scale X="1" Y="1" Z="1" /> 1657 <Rotate X="0" Y="-1.02974" Z="0" /> 1658 <Translate X="4.1316" Y="2.76197E-06" Z="0" /> 1659 </Transform> 1660 </Bone> 1661 <Bone Name="toe_l1" ParentBoneName="ankle_l" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1662 <Transform> 1663 <Scale X="1" Y="1" Z="1" /> 1664 <Rotate X="0" Y="-0.628319" Z="0" /> 1665 <Translate X="1.32" Y="0" Z="0" /> 1666 </Transform> 1667 </Bone> 1668 <Bone Name="toe_l2" ParentBoneName="toe_l1" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="false" HasSkinningMatrix="false" BillboardMode="Off"> 1669 <Transform> 1670 <Scale X="1" Y="1" Z="1" /> 1671 <Rotate X="0" Y="0" Z="0" /> 1672 <Translate X="1.188" Y="0" Z="0" /> 1673 </Transform> 1674 </Bone> 1675 <Bone Name="leg_r1" ParentBoneName="hip_2" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1676 <Transform> 1677 <Scale X="1" Y="1" Z="1" /> 1678 <Rotate X="-3.14158" Y="0" Z="0" /> 1679 <Translate X="-0.066" Y="-1.06921" Z="0.172986" /> 1680 </Transform> 1681 </Bone> 1682 <Bone Name="leg_r2" ParentBoneName="leg_r1" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1683 <Transform> 1684 <Scale X="1" Y="1" Z="1" /> 1685 <Rotate X="0" Y="-0.0698127" Z="0" /> 1686 <Translate X="3.6168" Y="0" Z="0" /> 1687 </Transform> 1688 </Bone> 1689 <Bone Name="ankle_r" ParentBoneName="leg_r2" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1690 <Transform> 1691 <Scale X="1" Y="1" Z="1" /> 1692 <Rotate X="0" Y="1.02974" Z="0" /> 1693 <Translate X="4.1316" Y="2.76967E-06" Z="0" /> 1694 </Transform> 1695 </Bone> 1696 <Bone Name="toe_r1" ParentBoneName="ankle_r" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1697 <Transform> 1698 <Scale X="1" Y="1" Z="1" /> 1699 <Rotate X="0" Y="0.628319" Z="0" /> 1700 <Translate X="1.32" Y="0" Z="0" /> 1701 </Transform> 1702 </Bone> 1703 <Bone Name="toe_r2" ParentBoneName="toe_r1" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="false" HasSkinningMatrix="false" BillboardMode="Off"> 1704 <Transform> 1705 <Scale X="1" Y="1" Z="1" /> 1706 <Rotate X="0" Y="0" Z="0" /> 1707 <Translate X="1.188" Y="0" Z="0" /> 1708 </Transform> 1709 </Bone> 1710 <Bone Name="spin_1" ParentBoneName="skl_root" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1711 <Transform> 1712 <Scale X="1" Y="1" Z="1" /> 1713 <Rotate X="0" Y="0.0602139" Z="0" /> 1714 <Translate X="0" Y="0" Z="0" /> 1715 </Transform> 1716 </Bone> 1717 <Bone Name="spin_2" ParentBoneName="spin_1" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1718 <Transform> 1719 <Scale X="1" Y="1" Z="1" /> 1720 <Rotate X="0" Y="-0.0602139" Z="0" /> 1721 <Translate X="2.0262" Y="0" Z="0" /> 1722 </Transform> 1723 </Bone> 1724 <Bone Name="neck" ParentBoneName="spin_2" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1725 <Transform> 1726 <Scale X="1" Y="1" Z="1" /> 1727 <Rotate X="0" Y="-0.139626" Z="0" /> 1728 <Translate X="2.8842" Y="0" Z="0" /> 1729 </Transform> 1730 </Bone> 1731 <Bone Name="head_1" ParentBoneName="neck" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1732 <Transform> 1733 <Scale X="1" Y="1" Z="1" /> 1734 <Rotate X="0" Y="-1.43117" Z="0" /> 1735 <Translate X="0.8745" Y="0" Z="0" /> 1736 </Transform> 1737 </Bone> 1738 <Bone Name="head_2" ParentBoneName="head_1" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="false" HasSkinningMatrix="false" BillboardMode="Off"> 1739 <Transform> 1740 <Scale X="1" Y="1" Z="1" /> 1741 <Rotate X="0" Y="0" Z="0" /> 1742 <Translate X="1.254" Y="0" Z="0" /> 1743 </Transform> 1744 </Bone> 1745 <Bone Name="mouth_1" ParentBoneName="head_1" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1746 <Transform> 1747 <Scale X="1" Y="1" Z="1" /> 1748 <Rotate X="0" Y="-0.218166" Z="0" /> 1749 <Translate X="0.0596247" Y="0" Z="-0.167283" /> 1750 </Transform> 1751 </Bone> 1752 <Bone Name="mouth_2" ParentBoneName="mouth_1" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="false" HasSkinningMatrix="false" BillboardMode="Off"> 1753 <Transform> 1754 <Scale X="1" Y="1" Z="1" /> 1755 <Rotate X="0" Y="0" Z="0" /> 1756 <Translate X="1.188" Y="0" Z="0" /> 1757 </Transform> 1758 </Bone> 1759 <Bone Name="shoulder_l" ParentBoneName="spin_2" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1760 <Transform> 1761 <Scale X="1" Y="1" Z="1" /> 1762 <Rotate X="0" Y="0" Z="-1.5708" /> 1763 <Translate X="1.9698" Y="-0.391457" Z="0" /> 1764 </Transform> 1765 </Bone> 1766 <Bone Name="arm_l1" ParentBoneName="shoulder_l" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1767 <Transform> 1768 <Scale X="1" Y="1" Z="1" /> 1769 <Rotate X="0" Y="0.000269408" Z="1.00528E-06" /> 1770 <Translate X="1.45479" Y="-2.33514E-06" Z="0" /> 1771 </Transform> 1772 </Bone> 1773 <Bone Name="arm_l2" ParentBoneName="arm_l1" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1774 <Transform> 1775 <Scale X="1" Y="1" Z="1" /> 1776 <Rotate X="-2.2499E-06" Y="-0.000538816" Z="-1.45518E-06" /> 1777 <Translate X="2.64" Y="0" Z="0" /> 1778 </Transform> 1779 </Bone> 1780 <Bone Name="wrist_l" ParentBoneName="arm_l2" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1781 <Transform> 1782 <Scale X="1" Y="1" Z="1" /> 1783 <Rotate X="0" Y="0" Z="0" /> 1784 <Translate X="2.64" Y="1.85679E-06" Z="0" /> 1785 </Transform> 1786 </Bone> 1787 <Bone Name="finger_l1_1" ParentBoneName="wrist_l" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1788 <Transform> 1789 <Scale X="1" Y="1" Z="1" /> 1790 <Rotate X="1.5708" Y="-0.418879" Z="-0.798705" /> 1791 <Translate X="0.196655" Y="-0.317768" Z="0.463307" /> 1792 </Transform> 1793 </Bone> 1794 <Bone Name="finger_l1_2" ParentBoneName="finger_l1_1" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1795 <Transform> 1796 <Scale X="1" Y="1" Z="1" /> 1797 <Rotate X="-0.122173" Y="0.254818" Z="-0.401426" /> 1798 <Translate X="0.352156" Y="0" Z="0" /> 1799 </Transform> 1800 </Bone> 1801 <Bone Name="finger_l1_3" ParentBoneName="finger_l1_2" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1802 <Transform> 1803 <Scale X="1" Y="1" Z="1" /> 1804 <Rotate X="0" Y="0" Z="0" /> 1805 <Translate X="0.320317" Y="0" Z="0" /> 1806 </Transform> 1807 </Bone> 1808 <Bone Name="finger_l1_4" ParentBoneName="finger_l1_3" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="false" HasSkinningMatrix="false" BillboardMode="Off"> 1809 <Transform> 1810 <Scale X="1" Y="1" Z="1" /> 1811 <Rotate X="0" Y="0" Z="0" /> 1812 <Translate X="0.297" Y="0" Z="0" /> 1813 </Transform> 1814 </Bone> 1815 <Bone Name="finger_l2_1" ParentBoneName="wrist_l" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1816 <Transform> 1817 <Scale X="1" Y="1" Z="1" /> 1818 <Rotate X="0" Y="0" Z="-0.0523599" /> 1819 <Translate X="0.977994" Y="-0.221375" Z="0.41403" /> 1820 </Transform> 1821 </Bone> 1822 <Bone Name="finger_l2_2" ParentBoneName="finger_l2_1" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1823 <Transform> 1824 <Scale X="1" Y="1" Z="1" /> 1825 <Rotate X="0" Y="0" Z="0" /> 1826 <Translate X="0.390326" Y="0" Z="0" /> 1827 </Transform> 1828 </Bone> 1829 <Bone Name="finger_l2_3" ParentBoneName="finger_l2_2" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1830 <Transform> 1831 <Scale X="1" Y="1" Z="1" /> 1832 <Rotate X="0" Y="0" Z="0" /> 1833 <Translate X="0.300523" Y="0" Z="0" /> 1834 </Transform> 1835 </Bone> 1836 <Bone Name="finger_l2_4" ParentBoneName="finger_l2_3" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="false" HasSkinningMatrix="false" BillboardMode="Off"> 1837 <Transform> 1838 <Scale X="1" Y="1" Z="1" /> 1839 <Rotate X="0" Y="0" Z="0" /> 1840 <Translate X="0.264" Y="0" Z="0" /> 1841 </Transform> 1842 </Bone> 1843 <Bone Name="finger_l3_1" ParentBoneName="wrist_l" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1844 <Transform> 1845 <Scale X="1" Y="1" Z="1" /> 1846 <Rotate X="0" Y="0" Z="-0.0523599" /> 1847 <Translate X="1.03311" Y="-0.167859" Z="0.125241" /> 1848 </Transform> 1849 </Bone> 1850 <Bone Name="finger_l3_2" ParentBoneName="finger_l3_1" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1851 <Transform> 1852 <Scale X="1" Y="1" Z="1" /> 1853 <Rotate X="0" Y="0" Z="0" /> 1854 <Translate X="0.374457" Y="0" Z="0" /> 1855 </Transform> 1856 </Bone> 1857 <Bone Name="finger_l3_3" ParentBoneName="finger_l3_2" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1858 <Transform> 1859 <Scale X="1" Y="1" Z="1" /> 1860 <Rotate X="0" Y="0" Z="0" /> 1861 <Translate X="0.332133" Y="0" Z="0" /> 1862 </Transform> 1863 </Bone> 1864 <Bone Name="finger_l3_4" ParentBoneName="finger_l3_3" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="false" HasSkinningMatrix="false" BillboardMode="Off"> 1865 <Transform> 1866 <Scale X="1" Y="1" Z="1" /> 1867 <Rotate X="0" Y="0" Z="0" /> 1868 <Translate X="0.3135" Y="0" Z="0" /> 1869 </Transform> 1870 </Bone> 1871 <Bone Name="finger_l4_1" ParentBoneName="wrist_l" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1872 <Transform> 1873 <Scale X="1" Y="1" Z="1" /> 1874 <Rotate X="0" Y="0" Z="-0.0523599" /> 1875 <Translate X="0.998643" Y="-0.146664" Z="-0.151551" /> 1876 </Transform> 1877 </Bone> 1878 <Bone Name="finger_l4_2" ParentBoneName="finger_l4_1" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1879 <Transform> 1880 <Scale X="1" Y="1" Z="1" /> 1881 <Rotate X="0" Y="0" Z="0" /> 1882 <Translate X="0.400534" Y="0" Z="0" /> 1883 </Transform> 1884 </Bone> 1885 <Bone Name="finger_l4_3" ParentBoneName="finger_l4_2" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1886 <Transform> 1887 <Scale X="1" Y="1" Z="1" /> 1888 <Rotate X="0" Y="0" Z="0" /> 1889 <Translate X="0.272053" Y="0" Z="0" /> 1890 </Transform> 1891 </Bone> 1892 <Bone Name="finger_l4_4" ParentBoneName="finger_l4_3" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="false" HasSkinningMatrix="false" BillboardMode="Off"> 1893 <Transform> 1894 <Scale X="1" Y="1" Z="1" /> 1895 <Rotate X="0" Y="0" Z="0" /> 1896 <Translate X="0.2805" Y="0" Z="0" /> 1897 </Transform> 1898 </Bone> 1899 <Bone Name="finger_l5_1" ParentBoneName="wrist_l" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1900 <Transform> 1901 <Scale X="1" Y="1" Z="1" /> 1902 <Rotate X="0" Y="-0.0174533" Z="-0.0523599" /> 1903 <Translate X="0.940103" Y="-0.165588" Z="-0.392428" /> 1904 </Transform> 1905 </Bone> 1906 <Bone Name="finger_l5_2" ParentBoneName="finger_l5_1" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1907 <Transform> 1908 <Scale X="1" Y="1" Z="1" /> 1909 <Rotate X="0" Y="0" Z="0" /> 1910 <Translate X="0.340183" Y="0" Z="0" /> 1911 </Transform> 1912 </Bone> 1913 <Bone Name="finger_l5_3" ParentBoneName="finger_l5_2" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1914 <Transform> 1915 <Scale X="1" Y="1" Z="1" /> 1916 <Rotate X="0" Y="0" Z="0" /> 1917 <Translate X="0.283635" Y="0" Z="0" /> 1918 </Transform> 1919 </Bone> 1920 <Bone Name="finger_l5_4" ParentBoneName="finger_l5_3" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="false" HasSkinningMatrix="false" BillboardMode="Off"> 1921 <Transform> 1922 <Scale X="1" Y="1" Z="1" /> 1923 <Rotate X="0" Y="0" Z="0" /> 1924 <Translate X="0.2475" Y="0" Z="0" /> 1925 </Transform> 1926 </Bone> 1927 <Bone Name="shoulder_r" ParentBoneName="spin_2" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1928 <Transform> 1929 <Scale X="1" Y="1" Z="1" /> 1930 <Rotate X="3.14159" Y="0" Z="1.5708" /> 1931 <Translate X="1.9698" Y="0.391457" Z="0" /> 1932 </Transform> 1933 </Bone> 1934 <Bone Name="arm_r1" ParentBoneName="shoulder_r" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1935 <Transform> 1936 <Scale X="1" Y="1" Z="1" /> 1937 <Rotate X="0" Y="0" Z="0" /> 1938 <Translate X="1.45479" Y="-2.35456E-06" Z="0" /> 1939 </Transform> 1940 </Bone> 1941 <Bone Name="arm_r2" ParentBoneName="arm_r1" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1942 <Transform> 1943 <Scale X="1" Y="1" Z="1" /> 1944 <Rotate X="1.10479E-06" Y="0" Z="0" /> 1945 <Translate X="2.64" Y="0" Z="0" /> 1946 </Transform> 1947 </Bone> 1948 <Bone Name="wrist_r" ParentBoneName="arm_r2" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1949 <Transform> 1950 <Scale X="1" Y="1" Z="1" /> 1951 <Rotate X="0" Y="0" Z="0" /> 1952 <Translate X="2.64" Y="1.85679E-06" Z="0" /> 1953 </Transform> 1954 </Bone> 1955 <Bone Name="finger_r1_1" ParentBoneName="wrist_r" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1956 <Transform> 1957 <Scale X="1" Y="1" Z="1" /> 1958 <Rotate X="-1.5708" Y="0.418879" Z="-0.798705" /> 1959 <Translate X="0.19653" Y="-0.317767" Z="-0.46336" /> 1960 </Transform> 1961 </Bone> 1962 <Bone Name="finger_r1_2" ParentBoneName="finger_r1_1" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1963 <Transform> 1964 <Scale X="1" Y="1" Z="1" /> 1965 <Rotate X="0.122173" Y="-0.254818" Z="-0.401426" /> 1966 <Translate X="0.352156" Y="0" Z="0" /> 1967 </Transform> 1968 </Bone> 1969 <Bone Name="finger_r1_3" ParentBoneName="finger_r1_2" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1970 <Transform> 1971 <Scale X="1" Y="1" Z="1" /> 1972 <Rotate X="0" Y="0" Z="0" /> 1973 <Translate X="0.320317" Y="0" Z="0" /> 1974 </Transform> 1975 </Bone> 1976 <Bone Name="finger_r1_4" ParentBoneName="finger_r1_3" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="false" HasSkinningMatrix="false" BillboardMode="Off"> 1977 <Transform> 1978 <Scale X="1" Y="1" Z="1" /> 1979 <Rotate X="0" Y="0" Z="0" /> 1980 <Translate X="0.297" Y="0" Z="0" /> 1981 </Transform> 1982 </Bone> 1983 <Bone Name="finger_r2_1" ParentBoneName="wrist_r" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1984 <Transform> 1985 <Scale X="1" Y="1" Z="1" /> 1986 <Rotate X="0" Y="0" Z="-0.0523599" /> 1987 <Translate X="0.977882" Y="-0.221375" Z="-0.414294" /> 1988 </Transform> 1989 </Bone> 1990 <Bone Name="finger_r2_2" ParentBoneName="finger_r2_1" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1991 <Transform> 1992 <Scale X="1" Y="1" Z="1" /> 1993 <Rotate X="0" Y="0" Z="0" /> 1994 <Translate X="0.390326" Y="0" Z="0" /> 1995 </Transform> 1996 </Bone> 1997 <Bone Name="finger_r2_3" ParentBoneName="finger_r2_2" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 1998 <Transform> 1999 <Scale X="1" Y="1" Z="1" /> 2000 <Rotate X="0" Y="0" Z="0" /> 2001 <Translate X="0.300523" Y="0" Z="0" /> 2002 </Transform> 2003 </Bone> 2004 <Bone Name="finger_r2_4" ParentBoneName="finger_r2_3" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="false" HasSkinningMatrix="false" BillboardMode="Off"> 2005 <Transform> 2006 <Scale X="1" Y="1" Z="1" /> 2007 <Rotate X="0" Y="0" Z="0" /> 2008 <Translate X="0.264" Y="0" Z="0" /> 2009 </Transform> 2010 </Bone> 2011 <Bone Name="finger_r3_1" ParentBoneName="wrist_r" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 2012 <Transform> 2013 <Scale X="1" Y="1" Z="1" /> 2014 <Rotate X="0" Y="0" Z="-0.0523599" /> 2015 <Translate X="1.03308" Y="-0.167859" Z="-0.125519" /> 2016 </Transform> 2017 </Bone> 2018 <Bone Name="finger_r3_2" ParentBoneName="finger_r3_1" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 2019 <Transform> 2020 <Scale X="1" Y="1" Z="1" /> 2021 <Rotate X="0" Y="0" Z="0" /> 2022 <Translate X="0.374457" Y="0" Z="0" /> 2023 </Transform> 2024 </Bone> 2025 <Bone Name="finger_r3_3" ParentBoneName="finger_r3_2" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 2026 <Transform> 2027 <Scale X="1" Y="1" Z="1" /> 2028 <Rotate X="0" Y="0" Z="0" /> 2029 <Translate X="0.332133" Y="0" Z="0" /> 2030 </Transform> 2031 </Bone> 2032 <Bone Name="finger_r3_4" ParentBoneName="finger_r3_3" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="false" HasSkinningMatrix="false" BillboardMode="Off"> 2033 <Transform> 2034 <Scale X="1" Y="1" Z="1" /> 2035 <Rotate X="0" Y="0" Z="0" /> 2036 <Translate X="0.3135" Y="0" Z="0" /> 2037 </Transform> 2038 </Bone> 2039 <Bone Name="finger_r4_1" ParentBoneName="wrist_r" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 2040 <Transform> 2041 <Scale X="1" Y="1" Z="1" /> 2042 <Rotate X="0" Y="0" Z="-0.0523599" /> 2043 <Translate X="0.998683" Y="-0.146664" Z="0.151282" /> 2044 </Transform> 2045 </Bone> 2046 <Bone Name="finger_r4_2" ParentBoneName="finger_r4_1" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 2047 <Transform> 2048 <Scale X="1" Y="1" Z="1" /> 2049 <Rotate X="0" Y="0" Z="0" /> 2050 <Translate X="0.400534" Y="0" Z="0" /> 2051 </Transform> 2052 </Bone> 2053 <Bone Name="finger_r4_3" ParentBoneName="finger_r4_2" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 2054 <Transform> 2055 <Scale X="1" Y="1" Z="1" /> 2056 <Rotate X="0" Y="0" Z="0" /> 2057 <Translate X="0.272053" Y="0" Z="0" /> 2058 </Transform> 2059 </Bone> 2060 <Bone Name="finger_r4_4" ParentBoneName="finger_r4_3" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="false" HasSkinningMatrix="false" BillboardMode="Off"> 2061 <Transform> 2062 <Scale X="1" Y="1" Z="1" /> 2063 <Rotate X="0" Y="0" Z="0" /> 2064 <Translate X="0.2805" Y="0" Z="0" /> 2065 </Transform> 2066 </Bone> 2067 <Bone Name="finger_r5_1" ParentBoneName="wrist_r" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 2068 <Transform> 2069 <Scale X="1" Y="1" Z="1" /> 2070 <Rotate X="0" Y="0.0174533" Z="-0.0523599" /> 2071 <Translate X="0.940209" Y="-0.165589" Z="0.392175" /> 2072 </Transform> 2073 </Bone> 2074 <Bone Name="finger_r5_2" ParentBoneName="finger_r5_1" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 2075 <Transform> 2076 <Scale X="1" Y="1" Z="1" /> 2077 <Rotate X="0" Y="0" Z="0" /> 2078 <Translate X="0.340183" Y="0" Z="0" /> 2079 </Transform> 2080 </Bone> 2081 <Bone Name="finger_r5_3" ParentBoneName="finger_r5_2" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="true" HasSkinningMatrix="false" BillboardMode="Off"> 2082 <Transform> 2083 <Scale X="1" Y="1" Z="1" /> 2084 <Rotate X="0" Y="0" Z="0" /> 2085 <Translate X="0.283635" Y="0" Z="0" /> 2086 </Transform> 2087 </Bone> 2088 <Bone Name="finger_r5_4" ParentBoneName="finger_r5_3" IsSegmentScaleCompensate="true" IsCompressible="true" IsNeededRendering="false" HasSkinningMatrix="false" BillboardMode="Off"> 2089 <Transform> 2090 <Scale X="1" Y="1" Z="1" /> 2091 <Rotate X="0" Y="0" Z="0" /> 2092 <Translate X="0.2475" Y="0" Z="0" /> 2093 </Transform> 2094 </Bone> 2095 </Bones> 2096 </Skeleton> 2097 </SkeletalAnimationData> 2098 </Animations> 2099 </GraphicsContentCtr> 2100</NintendoWareIntermediateFile> 2101