1<?xml version="1.0" encoding="utf-8"?> 2<NintendoWareIntermediateFile> 3 <GraphicsContentCtr Version="1.2.0" Namespace=""> 4 <EditData> 5 <MetaData> 6 <Key>MetaData</Key> 7 <Create Date="2010-04-21T19:54:49"> 8 <ToolDescriptions Name="NintendoWare Creative Studio." Version="0.7.0" /> 9 </Create> 10 <Modify Date="2010-11-25T11:00:42"> 11 <ToolDescriptions Name="NintendoWare Creative Studio." 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/> 117 <VertexAttributes /> 118 </ParticleShapeCtr> 119 <ParticleShapeCtr> 120 <OrientedBoundingBox> 121 <CenterPosition X="0" Y="0" Z="0" /> 122 <OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" /> 123 <Size X="1" Y="1" Z="1" /> 124 </OrientedBoundingBox> 125 <PositionOffset X="0" Y="0" Z="0" /> 126 <PrimitiveSets /> 127 <VertexAttributes /> 128 </ParticleShapeCtr> 129 </Shapes> 130 <Materials> 131 <MaterialCtr Name="Light_01_Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0111" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle"> 132 <ShaderReference /> 133 <MaterialColor VertexColorScale="1"> 134 <Emission R="0" G="0" B="0" A="0" /> 135 <Ambient R="1" G="1" B="1" A="0" /> 136 <Diffuse R="1" G="1" B="1" A="1" /> 137 <Specular0 R="0" G="0" B="0" A="0" /> 138 <Specular1 R="0" G="0" B="0" A="0" /> 139 <Constant0 R="0.9285714" G="0.8333333" B="0.7380952" A="0" /> 140 <Constant1 R="0" G="0" B="0" A="0" /> 141 <Constant2 R="0" G="0" B="0" A="0" /> 142 <Constant3 R="0" G="0" B="0" A="0" /> 143 <Constant4 R="0" G="0" B="0" A="0" /> 144 <Constant5 R="0" G="0" B="0" A="0" /> 145 </MaterialColor> 146 <Rasterization CullingMode="BackFace" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" /> 147 <TextureCoordinators> 148 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" /> 149 </TextureCoordinators> 150 <TextureMappers> 151 <PixelBasedTextureMapperCtr> 152 <TextureReference>Textures["Light_01"]@file:Light_01.ctex</TextureReference> 153 <StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0"> 154 <BorderColor R="0" G="0" B="0" A="1" /> 155 </StandardTextureSamplerCtr> 156 </PixelBasedTextureMapperCtr> 157 </TextureMappers> 158 <FragmentShader LayerConfig="ConfigurationType0"> 159 <BufferColor R="0" G="0" B="0" A="1" /> 160 <FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" /> 161 <FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" /> 162 <FragmentLightingTable> 163 <ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 164 <NullLookupTableCtr /> 165 </ReflectanceRSampler> 166 <ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 167 <NullLookupTableCtr /> 168 </ReflectanceGSampler> 169 <ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 170 <NullLookupTableCtr /> 171 </ReflectanceBSampler> 172 <Distribution0Sampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 173 <NullLookupTableCtr /> 174 </Distribution0Sampler> 175 <Distribution1Sampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 176 <NullLookupTableCtr /> 177 </Distribution1Sampler> 178 <FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 179 <NullLookupTableCtr /> 180 </FresnelSampler> 181 </FragmentLightingTable> 182 <TextureCombiners> 183 <TextureCombinerCtr CombineRgb="Interpolate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous"> 184 <SourceRgb Source0="Constant" Source1="PrimaryColor" Source2="Texture0" /> 185 <OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" /> 186 <SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" /> 187 <OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" /> 188 </TextureCombinerCtr> 189 </TextureCombiners> 190 <AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" /> 191 </FragmentShader> 192 <FragmentOperation> 193 <DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" /> 194 <BlendOperation Mode="Blend" LogicOperation="Copy"> 195 <RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" /> 196 <AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" /> 197 <BlendColor R="0" G="0" B="0" A="1" /> 198 </BlendOperation> 199 <StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" /> 200 </FragmentOperation> 201 </MaterialCtr> 202 <MaterialCtr Name="Light_02_Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0111" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle"> 203 <ShaderReference /> 204 <MaterialColor VertexColorScale="1"> 205 <Emission R="0" G="0" B="0" A="0" /> 206 <Ambient R="1" G="1" B="1" A="0" /> 207 <Diffuse R="1" G="1" B="1" A="1" /> 208 <Specular0 R="0" G="0" B="0" A="0" /> 209 <Specular1 R="0" G="0" B="0" A="0" /> 210 <Constant0 R="0.0714285746" G="0" B="0.642857134" A="0" /> 211 <Constant1 R="0" G="0" B="0" A="0" /> 212 <Constant2 R="0" G="0" B="0" A="0" /> 213 <Constant3 R="0" G="0" B="0" A="0" /> 214 <Constant4 R="0" G="0" B="0" A="0" /> 215 <Constant5 R="0" G="0" B="0" A="0" /> 216 </MaterialColor> 217 <Rasterization CullingMode="BackFace" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" /> 218 <TextureCoordinators> 219 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" /> 220 </TextureCoordinators> 221 <TextureMappers> 222 <PixelBasedTextureMapperCtr> 223 <TextureReference>Textures["Light_02"]@file:Light_02.ctex</TextureReference> 224 <StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0"> 225 <BorderColor R="0" G="0" B="0" A="1" /> 226 </StandardTextureSamplerCtr> 227 </PixelBasedTextureMapperCtr> 228 </TextureMappers> 229 <FragmentShader LayerConfig="ConfigurationType0"> 230 <BufferColor R="0" G="0" B="0" A="1" /> 231 <FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" /> 232 <FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" /> 233 <FragmentLightingTable> 234 <ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 235 <NullLookupTableCtr /> 236 </ReflectanceRSampler> 237 <ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 238 <NullLookupTableCtr /> 239 </ReflectanceGSampler> 240 <ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 241 <NullLookupTableCtr /> 242 </ReflectanceBSampler> 243 <Distribution0Sampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 244 <NullLookupTableCtr /> 245 </Distribution0Sampler> 246 <Distribution1Sampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 247 <NullLookupTableCtr /> 248 </Distribution1Sampler> 249 <FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 250 <NullLookupTableCtr /> 251 </FresnelSampler> 252 </FragmentLightingTable> 253 <TextureCombiners> 254 <TextureCombinerCtr CombineRgb="Interpolate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous"> 255 <SourceRgb Source0="PrimaryColor" Source1="Constant" Source2="Texture0" /> 256 <OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" /> 257 <SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" /> 258 <OperandAlpha Operand0="Alpha" Operand1="Red" Operand2="Alpha" /> 259 </TextureCombinerCtr> 260 </TextureCombiners> 261 <AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" /> 262 </FragmentShader> 263 <FragmentOperation> 264 <DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" /> 265 <BlendOperation Mode="Blend" LogicOperation="Copy"> 266 <RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" /> 267 <AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" /> 268 <BlendColor R="0" G="0" B="0" A="1" /> 269 </BlendOperation> 270 <StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" /> 271 </FragmentOperation> 272 </MaterialCtr> 273 </Materials> 274 <Meshes> 275 <Mesh IsVisible="true" RenderPriority="25" MeshNodeName=""> 276 <SeparateShapeReference>Shapes[0]</SeparateShapeReference> 277 <MaterialReference>Materials["Light_01_Material"]</MaterialReference> 278 </Mesh> 279 <Mesh IsVisible="true" RenderPriority="0" MeshNodeName=""> 280 <SeparateShapeReference>Shapes[1]</SeparateShapeReference> 281 <MaterialReference>Materials["Light_02_Material"]</MaterialReference> 282 </Mesh> 283 </Meshes> 284 <MeshNodeVisibilities /> 285 <ParticleSets> 286 <ParticleSetReference>ParticleSets[0]</ParticleSetReference> 287 <ParticleSetReference>ParticleSets[1]</ParticleSetReference> 288 </ParticleSets> 289 </ParticleModel> 290 </Models> 291 <ParticleSets> 292 <ParticleSetCtr Name="Light_01_Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false" IsInheritParentVelocity="false"> 293 <ParentNode>SceneNodes["Light_Model"]</ParentNode> 294 <AnimationGroupDescriptions /> 295 <ParticleCollection Capacity="12"> 296 <ParticleStreams> 297 <ParticleUintStream Usage="Id" IsOptimizeEnabled="true" /> 298 <ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" /> 299 <ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" /> 300 <ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" /> 301 <ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" /> 302 <ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" /> 303 <ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" /> 304 <ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" /> 305 <ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" /> 306 <ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" /> 307 <ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" /> 308 <ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" /> 309 </ParticleStreams> 310 </ParticleCollection> 311 <ParticleBillboardShapeBuilderCtrXml AscendingOrder="false"> 312 <DrawOffset X="0" Y="0" Z="0" /> 313 </ParticleBillboardShapeBuilderCtrXml> 314 <ParticleInitializers> 315 <ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="120" MinValue="90"> 316 <TargetStreams> 317 <ParticleUsage>Life</ParticleUsage> 318 </TargetStreams> 319 </ParticleFloatRangeInitializer> 320 <ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 321 <TargetStreams> 322 <ParticleUsage>Color</ParticleUsage> 323 </TargetStreams> 324 <ImmediateValue X="0.297619045" Y="0.119047619" Z="0" /> 325 </ParticleVector3ImmediateInitializer> 326 <ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.45"> 327 <TargetStreams> 328 <ParticleUsage>Scale</ParticleUsage> 329 </TargetStreams> 330 <BaseValue X="1.5" Y="3" Z="1" /> 331 </ParticleVector3Random1Initializer> 332 <ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 333 <TargetStreams> 334 <ParticleUsage>Rotate</ParticleUsage> 335 </TargetStreams> 336 <BaseValue X="0" Y="0" Z="6.28318548" /> 337 <Random X="0" Y="0" Z="1" /> 338 </ParticleVector3Random3Initializer> 339 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 340 <TargetStreams> 341 <ParticleUsage>TextureScale0</ParticleUsage> 342 </TargetStreams> 343 <ImmediateValue X="1" Y="1" /> 344 </ParticleVector2ImmediateInitializer> 345 <ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0"> 346 <TargetStreams> 347 <ParticleUsage>TextureRotate0</ParticleUsage> 348 </TargetStreams> 349 </ParticleFloatImmediateInitializer> 350 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 351 <TargetStreams> 352 <ParticleUsage>TextureTranslate0</ParticleUsage> 353 </TargetStreams> 354 <ImmediateValue X="0" Y="0" /> 355 </ParticleVector2ImmediateInitializer> 356 </ParticleInitializers> 357 <ParticleUpdaters> 358 <ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 359 <ParticleAnimationData> 360 <ParticleFittingAnimationOption AnimationDuration="120" /> 361 <Vector3Animation> 362 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="120"> 363 <Segments> 364 <HermiteFloatSegment> 365 <Keys> 366 <HermiteFloatKey Frame="0" Value="0.4" InSlope="0" OutSlope="0" /> 367 <HermiteFloatKey Frame="60" Value="-0.2" InSlope="0" OutSlope="0" /> 368 <HermiteFloatKey Frame="120" Value="-0.2" InSlope="0" OutSlope="0" /> 369 </Keys> 370 </HermiteFloatSegment> 371 </Segments> 372 </YSegmentsFloatCurve> 373 </Vector3Animation> 374 </ParticleAnimationData> 375 <TargetStreams> 376 <ParticleUsage>Scale</ParticleUsage> 377 </TargetStreams> 378 <DefaultValue X="0" Y="0" Z="0" /> 379 </ParticleVector3AdditiveUpdaterXml> 380 <ParticleFloatImmediate4KeyUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" InTime="0.25" OutTime="0.75" StartValue="0" MiddleValue="1" EndValue="0"> 381 <ParticleAnimationData /> 382 <TargetStreams> 383 <ParticleUsage>Alpha</ParticleUsage> 384 </TargetStreams> 385 </ParticleFloatImmediate4KeyUpdaterXml> 386 <ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 387 <ParticleAnimationData /> 388 <TargetStreams /> 389 </ParticleGeneralUpdaterXml> 390 </ParticleUpdaters> 391 </ParticleSetCtr> 392 <ParticleSetCtr Name="Light_02_Particle" IsBranchVisible="true" ParticleShapeIndex="1" IsAutoCapacity="true" IsForceWorld="false" IsInheritParentVelocity="false"> 393 <ParentNode>SceneNodes["Light_Model"]</ParentNode> 394 <AnimationGroupDescriptions /> 395 <ParticleCollection Capacity="1"> 396 <ParticleStreams> 397 <ParticleUintStream Usage="Id" IsOptimizeEnabled="true" /> 398 <ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" /> 399 <ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" /> 400 <ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" /> 401 <ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" /> 402 <ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" /> 403 <ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" /> 404 <ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" /> 405 <ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" /> 406 <ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" /> 407 <ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" /> 408 <ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" /> 409 </ParticleStreams> 410 </ParticleCollection> 411 <ParticleBillboardShapeBuilderCtrXml AscendingOrder="false"> 412 <DrawOffset X="0" Y="0" Z="0" /> 413 </ParticleBillboardShapeBuilderCtrXml> 414 <ParticleInitializers> 415 <ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="100" MinValue="100"> 416 <TargetStreams> 417 <ParticleUsage>Life</ParticleUsage> 418 </TargetStreams> 419 </ParticleFloatRangeInitializer> 420 <ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0"> 421 <TargetStreams> 422 <ParticleUsage>Scale</ParticleUsage> 423 </TargetStreams> 424 <BaseValue X="1" Y="1" Z="1" /> 425 </ParticleVector3Random1Initializer> 426 <ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 427 <TargetStreams> 428 <ParticleUsage>Rotate</ParticleUsage> 429 </TargetStreams> 430 <BaseValue X="0" Y="0" Z="0" /> 431 <Random X="0" Y="0" Z="0" /> 432 </ParticleVector3Random3Initializer> 433 <ParticleFloatRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" BaseValue="1" Random="0"> 434 <TargetStreams> 435 <ParticleUsage>Alpha</ParticleUsage> 436 </TargetStreams> 437 </ParticleFloatRandomInitializer> 438 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 439 <TargetStreams> 440 <ParticleUsage>TextureScale0</ParticleUsage> 441 </TargetStreams> 442 <ImmediateValue X="1" Y="1" /> 443 </ParticleVector2ImmediateInitializer> 444 <ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0"> 445 <TargetStreams> 446 <ParticleUsage>TextureRotate0</ParticleUsage> 447 </TargetStreams> 448 </ParticleFloatImmediateInitializer> 449 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 450 <TargetStreams> 451 <ParticleUsage>TextureTranslate0</ParticleUsage> 452 </TargetStreams> 453 <ImmediateValue X="0" Y="0" /> 454 </ParticleVector2ImmediateInitializer> 455 </ParticleInitializers> 456 <ParticleUpdaters> 457 <ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 458 <ParticleAnimationData /> 459 <TargetStreams> 460 <ParticleUsage>Scale</ParticleUsage> 461 </TargetStreams> 462 <DefaultValue X="0.08" Y="0.08" Z="0" /> 463 </ParticleVector3AdditiveUpdaterXml> 464 <ParticleVector3Immediate4KeyUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" InTime="0" OutTime="0.5"> 465 <ParticleAnimationData /> 466 <TargetStreams> 467 <ParticleUsage>Color</ParticleUsage> 468 </TargetStreams> 469 <StartValue X="0.8" Y="0.6" Z="0.7" /> 470 <MiddleValue X="0.4" Y="0.05" Z="0.4" /> 471 <EndValue X="0.4" Y="0.05" Z="0.4" /> 472 </ParticleVector3Immediate4KeyUpdaterXml> 473 <ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="1"> 474 <ParticleAnimationData> 475 <ParticleFittingAnimationOption AnimationDuration="100" /> 476 <FloatAnimation> 477 <SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100"> 478 <Segments> 479 <HermiteFloatSegment> 480 <Keys> 481 <HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" /> 482 <HermiteFloatKey Frame="30" Value="1" InSlope="0" OutSlope="0" /> 483 <HermiteFloatKey Frame="60" Value="0.2" InSlope="-0.0204030089" OutSlope="-0.0127643142" /> 484 <HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" /> 485 </Keys> 486 </HermiteFloatSegment> 487 </Segments> 488 </SegmentsFloatCurve> 489 </FloatAnimation> 490 </ParticleAnimationData> 491 <TargetStreams> 492 <ParticleUsage>Alpha</ParticleUsage> 493 </TargetStreams> 494 </ParticleFloatImmediateUpdaterXml> 495 <ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 496 <ParticleAnimationData /> 497 <TargetStreams /> 498 </ParticleGeneralUpdaterXml> 499 </ParticleUpdaters> 500 </ParticleSetCtr> 501 </ParticleSets> 502 <Emitters> 503 <ParticleEmitter Name="Light_01_Emitter" IsBranchVisible="true" Id="9" IsResourceCopyEnabled="false" EmissionRatio="12" EmissionRatioRandom="0" EmissionInterval="1" EmissionIntervalRandom="0" EmissionSpanInfinity="false" EmissionSpan="1" EmissionStart="0"> 504 <ParentNode>SceneNodes["Light_Model"]</ParentNode> 505 <AnimationGroupDescriptions /> 506 <Transform> 507 <Scale X="1" Y="1" Z="1" /> 508 <Rotate X="0" Y="0" Z="0" /> 509 <Translate X="0" Y="0" Z="0" /> 510 </Transform> 511 <ParticleSetReference>ParticleSets["Light_01_Particle"]</ParticleSetReference> 512 <ParticlePointForm IsResourceCopyEnabled="false" /> 513 </ParticleEmitter> 514 <ParticleEmitter Name="Light_02_Emitter" IsBranchVisible="true" Id="34" IsResourceCopyEnabled="false" EmissionRatio="1" EmissionRatioRandom="0" EmissionInterval="1" EmissionIntervalRandom="0" EmissionSpanInfinity="false" EmissionSpan="1" EmissionStart="0"> 515 <ParentNode>SceneNodes["Light_Model"]</ParentNode> 516 <AnimationGroupDescriptions /> 517 <Transform> 518 <Scale X="1" Y="1" Z="1" /> 519 <Rotate X="0" Y="0" Z="0" /> 520 <Translate X="0" Y="0" Z="0" /> 521 </Transform> 522 <ParticleSetReference>ParticleSets["Light_02_Particle"]</ParticleSetReference> 523 <ParticlePointForm IsResourceCopyEnabled="false" /> 524 </ParticleEmitter> 525 </Emitters> 526 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