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5			<MetaData>
6				<Key>MetaData</Key>
7				<Create Date="2010-04-21T19:54:49">
8					<ToolDescriptions Name="NintendoWare Creative Studio." Version="0.7.0" />
9				</Create>
10				<Modify Date="2010-11-25T11:00:42">
11					<ToolDescriptions Name="NintendoWare Creative Studio." Version="1.3.0.27658" />
12				</Modify>
13			</MetaData>
14			<ContentSummaryMetaData>
15				<Key>ContentSummaries</Key>
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17					<ContentSummary ContentTypeName="GraphicsContent">
18						<ObjectSummaries>
19							<ObjectSummary TypeName="ParticleModel" Name="Light_Model">
20								<Notes>
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22									<Note Name="ShapeCount" Value="2" />
23									<Note Name="MeshCount" Value="2" />
24								</Notes>
25							</ObjectSummary>
26						</ObjectSummaries>
27					</ContentSummary>
28				</Values>
29			</ContentSummaryMetaData>
30		</EditData>
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34					<GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate">
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38							</AnimationMemberDescription>
39							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
40								<Path>Meshes["*"].IsVisible</Path>
41							</AnimationMemberDescription>
42							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
43								<Path>IsBranchVisible</Path>
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53								<Path>Materials["*"].MaterialColor.Ambient</Path>
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80								<Path>Materials["*"].MaterialColor.Constant5</Path>
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82							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
83								<Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path>
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86								<Path>Materials["*"].TextureMappers["*"].Texture</Path>
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88							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
89								<Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path>
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91							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
92								<Path>Materials["*"].TextureCoordinators["*"].Scale</Path>
93							</AnimationMemberDescription>
94							<AnimationMemberDescription BlendOperationName="Float" IsBinarized="true">
95								<Path>Materials["*"].TextureCoordinators["*"].Rotate</Path>
96							</AnimationMemberDescription>
97							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
98								<Path>Materials["*"].TextureCoordinators["*"].Translate</Path>
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101					</GraphicsAnimationGroupDescription>
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105					<Rotate X="0" Y="0" Z="0" />
106					<Translate X="0" Y="0" Z="0" />
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110						<OrientedBoundingBox>
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112							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
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116						<PrimitiveSets />
117						<VertexAttributes />
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121							<CenterPosition X="0" Y="0" Z="0" />
122							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
123							<Size X="1" Y="1" Z="1" />
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125						<PositionOffset X="0" Y="0" Z="0" />
126						<PrimitiveSets />
127						<VertexAttributes />
128					</ParticleShapeCtr>
129				</Shapes>
130				<Materials>
131					<MaterialCtr Name="Light_01_Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0111" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
132						<ShaderReference />
133						<MaterialColor VertexColorScale="1">
134							<Emission R="0" G="0" B="0" A="0" />
135							<Ambient R="1" G="1" B="1" A="0" />
136							<Diffuse R="1" G="1" B="1" A="1" />
137							<Specular0 R="0" G="0" B="0" A="0" />
138							<Specular1 R="0" G="0" B="0" A="0" />
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140							<Constant1 R="0" G="0" B="0" A="0" />
141							<Constant2 R="0" G="0" B="0" A="0" />
142							<Constant3 R="0" G="0" B="0" A="0" />
143							<Constant4 R="0" G="0" B="0" A="0" />
144							<Constant5 R="0" G="0" B="0" A="0" />
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146						<Rasterization CullingMode="BackFace" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
147						<TextureCoordinators>
148							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
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150						<TextureMappers>
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153								<StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0">
154									<BorderColor R="0" G="0" B="0" A="1" />
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156							</PixelBasedTextureMapperCtr>
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158						<FragmentShader LayerConfig="ConfigurationType0">
159							<BufferColor R="0" G="0" B="0" A="1" />
160							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
161							<FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
162							<FragmentLightingTable>
163								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
164									<NullLookupTableCtr />
165								</ReflectanceRSampler>
166								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
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169								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
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172								<Distribution0Sampler IsAbs="true" Input="CosNormalHalf" Scale="One">
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175								<Distribution1Sampler IsAbs="true" Input="CosNormalHalf" Scale="One">
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178								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
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184									<SourceRgb Source0="Constant" Source1="PrimaryColor" Source2="Texture0" />
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186									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
187									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
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194							<BlendOperation Mode="Blend" LogicOperation="Copy">
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196								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
197								<BlendColor R="0" G="0" B="0" A="1" />
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206							<Ambient R="1" G="1" B="1" A="0" />
207							<Diffuse R="1" G="1" B="1" A="1" />
208							<Specular0 R="0" G="0" B="0" A="0" />
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243								<Distribution0Sampler IsAbs="true" Input="CosNormalHalf" Scale="One">
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246								<Distribution1Sampler IsAbs="true" Input="CosNormalHalf" Scale="One">
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249								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
250									<NullLookupTableCtr />
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256									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
257									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
258									<OperandAlpha Operand0="Alpha" Operand1="Red" Operand2="Alpha" />
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265							<BlendOperation Mode="Blend" LogicOperation="Copy">
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267								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
268								<BlendColor R="0" G="0" B="0" A="1" />
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276						<SeparateShapeReference>Shapes[0]</SeparateShapeReference>
277						<MaterialReference>Materials["Light_01_Material"]</MaterialReference>
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281						<MaterialReference>Materials["Light_02_Material"]</MaterialReference>
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287					<ParticleSetReference>ParticleSets[1]</ParticleSetReference>
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300						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
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308						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
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332					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
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341							<ParticleUsage>TextureScale0</ParticleUsage>
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350					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
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352							<ParticleUsage>TextureTranslate0</ParticleUsage>
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360							<ParticleFittingAnimationOption AnimationDuration="120" />
361							<Vector3Animation>
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364										<HermiteFloatSegment>
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367												<HermiteFloatKey Frame="60" Value="-0.2" InSlope="0" OutSlope="0" />
368												<HermiteFloatKey Frame="120" Value="-0.2" InSlope="0" OutSlope="0" />
369											</Keys>
370										</HermiteFloatSegment>
371									</Segments>
372								</YSegmentsFloatCurve>
373							</Vector3Animation>
374						</ParticleAnimationData>
375						<TargetStreams>
376							<ParticleUsage>Scale</ParticleUsage>
377						</TargetStreams>
378						<DefaultValue X="0" Y="0" Z="0" />
379					</ParticleVector3AdditiveUpdaterXml>
380					<ParticleFloatImmediate4KeyUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" InTime="0.25" OutTime="0.75" StartValue="0" MiddleValue="1" EndValue="0">
381						<ParticleAnimationData />
382						<TargetStreams>
383							<ParticleUsage>Alpha</ParticleUsage>
384						</TargetStreams>
385					</ParticleFloatImmediate4KeyUpdaterXml>
386					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
387						<ParticleAnimationData />
388						<TargetStreams />
389					</ParticleGeneralUpdaterXml>
390				</ParticleUpdaters>
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393				<ParentNode>SceneNodes["Light_Model"]</ParentNode>
394				<AnimationGroupDescriptions />
395				<ParticleCollection Capacity="1">
396					<ParticleStreams>
397						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
398						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
399						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
400						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
401						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
402						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
403						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
404						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
405						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
406						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
407						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
408						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
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410				</ParticleCollection>
411				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="false">
412					<DrawOffset X="0" Y="0" Z="0" />
413				</ParticleBillboardShapeBuilderCtrXml>
414				<ParticleInitializers>
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416						<TargetStreams>
417							<ParticleUsage>Life</ParticleUsage>
418						</TargetStreams>
419					</ParticleFloatRangeInitializer>
420					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0">
421						<TargetStreams>
422							<ParticleUsage>Scale</ParticleUsage>
423						</TargetStreams>
424						<BaseValue X="1" Y="1" Z="1" />
425					</ParticleVector3Random1Initializer>
426					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
427						<TargetStreams>
428							<ParticleUsage>Rotate</ParticleUsage>
429						</TargetStreams>
430						<BaseValue X="0" Y="0" Z="0" />
431						<Random X="0" Y="0" Z="0" />
432					</ParticleVector3Random3Initializer>
433					<ParticleFloatRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" BaseValue="1" Random="0">
434						<TargetStreams>
435							<ParticleUsage>Alpha</ParticleUsage>
436						</TargetStreams>
437					</ParticleFloatRandomInitializer>
438					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
439						<TargetStreams>
440							<ParticleUsage>TextureScale0</ParticleUsage>
441						</TargetStreams>
442						<ImmediateValue X="1" Y="1" />
443					</ParticleVector2ImmediateInitializer>
444					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
445						<TargetStreams>
446							<ParticleUsage>TextureRotate0</ParticleUsage>
447						</TargetStreams>
448					</ParticleFloatImmediateInitializer>
449					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
450						<TargetStreams>
451							<ParticleUsage>TextureTranslate0</ParticleUsage>
452						</TargetStreams>
453						<ImmediateValue X="0" Y="0" />
454					</ParticleVector2ImmediateInitializer>
455				</ParticleInitializers>
456				<ParticleUpdaters>
457					<ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
458						<ParticleAnimationData />
459						<TargetStreams>
460							<ParticleUsage>Scale</ParticleUsage>
461						</TargetStreams>
462						<DefaultValue X="0.08" Y="0.08" Z="0" />
463					</ParticleVector3AdditiveUpdaterXml>
464					<ParticleVector3Immediate4KeyUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" InTime="0" OutTime="0.5">
465						<ParticleAnimationData />
466						<TargetStreams>
467							<ParticleUsage>Color</ParticleUsage>
468						</TargetStreams>
469						<StartValue X="0.8" Y="0.6" Z="0.7" />
470						<MiddleValue X="0.4" Y="0.05" Z="0.4" />
471						<EndValue X="0.4" Y="0.05" Z="0.4" />
472					</ParticleVector3Immediate4KeyUpdaterXml>
473					<ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="1">
474						<ParticleAnimationData>
475							<ParticleFittingAnimationOption AnimationDuration="100" />
476							<FloatAnimation>
477								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
478									<Segments>
479										<HermiteFloatSegment>
480											<Keys>
481												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
482												<HermiteFloatKey Frame="30" Value="1" InSlope="0" OutSlope="0" />
483												<HermiteFloatKey Frame="60" Value="0.2" InSlope="-0.0204030089" OutSlope="-0.0127643142" />
484												<HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" />
485											</Keys>
486										</HermiteFloatSegment>
487									</Segments>
488								</SegmentsFloatCurve>
489							</FloatAnimation>
490						</ParticleAnimationData>
491						<TargetStreams>
492							<ParticleUsage>Alpha</ParticleUsage>
493						</TargetStreams>
494					</ParticleFloatImmediateUpdaterXml>
495					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
496						<ParticleAnimationData />
497						<TargetStreams />
498					</ParticleGeneralUpdaterXml>
499				</ParticleUpdaters>
500			</ParticleSetCtr>
501		</ParticleSets>
502		<Emitters>
503			<ParticleEmitter Name="Light_01_Emitter" IsBranchVisible="true" Id="9" IsResourceCopyEnabled="false" EmissionRatio="12" EmissionRatioRandom="0" EmissionInterval="1" EmissionIntervalRandom="0" EmissionSpanInfinity="false" EmissionSpan="1" EmissionStart="0">
504				<ParentNode>SceneNodes["Light_Model"]</ParentNode>
505				<AnimationGroupDescriptions />
506				<Transform>
507					<Scale X="1" Y="1" Z="1" />
508					<Rotate X="0" Y="0" Z="0" />
509					<Translate X="0" Y="0" Z="0" />
510				</Transform>
511				<ParticleSetReference>ParticleSets["Light_01_Particle"]</ParticleSetReference>
512				<ParticlePointForm IsResourceCopyEnabled="false" />
513			</ParticleEmitter>
514			<ParticleEmitter Name="Light_02_Emitter" IsBranchVisible="true" Id="34" IsResourceCopyEnabled="false" EmissionRatio="1" EmissionRatioRandom="0" EmissionInterval="1" EmissionIntervalRandom="0" EmissionSpanInfinity="false" EmissionSpan="1" EmissionStart="0">
515				<ParentNode>SceneNodes["Light_Model"]</ParentNode>
516				<AnimationGroupDescriptions />
517				<Transform>
518					<Scale X="1" Y="1" Z="1" />
519					<Rotate X="0" Y="0" Z="0" />
520					<Translate X="0" Y="0" Z="0" />
521				</Transform>
522				<ParticleSetReference>ParticleSets["Light_02_Particle"]</ParticleSetReference>
523				<ParticlePointForm IsResourceCopyEnabled="false" />
524			</ParticleEmitter>
525		</Emitters>
526	</GraphicsContentCtr>
527</NintendoWareIntermediateFile>