1<?xml version="1.0" encoding="utf-8"?> 2<NintendoWareIntermediateFile> 3 <GraphicsContentCtr Version="1.2.0" Namespace=""> 4 <EditData> 5 <MetaData> 6 <Key>MetaData</Key> 7 <Create Date="2010-04-21T19:52:27"> 8 <ToolDescriptions Name="NintendoWare Creative Studio." Version="0.7.0" /> 9 </Create> 10 <Modify Date="2010-11-25T11:02:33"> 11 <ToolDescriptions Name="NintendoWare Creative Studio." Version="1.3.0.27658" /> 12 </Modify> 13 </MetaData> 14 <ContentSummaryMetaData> 15 <Key>ContentSummaries</Key> 16 <Values> 17 <ContentSummary ContentTypeName="GraphicsContent"> 18 <ObjectSummaries> 19 <ObjectSummary TypeName="ParticleModel" Name="Fountain_Model"> 20 <Notes> 21 <Note Name="MaterialCount" Value="2" /> 22 <Note Name="ShapeCount" Value="2" /> 23 <Note Name="MeshCount" Value="2" /> 24 </Notes> 25 </ObjectSummary> 26 </ObjectSummaries> 27 </ContentSummary> 28 </Values> 29 </ContentSummaryMetaData> 30 </EditData> 31 <Models> 32 <ParticleModel Name="Fountain_Model" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0"> 33 <AnimationGroupDescriptions> 34 <GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate"> 35 <MemberInformationSet> 36 <AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true"> 37 <Path>IsVisible</Path> 38 </AnimationMemberDescription> 39 <AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true"> 40 <Path>Meshes["*"].IsVisible</Path> 41 </AnimationMemberDescription> 42 <AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true"> 43 <Path>IsBranchVisible</Path> 44 </AnimationMemberDescription> 45 </MemberInformationSet> 46 </GraphicsAnimationGroupDescription> 47 <GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling"> 48 <MemberInformationSet> 49 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 50 <Path>Materials["*"].MaterialColor.Emission</Path> 51 </AnimationMemberDescription> 52 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 53 <Path>Materials["*"].MaterialColor.Ambient</Path> 54 </AnimationMemberDescription> 55 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 56 <Path>Materials["*"].MaterialColor.Diffuse</Path> 57 </AnimationMemberDescription> 58 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 59 <Path>Materials["*"].MaterialColor.Specular0</Path> 60 </AnimationMemberDescription> 61 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 62 <Path>Materials["*"].MaterialColor.Specular1</Path> 63 </AnimationMemberDescription> 64 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 65 <Path>Materials["*"].MaterialColor.Constant0</Path> 66 </AnimationMemberDescription> 67 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 68 <Path>Materials["*"].MaterialColor.Constant1</Path> 69 </AnimationMemberDescription> 70 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 71 <Path>Materials["*"].MaterialColor.Constant2</Path> 72 </AnimationMemberDescription> 73 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 74 <Path>Materials["*"].MaterialColor.Constant3</Path> 75 </AnimationMemberDescription> 76 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 77 <Path>Materials["*"].MaterialColor.Constant4</Path> 78 </AnimationMemberDescription> 79 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 80 <Path>Materials["*"].MaterialColor.Constant5</Path> 81 </AnimationMemberDescription> 82 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 83 <Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path> 84 </AnimationMemberDescription> 85 <AnimationMemberDescription BlendOperationName="Int" IsBinarized="true"> 86 <Path>Materials["*"].TextureMappers["*"].Texture</Path> 87 </AnimationMemberDescription> 88 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 89 <Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path> 90 </AnimationMemberDescription> 91 <AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true"> 92 <Path>Materials["*"].TextureCoordinators["*"].Scale</Path> 93 </AnimationMemberDescription> 94 <AnimationMemberDescription BlendOperationName="Float" IsBinarized="true"> 95 <Path>Materials["*"].TextureCoordinators["*"].Rotate</Path> 96 </AnimationMemberDescription> 97 <AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true"> 98 <Path>Materials["*"].TextureCoordinators["*"].Translate</Path> 99 </AnimationMemberDescription> 100 </MemberInformationSet> 101 </GraphicsAnimationGroupDescription> 102 </AnimationGroupDescriptions> 103 <Transform> 104 <Scale X="1" Y="1" Z="1" /> 105 <Rotate X="0" Y="0" Z="0" /> 106 <Translate X="0" Y="0" Z="0" /> 107 </Transform> 108 <Shapes> 109 <ParticleShapeCtr> 110 <OrientedBoundingBox> 111 <CenterPosition X="0" Y="0" Z="0" /> 112 <OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" /> 113 <Size X="1" Y="1" Z="1" /> 114 </OrientedBoundingBox> 115 <PositionOffset X="0" Y="0" Z="0" /> 116 <PrimitiveSets /> 117 <VertexAttributes /> 118 </ParticleShapeCtr> 119 <ParticleShapeCtr> 120 <OrientedBoundingBox> 121 <CenterPosition X="0" Y="0" Z="0" /> 122 <OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" /> 123 <Size X="1" Y="1" Z="1" /> 124 </OrientedBoundingBox> 125 <PositionOffset X="0" Y="0" Z="0" /> 126 <PrimitiveSets /> 127 <VertexAttributes /> 128 </ParticleShapeCtr> 129 </Shapes> 130 <Materials> 131 <MaterialCtr Name="Fountain_Drop_Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0111" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle"> 132 <ShaderReference /> 133 <MaterialColor VertexColorScale="1"> 134 <Emission R="0" G="0" B="0" A="0" /> 135 <Ambient R="1" G="1" B="1" A="1" /> 136 <Diffuse R="1" G="1" B="1" A="1" /> 137 <Specular0 R="0" G="0" B="0" A="1" /> 138 <Specular1 R="0" G="0" B="0" A="1" /> 139 <Constant0 R="1" G="1" B="1" A="0" /> 140 <Constant1 R="0" G="0" B="0" A="0" /> 141 <Constant2 R="0" G="0" B="0" A="0" /> 142 <Constant3 R="0" G="0" B="0" A="0" /> 143 <Constant4 R="0" G="0" B="0" A="0" /> 144 <Constant5 R="0" G="0" B="0" A="0" /> 145 </MaterialColor> 146 <Rasterization CullingMode="BackFace" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" /> 147 <TextureCoordinators> 148 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="0" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" /> 149 </TextureCoordinators> 150 <TextureMappers> 151 <PixelBasedTextureMapperCtr> 152 <TextureReference>Textures["Fountain_Drop"]@file:Fountain_Drop.ctex</TextureReference> 153 <StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0"> 154 <BorderColor R="0" G="0" B="0" A="0" /> 155 </StandardTextureSamplerCtr> 156 </PixelBasedTextureMapperCtr> 157 </TextureMappers> 158 <FragmentShader LayerConfig="ConfigurationType0"> 159 <BufferColor R="0" G="0" B="0" A="0" /> 160 <FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" /> 161 <FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" /> 162 <FragmentLightingTable> 163 <ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 164 <NullLookupTableCtr /> 165 </ReflectanceRSampler> 166 <ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 167 <NullLookupTableCtr /> 168 </ReflectanceGSampler> 169 <ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 170 <NullLookupTableCtr /> 171 </ReflectanceBSampler> 172 <Distribution0Sampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 173 <NullLookupTableCtr /> 174 </Distribution0Sampler> 175 <Distribution1Sampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 176 <NullLookupTableCtr /> 177 </Distribution1Sampler> 178 <FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 179 <NullLookupTableCtr /> 180 </FresnelSampler> 181 </FragmentLightingTable> 182 <TextureCombiners> 183 <TextureCombinerCtr CombineRgb="Interpolate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous"> 184 <SourceRgb Source0="Constant" Source1="PrimaryColor" Source2="Texture0" /> 185 <OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" /> 186 <SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" /> 187 <OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" /> 188 </TextureCombinerCtr> 189 </TextureCombiners> 190 <AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" /> 191 </FragmentShader> 192 <FragmentOperation> 193 <DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" /> 194 <BlendOperation Mode="Blend" LogicOperation="Clear"> 195 <RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="OneMinusSourceAlpha" BlendEquation="FuncAdd" /> 196 <AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" /> 197 <BlendColor R="0" G="0" B="0" A="0" /> 198 </BlendOperation> 199 <StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" /> 200 </FragmentOperation> 201 </MaterialCtr> 202 <MaterialCtr Name="Fountain_Ripple_Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0111" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle"> 203 <ShaderReference /> 204 <MaterialColor VertexColorScale="1"> 205 <Emission R="0" G="0" B="0" A="0" /> 206 <Ambient R="1" G="1" B="1" A="1" /> 207 <Diffuse R="1" G="1" B="1" A="1" /> 208 <Specular0 R="0" G="0" B="0" A="1" /> 209 <Specular1 R="0" G="0" B="0" A="1" /> 210 <Constant0 R="0" G="0" B="0" A="0" /> 211 <Constant1 R="0" G="0" B="0" A="0" /> 212 <Constant2 R="0" G="0" B="0" A="0" /> 213 <Constant3 R="0" G="0" B="0" A="0" /> 214 <Constant4 R="0" G="0" B="0" A="0" /> 215 <Constant5 R="0" G="0" B="0" A="0" /> 216 </MaterialColor> 217 <Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" /> 218 <TextureCoordinators> 219 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="0" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" /> 220 </TextureCoordinators> 221 <TextureMappers> 222 <PixelBasedTextureMapperCtr> 223 <TextureReference>Textures["Fountain_Ripple"]@file:Fountain_Ripple.ctex</TextureReference> 224 <StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0"> 225 <BorderColor R="0" G="0" B="0" A="0" /> 226 </StandardTextureSamplerCtr> 227 </PixelBasedTextureMapperCtr> 228 </TextureMappers> 229 <FragmentShader LayerConfig="ConfigurationType0"> 230 <BufferColor R="0" G="0" B="0" A="0" /> 231 <FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" /> 232 <FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" /> 233 <FragmentLightingTable> 234 <ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 235 <NullLookupTableCtr /> 236 </ReflectanceRSampler> 237 <ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 238 <NullLookupTableCtr /> 239 </ReflectanceGSampler> 240 <ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 241 <NullLookupTableCtr /> 242 </ReflectanceBSampler> 243 <Distribution0Sampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 244 <NullLookupTableCtr /> 245 </Distribution0Sampler> 246 <Distribution1Sampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 247 <NullLookupTableCtr /> 248 </Distribution1Sampler> 249 <FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 250 <NullLookupTableCtr /> 251 </FresnelSampler> 252 </FragmentLightingTable> 253 <TextureCombiners> 254 <TextureCombinerCtr CombineRgb="Replace" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous"> 255 <SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" /> 256 <OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" /> 257 <SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" /> 258 <OperandAlpha Operand0="Alpha" Operand1="Red" Operand2="Alpha" /> 259 </TextureCombinerCtr> 260 </TextureCombiners> 261 <AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" /> 262 </FragmentShader> 263 <FragmentOperation> 264 <DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" /> 265 <BlendOperation Mode="Blend" LogicOperation="Clear"> 266 <RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="OneMinusSourceAlpha" BlendEquation="FuncAdd" /> 267 <AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" /> 268 <BlendColor R="0" G="0" B="0" A="0" /> 269 </BlendOperation> 270 <StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" /> 271 </FragmentOperation> 272 </MaterialCtr> 273 </Materials> 274 <Meshes> 275 <Mesh IsVisible="true" RenderPriority="25" MeshNodeName=""> 276 <SeparateShapeReference>Shapes[0]</SeparateShapeReference> 277 <MaterialReference>Materials["Fountain_Drop_Material"]</MaterialReference> 278 </Mesh> 279 <Mesh IsVisible="true" RenderPriority="0" MeshNodeName=""> 280 <SeparateShapeReference>Shapes[1]</SeparateShapeReference> 281 <MaterialReference>Materials["Fountain_Ripple_Material"]</MaterialReference> 282 </Mesh> 283 </Meshes> 284 <MeshNodeVisibilities /> 285 <ParticleSets> 286 <ParticleSetReference>ParticleSets[0]</ParticleSetReference> 287 <ParticleSetReference>ParticleSets[1]</ParticleSetReference> 288 </ParticleSets> 289 </ParticleModel> 290 </Models> 291 <ParticleSets> 292 <ParticleSetCtr Name="Fountain_Drop_Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false" IsInheritParentVelocity="false"> 293 <ParentNode>SceneNodes["Fountain_Model"]</ParentNode> 294 <AnimationGroupDescriptions /> 295 <ParticleCollection Capacity="31"> 296 <ParticleStreams> 297 <ParticleUintStream Usage="Id" IsOptimizeEnabled="true" /> 298 <ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" /> 299 <ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" /> 300 <ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" /> 301 <ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" /> 302 <ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" /> 303 <ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" /> 304 <ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" /> 305 <ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" /> 306 <ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" /> 307 <ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" /> 308 <ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" /> 309 </ParticleStreams> 310 </ParticleCollection> 311 <ParticleBillboardShapeBuilderCtrXml AscendingOrder="false"> 312 <DrawOffset X="0" Y="0" Z="0" /> 313 </ParticleBillboardShapeBuilderCtrXml> 314 <ParticleInitializers> 315 <ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="60" MinValue="60"> 316 <TargetStreams> 317 <ParticleUsage>Life</ParticleUsage> 318 </TargetStreams> 319 </ParticleFloatRangeInitializer> 320 <ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 321 <TargetStreams> 322 <ParticleUsage>Color</ParticleUsage> 323 </TargetStreams> 324 <ImmediateValue X="0.714285731" Y="0.7619048" Z="0.8452381" /> 325 </ParticleVector3ImmediateInitializer> 326 <ParticleFloatRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" BaseValue="1" Random="0"> 327 <TargetStreams> 328 <ParticleUsage>Alpha</ParticleUsage> 329 </TargetStreams> 330 </ParticleFloatRandomInitializer> 331 <ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.5"> 332 <TargetStreams> 333 <ParticleUsage>Scale</ParticleUsage> 334 </TargetStreams> 335 <BaseValue X="0.5" Y="0.5" Z="1" /> 336 </ParticleVector3Random1Initializer> 337 <ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 338 <TargetStreams> 339 <ParticleUsage>Rotate</ParticleUsage> 340 </TargetStreams> 341 <BaseValue X="0" Y="0" Z="0" /> 342 <Random X="0" Y="0" Z="0" /> 343 </ParticleVector3Random3Initializer> 344 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 345 <TargetStreams> 346 <ParticleUsage>TextureScale0</ParticleUsage> 347 </TargetStreams> 348 <ImmediateValue X="1" Y="1" /> 349 </ParticleVector2ImmediateInitializer> 350 <ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0"> 351 <TargetStreams> 352 <ParticleUsage>TextureRotate0</ParticleUsage> 353 </TargetStreams> 354 </ParticleFloatImmediateInitializer> 355 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 356 <TargetStreams> 357 <ParticleUsage>TextureTranslate0</ParticleUsage> 358 </TargetStreams> 359 <ImmediateValue X="0" Y="0" /> 360 </ParticleVector2ImmediateInitializer> 361 <ParticleYAxisVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.3"> 362 <TargetStreams> 363 <ParticleUsage>Velocity</ParticleUsage> 364 </TargetStreams> 365 </ParticleYAxisVelocityInitializer> 366 <ParticleDirectionalVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.79"> 367 <TargetStreams> 368 <ParticleUsage>Velocity</ParticleUsage> 369 </TargetStreams> 370 <Direction X="0" Y="1" Z="0" /> 371 </ParticleDirectionalVelocityInitializer> 372 </ParticleInitializers> 373 <ParticleUpdaters> 374 <ParticleGravityUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.025"> 375 <ParticleAnimationData /> 376 <TargetStreams> 377 <ParticleUsage>Velocity</ParticleUsage> 378 </TargetStreams> 379 <Direction X="0" Y="-1" Z="0" /> 380 </ParticleGravityUpdaterXml> 381 <ParticleChildUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" EmissionRatio="1"> 382 <ParticleAnimationData /> 383 <TargetStreams /> 384 <ParticleSetReference>ParticleSets["Fountain_Ripple_Particle"]</ParticleSetReference> 385 <ParticlePointForm IsResourceCopyEnabled="false" /> 386 <ParticleChildUpdaterFinalUpdateOption /> 387 </ParticleChildUpdaterXml> 388 <ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 389 <ParticleAnimationData /> 390 <TargetStreams /> 391 </ParticleGeneralUpdaterXml> 392 </ParticleUpdaters> 393 </ParticleSetCtr> 394 <ParticleSetCtr Name="Fountain_Ripple_Particle" IsBranchVisible="true" ParticleShapeIndex="1" IsAutoCapacity="true" IsForceWorld="false" IsInheritParentVelocity="false"> 395 <ParentNode>SceneNodes["Fountain_Model"]</ParentNode> 396 <AnimationGroupDescriptions /> 397 <ParticleCollection Capacity="16"> 398 <ParticleStreams> 399 <ParticleUintStream Usage="Id" IsOptimizeEnabled="true" /> 400 <ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" /> 401 <ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" /> 402 <ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" /> 403 <ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" /> 404 <ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" /> 405 <ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" /> 406 <ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" /> 407 <ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" /> 408 <ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" /> 409 <ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" /> 410 <ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" /> 411 </ParticleStreams> 412 </ParticleCollection> 413 <ParticleXyPlaneShapeBuilderCtrXml AscendingOrder="false"> 414 <DrawOffset X="0" Y="0" Z="0" /> 415 </ParticleXyPlaneShapeBuilderCtrXml> 416 <ParticleInitializers> 417 <ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="15" MinValue="10"> 418 <TargetStreams> 419 <ParticleUsage>Life</ParticleUsage> 420 </TargetStreams> 421 </ParticleFloatRangeInitializer> 422 <ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 423 <TargetStreams> 424 <ParticleUsage>Color</ParticleUsage> 425 </TargetStreams> 426 <ImmediateValue X="1" Y="1" Z="1" /> 427 </ParticleVector3ImmediateInitializer> 428 <ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.3"> 429 <TargetStreams> 430 <ParticleUsage>Scale</ParticleUsage> 431 </TargetStreams> 432 <BaseValue X="1" Y="1" Z="1" /> 433 </ParticleVector3Random1Initializer> 434 <ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 435 <TargetStreams> 436 <ParticleUsage>Rotate</ParticleUsage> 437 </TargetStreams> 438 <BaseValue X="-1.57079637" Y="0" Z="0" /> 439 <Random X="0" Y="0" Z="0" /> 440 </ParticleVector3Random3Initializer> 441 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 442 <TargetStreams> 443 <ParticleUsage>TextureScale0</ParticleUsage> 444 </TargetStreams> 445 <ImmediateValue X="1" Y="1" /> 446 </ParticleVector2ImmediateInitializer> 447 <ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0"> 448 <TargetStreams> 449 <ParticleUsage>TextureRotate0</ParticleUsage> 450 </TargetStreams> 451 </ParticleFloatImmediateInitializer> 452 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 453 <TargetStreams> 454 <ParticleUsage>TextureTranslate0</ParticleUsage> 455 </TargetStreams> 456 <ImmediateValue X="0" Y="0" /> 457 </ParticleVector2ImmediateInitializer> 458 </ParticleInitializers> 459 <ParticleUpdaters> 460 <ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 461 <ParticleAnimationData /> 462 <TargetStreams> 463 <ParticleUsage>Scale</ParticleUsage> 464 </TargetStreams> 465 <DefaultValue X="0.1" Y="0.1" Z="0.1" /> 466 </ParticleVector3AdditiveUpdaterXml> 467 <ParticleFloatImmediate4KeyUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" InTime="0" OutTime="0" StartValue="1" MiddleValue="1" EndValue="0.01"> 468 <ParticleAnimationData /> 469 <TargetStreams> 470 <ParticleUsage>Alpha</ParticleUsage> 471 </TargetStreams> 472 </ParticleFloatImmediate4KeyUpdaterXml> 473 <ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 474 <ParticleAnimationData /> 475 <TargetStreams /> 476 </ParticleGeneralUpdaterXml> 477 </ParticleUpdaters> 478 </ParticleSetCtr> 479 </ParticleSets> 480 <Emitters> 481 <ParticleEmitter Name="Fountain_Emitter" IsBranchVisible="true" Id="0" IsResourceCopyEnabled="false" EmissionRatio="0.5" EmissionRatioRandom="0" EmissionInterval="1" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="0" EmissionStart="0"> 482 <AnimationGroupDescriptions /> 483 <Transform> 484 <Scale X="1" Y="1" Z="1" /> 485 <Rotate X="0" Y="0" Z="0" /> 486 <Translate X="0" Y="0" Z="0" /> 487 </Transform> 488 <ParticleSetReference>ParticleSets["Fountain_Drop_Particle"]</ParticleSetReference> 489 <ParticleDiscForm IsResourceCopyEnabled="false" Inner="0" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="false" EvenInterval="false"> 490 <Scale X="1" Y="1" /> 491 </ParticleDiscForm> 492 </ParticleEmitter> 493 </Emitters> 494 </GraphicsContentCtr> 495</NintendoWareIntermediateFile>