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5			<MetaData>
6				<Key>MetaData</Key>
7				<Create Date="2010-04-21T19:52:27">
8					<ToolDescriptions Name="NintendoWare Creative Studio." Version="0.7.0" />
9				</Create>
10				<Modify Date="2010-11-25T11:02:33">
11					<ToolDescriptions Name="NintendoWare Creative Studio." Version="1.3.0.27658" />
12				</Modify>
13			</MetaData>
14			<ContentSummaryMetaData>
15				<Key>ContentSummaries</Key>
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17					<ContentSummary ContentTypeName="GraphicsContent">
18						<ObjectSummaries>
19							<ObjectSummary TypeName="ParticleModel" Name="Fountain_Model">
20								<Notes>
21									<Note Name="MaterialCount" Value="2" />
22									<Note Name="ShapeCount" Value="2" />
23									<Note Name="MeshCount" Value="2" />
24								</Notes>
25							</ObjectSummary>
26						</ObjectSummaries>
27					</ContentSummary>
28				</Values>
29			</ContentSummaryMetaData>
30		</EditData>
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33				<AnimationGroupDescriptions>
34					<GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate">
35						<MemberInformationSet>
36							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
37								<Path>IsVisible</Path>
38							</AnimationMemberDescription>
39							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
40								<Path>Meshes["*"].IsVisible</Path>
41							</AnimationMemberDescription>
42							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
43								<Path>IsBranchVisible</Path>
44							</AnimationMemberDescription>
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46					</GraphicsAnimationGroupDescription>
47					<GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling">
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51							</AnimationMemberDescription>
52							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
53								<Path>Materials["*"].MaterialColor.Ambient</Path>
54							</AnimationMemberDescription>
55							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
56								<Path>Materials["*"].MaterialColor.Diffuse</Path>
57							</AnimationMemberDescription>
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62								<Path>Materials["*"].MaterialColor.Specular1</Path>
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70							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
71								<Path>Materials["*"].MaterialColor.Constant2</Path>
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80								<Path>Materials["*"].MaterialColor.Constant5</Path>
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82							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
83								<Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path>
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85							<AnimationMemberDescription BlendOperationName="Int" IsBinarized="true">
86								<Path>Materials["*"].TextureMappers["*"].Texture</Path>
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88							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
89								<Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path>
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91							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
92								<Path>Materials["*"].TextureCoordinators["*"].Scale</Path>
93							</AnimationMemberDescription>
94							<AnimationMemberDescription BlendOperationName="Float" IsBinarized="true">
95								<Path>Materials["*"].TextureCoordinators["*"].Rotate</Path>
96							</AnimationMemberDescription>
97							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
98								<Path>Materials["*"].TextureCoordinators["*"].Translate</Path>
99							</AnimationMemberDescription>
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101					</GraphicsAnimationGroupDescription>
102				</AnimationGroupDescriptions>
103				<Transform>
104					<Scale X="1" Y="1" Z="1" />
105					<Rotate X="0" Y="0" Z="0" />
106					<Translate X="0" Y="0" Z="0" />
107				</Transform>
108				<Shapes>
109					<ParticleShapeCtr>
110						<OrientedBoundingBox>
111							<CenterPosition X="0" Y="0" Z="0" />
112							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
113							<Size X="1" Y="1" Z="1" />
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115						<PositionOffset X="0" Y="0" Z="0" />
116						<PrimitiveSets />
117						<VertexAttributes />
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119					<ParticleShapeCtr>
120						<OrientedBoundingBox>
121							<CenterPosition X="0" Y="0" Z="0" />
122							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
123							<Size X="1" Y="1" Z="1" />
124						</OrientedBoundingBox>
125						<PositionOffset X="0" Y="0" Z="0" />
126						<PrimitiveSets />
127						<VertexAttributes />
128					</ParticleShapeCtr>
129				</Shapes>
130				<Materials>
131					<MaterialCtr Name="Fountain_Drop_Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0111" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
132						<ShaderReference />
133						<MaterialColor VertexColorScale="1">
134							<Emission R="0" G="0" B="0" A="0" />
135							<Ambient R="1" G="1" B="1" A="1" />
136							<Diffuse R="1" G="1" B="1" A="1" />
137							<Specular0 R="0" G="0" B="0" A="1" />
138							<Specular1 R="0" G="0" B="0" A="1" />
139							<Constant0 R="1" G="1" B="1" A="0" />
140							<Constant1 R="0" G="0" B="0" A="0" />
141							<Constant2 R="0" G="0" B="0" A="0" />
142							<Constant3 R="0" G="0" B="0" A="0" />
143							<Constant4 R="0" G="0" B="0" A="0" />
144							<Constant5 R="0" G="0" B="0" A="0" />
145						</MaterialColor>
146						<Rasterization CullingMode="BackFace" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
147						<TextureCoordinators>
148							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="0" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
149						</TextureCoordinators>
150						<TextureMappers>
151							<PixelBasedTextureMapperCtr>
152								<TextureReference>Textures["Fountain_Drop"]@file:Fountain_Drop.ctex</TextureReference>
153								<StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0">
154									<BorderColor R="0" G="0" B="0" A="0" />
155								</StandardTextureSamplerCtr>
156							</PixelBasedTextureMapperCtr>
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158						<FragmentShader LayerConfig="ConfigurationType0">
159							<BufferColor R="0" G="0" B="0" A="0" />
160							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
161							<FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
162							<FragmentLightingTable>
163								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
164									<NullLookupTableCtr />
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166								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
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169								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
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172								<Distribution0Sampler IsAbs="true" Input="CosNormalHalf" Scale="One">
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175								<Distribution1Sampler IsAbs="true" Input="CosNormalHalf" Scale="One">
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178								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
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181							</FragmentLightingTable>
182							<TextureCombiners>
183								<TextureCombinerCtr CombineRgb="Interpolate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous">
184									<SourceRgb Source0="Constant" Source1="PrimaryColor" Source2="Texture0" />
185									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
186									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
187									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
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192						<FragmentOperation>
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194							<BlendOperation Mode="Blend" LogicOperation="Clear">
195								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="OneMinusSourceAlpha" BlendEquation="FuncAdd" />
196								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
197								<BlendColor R="0" G="0" B="0" A="0" />
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199							<StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
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204						<MaterialColor VertexColorScale="1">
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206							<Ambient R="1" G="1" B="1" A="1" />
207							<Diffuse R="1" G="1" B="1" A="1" />
208							<Specular0 R="0" G="0" B="0" A="1" />
209							<Specular1 R="0" G="0" B="0" A="1" />
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211							<Constant1 R="0" G="0" B="0" A="0" />
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213							<Constant3 R="0" G="0" B="0" A="0" />
214							<Constant4 R="0" G="0" B="0" A="0" />
215							<Constant5 R="0" G="0" B="0" A="0" />
216						</MaterialColor>
217						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
218						<TextureCoordinators>
219							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="0" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
220						</TextureCoordinators>
221						<TextureMappers>
222							<PixelBasedTextureMapperCtr>
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224								<StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0">
225									<BorderColor R="0" G="0" B="0" A="0" />
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227							</PixelBasedTextureMapperCtr>
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230							<BufferColor R="0" G="0" B="0" A="0" />
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232							<FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
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237								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
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240								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
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243								<Distribution0Sampler IsAbs="true" Input="CosNormalHalf" Scale="One">
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246								<Distribution1Sampler IsAbs="true" Input="CosNormalHalf" Scale="One">
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248								</Distribution1Sampler>
249								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
250									<NullLookupTableCtr />
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252							</FragmentLightingTable>
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256									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
257									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
258									<OperandAlpha Operand0="Alpha" Operand1="Red" Operand2="Alpha" />
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260							</TextureCombiners>
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263						<FragmentOperation>
264							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
265							<BlendOperation Mode="Blend" LogicOperation="Clear">
266								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="OneMinusSourceAlpha" BlendEquation="FuncAdd" />
267								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
268								<BlendColor R="0" G="0" B="0" A="0" />
269							</BlendOperation>
270							<StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
271						</FragmentOperation>
272					</MaterialCtr>
273				</Materials>
274				<Meshes>
275					<Mesh IsVisible="true" RenderPriority="25" MeshNodeName="">
276						<SeparateShapeReference>Shapes[0]</SeparateShapeReference>
277						<MaterialReference>Materials["Fountain_Drop_Material"]</MaterialReference>
278					</Mesh>
279					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
280						<SeparateShapeReference>Shapes[1]</SeparateShapeReference>
281						<MaterialReference>Materials["Fountain_Ripple_Material"]</MaterialReference>
282					</Mesh>
283				</Meshes>
284				<MeshNodeVisibilities />
285				<ParticleSets>
286					<ParticleSetReference>ParticleSets[0]</ParticleSetReference>
287					<ParticleSetReference>ParticleSets[1]</ParticleSetReference>
288				</ParticleSets>
289			</ParticleModel>
290		</Models>
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292			<ParticleSetCtr Name="Fountain_Drop_Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false" IsInheritParentVelocity="false">
293				<ParentNode>SceneNodes["Fountain_Model"]</ParentNode>
294				<AnimationGroupDescriptions />
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298						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
299						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
300						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
301						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
302						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
303						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
304						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
305						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
306						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
307						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
308						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
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310				</ParticleCollection>
311				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="false">
312					<DrawOffset X="0" Y="0" Z="0" />
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318						</TargetStreams>
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322							<ParticleUsage>Color</ParticleUsage>
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327						<TargetStreams>
328							<ParticleUsage>Alpha</ParticleUsage>
329						</TargetStreams>
330					</ParticleFloatRandomInitializer>
331					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.5">
332						<TargetStreams>
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337					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
338						<TargetStreams>
339							<ParticleUsage>Rotate</ParticleUsage>
340						</TargetStreams>
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342						<Random X="0" Y="0" Z="0" />
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346							<ParticleUsage>TextureScale0</ParticleUsage>
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350					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
351						<TargetStreams>
352							<ParticleUsage>TextureRotate0</ParticleUsage>
353						</TargetStreams>
354					</ParticleFloatImmediateInitializer>
355					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
356						<TargetStreams>
357							<ParticleUsage>TextureTranslate0</ParticleUsage>
358						</TargetStreams>
359						<ImmediateValue X="0" Y="0" />
360					</ParticleVector2ImmediateInitializer>
361					<ParticleYAxisVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.3">
362						<TargetStreams>
363							<ParticleUsage>Velocity</ParticleUsage>
364						</TargetStreams>
365					</ParticleYAxisVelocityInitializer>
366					<ParticleDirectionalVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.79">
367						<TargetStreams>
368							<ParticleUsage>Velocity</ParticleUsage>
369						</TargetStreams>
370						<Direction X="0" Y="1" Z="0" />
371					</ParticleDirectionalVelocityInitializer>
372				</ParticleInitializers>
373				<ParticleUpdaters>
374					<ParticleGravityUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.025">
375						<ParticleAnimationData />
376						<TargetStreams>
377							<ParticleUsage>Velocity</ParticleUsage>
378						</TargetStreams>
379						<Direction X="0" Y="-1" Z="0" />
380					</ParticleGravityUpdaterXml>
381					<ParticleChildUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" EmissionRatio="1">
382						<ParticleAnimationData />
383						<TargetStreams />
384						<ParticleSetReference>ParticleSets["Fountain_Ripple_Particle"]</ParticleSetReference>
385						<ParticlePointForm IsResourceCopyEnabled="false" />
386						<ParticleChildUpdaterFinalUpdateOption />
387					</ParticleChildUpdaterXml>
388					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
389						<ParticleAnimationData />
390						<TargetStreams />
391					</ParticleGeneralUpdaterXml>
392				</ParticleUpdaters>
393			</ParticleSetCtr>
394			<ParticleSetCtr Name="Fountain_Ripple_Particle" IsBranchVisible="true" ParticleShapeIndex="1" IsAutoCapacity="true" IsForceWorld="false" IsInheritParentVelocity="false">
395				<ParentNode>SceneNodes["Fountain_Model"]</ParentNode>
396				<AnimationGroupDescriptions />
397				<ParticleCollection Capacity="16">
398					<ParticleStreams>
399						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
400						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
401						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
402						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
403						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
404						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
405						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
406						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
407						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
408						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
409						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
410						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
411					</ParticleStreams>
412				</ParticleCollection>
413				<ParticleXyPlaneShapeBuilderCtrXml AscendingOrder="false">
414					<DrawOffset X="0" Y="0" Z="0" />
415				</ParticleXyPlaneShapeBuilderCtrXml>
416				<ParticleInitializers>
417					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="15" MinValue="10">
418						<TargetStreams>
419							<ParticleUsage>Life</ParticleUsage>
420						</TargetStreams>
421					</ParticleFloatRangeInitializer>
422					<ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
423						<TargetStreams>
424							<ParticleUsage>Color</ParticleUsage>
425						</TargetStreams>
426						<ImmediateValue X="1" Y="1" Z="1" />
427					</ParticleVector3ImmediateInitializer>
428					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.3">
429						<TargetStreams>
430							<ParticleUsage>Scale</ParticleUsage>
431						</TargetStreams>
432						<BaseValue X="1" Y="1" Z="1" />
433					</ParticleVector3Random1Initializer>
434					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
435						<TargetStreams>
436							<ParticleUsage>Rotate</ParticleUsage>
437						</TargetStreams>
438						<BaseValue X="-1.57079637" Y="0" Z="0" />
439						<Random X="0" Y="0" Z="0" />
440					</ParticleVector3Random3Initializer>
441					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
442						<TargetStreams>
443							<ParticleUsage>TextureScale0</ParticleUsage>
444						</TargetStreams>
445						<ImmediateValue X="1" Y="1" />
446					</ParticleVector2ImmediateInitializer>
447					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
448						<TargetStreams>
449							<ParticleUsage>TextureRotate0</ParticleUsage>
450						</TargetStreams>
451					</ParticleFloatImmediateInitializer>
452					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
453						<TargetStreams>
454							<ParticleUsage>TextureTranslate0</ParticleUsage>
455						</TargetStreams>
456						<ImmediateValue X="0" Y="0" />
457					</ParticleVector2ImmediateInitializer>
458				</ParticleInitializers>
459				<ParticleUpdaters>
460					<ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
461						<ParticleAnimationData />
462						<TargetStreams>
463							<ParticleUsage>Scale</ParticleUsage>
464						</TargetStreams>
465						<DefaultValue X="0.1" Y="0.1" Z="0.1" />
466					</ParticleVector3AdditiveUpdaterXml>
467					<ParticleFloatImmediate4KeyUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" InTime="0" OutTime="0" StartValue="1" MiddleValue="1" EndValue="0.01">
468						<ParticleAnimationData />
469						<TargetStreams>
470							<ParticleUsage>Alpha</ParticleUsage>
471						</TargetStreams>
472					</ParticleFloatImmediate4KeyUpdaterXml>
473					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
474						<ParticleAnimationData />
475						<TargetStreams />
476					</ParticleGeneralUpdaterXml>
477				</ParticleUpdaters>
478			</ParticleSetCtr>
479		</ParticleSets>
480		<Emitters>
481			<ParticleEmitter Name="Fountain_Emitter" IsBranchVisible="true" Id="0" IsResourceCopyEnabled="false" EmissionRatio="0.5" EmissionRatioRandom="0" EmissionInterval="1" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="0" EmissionStart="0">
482				<AnimationGroupDescriptions />
483				<Transform>
484					<Scale X="1" Y="1" Z="1" />
485					<Rotate X="0" Y="0" Z="0" />
486					<Translate X="0" Y="0" Z="0" />
487				</Transform>
488				<ParticleSetReference>ParticleSets["Fountain_Drop_Particle"]</ParticleSetReference>
489				<ParticleDiscForm IsResourceCopyEnabled="false" Inner="0" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="false" EvenInterval="false">
490					<Scale X="1" Y="1" />
491				</ParticleDiscForm>
492			</ParticleEmitter>
493		</Emitters>
494	</GraphicsContentCtr>
495</NintendoWareIntermediateFile>