1#!/usr/bin/env omake 2#---------------------------------------------------------------------------- 3# Project: NintendoWare 4# File: OMakefile 5# 6# Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. 7# 8# These coded instructions, statements, and computer programs contain 9# proprietary information of Nintendo of America Inc. and/or Nintendo 10# Company Ltd., and are protected by Federal copyright law. They may 11# not be disclosed to third parties or copied or duplicated in any form, 12# in whole or in part, without the prior written consent of Nintendo. 13# 14# $Revision:$ 15#---------------------------------------------------------------------------- 16 17# �V�F�[�_�[�t�@�C�����w�肵�܂��B 18SOURCES[] = 19 gfx_ParticleVShader.vsh 20 21GEOMETRY_SHADER_INCLUDES[] = 22 23if $(defined NW_USE_GEOMETRYSHADER_ASM) 24 SOURCES[] += gfx_ParticleGShader.gsh 25 export 26else 27 GEOMETRY_SHADER_INCLUDES[] += $(ROOT)/shaders/nwgfx_ParticleGShader.obj 28 export 29 30 31# �V�F�[�_�[�̈ˑ��t�@�C�����܂t�H���_���w�肵�܂��B 32VERTEX_SHADER_INCLUDES[] = ../ 33 34TARGET_LIBRARY_SHADER = nwgfx_ParticleDefaultShader 35CSDR_TARGET = nwgfx_ParticleDefaultShader.csdr 36 37include $(ROOT)/build/omake/modulerules 38 39INSTALL_CSDR = $(NW4C_ROOT)/shaders/$(CSDR_TARGET) 40 41build: $(DEFAULT_TARGETS) 42 43DefineDefaultRules() 44