1// --------------------------------------------------------------------------- 2// Project: NintendoWare 3// File: font_TextWriterShader.vsh 4// 5// Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved. 6// 7// These coded instructions, statements, and computer programs contain 8// proprietary information of Nintendo of America Inc. and/or Nintendo 9// Company Ltd., and are protected by Federal copyright law. They may 10// not be disclosed to third parties or copied or duplicated in any form, 11// in whole or in part, without the prior written consent of Nintendo. 12// 13// $Revision:$ 14// --------------------------------------------------------------------------- 15 16// Input registers map 17#define aPosition v0 18#define aPositionZ v1 19#define aColor v2 20#define aTexCoord v3 21 22// Output registers map 23#define vPosition o0 24#define vFrontColor o1 25#define vTexCoord0 o2 26 27#define CONSTANT c95 28def CONSTANT, 0.0, 0.5, 1.0, 0.003921569 29 30#define CONST_1 CONSTANT.z 31#define CONST_1__255 CONSTANT.w 32 33#define pos r14 34#define tmp r15 35#define cProjMtx c0 36#define cViewMtx c4 37 38#pragma bind_symbol ( aPosition.xy, v0, v0 ) 39#pragma bind_symbol ( aPositionZ.x, v1, v1 ) 40#pragma bind_symbol ( aColor, v2, v2 ) 41#pragma bind_symbol ( aTexCoord.xy, v3, v3 ) 42 43#pragma bind_symbol ( uProjection, c0, c3 ) 44#pragma bind_symbol ( uModelView, c4, c6 ) 45 46#pragma output_map ( position, o0 ) 47#pragma output_map ( color, o1 ) 48#pragma output_map ( texture0, o2.xy ) 49 50main: 51 mov pos.xy, aPosition 52 mov pos.z, aPositionZ.x 53 mov pos.w, CONST_1 54 m4x3 tmp.xyz, pos, cViewMtx 55 mov tmp.w, CONST_1 56 m4x4 vPosition, tmp, cProjMtx 57 58 mul vFrontColor, aColor, CONST_1__255 59 mov vTexCoord0, aTexCoord.xyxy 60 end 61endmain: 62