1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     lyt_Drawer.cpp
4 
5   Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Revision: 24746 $
14  *---------------------------------------------------------------------------*/
15 
16 #include "precompiled.h"
17 #include <nw/lyt/lyt_Layout.h>
18 #include <nw/lyt/lyt_Pane.h>
19 #include <nw/lyt/lyt_Drawer.h>
20 #include <nw/lyt/lyt_DrawerCommand.h>
21 #include <nw/lyt/lyt_DrawInfo.h>
22 #include <nw/lyt/lyt_GraphicsResource.h>
23 
24 #ifdef NW_LYT_DRAWER_ENABLE
25 
26 namespace nw { namespace lyt {
27 
28 //----------------------------------------------------------
29 // Drawer
30 
31 void
Draw(const Layout * pLayout,DrawInfo & drawInfo)32 Drawer::Draw( const Layout* pLayout, DrawInfo& drawInfo )
33 {
34     if ( pLayout == NULL )
35     {
36         return;
37     }
38 
39     if ( pLayout->GetRootPane() == NULL ||
40          pLayout->GetRootPane()->IsVisible() == false ) return;
41 
42     pLayout->GetRootPane()->MakeUniformData( &drawInfo, this );
43 }
44 
45 void
Draw(const Pane * pPane,DrawInfo & drawInfo)46 Drawer::Draw( const Pane* pPane, DrawInfo& drawInfo )
47 {
48     if ( pPane == NULL )
49     {
50         return;
51     }
52 
53     if ( pPane->IsVisible() )
54     {
55         pPane->MakeUniformData( &drawInfo, this );
56     }
57 }
58 
59 void
DrawBegin(const DrawInfo & drawInfo)60 Drawer::DrawBegin( const DrawInfo& drawInfo )
61 {
62     u32 flag = 0;
63     DrawBegin(flag);
64 
65     Base::SetProjectionMtx(drawInfo.GetProjectionMtx());
66 }
67 
68 void
DrawBegin(u32 flag)69 Drawer::DrawBegin(u32 flag)
70 {
71     m_ActiveTexureNum = 0;
72     m_TexCoordNum = 0;
73     m_PrevTexObj = 0;
74     m_CurrentTexEnvType = TEX_ENV_TYPE_NUM;
75 
76     m_IsBlendDefault = true;
77 
78     SetUpTextures( NULL, false );
79 
80     Base::DrawBegin(flag);
81 }
82 
83 void
DrawEnd(u32 flag)84 Drawer::DrawEnd(u32 flag)
85 {
86     FlushBuffer();
87 
88     Base::DrawEnd(flag);
89 }
90 
Drawer()91 Drawer::Drawer()
92 :   m_PrevTexObj(0),
93     m_ActiveTexureNum(0),
94     m_TexCoordNum(0),
95     m_IsBlendDefault(true),
96     m_AlphaTestEnable(false),
97     m_CurrentTexEnvType(TEX_ENV_TYPE_NUM)
98 #if ! defined(NW_RELEASE)
99     , m_PreviousTexEnvType(TEX_ENV_TYPE_NUM)
100 #endif
101 {
102 }
103 
Drawer(GraphicsResource & graphicsResource)104 Drawer::Drawer( GraphicsResource& graphicsResource )
105 {
106     this->Initialize( graphicsResource );
107 }
108 
109 void
Initialize(GraphicsResource & graphicsResource,void * vertexBuffer)110 Drawer::Initialize( GraphicsResource& graphicsResource, void* vertexBuffer )
111 {
112     const u32 cmdBufSize = GetCommandBufferSize(
113         graphicsResource.GetRectShaderBinary(),
114         graphicsResource.GetRectShaderBinarySize());
115 
116     const u32 allocSize = cmdBufSize + (vertexBuffer == NULL ? GetVertexBufferSize(): 0);
117 
118     void* commandBuffer = Layout::AllocDeviceMemory(allocSize, 4);
119     NW_NULL_ASSERT(commandBuffer);
120 
121     if (vertexBuffer == NULL)
122     {
123         Base::Initialize(
124             commandBuffer,
125             graphicsResource.GetRectShaderBinary(),
126             graphicsResource.GetRectShaderBinarySize());
127     }
128     else
129     {
130         Base::Initialize(
131             vertexBuffer,
132             commandBuffer,
133             graphicsResource.GetRectShaderBinary(),
134             graphicsResource.GetRectShaderBinarySize());
135     }
136 }
137 
138 void
Finalize()139 Drawer::Finalize()
140 {
141     void *const comamndBuffer = m_CommandBuffer;
142 
143     Base::Finalize();
144     Layout::FreeDeviceMemory(comamndBuffer);
145 }
146 
147 }   // namespace lyt
148 }   // namespace nw
149 #endif
150