1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     snd_SequenceTrackAllocator.h
4 
5   Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Revision: 19566 $
14  *---------------------------------------------------------------------------*/
15 
16 #ifndef NW_SND_SEQUENCE_TRACK_ALLOCATOR_H_
17 #define NW_SND_SEQUENCE_TRACK_ALLOCATOR_H_
18 
19 namespace nw {
20 namespace snd {
21 namespace internal {
22 namespace driver {
23 
24 class SequenceTrack;
25 class SequenceSoundPlayer;
26 
27 /* ========================================================================
28         class difinition
29    ======================================================================== */
30 
31 class SequenceTrackAllocator
32 {
33   public:
~SequenceTrackAllocator()34     virtual ~SequenceTrackAllocator() {}
35 
36     virtual SequenceTrack* AllocTrack( SequenceSoundPlayer* player ) = 0;
37     virtual void FreeTrack( SequenceTrack* track ) = 0;
38 
39     virtual int GetAllocatableTrackCount() const = 0;
40 };
41 
42 } // namespace nw::snd::internal::driver
43 } // namespace nw::snd::internal
44 } // namespace nw::snd
45 } // namespace nw
46 
47 
48 #endif /* NW_SND_SEQUENCE_TRACK_ALLOCATOR_H_ */
49 
50