1 /*---------------------------------------------------------------------------* 2 Project: NintendoWare 3 File: math_Matrix44.h 4 5 Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Revision: 19549 $ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef NW_MATH_MATRIX44_H_ 17 #define NW_MATH_MATRIX44_H_ 18 19 #include <nn/math/math_Matrix44.h> 20 21 namespace nw { 22 namespace math { 23 using namespace nn::math; 24 using nn::math::MTX44; 25 26 NW_MATH_INLINE MTX44* MTX44TextureMatrixForMaya( 27 MTX44* pOut, float scaleS, float scaleT, float rotate, float translateS, float translateT); 28 NW_MATH_INLINE MTX44* MTX44TextureMatrixForSoftimage( 29 MTX44* pOut, float scaleS, float scaleT, float rotate, float translateS, float translateT); 30 NW_MATH_INLINE MTX44* MTX44TextureMatrixForMax( 31 MTX44* pOut, float scaleS, float scaleT, float rotate, float translateS, float translateT); 32 33 } // namespace math 34 } // namespace nw 35 36 #if defined(NW_MATH_AS_INLINE) 37 #include <nw/math/inline/math_Matrix44.ipp> 38 #endif 39 40 41 #endif 42