1 /*---------------------------------------------------------------------------* 2 Project: NintendoWare 3 File: gfx_AnimHelper.h 4 5 Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Revision: 24711 $ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef NW_GFX_ANIMHELPER_H_ 17 #define NW_GFX_ANIMHELPER_H_ 18 19 #include <nw/anim/anim_AnimFrameController.h> 20 #include <nw/anim/res/anim_ResAnim.h> 21 #include <nw/anim/res/anim_ResAnimGroup.h> 22 #include <nw/gfx/gfx_GfxObject.h> 23 24 namespace nw { 25 namespace gfx { 26 27 28 //--------------------------------------------------------------------------- 29 //! @brief アニメーションの BaseObjectPath から特定のオーナークラスの 30 //! ポインタを取得します。 31 //! 32 //! @param[in] resMat マテリアルリソースです。 33 //! @param[in] name オーナーオブジェクト名です。 34 //--------------------------------------------------------------------------- 35 NW_DEPRECATED_FUNCTION(void* GetBaseObject(nw::gfx::ResMaterial resMat, const char* name)); 36 37 38 } // namespace gfx 39 } // namespace nw 40 41 #endif // NW_GFX_ANIMHELPER_H_ 42