1<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN"> 2<html lang="ja"> 3 4 <head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> 6<meta http-equiv="Content-Style-Type" content="text/css"> 7<link href="../../css/manpage.css" rel="stylesheet" type="text/css"> 8 9<title>Groups</title> 10</head> 11 12 <body> 13 <h1 id="ADV_SSET_GROUP">Groups</h1> 14 <p>Select the <B>Group</B> node in the project tree to show a list of groups in the <B>Sound Set</B> tab.<br> The list is split and displayed in upper and lower sections in the <B>Sound Set</B> tab.<br> The upper part of this split tab is called the group list and the lower part the group item list.<br> 15 </p> 16 <h2>The Role of Groups</h2> 17 <p>Items for the same sound set are registered in a group. The items registered here are called <I>group items</I>.<br> 18 </p> 19 <p>When the application loads waveform data and other data from the sound archive into memory, the programmer can gather all the items required for a particular scene and load them as a group.<br> 20 </p> 21 <p>The sound designer can make better use of memory by classifying items according to scenes and the timing at which they are needed and then efficiently registering them into different groups.<br> 22 </p> 23 <h2>Group List and Group Item List</h2> 24 <p>The group list is used to create groups. The group item list displays a list of items currently registered in the selected group.</p> 25 <h2>Creating and Adding Groups</h2> 26 <p>To create or add a group, select the list region in the <B>Sound Set</B> tab and then select <B>Project</B> → <B>Add Item</B> → <B>Group...</B>.</p> 27 <p>It is possible to create a new group or to add a group using the shortcut menu that appears by right-clicking the group list.</p> 28 <h2>Registering Items in Groups</h2> 29 <p>The group item list is used to register items to a group.</p> 30 <p>From the group list, select the group with which you want to register the item and then select <B>Project</B> → <B>Add Item</B> → <B>Group Item...</B>.</p> 31 <p>An item can also be registered to a group by dragging the item to the group item list from the sound list or the Search Result window.</p> 32 <h2>Elements Defining a Group List</h2> 33 <p>This section describes the meaning of each of the elements that define a group list.</p> 34 <h3>Name</h3> 35 <p>Specifies the group name.<br> There are restrictions on the characters that can be used in a name. The following characters can be used.<br> - The first character must be a single-byte letter or an underscore. [a-zA-Z_]<br>- Other characters must be single-byte alphanumeric or an underscore. [a-zA-Z0-9_]</p> 36 <h3>Data size</h3> 37 <p>The group list data size indicates the size when the group is loaded into the sound heap.</p> 38 <p>The data size display is updated automatically when conversion is executed.</p> 39 <p><strong>The group data size is displayed, but its value cannot be edited.</strong></p> 40 <h3>Output Method</h3> 41 <p>Sets the method for outputting the sound data registered in group items to sound archives.</p> 42 <ul> 43 <li>Embed<br> Embeds sound data in a group.<br> The advantage of this is that the number of accesses will decrease. The disadvantage is that it may lead to redundant data. Embedding is appropriate in three main scenarios, namely if a lot of space is available in the ROM, if you want to reduce the number of accesses, or if you have extra space in RAM.</li> 44 <li>Link<br> Includes the sound data within the sound archive without including it within the group.<br> The advantage of this is that no data redundancy will occur. The disadvantage is that the number of accesses will increase.<br> Linking is appropriate for two main scenarios, namely if you want to conserve space in RAM or ROM, or if random access to the media is fast.</li> 45 <li>Don't output<br> Won't output the group file. It won't be included in the sound binary archive file either.<br> This can be used as a virtual folder to store items that are included in other groups.</li> 46 </ul> 47 <h2>Elements Defining a Group Item List</h2> 48 <p>This section describes the meaning of each of the elements that define a group item list.</p> 49 <h3>Name</h3> 50 <p>Displays the names of the items registered in the group.<br> The drop-down menu can be used to change other items in the sound list.</p> 51 <h3>Sound Set</h3> 52 <p>Displays the name of the sound set that contains the item.</p> 53 <p></p> 54 <h3>Register Related Items</h3> 55 <p>Specifies how related waveform archives should be loaded when the given item is loaded.</p> 56 <p>By default, when a sequence sound, wave sound, or bank is loaded, any related waveform archives will also be loaded at the same time. The "Register Related Items" drop-down menu lets you specify that certain items or combinations of items (for example, "SEQ/SEQSET and BANK only" or "WARC only") should be loaded individually.</p> 57<p><strong>If the "Waveform Archive" setting for a wave sound set or a bank is set to either "Automatic (Shared)" or "Automatic (Individual)," only "ALL" can be selected.</strong></p> 58 <h2>Supplemental Information on Group Operations</h2> 59 <p>When items such as banks and sequences are registered to a group, what actually is being registered are the files which those items reference. Note that when snd library loads a group into the sound heap, what is being loaded are individual files.</p> 60 <br> 61 <p>For example, consider a sequence sound that references a text sequence file.</p> 62 <p>This text sequence file (which the sequence sound uses as its reference file) can describe multiple sequences.</p> 63 <p>If such a sequence sound (that is, one that references a text sequence file containing multiple sequences) is loaded into the sound heap as part of a group, all of the sequences described in the text sequence file are loaded, and even sequence sounds that are not registered with that particular group but that reference the same text sequence file can be played.</p> 64 <br> 65 <p>Multiple items that reference the same file can be registered in the same group. When that group is loaded, duplicate content is not loaded.</p> 66 <br> 67 <p><strong>Wave sound sets can be edited in the <B>Sound Set</B> window without their reference files. However, if this is done, each sound set is handled internally as a separate file.</strong></p> 68<p><br></p> 69 70<hr><p>CONFIDENTIAL</p></body> 71 72</html> 73