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7<title>Importing Other Projects</title>
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11<h1 id="ADV_IMPORT_ANOTHERPRJ">Importing Other Projects</h1>
12  <p>NW4C SoundMaker allows you to import project files for other platforms.</p>
13
14  <h2>Importing Projects for Other Platforms</h2>
15  <p>First, select <B>File </B>→<B>Import </B>→<B>Project from Other Platform</B> to open the file selection dialog box.  You can then load Sound Projects created with SoundMaker applications other than the NW4C version (just be sure that the &quot;Files of type&quot; field is set to &quot;Another Platform Project Files (.rspj; .sprj; .sarc)&quot; before selecting a file).</p>
16<h3>Importing from NintendoWare for Revolution SoundMaker</h3>
17  <p>The files that can be imported are as follows: project files (<span>.rspj</span>), sound set files (<span>.rsst</span>), bank files (<span>.rbnk</span>), and text sequence sound files (<span>.rseq</span>).</p>
18  <p>The project file being imported will remain unaltered after the import operation. Another file (with a separate extension) will be generated for the imported project in the same folder.</p>
19<p>The specific processes the application will run when importing text sequence sound files are described below:</p>
20<ul>
21    <li>The strings &quot;rseq&quot; and &quot;rinl&quot; within the file will be converted en masse to &quot;cseq&quot; and cinl,&quot; respectively.</li>
22    <li>A recursive import will be run for any &quot;rseq&quot; files.</li>
23</ul>
24<h3>Importing from NITRO-SoundMaker</h3>
25<p>Import data from this application requires data that has already been converted using NITRO-SoundMaker.</p>
26<p>The bank IDs and player IDs referenced in the @SEQ_TABLE section of any <span>.mus</span> files refer to the label files (<span>.spdl</span>) that are created after conversion using NITRO-SoundMaker. Because this information is required during the import, the data must be converted in NITRO-SoundMaker prior to the import operation.</p>
27<p>Because NW4C SoundMaker shares some of the same code as NITRO-SoundMaker, projects that cannot be loaded in NITRO-SoundMaker cannot be imported in NW4C SoundMaker either.</p>
28<p>The following table summarizes the files before and after conversion.</p>
29
30<table class="explain" border="1">
31  <tr>
32    <td><p><em>NITRO</em></p></td>
33    <td><p><em>NW4C</em></p></td>
34  </tr>
35  <tr>
36    <td>sprj</td>
37    <td>cspj</td>
38  </tr>
39  <tr>
40    <td>sarc</td>
41    <td>csst</td>
42  </tr>
43  <tr>
44    <td>bnk</td>
45    <td>cbnk</td>
46  </tr>
47  <tr>
48    <td rowspan="2">mus</td>
49    <td>The <span>@SEQ_TABLE</span> section will be converted to a sequence sound set (.csst file)</td>
50  </tr>
51  <tr>
52    <td>The <span>@SEQ_DATA</span> section will be loaded into a .cseq file</td>
53  </tr>
54  <tr>
55    <td>smft</td>
56    <td>cseq</td>
57  </tr>
58</table>
59
60<p>These file extensions are merely representative examples. The fact that a given file extension doesn't appear in this table doesn't mean that it can't be imported.</p>
61
62<p> </p>
63<h4>Waveform archive.</h4>
64<p>In NITRO-SoundMaker, it was possible to configure multiple waveform archives for banks, but only the first of these waveform archives will be imported.</p>
65<p>The second, third, and fourth of the specified waveform archives, which aren't referenced by anything, will not be imported into the waveform archive list.</p>
66
67<h4>Bank </h4>
68<p>SWAV, PSG, and NOISE waveforms will not be imported.<br> You must prepare your own waveform files in either <span>.aiff</span> or <span>.wav</span> format for your banks' instruments. The Comment column for any such instruments will display an error such as &quot;[ERR] NOISE not supported.&quot;</p>
69<p>Although it was not possible to configure instruments' volumes in NITRO-Composer, their volume will be set to a default value of 127.</p>
70
71<p></p>
72<br> <br>
73<p>Refer to the &quot;Migration Guide&quot; in the Sound System Manual for more information about the items that are added or deleted during an import.</p>
74<p></p>
75<hr><p>CONFIDENTIAL</p></body> </html>
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