1<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN"> 2<html lang="ja"> <head> 3<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> 4<meta http-equiv="Content-Style-Type" content="text/css"> 5<link href="../../../css/manpage.css" rel="stylesheet" type="text/css"> 6 7<title>Importing Other Projects</title> 8</head> 9<body> 10 11<h1 id="ADV_IMPORT_ANOTHERPRJ">Importing Other Projects</h1> 12 <p>NW4C SoundMaker allows you to import project files for other platforms.</p> 13 14 <h2>Importing Projects for Other Platforms</h2> 15 <p>First, select <B>File </B>→<B>Import </B>→<B>Project from Other Platform</B> to open the file selection dialog box. You can then load Sound Projects created with SoundMaker applications other than the NW4C version (just be sure that the "Files of type" field is set to "Another Platform Project Files (.rspj; .sprj; .sarc)" before selecting a file).</p> 16<h3>Importing from NintendoWare for Revolution SoundMaker</h3> 17 <p>The files that can be imported are as follows: project files (<span>.rspj</span>), sound set files (<span>.rsst</span>), bank files (<span>.rbnk</span>), and text sequence sound files (<span>.rseq</span>).</p> 18 <p>The project file being imported will remain unaltered after the import operation. Another file (with a separate extension) will be generated for the imported project in the same folder.</p> 19<p>The specific processes the application will run when importing text sequence sound files are described below:</p> 20<ul> 21 <li>The strings "rseq" and "rinl" within the file will be converted en masse to "cseq" and cinl," respectively.</li> 22 <li>A recursive import will be run for any "rseq" files.</li> 23</ul> 24<h3>Importing from NITRO-SoundMaker</h3> 25<p>Import data from this application requires data that has already been converted using NITRO-SoundMaker.</p> 26<p>The bank IDs and player IDs referenced in the @SEQ_TABLE section of any <span>.mus</span> files refer to the label files (<span>.spdl</span>) that are created after conversion using NITRO-SoundMaker. Because this information is required during the import, the data must be converted in NITRO-SoundMaker prior to the import operation.</p> 27<p>Because NW4C SoundMaker shares some of the same code as NITRO-SoundMaker, projects that cannot be loaded in NITRO-SoundMaker cannot be imported in NW4C SoundMaker either.</p> 28<p>The following table summarizes the files before and after conversion.</p> 29 30<table class="explain" border="1"> 31 <tr> 32 <td><p><em>NITRO</em></p></td> 33 <td><p><em>NW4C</em></p></td> 34 </tr> 35 <tr> 36 <td>sprj</td> 37 <td>cspj</td> 38 </tr> 39 <tr> 40 <td>sarc</td> 41 <td>csst</td> 42 </tr> 43 <tr> 44 <td>bnk</td> 45 <td>cbnk</td> 46 </tr> 47 <tr> 48 <td rowspan="2">mus</td> 49 <td>The <span>@SEQ_TABLE</span> section will be converted to a sequence sound set (.csst file)</td> 50 </tr> 51 <tr> 52 <td>The <span>@SEQ_DATA</span> section will be loaded into a .cseq file</td> 53 </tr> 54 <tr> 55 <td>smft</td> 56 <td>cseq</td> 57 </tr> 58</table> 59 60<p>These file extensions are merely representative examples. The fact that a given file extension doesn't appear in this table doesn't mean that it can't be imported.</p> 61 62<p> </p> 63<h4>Waveform archive.</h4> 64<p>In NITRO-SoundMaker, it was possible to configure multiple waveform archives for banks, but only the first of these waveform archives will be imported.</p> 65<p>The second, third, and fourth of the specified waveform archives, which aren't referenced by anything, will not be imported into the waveform archive list.</p> 66 67<h4>Bank </h4> 68<p>SWAV, PSG, and NOISE waveforms will not be imported.<br> You must prepare your own waveform files in either <span>.aiff</span> or <span>.wav</span> format for your banks' instruments. The Comment column for any such instruments will display an error such as "[ERR] NOISE not supported."</p> 69<p>Although it was not possible to configure instruments' volumes in NITRO-Composer, their volume will be set to a default value of 127.</p> 70 71<p></p> 72<br> <br> 73<p>Refer to the "Migration Guide" in the Sound System Manual for more information about the items that are added or deleted during an import.</p> 74<p></p> 75<hr><p>CONFIDENTIAL</p></body> </html> 76