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6		<title>AnimationMemberDescription</title>
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10		<h1>&lt;AnimationMemberDescription&gt;</h1>
11		<h2>Description</h2>
12		<p>
13            Information for animation target members.
14            </p>
15		<h2>Attributes</h2>
16		<table class="arguments">
17<thead><tr><td>Type</td><td>Attributes</td><td>Description</td></tr></thead><tr><td /><th>BlendOperationName</th><td>
18            The number for the blending method used by the members (the <CODE>BlendOperationNames </CODE>number).
19            </td></tr></table>
20
21<h2>Example Output</h2>
22
23<table>
24<tr>
25<td><pre>
26&lt;AnimationGroupDescriptions&gt;<br>
27    &lt;GraphicsAnimationGroupDescription Name=&quot;SkeletalAnimation&quot; EvaluationTiming=&quot;AfterSceneCulling&quot;&gt;<br>
28        &lt;MemberInformationSet&gt;<br>
29            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;CalculatedTransform&quot;&gt;</strong><br>
30                &lt;Path&gt;Skeleton.Bones[&quot;*&quot;].AnimatedTransform&lt;/Path&gt;<br>
31            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
32        &lt;/MemberInformationSet&gt;<br>
33    &lt;/GraphicsAnimationGroupDescription&gt;<br>
34    &lt;GraphicsAnimationGroupDescription Name=&quot;VisibilityAnimation&quot; EvaluationTiming=&quot;BeforeWorldUpdate&quot;&gt;<br>
35        &lt;MemberInformationSet&gt;<br>
36            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;Bool&quot;&gt;</strong><br>
37                &lt;Path&gt;IsVisible&lt;/Path&gt;<br>
38            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
39            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;Bool&quot;&gt;</strong><br>
40                &lt;Path&gt;Meshes[&quot;*&quot;].IsVisible&lt;/Path&gt;<br>
41            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
42        &lt;/MemberInformationSet&gt;<br>
43    &lt;/GraphicsAnimationGroupDescription&gt;<br>
44    &lt;GraphicsAnimationGroupDescription Name=&quot;MaterialAnimation&quot; EvaluationTiming=&quot;AfterSceneCulling&quot;&gt;<br>
45        &lt;MemberInformationSet&gt;<br>
46            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;</strong><br>
47                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Emission&lt;/Path&gt;<br>
48            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
49            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;</strong><br>
50                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Ambient&lt;/Path&gt;<br>
51            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
52            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;</strong><br>
53                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Diffuse&lt;/Path&gt;<br>
54            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
55            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;</strong><br>
56                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Specular0&lt;/Path&gt;<br>
57            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
58            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;</strong><br>
59                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Specular1&lt;/Path&gt;<br>
60            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
61            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;</strong><br>
62                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Constant0&lt;/Path&gt;<br>
63            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
64            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;</strong><br>
65                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Constant1&lt;/Path&gt;<br>
66            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
67            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;</strong><br>
68                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Constant2&lt;/Path&gt;<br>
69            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
70            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;</strong><br>
71                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Constant3&lt;/Path&gt;<br>
72            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
73            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;</strong><br>
74                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Constant4&lt;/Path&gt;<br>
75            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
76            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;</strong><br>
77                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Constant5&lt;/Path&gt;<br>
78            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
79            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;</strong><br>
80                &lt;Path&gt;Materials[&quot;*&quot;].TextureMappers[&quot;*&quot;].Sampler.BorderColor&lt;/Path&gt;<br>
81            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
82            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;Int&quot;&gt;</strong><br>
83                &lt;Path&gt;Materials[&quot;*&quot;].TextureMappers[&quot;*&quot;].Texture&lt;/Path&gt;<br>
84            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
85            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;</strong><br>
86                &lt;Path&gt;Materials[&quot;*&quot;].FragmentOperation.BlendOperation.BlendColor&lt;/Path&gt;<br>
87            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
88            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;Vector2&quot;&gt;</strong><br>
89                &lt;Path&gt;Materials[&quot;*&quot;].TextureCoordinators[&quot;*&quot;].Scale&lt;/Path&gt;<br>
90            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
91            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;Float&quot;&gt;</strong><br>
92                &lt;Path&gt;Materials[&quot;*&quot;].TextureCoordinators[&quot;*&quot;].Rotate&lt;/Path&gt;<br>
93            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
94            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;Vector2&quot;&gt;</strong><br>
95                &lt;Path&gt;Materials[&quot;*&quot;].TextureCoordinators[&quot;*&quot;].Translate&lt;/Path&gt;<br>
96            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
97        &lt;/MemberInformationSet&gt;<br>
98    &lt;/GraphicsAnimationGroupDescription&gt;<br>
99&lt;/AnimationGroupDescriptions&gt;<br>
100</pre></td>
101</tr></table>
102	<hr><p>CONFIDENTIAL</p></body>
103</html>