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10<h1>Global Ambient Light</h1>
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12<h2>Overview</h2>
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14This is the setting for the ambient light that will be applied to all objects in the scene. There is only one such light in a given scene, so even if the definition has  been made multiple times, only one of them will be used.
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20&lt;NintendoWareIntermediateFile&gt;<br>
21  &lt;GraphicsContentCtr&gt;<br>
22    &lt;Lights&gt;<br>
23      &lt;AmbientLigthCtr&gt;<br>
24        &lt;Ambient&gt;<br>
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29<hr><p>CONFIDENTIAL</p></body>
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