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10
11<h1>Revision History</h1>
12
13<h2>Version 0.4.7    2010/10/20</h2>
14<p>Added or modified functionality</p>
15<ul>
16<li>Changed the Export plug-in's <CODE>Convert To Model </CODE>option to the <CODE><a href="export.html#options_optimization" target="main">Disable SkeletalModel-Simplification</a></CODE> option</li>
17<li>Added <a href="export.html#options_model" target="main">Mesh Visibility Mode</a> to the Export plug-in settings.</li>
18<li>Deprecated <B>Translate Precision</B>, <B>Rotate Precision</B> and <B>Scale Precision</B> for specifying animation precision from the Export plug-in settings, and added the option <CODE><a href="export.html#options_anim">Scale Quantize Quality, Rotate Quantize Quality, Translate Quantize Quality</a></CODE>.</li>
19<li>Added <a href="export.html#options_output" target="main">Use CreativeStudio</a> to the Export plug-in settings.</li>
20<li>Added a <a href="modeling.html#top_color" target="main">feature</a> for switching the output format for vertex color data. </li>
21
22</ul>
23
24<p>Bug Fixes</p>
25<ul>
26<li>The <B>Tolerance </B>setting could not be configured for material animation. That problem was fixed.</li>
27<li>Fixed a bug where OutputCmdla settings were not being reflected when a c3es file had been loaded</li>
28<li>Fixed a bug where texture pattern animations that use sequential textures were not being exported normally</li>
29<li>The name of the light lookup table set for <CODE>.cenv</CODE> lights was output incorrectly. That problem has been fixed.</li>
30</ul>
31
32
33
34<h2>Version 0.4.5    2010/10/07</h2>
35<p>Added or modified functionality</p>
36<ul>
37<li>Added <a href="export.html#export_script" target="main">script commands</a>.</li>
38<li>Support for output of <a href="export.html#options_file_selection" target="main">scene environment data (cenv file)</a>.</li>
39<li>Support for the resident version of CreativeStudio.</li>
40</ul>
41
42<p>Bug Fixes</p>
43<ul>
44<li>Names were not exported correctly to <B>NodeName </B>in the <CODE>DccToolSourceNodeMetaData</CODE> tag.  That problem was fixed.</li>
45<li>The names were duplicated for material lookup table sets and light lookup table sets. That has been corrected.</li>
46</ul>
47
48
49
50<h2>Version 0.4.4  2010/09/16</h2>
51<p>Added or modified functionality</p>
52<ul>
53<li>Added <a href="export.html#error_warning" target="main">Error and Warning Messages</a></li>
54<li>Added <a href="data_plugins.html#combineGroup" target="main">Combine Group Settings Plug-in</a></li>
55<li>Deleted <B>Unite Below Node</B> from the <CODE>Compress Node</CODE> options of the Export plug-in.</li>
56</ul>
57
58<p>Bug Fixes</p>
59<ul>
60<li>For skin meshes, nodes would be compressed even if <B>Don't compress this node</B> was set.  That problem has been fixed.</li>
61<li><B>IsNonuniformScalable</B> and <B>NeededBoneCapacity</B> were not exported from the <B>SkeletalModel</B> tag. That problem has been fixed.</li>
62</ul>
63
64<p>Known Issues</p>
65<ul>
66<li>Tangent information is not exported when using the anisotropic shader.<br /><br />
67</li>
68</ul>
69
70
71
72<h2>Version 0.4.3  2010/09/03</h2>
73<p>Added or modified functionality</p>
74<ul>
75<li>Added <CODE><a href="export.html#options_model" target="main">Non-Uniform Scale</a></CODE> to the Export plug-in settings.</li>
76<li>Added <CODE><a href="export.html#options_model" target="main">Max Reserved Uniform Registers</a></CODE> to the Export plug-in settings.</li>
77</ul>
78
79<p>Bug Fixes</p>
80<ul>
81<li>When a file extension was entered when specifying the name for Export files, all Export files would take the same name and could not be exported normally. That problem was fixed.</li>
82</ul>
83
84<h2>Version 0.4.2  2010/08/26</h2>
85<p>Added or modified functionality</p>
86<ul>
87	<li>Support for Material Color Animation.</li>
88</ul>
89
90<p>Bug Fixes</p>
91<ul>
92	<li>Materials with the same names were sometimes exported, so to prevent duplications these are now exported with different names.</li>
93</ul>
94
95
96
97<h2>Version 0.4.1    2010/08/19</h2>
98<p>Added or modified functionality</p>
99<ul>
100	<li>There is now support for light animation.</li>
101	<li>There is now support for SRT animation of texture coordinates.</li>
102	<li>Light intensity is now exported as color's alpha value.</li>
103</ul>
104
105<p>Bug Fixes</p>
106<ul>
107	<li>The animation frame length (<B>FrameSize</B>) was exported as 1 frame longer than it should be. That problem was corrected.</li>
108</ul>
109
110
111
112
113<h2>Version 0.4.0  2010/08/05</h2>
114<p>Added or modified functionality</p>
115<ul>
116	<li>There is now support for output of camera animation.</li>
117</ul>
118
119<p>Bug Fixes</p>
120<ul>
121	<li>When the hour portion of the &quot;time exported&quot; was only one digit, the file could not be loaded by CreativeStudio 1.0. That problem was fixed.</li>
122	<li>Blend mode search did not work well in the Setting Material Attributes plug-in. That problem was fixed.</li>
123	<li>If multiple objects were selected and then <CODE>NW4C Set No Compress Node</CODE> or <CODE>NW4C Set Billboard </CODE>was opened, the changes were only applied to the first node. That problem was fixed so that now the change is applied to all selected nodes.</li>
124</ul>
125
126
127
128<h2>Version 0.3.9  2010/07/29</h2>
129<p>Added or modified functionality</p>
130<ul>
131	<li>Support for Intermediate File format version 0.8.0.</li>
132	<li>Support for export of <B>OrientedBoudingBox</B>.</li>
133	<li>Support for output of visibility animation.</li>
134	<li>Added blend mode setting to setting material attributes.</li>
135	<li>When exporting the animation <B>Range</B>, it is now possible to enter a negative value for the frame specification.</li>
136	<li>Support for texture matrix and texture wrap settings.</li>
137	<li>When the plug-ins for setting data are executed with nothing selected, an empty window now displays.</li>
138</ul>
139
140<p>Bug Fixes</p>
141<ul>
142	<li>In the plug-in for Setting Material Attributes, the result of a <B>Compress</B> search would be the opposite of the actual case. That problem has been corrected.</li>
143	<li>When translucent data was entered for vertex color, the blend mode would not become translucent mode. That problem has been corrected.</li>
144</ul>
145
146
147
148<h2>Ver 0.3.8  2010-07-15</h2>
149<p>Added or modified functionality</p>
150<ul>
151	<li>Added a <CODE>Merge cmdl File</CODE> option to the Export plug-in.</li>
152	<li>Added the 64-bit version of the plug-in.</li>
153</ul>
154
155<p>Bug Fixes</p>
156<ul>
157	<li>The material attribute settings were not reflected in the settings of the texture combiner being exported. That problem has been fixed.</li>
158	<li>Fixed a bug where optimization was not being performed when only Compress Material was specified as an optimization option.</li>
159</ul>
160
161
162
163
164<h2>Version 0.3.7  2010/07/08</h2>
165<p>Added or modified functionality</p>
166<ul>
167	<li>A plug-in for billboard settings has been  added.</li>
168	<li><B>Unite All Node</B> and <B>Unite Below Node</B> have been added to the <CODE>Compress Node</CODE> options of the Export plug-in.</li>
169	<li>The <CODE>Compress Material</CODE> option has been added to the Export plug-in.</li>
170	<li>The <CODE>Convert To Model</CODE> option has been added to the Export plug-in.</li>
171	<li>Added the <CODE>Frame Format</CODE> option to the Export plug-in.</li>
172</ul>
173
174<p>Bug Fixes</p>
175<ul>
176	<li>The <CODE>ExportTarget</CODE> values were not loaded when export options were loaded from <CODE>c3es </CODE>files. That problem was fixed.</li>
177	<li>Fixed a bug where textures other than TGA were resulting in an output error.</li>
178	<li>When optimization was performed using <B>Cull Uninfluential Node</B> the model would break down. That problem was fixed.</li>
179	<li>Made revision so now meshes are merged when nodes are compressed with <B>Compress Node</B>.</li>
180</ul>
181
182
183
184
185<h2>Ver 0.3.6  2010/07/01</h2>
186<p>Added or modified functionality</p>
187<ul>
188	<li>Added a plug-in for setting rendering priority has been added.</li>
189	<li>Added support for output of texture pattern animation</li>
190</ul>
191
192<p>Bug Fixes</p>
193<ul>
194	<li>If a negative value was input for Phong shader specular attenuation (shiny), when the data were exported the <CODE>cmdl </CODE>file that was created could not be loaded into CreativeStudio. The problem was fixed.</li>
195</ul>
196
197
198<h2>Version 0.3.5  2010/06/22</h2>
199<p>Added or modified functionality</p>
200<ul>
201	<li>Changed the light file extension to &quot;clgt&quot;.</li>
202</ul>
203
204<h2>Version 0.3.4  2010/06/17</h2>
205<p>Added or modified functionality</p>
206<ul>
207	<li>Added support for file I/O using export options.</li>
208</ul>
209
210
211
212<h2>Version 0.3.3  2010/06/11</h2>
213<p>Added or modified functionality</p>
214<ul>
215	<li>Added support for output of user-defined vertex data.</li>
216	<li>Added support for a plug-in for setting material attributes.</li>
217	<li>Added an option for suppressing output of textures connected to ambient.</li>
218	<li>Added information about custom attributes used by this plug-in to documentation.</li>
219</ul>
220
221
222
223<h2>Version 0.3.2  2010/06/03</h2>
224<p>Added or modified functionality</p>
225<ul>
226	<li>Added variations to node compression options.</li>
227	<li>Added support for optimizing primitives.</li>
228	<li>Added support for Mix2Color and Mix8Color nodes.</li>
229</ul>
230<p>Bug Fixes</p>
231<ul>
232	<li>Fixed a bug where execution would hang if nothing was selected at time of selection export.</li>
233	<li>Fixed a bug where an output error would result if an attempt was made to export only a .clgt or .ccam file.</li>
234	<li>Fixed a bug where the camera position was always being output as the origin.</li>
235	<li>Fixed a bug where multiple materials were sometimes being output even though the same material was assigned to a cluster.</li>
236	<li>Made the export dialog larger.</li>
237</ul>
238
239
240
241<h2>Version 0.3.1  2010/05/28</h2>
242<p>Added or modified functionality</p>
243<ul>
244	<li>Added support for output of light data.</li>
245	<li>Added support for output of camera data.</li>
246	<li>Added support for sub-sampling during animation bake.</li>
247	<li>Added support for setting animation loops.</li>
248	<li>Changed specifications so that the ambient color is always output as white.<BR> Be sure to use global ambient under CreativeStudio when adjusting the ambient color.</li>
249	<li>Made it so the Scene_Root node is not output.</li>
250	<li>Made it so a progress bar indicating output status is displayed.</li>
251	<li>Made it so that textures attached to a transparency are not output, just as textures attached to diffuse, specular or ambient are not output.</li>
252</ul>
253<p>Bug Fixes</p>
254<ul>
255	<li>Fixed a bug where data using classic scaling was not being output correctly.</li>
256	<li>Fixed a bug where materials were not being shared when the same material was set at the clustur level.</li>
257	<li>Fixed a bug where deformers referenced by a mesh were not being output unless directly selected during selection output.<BR> Deformers included below selected nodes are now output.</li>
258</ul>
259
260<h2>Version 0.3.0  2010/05/20</h2>
261<p>Added or modified functionality</p>
262<ul>
263	<li>Added support for texture formats other than TGA.</li>
264</ul>
265
266<h2>Version 0.2.9.1  2010/05/17</h2>
267<p>Bug Fixes</p>
268<ul>
269	<li>Fixed a bug where correct data was not always being output when using Softimage scaling.</li>
270	<li>Fixed a bug where the sharing of materials under Softimage was not being reflected in output data so that they are shared.</li>
271</ul>
272
273<h2>Version 0.2.9  2010/05/13</h2>
274<p>Added or modified functionality</p>
275<ul>
276	<li>Added the Plug-in for Disabling Node Compression.</li>
277	<li>Added Magnify to output options.</li>
278	<li>Added support for DiscontinuityAngle.</li>
279	<li>Added provisional support for anisotropic reflections.</li>
280	<li>Added support for intermediate file format version 0.6.0.</li>
281	<li>Added a plug-in version confirmation dialog.</li>
282</ul>
283
284<h2>Version 0.2.8  2010/04/28</h2>
285<p>Added or modified functionality</p>
286<ul>
287	<li>Added a feature for deleting useless nodes.</li>
288	<li>Added support for a node show/hide flag.</li>
289	<li>Added support for setting the quantization type and quantization precision.</li>
290	<li>Added support for setting allowable values.</li>
291	<li>Made it so that specular is output when Blinn has been specified for a material.</li>
292	<li>Added a UI for switching model data output.</li>
293</ul>
294
295
296<h2>Version 0.2.7  2010/04/23</h2>
297<p>Added or modified functionality</p>
298<ul>
299	<li>Added support for output of a specular reflection table.</li>
300	<li>The animation output range can now be specified using export options.</li>
301	<li>Transparent textures are no longer output when the same texture is attached to a transparent color or diffuse color.</li>
302	<li>Added support for inverse output of the vertex color alpha.</li>
303	<li>Configured meta-data for ctex.</li>
304</ul>
305
306<h2>Version 0.2.6  2010/04/15</h2>
307<p>Added or modified functionality</p>
308<ul>
309	<li>Aded support for animation output.</li>
310	<li>Added a UI for enabling/disabling animation output and texture output.</li>
311	<li>Made it so that texture-related error checking is not performed when texture output is disabled.</li>
312	<li>Added support for material and texture alpha.</li>
313	<li>Support for Normal Mapping.</li>
314</ul>
315<p>Bug Fixes</p>
316<ul>
317	<li>Added support for data where a weight has been set for the chain root and effector.</li>
318	<li>Changed behavior when exporting only selected objects so that data below a node is output in cases where an object that includes the output of the parent of the selected node has been selected.</li>
319</ul>
320
321<h2>Version 0.2.5  2010/03/31</h2>
322<p>Added or modified functionality</p>
323<ul>
324	<li>The scene structure is now folded into SkeletalModel.</li>
325	<li>Added support for output of skin meshes.</li>
326	<li>Set the default ambient value when diffuse is not being used to (1,1,1).</li>
327</ul>
328
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