1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> 5<meta http-equiv="Content-Style-Type" content="text/css"> 6<title>Revision History</title> 7<link rel="stylesheet" href="css/manpage.css" type="text/css"> 8</head> 9<body> 10 11<h1>Revision History</h1> 12 13<h2>Version 0.4.7 2010/10/20</h2> 14<p>Added or modified functionality</p> 15<ul> 16<li>Changed the Export plug-in's <CODE>Convert To Model </CODE>option to the <CODE><a href="export.html#options_optimization" target="main">Disable SkeletalModel-Simplification</a></CODE> option</li> 17<li>Added <a href="export.html#options_model" target="main">Mesh Visibility Mode</a> to the Export plug-in settings.</li> 18<li>Deprecated <B>Translate Precision</B>, <B>Rotate Precision</B> and <B>Scale Precision</B> for specifying animation precision from the Export plug-in settings, and added the option <CODE><a href="export.html#options_anim">Scale Quantize Quality, Rotate Quantize Quality, Translate Quantize Quality</a></CODE>.</li> 19<li>Added <a href="export.html#options_output" target="main">Use CreativeStudio</a> to the Export plug-in settings.</li> 20<li>Added a <a href="modeling.html#top_color" target="main">feature</a> for switching the output format for vertex color data. </li> 21 22</ul> 23 24<p>Bug Fixes</p> 25<ul> 26<li>The <B>Tolerance </B>setting could not be configured for material animation. That problem was fixed.</li> 27<li>Fixed a bug where OutputCmdla settings were not being reflected when a c3es file had been loaded</li> 28<li>Fixed a bug where texture pattern animations that use sequential textures were not being exported normally</li> 29<li>The name of the light lookup table set for <CODE>.cenv</CODE> lights was output incorrectly. That problem has been fixed.</li> 30</ul> 31 32 33 34<h2>Version 0.4.5 2010/10/07</h2> 35<p>Added or modified functionality</p> 36<ul> 37<li>Added <a href="export.html#export_script" target="main">script commands</a>.</li> 38<li>Support for output of <a href="export.html#options_file_selection" target="main">scene environment data (cenv file)</a>.</li> 39<li>Support for the resident version of CreativeStudio.</li> 40</ul> 41 42<p>Bug Fixes</p> 43<ul> 44<li>Names were not exported correctly to <B>NodeName </B>in the <CODE>DccToolSourceNodeMetaData</CODE> tag. That problem was fixed.</li> 45<li>The names were duplicated for material lookup table sets and light lookup table sets. That has been corrected.</li> 46</ul> 47 48 49 50<h2>Version 0.4.4 2010/09/16</h2> 51<p>Added or modified functionality</p> 52<ul> 53<li>Added <a href="export.html#error_warning" target="main">Error and Warning Messages</a></li> 54<li>Added <a href="data_plugins.html#combineGroup" target="main">Combine Group Settings Plug-in</a></li> 55<li>Deleted <B>Unite Below Node</B> from the <CODE>Compress Node</CODE> options of the Export plug-in.</li> 56</ul> 57 58<p>Bug Fixes</p> 59<ul> 60<li>For skin meshes, nodes would be compressed even if <B>Don't compress this node</B> was set. That problem has been fixed.</li> 61<li><B>IsNonuniformScalable</B> and <B>NeededBoneCapacity</B> were not exported from the <B>SkeletalModel</B> tag. That problem has been fixed.</li> 62</ul> 63 64<p>Known Issues</p> 65<ul> 66<li>Tangent information is not exported when using the anisotropic shader.<br /><br /> 67</li> 68</ul> 69 70 71 72<h2>Version 0.4.3 2010/09/03</h2> 73<p>Added or modified functionality</p> 74<ul> 75<li>Added <CODE><a href="export.html#options_model" target="main">Non-Uniform Scale</a></CODE> to the Export plug-in settings.</li> 76<li>Added <CODE><a href="export.html#options_model" target="main">Max Reserved Uniform Registers</a></CODE> to the Export plug-in settings.</li> 77</ul> 78 79<p>Bug Fixes</p> 80<ul> 81<li>When a file extension was entered when specifying the name for Export files, all Export files would take the same name and could not be exported normally. That problem was fixed.</li> 82</ul> 83 84<h2>Version 0.4.2 2010/08/26</h2> 85<p>Added or modified functionality</p> 86<ul> 87 <li>Support for Material Color Animation.</li> 88</ul> 89 90<p>Bug Fixes</p> 91<ul> 92 <li>Materials with the same names were sometimes exported, so to prevent duplications these are now exported with different names.</li> 93</ul> 94 95 96 97<h2>Version 0.4.1 2010/08/19</h2> 98<p>Added or modified functionality</p> 99<ul> 100 <li>There is now support for light animation.</li> 101 <li>There is now support for SRT animation of texture coordinates.</li> 102 <li>Light intensity is now exported as color's alpha value.</li> 103</ul> 104 105<p>Bug Fixes</p> 106<ul> 107 <li>The animation frame length (<B>FrameSize</B>) was exported as 1 frame longer than it should be. That problem was corrected.</li> 108</ul> 109 110 111 112 113<h2>Version 0.4.0 2010/08/05</h2> 114<p>Added or modified functionality</p> 115<ul> 116 <li>There is now support for output of camera animation.</li> 117</ul> 118 119<p>Bug Fixes</p> 120<ul> 121 <li>When the hour portion of the "time exported" was only one digit, the file could not be loaded by CreativeStudio 1.0. That problem was fixed.</li> 122 <li>Blend mode search did not work well in the Setting Material Attributes plug-in. That problem was fixed.</li> 123 <li>If multiple objects were selected and then <CODE>NW4C Set No Compress Node</CODE> or <CODE>NW4C Set Billboard </CODE>was opened, the changes were only applied to the first node. That problem was fixed so that now the change is applied to all selected nodes.</li> 124</ul> 125 126 127 128<h2>Version 0.3.9 2010/07/29</h2> 129<p>Added or modified functionality</p> 130<ul> 131 <li>Support for Intermediate File format version 0.8.0.</li> 132 <li>Support for export of <B>OrientedBoudingBox</B>.</li> 133 <li>Support for output of visibility animation.</li> 134 <li>Added blend mode setting to setting material attributes.</li> 135 <li>When exporting the animation <B>Range</B>, it is now possible to enter a negative value for the frame specification.</li> 136 <li>Support for texture matrix and texture wrap settings.</li> 137 <li>When the plug-ins for setting data are executed with nothing selected, an empty window now displays.</li> 138</ul> 139 140<p>Bug Fixes</p> 141<ul> 142 <li>In the plug-in for Setting Material Attributes, the result of a <B>Compress</B> search would be the opposite of the actual case. That problem has been corrected.</li> 143 <li>When translucent data was entered for vertex color, the blend mode would not become translucent mode. That problem has been corrected.</li> 144</ul> 145 146 147 148<h2>Ver 0.3.8 2010-07-15</h2> 149<p>Added or modified functionality</p> 150<ul> 151 <li>Added a <CODE>Merge cmdl File</CODE> option to the Export plug-in.</li> 152 <li>Added the 64-bit version of the plug-in.</li> 153</ul> 154 155<p>Bug Fixes</p> 156<ul> 157 <li>The material attribute settings were not reflected in the settings of the texture combiner being exported. That problem has been fixed.</li> 158 <li>Fixed a bug where optimization was not being performed when only Compress Material was specified as an optimization option.</li> 159</ul> 160 161 162 163 164<h2>Version 0.3.7 2010/07/08</h2> 165<p>Added or modified functionality</p> 166<ul> 167 <li>A plug-in for billboard settings has been added.</li> 168 <li><B>Unite All Node</B> and <B>Unite Below Node</B> have been added to the <CODE>Compress Node</CODE> options of the Export plug-in.</li> 169 <li>The <CODE>Compress Material</CODE> option has been added to the Export plug-in.</li> 170 <li>The <CODE>Convert To Model</CODE> option has been added to the Export plug-in.</li> 171 <li>Added the <CODE>Frame Format</CODE> option to the Export plug-in.</li> 172</ul> 173 174<p>Bug Fixes</p> 175<ul> 176 <li>The <CODE>ExportTarget</CODE> values were not loaded when export options were loaded from <CODE>c3es </CODE>files. That problem was fixed.</li> 177 <li>Fixed a bug where textures other than TGA were resulting in an output error.</li> 178 <li>When optimization was performed using <B>Cull Uninfluential Node</B> the model would break down. That problem was fixed.</li> 179 <li>Made revision so now meshes are merged when nodes are compressed with <B>Compress Node</B>.</li> 180</ul> 181 182 183 184 185<h2>Ver 0.3.6 2010/07/01</h2> 186<p>Added or modified functionality</p> 187<ul> 188 <li>Added a plug-in for setting rendering priority has been added.</li> 189 <li>Added support for output of texture pattern animation</li> 190</ul> 191 192<p>Bug Fixes</p> 193<ul> 194 <li>If a negative value was input for Phong shader specular attenuation (shiny), when the data were exported the <CODE>cmdl </CODE>file that was created could not be loaded into CreativeStudio. The problem was fixed.</li> 195</ul> 196 197 198<h2>Version 0.3.5 2010/06/22</h2> 199<p>Added or modified functionality</p> 200<ul> 201 <li>Changed the light file extension to "clgt".</li> 202</ul> 203 204<h2>Version 0.3.4 2010/06/17</h2> 205<p>Added or modified functionality</p> 206<ul> 207 <li>Added support for file I/O using export options.</li> 208</ul> 209 210 211 212<h2>Version 0.3.3 2010/06/11</h2> 213<p>Added or modified functionality</p> 214<ul> 215 <li>Added support for output of user-defined vertex data.</li> 216 <li>Added support for a plug-in for setting material attributes.</li> 217 <li>Added an option for suppressing output of textures connected to ambient.</li> 218 <li>Added information about custom attributes used by this plug-in to documentation.</li> 219</ul> 220 221 222 223<h2>Version 0.3.2 2010/06/03</h2> 224<p>Added or modified functionality</p> 225<ul> 226 <li>Added variations to node compression options.</li> 227 <li>Added support for optimizing primitives.</li> 228 <li>Added support for Mix2Color and Mix8Color nodes.</li> 229</ul> 230<p>Bug Fixes</p> 231<ul> 232 <li>Fixed a bug where execution would hang if nothing was selected at time of selection export.</li> 233 <li>Fixed a bug where an output error would result if an attempt was made to export only a .clgt or .ccam file.</li> 234 <li>Fixed a bug where the camera position was always being output as the origin.</li> 235 <li>Fixed a bug where multiple materials were sometimes being output even though the same material was assigned to a cluster.</li> 236 <li>Made the export dialog larger.</li> 237</ul> 238 239 240 241<h2>Version 0.3.1 2010/05/28</h2> 242<p>Added or modified functionality</p> 243<ul> 244 <li>Added support for output of light data.</li> 245 <li>Added support for output of camera data.</li> 246 <li>Added support for sub-sampling during animation bake.</li> 247 <li>Added support for setting animation loops.</li> 248 <li>Changed specifications so that the ambient color is always output as white.<BR> Be sure to use global ambient under CreativeStudio when adjusting the ambient color.</li> 249 <li>Made it so the Scene_Root node is not output.</li> 250 <li>Made it so a progress bar indicating output status is displayed.</li> 251 <li>Made it so that textures attached to a transparency are not output, just as textures attached to diffuse, specular or ambient are not output.</li> 252</ul> 253<p>Bug Fixes</p> 254<ul> 255 <li>Fixed a bug where data using classic scaling was not being output correctly.</li> 256 <li>Fixed a bug where materials were not being shared when the same material was set at the clustur level.</li> 257 <li>Fixed a bug where deformers referenced by a mesh were not being output unless directly selected during selection output.<BR> Deformers included below selected nodes are now output.</li> 258</ul> 259 260<h2>Version 0.3.0 2010/05/20</h2> 261<p>Added or modified functionality</p> 262<ul> 263 <li>Added support for texture formats other than TGA.</li> 264</ul> 265 266<h2>Version 0.2.9.1 2010/05/17</h2> 267<p>Bug Fixes</p> 268<ul> 269 <li>Fixed a bug where correct data was not always being output when using Softimage scaling.</li> 270 <li>Fixed a bug where the sharing of materials under Softimage was not being reflected in output data so that they are shared.</li> 271</ul> 272 273<h2>Version 0.2.9 2010/05/13</h2> 274<p>Added or modified functionality</p> 275<ul> 276 <li>Added the Plug-in for Disabling Node Compression.</li> 277 <li>Added Magnify to output options.</li> 278 <li>Added support for DiscontinuityAngle.</li> 279 <li>Added provisional support for anisotropic reflections.</li> 280 <li>Added support for intermediate file format version 0.6.0.</li> 281 <li>Added a plug-in version confirmation dialog.</li> 282</ul> 283 284<h2>Version 0.2.8 2010/04/28</h2> 285<p>Added or modified functionality</p> 286<ul> 287 <li>Added a feature for deleting useless nodes.</li> 288 <li>Added support for a node show/hide flag.</li> 289 <li>Added support for setting the quantization type and quantization precision.</li> 290 <li>Added support for setting allowable values.</li> 291 <li>Made it so that specular is output when Blinn has been specified for a material.</li> 292 <li>Added a UI for switching model data output.</li> 293</ul> 294 295 296<h2>Version 0.2.7 2010/04/23</h2> 297<p>Added or modified functionality</p> 298<ul> 299 <li>Added support for output of a specular reflection table.</li> 300 <li>The animation output range can now be specified using export options.</li> 301 <li>Transparent textures are no longer output when the same texture is attached to a transparent color or diffuse color.</li> 302 <li>Added support for inverse output of the vertex color alpha.</li> 303 <li>Configured meta-data for ctex.</li> 304</ul> 305 306<h2>Version 0.2.6 2010/04/15</h2> 307<p>Added or modified functionality</p> 308<ul> 309 <li>Aded support for animation output.</li> 310 <li>Added a UI for enabling/disabling animation output and texture output.</li> 311 <li>Made it so that texture-related error checking is not performed when texture output is disabled.</li> 312 <li>Added support for material and texture alpha.</li> 313 <li>Support for Normal Mapping.</li> 314</ul> 315<p>Bug Fixes</p> 316<ul> 317 <li>Added support for data where a weight has been set for the chain root and effector.</li> 318 <li>Changed behavior when exporting only selected objects so that data below a node is output in cases where an object that includes the output of the parent of the selected node has been selected.</li> 319</ul> 320 321<h2>Version 0.2.5 2010/03/31</h2> 322<p>Added or modified functionality</p> 323<ul> 324 <li>The scene structure is now folded into SkeletalModel.</li> 325 <li>Added support for output of skin meshes.</li> 326 <li>Set the default ambient value when diffuse is not being used to (1,1,1).</li> 327</ul> 328 329<hr><p>CONFIDENTIAL</p></body> 330</html> 331