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7<title>List of Supported Features</title>
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10<h1>List of Supported Features</h1>
11<p>The following table gives the support status of this plug-in for the main features of Softimage.</p>
12<p>O: Supported</p>
13<p>-: Not supported (future support is planned)</p>
14<p>X: No plan to support</p>
15
16<table class="arguments">
17  <col span="2">
18  <tbody>
19    <tr>
20      <td colspan="2" valign="top"><strong>Feature</strong></td>
21      <td nowrap valign="top"><B>Support</B><br><B>Status</B></td>
22      <td valign="top"><strong>Comments</strong></td>
23    </tr>
24    <tr>
25      <td colspan="2"><strong>Modeling</strong></td>
26      <td valign="top"></td>
27      <td valign="top"></td>
28    </tr>
29    <tr>
30      <td rowspan="2" valign="top">Hierarchy-Related</td>
31      <td>Hierarchical output</td>
32      <td valign="top">○</td>
33      <td valign="top"></td>
34    </tr>
35    <tr>
36      <td>Hierarchical (Softimage) scaling</td>
37      <td valign="top">○</td>
38      <td valign="top">Supports settings at the scene level.</td>
39    </tr>
40    <tr>      <td rowspan="1" valign="top">Visibility</td>
41      <td>Node visibility</td>
42      <td valign="top">○</td>
43      <td valign="top"></td>
44    </tr>
45    <tr>
46      <td rowspan="4" valign="top">Polygon Modeling</td>
47      <td>Vertex coordinates</td>
48      <td valign="top">○</td>
49      <td valign="top"></td>
50    </tr>
51    <tr>
52      <td>Normals</td>
53      <td valign="top">○</td>
54      <td valign="top"></td>
55    </tr>
56    <tr>
57      <td>Vertex color</td>
58      <td valign="top">○</td>
59      <td valign="top">Up to 1 per vertex (surface vertex).</td>
60    </tr>
61    <tr>
62      <td>UV values</td>
63      <td valign="top">○</td>
64      <td valign="top">Up to 3 per vertex (surface vertex).</td>
65    </tr>
66    <tr>
67      <td rowspan="2" valign="top">NURBS Modeling</td>
68      <td>NURBS surfaces</td>
69      <td valign="top">×</td>
70      <td valign="top">Not recognized.</td>
71    </tr>
72    <tr>
73      <td>NURBS and Bezier curves</td>
74      <td valign="top">×</td>
75      <td valign="top">Not recognized.</td>
76    </tr>
77    <tr>
78      <td nowrap valign="top">Implicit Objects<br>
79      <td valign="top">Implicit objects</td>
80      <td valign="top">○</td>
81      <td valign="top">Output as a single node.</td>
82    </tr>
83    <tr>
84      <td nowrap valign="top">Control Objects<br>
85      <td valign="top">Gravity, wind, lattice icons, and so on</td>
86      <td valign="top">×</td>
87      <td valign="top"></td>
88    </tr>
89    <tr>
90      <td nowrap valign="top">Chains<br>
91      <td valign="top">XSI/SI3D chains</td>
92      <td valign="top">○</td>
93      <td valign="top">Output as a single node.</td>
94    </tr>
95    <tr>
96      <td rowspan="2" valign="top">Duplicate</td>
97      <td>Instances</td>
98      <td valign="top">○</td>
99      <td valign="top">Outputs an instance master.<br> However, envelope model instances are not supported.</td>
100    </tr>
101    <tr>
102      <td>Clones</td>
103      <td valign="top">○</td>
104      <td valign="top">Outputs a clone of the original shape.</td>
105    </tr>
106    <tr>
107      <td nowrap valign="top">Reference Model<br>
108      <td valign="top">Reference models</td>
109      <td valign="top">○</td>
110      <td valign="top">Outputs an instantiated reference model.</td>
111    </tr>
112    <tr>
113      <td rowspan="2" valign="top">Subdivision Surfaces</td>
114      <td>Create &gt; Poly.Mesh &gt; Subdivision</td>
115      <td valign="top">○</td>
116      <td valign="top">Output as a regular polygon model.</td>
117    </tr>
118    <tr>
119      <td>GeometryApproximation</td>
120      <td valign="top">○</td>
121      <td valign="top">Output using the shape before subdivision.</td>
122    </tr>
123    <tr>
124      <td rowspan="7" valign="top">Material</td>
125      <td>Supported shaders</td>
126      <td valign="top"></td>
127      <td valign="top">
128					The following shaders are supported.<br> Phong/Simple Phong<br> Lambert/Simple Lambert<br> Blinn/Simple Blinn<br> Constant
129		</td>
130    </tr>
131    <tr>
132      <td>Color</td>
133      <td valign="top">○</td>
134      <td valign="top"></td>
135    </tr>
136    <tr>
137      <td>Transparency</td>
138      <td valign="top">○</td>
139      <td valign="top"></td>
140    </tr>
141    <tr>
142      <td>Ambient</td>
143      <td valign="top">○</td>
144      <td valign="top">Output with RGB fixed to (1, 1, 1)</td>
145    </tr>
146    <tr>
147      <td>Specular color</td>
148      <td valign="top">○</td>
149      <td valign="top"></td>
150    </tr>
151    <tr>
152      <td>Global/Local</td>
153      <td valign="top">○</td>
154      <td valign="top"></td>
155    </tr>
156    <tr>
157      <td>Material libraries</td>
158      <td valign="top">○</td>
159      <td valign="top"></td>
160    </tr>
161    <tr>
162      <td rowspan="11" valign="top">Textures</td>
163      <td>UV mapping</td>
164      <td valign="top">○</td>
165      <td valign="top"></td>
166    </tr>
167    <tr>
168      <td>Environment mapping</td>
169      <td valign="top">×</td>
170      <td valign="top"></td>
171    </tr>
172    <tr>
173      <td>Parallel projection mapping</td>
174      <td>○</td>
175      <td></td>
176    </tr>
177    <tr>
178      <td>Bump/Normal Mapping</td>
179      <td valign="top">○</td>
180      <td valign="top">Use normal map.</td>
181    </tr>
182    <tr>
183      <td>Texture layer</td>
184      <td valign="top">○</td>
185      <td valign="top">Supports up to three texture layers.</td>
186    </tr>
187    <tr>
188      <td>Wrapping</td>
189      <td valign="top">○</td>
190      <td valign="top">Only supports UV.</td>
191    </tr>
192    <tr>
193      <td>Mirror</td>
194      <td valign="top">×</td>
195      <td valign="top"></td>
196    </tr>
197    <tr>
198      <td>UVW Transformation - Scale</td>
199      <td valign="top">○</td>
200      <td valign="top">Only UV values (s,t) are supported.</td>
201    </tr>
202    <tr>
203      <td>UVW Transformation - Rotate</td>
204      <td valign="top">○</td>
205      <td valign="top">Only supports W values.</td>
206    </tr>
207    <tr>
208      <td>UVW Transformation - Translate</td>
209      <td valign="top">○</td>
210      <td valign="top">Only UV values (s,t) are supported.</td>
211    </tr>
212    <tr>
213      <td>Repeat UV</td>
214      <td valign="top">×</td>
215      <td valign="top">Substitute with UVW Transformation - Scale and Wrapping.</td>
216    </tr>
217    <tr>
218      <td rowspan="1" valign="top">Groups</td>
219      <td>Group materials/textures</td>
220      <td valign="top">○</td>
221      <td valign="top">In this case, each separate material/texture is not output.</td>
222    </tr>
223    <tr>
224      <td colspan="2"><strong>Animation</strong></td>
225      <td valign="top"></td>
226      <td valign="top"></td>
227    </tr>
228    <tr>
229      <td rowspan="5" valign="top">General</td>
230      <td>Key frame animation</td>
231      <td valign="top">-</td>
232      <td valign="top"></td>
233    </tr>
234    <tr>
235      <td>Animation mute</td>
236      <td valign="top">-</td>
237      <td rowspan="1" valign="top">Supported by baking.</td>
238    </tr>
239    <tr>
240      <td>Expressions</td>
241      <td valign="top">○</td>
242      <td rowspan="1" valign="top">Supported by baking.</td>
243   </tr>
244    <tr>
245      <td>When the animation mixer is used.</td>
246      <td valign="top">○</td>
247      <td rowspan="1" valign="top">Supported by scripts.</td>
248    </tr>
249     <tr>
250      <td>Script operators</td>
251      <td valign="top">○</td>
252      <td rowspan="1" valign="top">Supported by baking.</td>
253   </tr>
254   <tr>
255      <td rowspan="5" valign="top">Characters</td>
256      <td>IK animation</td>
257      <td valign="top">○</td>
258      <td rowspan="5" valign="top" align="left">Supported by baking.</td>
259    </tr>
260    <tr>
261      <td>FK animations</td>
262      <td valign="top">○</td>
263    </tr>
264    <tr>
265      <td>Constraints</td>
266      <td valign="top">○</td>
267    </tr>
268    <tr>
269      <td>Path animation</td>
270      <td valign="top">○</td>
271    </tr>
272    <tr>
273      <td>Dynamics animation</td>
274      <td valign="top">○</td>
275    </tr>
276    <tr>
277      <td rowspan="1" valign="top">Visibility</td>
278      <td>Node visibility animation</td>
279      <td valign="top">○</td>
280      <td valign="top"></td>
281    </tr>
282    <tr>
283      <td rowspan="4" valign="top">Material</td>
284      <td>Color animation</td>
285      <td valign="top">○</td>
286      <td valign="top"></td>
287    </tr>
288    <tr>
289      <td>Transparency animation</td>
290      <td valign="top">○</td>
291      <td valign="top"></td>
292    </tr>
293    <tr>
294      <td>Ambient animation</td>
295      <td valign="top">×</td>
296      <td valign="top">Not supported for animation because fixed to RGB (1,1,1)</td>
297    </tr>
298    <tr>
299      <td>Specular color animation</td>
300      <td valign="top">○</td>
301      <td valign="top"></td>
302    </tr>
303    <tr>
304      <td rowspan="2" valign="top">Textures</td>
305      <td>UVW transformation animation</td>
306      <td valign="top">○</td>
307      <td rowspan="1" valign="top">Only supports ScaleUV, RotateW, and TranslateUV.</td>
308    </tr>
309    <tr>
310      <td>Texture Pattern Animation</td>
311      <td valign="top">○</td>
312      <td rowspan="1" valign="top">Support for scr files and sequence textures.</td>
313    </tr>
314    <tr>
315      <td rowspan="1" valign="top">Envelope</td>
316      <td nowrap>Smooth envelope</td>
317      <td valign="top">○</td>
318      <td valign="top"></td>
319    </tr>
320    <tr>
321      <td valign="top" rowspan="1">Shape Animation</td>
322      <td>Animation using blend shaping</td>
323      <td valign="top">-</td>
324      <td valign="top"></td>
325    </tr>
326    <tr>
327	  <td valign="top" rowspan="5">Camera</td>
328      <td>Parameter Output</td>
329      <td valign="top">○</td>
330      <td valign="top"></td>
331	<tr>
332      <td>Position, roll animation</td>
333      <td valign="top">○</td>
334      <td valign="top"></td>
335    </tr>
336    <tr>
337      <td nowrap>Aspect ratio animation</td>
338      <td valign="top">○</td>
339      <td valign="top"></td>
340    </tr>
341    <tr>
342      <td nowrap>Near/Far plane clipping animation</td>
343      <td valign="top">○</td>
344      <td valign="top"></td>
345    </tr>
346    <tr>
347      <td nowrap>FOV animation</td>
348      <td valign="top">○</td>
349      <td valign="top"></td>
350    </tr>
351    <tr>
352      <td valign="top" rowspan="5">Lights</td>
353    <td>Light type</td>
354      <td valign="top">○</td>
355      <td valign="top">Infinite, point, and spot.</td>
356    </tr>
357     <td>Visibility animation</td>
358      <td valign="top">○</td>
359      <td valign="top"></td>
360    </tr>
361    <tr>
362      <td nowrap>Position</td>
363      <td valign="top">○</td>
364      <td valign="top"></td>
365    </tr>
366    <tr>
367      <td nowrap>Color animation</td>
368      <td valign="top">○</td>
369      <td valign="top"></td>
370    </tr>
371    <tr>
372      <td nowrap>Cone angle animation</td>
373      <td valign="top">×</td>
374      <td valign="top"></td>
375    </tr>
376    <tr>
377      <td valign="top" rowspan="2">Fog</td>
378      <td>Color animation</td>
379      <td valign="top">×</td>
380      <td valign="top"></td>
381    </tr>
382    <tr>
383      <td nowrap>Fog near/far animation</td>
384      <td valign="top">×</td>
385      <td valign="top"></td>
386    </tr>
387    <tr>
388      <td colspan="2"><strong>Particle</strong></td>
389      <td valign="top">×</td>
390      <td valign="top"></td>
391    </tr>
392    <tr>
393      <td colspan="2"><strong>Fur</strong></td>
394      <td valign="top">×</td>
395      <td valign="top">The Softimage fur feature is not supported.</td>
396    </tr>
397    <tr>
398      <td colspan="2"><strong>Cross</strong></td>
399      <td valign="top">×</td>
400      <td valign="top"></td>
401    </tr>
402    <tr>
403      <td colspan="2"><strong>Command Line-Based Batch Processing</strong></td>
404      <td valign="top">-</td>
405      <td valign="top"></td>
406    </tr>
407    <tr>
408      <td colspan="2"><strong>Expressed Using ICE (XSI 7)</strong></td>
409      <td valign="top">×</td>
410      <td valign="top"></td>
411    </tr>
412
413  </tbody>
414</table>
415<p><br><br><br></p>
416<hr><p>CONFIDENTIAL</p></body>
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