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10<title>Standard Mode</title>
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16    <h1>Standard Mode</h1>
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18    <p>This page describes features of the material <B>Properties</B> panel when in <B>Standard</B> mode.</p>
19    <p><B>Standard</B> mode gathers together the features used during normal work.</p>
20    <p>Settings available in <B>Standard</B> mode are as follows.</p>
21    <table>
22      <thead>
23        <tr>
24          <th>Item</th>
25          <th>Description</th>
26        </tr>
27      </thead>
28      <tbody>
29        <tr>
30          <th><a href="standard_panel_whole/index.html">General</a></th>
31          <td>Allows you to do things like select lighting, enable/disable fog, and set the culling mode.</td>
32        </tr>
33        <tr>
34          <th><a href="standard_panel_color/index.html">Color</a></th>
35          <td>Allows you to set material colors and constant colors.</td>
36        </tr>
37        <tr>
38          <th><a href="standard_panel_texture/index.html">Texture</a></th>
39          <td>Allows you to add or delete textures and set how they are used (bump mapping selection, etc.).</td>
40        </tr>
41        <tr>
42          <th><a href="standard_panel_combiner/index.html">Fragment</a></th>
43          <td>Allows you to make fragment lighting and texture combiner settings. </td>
44        </tr>
45        <tr>
46          <th><a href="standard_panel_blender/index.html">Blending & Tests</a></th>
47          <td>Allows you to set the write test and blend process.</td>
48        </tr>
49        <tr>
50          <th><a href="standard_panel_shader/index.html">Shaders</a></th>
51          <td>Allows you to add or remove shader parameters and register created shaders with the contents manager.</td>
52        </tr>
53      </tbody>
54    </table>
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