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10<title>Material Properties Panel (Details Mode)</title>
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16    <h1>Details Mode</h1>
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18    <p>This page describes features of the material <B>Properties</B> panel when in <B>Details</B> mode.</p>
19    <p><B>Details</B> mode is used to set parameters that cannot be set in <B>Standard</B> mode.</p>
20    <p>Settings available in <B>Details</B> mode are as follows.</p>
21    <table>
22      <thead>
23        <tr>
24          <th>Item</th>
25          <th>Description</th>
26        </tr>
27      </thead>
28      <tbody>
29        <tr>
30          <th><a href="../../index.html#category">Category</a></th>
31          <td>The checkboxes allow you to show or hide separate category settings on the <B>Properties</B> panel.</td>
32        </tr>
33        <tr>
34          <th><a href="total_setting/index.html">General</a></th>
35          <td>Allows you to set rendering, texture assighments and the render layer on the material <B>Properties</B> panel.</td>
36        </tr>
37        <tr>
38          <th><a href="shader_parameter/index.html">Shader parameters</a></th>
39          <td>Under <B>Shader parameters</B>, you can add/delete shader parameters.</td>
40        </tr>
41        <tr>
42          <th><a href="rasterization/index.html">Rasterization</a></th>
43          <td>Select the culling method for polygons.</td>
44        </tr>
45        <tr>
46          <th><a href="color/index.html">Color</a></th>
47          <td>Allows you to set the material and constant colors.</td>
48        </tr>
49        <tr>
50          <th><a href="texture_setting/index.html">Texture configuration</a></th>
51          <td>Allows you to add or delete textures.</td>
52        </tr>
53        <tr>
54          <th><a href="texture_coordinator/index.html">Texture coordinators</a></th>
55          <td>Allows you to set the texture mapping method and scale, rotation and translation of UV coordinates. </td>
56        </tr>
57        <tr>
58          <th><a href="bump_mapping/index.html">Bump mapping</a></th>
59          <td>Sets a texture for use in bump mapping.</td>
60        </tr>
61        <tr>
62          <th><a href="fragmentshader/index.html">Fragment shaders</a></th>
63          <td>Allows you to set the layer config type and initial buffer color value.</td>
64        </tr>
65        <tr>
66          <th><a href="LookUpTable/index.html">Lookup tables</a></th>
67          <td>Allows you to link a created lookup table with a material.</td>
68        </tr>
69        <tr>
70          <th><a href="fragment_lighting/index.html">Fragment lighting</a></th>
71          <td>Allows you to set the Fresnel factor and settings for lookup tables used by CreativeStudio.</td>
72        </tr>
73        <tr>
74          <th><a href="texture_combiner/index.html">Texture combiners</a></th>
75          <td>The <B>Texture combiners</B> section combines fragment lighting results or textures entered as input and determines their final color and alpha.</td>
76        </tr>
77        <tr>
78          <th><a href="alpha_test/index.html">Alpha test</a></th>
79          <td>Allows you to set a comparison function for the alpha test and set a reference value.</td>
80        </tr>
81        <tr>
82          <th><a href="depth_test/index.html">Depth test</a></th>
83          <td>Allows you to select whether to perform the test and the testing method. </td>
84        </tr>
85        <tr>
86          <th><a href="stencil_test/index.html">Stencil test</a></th>
87          <td>Allows you to select whether to perform the test and the testing method. </td>
88        </tr>
89        <tr>
90          <th><a href="blender/index.html">Blender</a></th>
91          <td>Allows you to set the formula and coefficients to use when blending.</td>
92        </tr>
93        <tr>
94          <th><a href="shader/index.html">Shaders</a></th>
95          <td>Allows you to add or remove shader parameters and register created shaders with the contents manager.</td>
96        </tr>
97      </tbody>
98    </table>
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