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16    <h1>Fog</h1>
17    <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" -->
18    <p>This page uses sample data to describe basic settings for fogs.</p>
19    <h2>What is a Fog?</h2>
20    <p>Fog is a feature for blending a fog color with a fragment color depending on the distance from the camera. </p>
21    <p>This can be used to express haziness in distant scenery. </p>
22    <p>Fog color is made to change based on the distance from the camera based on depth values representing depth information. </p>
23    <h2>Sample Configuration</h2>
24    <p>This section describes how to actually set a fog effect using the sample data Toy_Book.</p>
25    <p>The following two methods can be used to create fog.</p>
26    <ul>
27      <li>Fog using the depth buffer</li>
28      <li>Fog using the W buffer</li>
29    </ul>
30    <p>Toy_Book uses a fog that uses the depth buffer.</p>
31    <p>In addition, created fogs are reflected in materials using fog settings found on the scene environment <B>Properties</B> panel. </p>
32    <h3>Loading sample data</h3>
33    <p>Use CreativeStudio to load the Toy_Book sample data prepared in the following folder.</p>
34    <p>&quot; %NW4C_ROOT%/SampleData/Graphics/Intermediate/Tutorial/toy_book/Toy_Book.cres &quot;</p>
35    <p>Fog has been set for the following node in the loaded Toy_Book sample data.</p>
36    <ul>
37      <li>Tree</li>
38    </ul>
39    <img class="manual_image" src="assets/fog01.png" alt="Fog Image 01"/>
40    <h2>Checking Material Settings</h2>
41    <p>Use of fog has been enabled for the <B>Tree</B> node in Toy_Book on the material <B>Properties</B> panel.</p>
42    <p>Select <B>Tree</B> in the <B>Contents</B> panel to open the material <B>Properties</B> panel. </p>
43    <img class="manual_image" src="assets/fog02.png" alt="Fog Image 02"/>
44    <p>Check the fog settings under <B>General</B> on the material <B>Properties</B> panel.</p>
45    <img class="manual_image" src="assets/fog03.png" alt="Fog Image 03"/>
46    <p>The <B>Enable fog</B> checkbox should be selected and the <B>Fog number</B> should be 0.</p>
47    <p><B>Fog number</B> represents the number set for the fog on the scene environment <B>Properties</B> panel. </p>
48    <p class="warning">Note that if the <B>Enable fog</B> checkbox is not selected, fog settings will not be applied.</p>
49    <h2>Fog Settings</h2>
50    <p>This section describes how to actually create a new fog that uses the depth buffer and how to set it for Toy_Book on the scene environment <B>Properties</B> panel. </p>
51    <h3>Creating a Fog That Uses the Depth Buffer</h3>
52    <p>On the CreativeStudio menu, select <B>Create &gt; Fog</B> to create a new fog.</p>
53    <p><B>FogCtr2</B> is created on the <B>Contents</B> panel. </p>
54    <h4>Setting Fog Parameters</h4>
55    <p>Select <B>FogCtr2</B> displayed in the <B>Contents</B> panel to open the fog <B>Properties</B> panel.</p>
56    <p>Here, we will change the fog color to make changes due to fog in the sample data easier to see. </p>
57    <img class="manual_image" src="assets/fog04.png" alt="Fog Image 04"/>
58    <p>Settings other than fog color are all the same as those used in the sample data. </p>
59    <p>For details on settings on the fog <B>Properties</B> panel, click <a href="../../../../../ui_reference/panel/property/fog/detailed_panel/index.html">Here</a>.</p>
60    <h4>Setting the Created Fog on the Scene Environment Panel </h4>
61    <p>This section describes how to set the fog created on the fog <B>Properties</B> panel on the scene environment <B>Properties</B> panel and apply it to a material. </p>
62    <p>Select <B>SceneEnvironment1</B> displayed in the <B>Contents</B> panel to open the scene environment <B>Properties</B> panel.</p>
63    <img class="manual_image" src="assets/fog05.png" alt="Fog Image 05"/>
64    <p>The originally configured <B>FogCtr1</B> is displayed on the scene environment <B>Properties</B> panel. </p>
65    <p>Add the newly FogCtr2 here. </p>
66    <p>Clicking the <B>Add</B> button under <B>Fog settings</B> displays the <B>Add fog</B> dialog box.</p>
67    <img class="manual_image" src="assets/fog06.png" alt="Fog Image 06"/>
68    <p>The number displayed is an automatically selected serial number. This number can be changed freely. </p>
69    <p>Here, leave the number unchanged. </p>
70    <p>Use the <B>Fog</B> pull-down menu and select <B>FogCtr2</B>.</p>
71    <img class="manual_image" src="assets/fog07.png" alt="Fog Image 07"/>
72    <p>Select <B>FogCtr2</B> and press <B>OK</B>. The newly created fog will be added to the scene environment <B>Properties</B> panel. </p>
73    <img class="manual_image" src="assets/fog08.png" alt="Fog Image 08"/>
74    <p>Now, fog settings made on the scene environment <B>Properties</B> panel can be applied to the material. </p>
75    <h3>Applying the Created Fog to a Material</h3>
76    <p>Here, we will apply the fog (<B>FogCtr2</B>) set on the scene environment <B>Properties</B> panel to a material. </p>
77    <p>Since we are setting the fog to <B>Tree</B> of Toy_Book, select the <B>Tree</B> material on the <B>Contents</B> panel. </p>
78    <img class="manual_image" src="assets/fog02.png" alt="Fog Image 02"/>
79    <p>The material <B>Properties</B> panel will appear when <B>Tree</B> is selected. Change the <B>Fog number</B> under <B>General</B> to <B>1</B>. </p>
80    <img class="manual_image" src="assets/fog09.png" alt="Fog Image 09"/>
81    <p>The fog currently set will change to <B>FogCtr2</B> once <B>Fog number</B> is changed to <B>1</B>. Confirm that the fog color changes on the <B>Preview</B> panel. </p>
82    <img class="manual_image" src="assets/fog10.png" alt="Fog Image 10"/>
83    <p>This technique can be applied to create various different fogs ahead of time, allowing the fog settings for each material to be easily changed. </p>
84    <p>In addition, a multitude of fog settings can be easily shared within a project using sharing.  </p>
85    <h3>Fog Settings Using the W buffer</h3>
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