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10<title>Creating Particles</title>
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16  <h1>Creating Effects Using Particles</h1>
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18  <p>You can create effects in CreativeStudio by using particles.</p>
19  <p>This page describes the basics of creating effects and how to configure color animations for particles. </p>
20  <h2>Preparing to Create Effects with Particles</h2>
21  <p>On the CreativeStudio menu, select<B> Create</B> → <B>Effect</B>.</p>
22  <p>The <B>ParticleCtrCreationPanel</B> dialog box appears, where you can enter a name for the particle.<br /> In this example, we enter &quot;color&quot; for the name.</p>
23  <img class="manual_image" src="assets/particle_create01.png" alt="Entering the particle name"/>
24  <p>Enter a particle name, then click <B>Apply and close</B> or <B>Apply </B>to create the effect.</p>
25  <p>When you create a particle, CreativeStudio generates the following content.</p>
26  <table>
27    <thead>
28      <tr>
29        <th>Content name</th>
30        <th>Description</th>
31      </tr>
32    </thead>
33    <tbody>
34      <tr>
35        <th>&lt;user-supplied-name&gt;Model</th>
36        <td>This is the particle model.<br /> You can create multiple particle sets in a particle model and then layer them together.<br /> You can then display or hide these particle sets, and expand or shrink, rotate, and move particles centered on the particle model.</td>
37      </tr>
38      <tr>
39        <th>&lt;user-supplied-name&gt;Particle</th>
40        <td><span class="hint">This is a particle set.<br /> You can use a particle set to configure particles and create particle animations.</span></td>
41      </tr>
42      <tr>
43        <th>&lt;user-supplied-name&gt;Material</th>
44        <td>This is the default material used only for particle effects.</td>
45      </tr>
46      <tr>
47        <th>&lt;user-supplied-name&gt;Texture</th>
48        <td>This is the default texture used only for particle effects.</td>
49      </tr>
50      <tr>
51        <th>&lt;user-supplied-name&gt;Emitter</th>
52        <td>This is the particle emitter.<br /> You can use the particle emitter to specify the particle set into which particles are emitted.<br /> You can also control how many particles are emitted and for how long.</td>
53      </tr>
54    </tbody>
55  </table>
56  <p class="hint">Each type of content is named according to the particle name you entered earlier.<br /> Ex: colorModel</p>
57
58  <h3>Checking Particles</h3>
59  <p>Check the created particle.</p>
60  <a href="assets/particle_create.png" rel="ibox" title="Click the image to enlarge"><img class="ui_thumb" src="assets/particle_create.png" alt="Created particle image"/></a>
61  <p>Click the Play button in CreativeStudio to show the effect created in the <B>Preview </B>panel.</p>
62  <h3>Setting Particle Effects</h3>
63  <p>To make it easier to check the color animations you are creating, you can configure the direction of movement of particles and the number of frames.</p>
64  <h4>Configuring the Particle Movement Direction</h4>
65  <p>Use the particle set <B>Properties</B> panel to set the direction of movement of particles.</p>
66  <p>To display the particle-set panel in the <B>Properties</B> panel of the main window, click once on <B>colorParticle</B> (particle set) in CreativeStudio's <B>Contents</B> panel.</p>
67  <a href="assets/particle_create03.png" rel="ibox" title="Click the image"><img class="ui_thumb" src="assets/particle_create03.png" alt="Particle set Properties panel image"/></a>
68  <p>In this example, we configure the particles to move upwards at a uniform velocity.</p>
69  <p>From the <B>Position</B> category group box, select <B>Add in specified direction</B> and press <B>Add</B>.<br /> Now that the <B>Add in specified direction</B> item has been added, set these values:</p>
70  <p>Direction Y: 1<br />Speed: 0.2</p>
71  <p>With these settings, particles move upwards at a uniform velocity.</p>
72  <img class="manual_image" src="assets/particle_create04.png" alt="Particles moving upwards at a uniform velocity"/>
73  <h4>Configuring the Timeline Panel</h4>
74  <p>In the timeline panel of CreativeStudio's main window, change the last frame to 200.</p>
75  <p class="hint">The frame number cannot be changed when the <B>Play</B> button is pressed, so stop the preview to change the value.</p>
76  <h3>Color Animation Settings</h3>
77  <p>You can configure color animation for the particles moving upwards at a uniform velocity.</p>
78  <h4>Creating a Color Animation</h4>
79  <p>In the particle set panel, scroll to the <B>Color</B> item, and change the <B>Animation</B> drop-down list to <B>Overwrite With Previous Value</B>.</p>
80  <img class="manual_image" src="assets/particle_create05.png" alt="Changing color animation absolute values"/>
81  <p>Changing the setting to <B>Overwrite With Previous Value</B> will display <B>Overwrite With Previous Value</B> in the color animation setting.</p>
82  <p>Use the <B>Curve Editor</B> panel to edit the animation.</p>
83  <h5>Opening the Curve Editor Panel</h5>
84  <p>On the CreativeStudio menu, click <B>Window</B> → <B>Curve Editor</B>.</p>
85  <p>For details on the CurveEditor panel, click <a href="../../../ui_reference/tool_panel/curveeditor_panel/index.html">here</a>.</p>
86  <a href="assets/particle_create06.png" rel="ibox" title="Click the image to enlarge"><img class="ui_thumb" src="assets/particle_create06.png" alt="CurveEditor panel image"/></a>
87  <p>When you open the <B>CurveEditor</B> panel, <B>colorParticle</B> will appear at the top of the tree view. Click to expand the tree and show X, Y, and Z.</p>
88  <p class="hint">XYZ correspond to RGB color channels.</p>
89  <h5>Creating Curves</h5>
90  <p>Create animation curves for each of the X, Y, and Z color components of colorParticle.</p>
91  <p>Create animation curves as shown in the figures below.</p>
92  <img class="user_guide_chart" src="assets/startup_guide_effect_curve.png" alt="Color animation curves"/>
93  <p class="hint">You can copy your curves by hitting Ctrl+C, and paste by hitting Ctrl+V.<br /> You can save time by creating a curve for one color channel and then copying to other color channels and modifying as needed, instead of having to create from scratch each time.</p>
94  <p>After creating the color curves, you can check in the <B>Preview</B> window to see that the particles are animated, using the colors in the timing specified by the curves.</p>
95  <img class="manual_image" src="assets/particle_create07.png" alt="Particle animation"/>
96  <h4>Configuring Random Particles</h4>
97  <p>You can configure your animation to use random timings.</p>
98  <h5>Configuring the Particle Set Panel</h5>
99  <p>Change the color animation Playback options you just configured as shown below.</p>
100  <ul>
101    <li>Select <B>Specify frame count</B> as the option and then change the <B>Frames per cycle</B> value to 100.<br />Selecting <B>Specify frame count</B> allows you to freely change the length of the curves.<br /> In this example, we set the value to 100, and since this is the same as for the curves created earlier, the animation is rendered as-is.</li>
102    <li>Check the <B>Random offset</B> option.<br />Checking this option allows you to start the animation at any random offset.</li>
103  </ul>
104  <p class="hint">After changing the <B>Frames per cycle</B> value, you can run the Preview to confirm that the animation is changing randomly.</p>
105  <img class="manual_image" src="assets/particle_create08.png" alt="Playback options"/> <!-- InstanceEndEditable --> </div>
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