1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 10<title>Setting Up CreativeStudio</title> 11<!-- InstanceEndEditable --> 12</head> 13<body> 14<div> 15 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 16 <h1>Setting Up CreativeStudio</h1> 17 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 18 <p>This section describes how to set up CreativeStudio to use content- creation environments.</p> 19 <p>This is only a simple setup guide for tool users, and cannot be used to build programs.</p> 20 <h2>Setting Up CreativeStudio</h2> 21 <p>Before setting up CreativeStudio check that you have the proper computer <a href="../../../introduction.html#operating_environment">operating environment</a>.</p> 22 <p>CreativeStudio may not work properly if this operating environment is not fully satisfied.</p> 23 <h3>Installing CreativeStudio</h3> 24 <p>Download the NintendoWare package and extract it to install in a convenient location on your system.</p> 25 <p>The package does not include an installer, so it is installed to the location to which it is extracted.</p> 26 <h3>Setting the Environment Variables</h3> 27 <p>CreativeStudio has a <CODE>WSF</CODE> file for the setting the environment variable. </p> 28 <p><CODE>NintendoWare/CTR/setup.wsf</CODE></p> 29 <p>Double-click on <CODE>setup.wsf</CODE> to automatically create the <CODE>NW4C_ROOT</CODE> environment variable and configure the path to the CTR folder.</p> 30 <p class="hint">If you are manually configuring the environment variable, set the <CODE>NW4C_ROOT</CODE> variable to the path to the CTR folder where NintendoWare was installed.</p> 31 <a name="maya_plug_in" id="maya_plug_in"></a> 32 <h2>Setting Up the Maya Plug-in</h2> 33 <p>The Maya plug-in is actually a group of plug-ins provided by NintendoWare to export the data created with Maya as 3D intermediate files.</p> 34 <p>This section describes how to set up the Maya plug-in.</p> 35 <p>For more information about the plug-in, see the Maya Plug-In Manual, which can be found at the following location.</p> 36 <p><CODE>%NW4C_ROOT%/documents/DccPlugin/Maya</CODE></p> 37 <h3>Setting the Environment Variables</h3> 38 <p>You must configure certain environment variables to use the Maya plug-in.</p> 39 <p>Exit Maya if it is currently running, and then configure the variables.</p> 40 <p class="warning">Which variables to configure depends on which version of Maya you have installed.</p> 41 <table> 42 <thead> 43 <tr> 44 <th>Version</th> 45 <th>Environment Variable Name</th> 46 <th>Environment Variable Value</th> 47 </tr> 48 </thead> 49 <tbody> 50 <tr> 51 <th>Maya 2008</th> 52 <td><CODE>NW4C_MAYA2008_APP_ROOT</CODE></td> 53 <td>Maya installation folder<br />(Example: <CODE>C:/Program Files/Autodesk/Maya2008</CODE>)</td> 54 </tr> 55 <tr> 56 <th>Maya 2009</th> 57 <td><CODE>NW4C_MAYA2009_APP_ROOT</CODE></td> 58 <td>Maya installation folder<br />(Example: <CODE>C:/Program Files/Autodesk/Maya2009</CODE>)</td> 59 </tr> 60 <tr> 61 <th>Maya 2010</th> 62 <td><CODE>NW4C_MAYA2010_APP_ROOT</CODE></td> 63 <td>Maya installation folder<br />(Example: <CODE>C:/Program Files/Autodesk/Maya2010</CODE>)</td> 64 </tr> 65 </tbody> 66 </table> 67 <p>Microsoft Windows 7 64-bit version</p> 68 <table> 69 <thead> 70 <tr> 71 <th>Version</th> 72 <th>Environment Variable Name</th> 73 <th>Environment Variable Value</th> 74 </tr> 75 </thead> 76 <tbody> 77 <tr> 78 <th>Maya 2008 64bit</th> 79 <td>NW4C_MAYA2008_X64_APP_ROOT </td> 80 <td>Maya installation folder<br />(Example: <CODE>C:/Program Files/Autodesk/Maya2008</CODE>)</td> 81 </tr> 82 <tr> 83 <th>Maya 2009 64bit</th> 84 <td>NW4C_MAYA2009_X64_APP_ROOT</td> 85 <td>Maya installation folder<br />(Example: <CODE>C:/Program Files/Autodesk/Maya2009</CODE>)</td> 86 </tr> 87 <tr> 88 <th>Maya 2010 64bit</th> 89 <td>NW4C_MAYA2010_X64_APP_ROOT</td> 90 <td>Maya installation folder<br />(Example: <CODE>C:/Program Files/Autodesk/Maya2010</CODE>)</td> 91 </tr> 92 </tbody> 93 </table> 94 95 <h3>Launching Maya</h3> 96 <p>You must launch Maya from a special batch file to use the Maya plug-in.</p> 97 <p>Launch Maya from the following batch file.</p> 98 <p class="warning">Which batch file to use depends on which version of Maya you have installed.</p> 99 <table> 100 <thead> 101 <tr> 102 <th>Version</th> 103 <th>Batch File</th> 104 </tr> 105 </thead> 106 <tbody> 107 <tr> 108 <th>Maya 2008</th> 109 <td><CODE>%NW4C_ROOT%/tools/DccPlugin/Maya/NW4C_Maya2008.bat</CODE></td> 110 </tr> 111 <tr> 112 <th>Maya 2009</th> 113 <td><CODE>%NW4C_ROOT%/tools/DccPlugin/Maya/NW4C_Maya2009.bat</CODE></td> 114 </tr> 115 <tr> 116 <th>Maya 2010</th> 117 <td><CODE>%NW4C_ROOT%/tools/DccPlugin/Maya/NW4C_Maya2010.bat</CODE></td> 118 </tr> 119 </tbody> 120 </table> 121 <p>Microsoft Windows 7 64-bit version</p> 122 <table> 123 <thead> 124 <tr> 125 <th>Version</th> 126 <th>Batch File</th> 127 </tr> 128 </thead> 129 <tbody> 130 <tr> 131 <th>Maya 2008 64bit</th> 132 <td>" %NW4C_ROOT%/tools\DccPlugin/Maya/NW4C_Maya2008_64bit.bat "</td> 133 </tr> 134 <tr> 135 <th>Maya 2009 64bit</th> 136 <td>" %NW4C_ROOT%/tools/DccPlugin/Maya/NW4C_Maya2009_64bit.bat "</td> 137 </tr> 138 <tr> 139 <th>Maya 2010 64bit</th> 140 <td>" %NW4C_ROOT%/tools\DccPlugin/Maya/NW4C_Maya2010_64bit.bat "</td> 141 </tr> 142 </tbody> 143 </table> 144 <p>Once the Maya plug-in is correctly installed, a new <B>NW4C</B> item is added to the main menu in Maya.</p> 145 <p>If the batch file does not work properly, check your environment variable settings.</p> 146 <h2>Setting Up the Photoshop Plug-in</h2> 147 <p>The Photoshop plug-in is actually a group of plug-ins provided by NintendoWare for the creation of NW4C texture files.</p> 148 <p>This section describes how to set up the Photoshop plug-in.</p> 149 <p>For more information about the plug-in, see the Photoshop Plug-In Manual, which can be found at the following location.</p> 150 <p><CODE>%NW4C_ROOT%/documents/DccPlugin/Photoshop</CODE></p> 151 <h3>Installing the Photoshop Plug-in</h3> 152 <p>To install the Photoshop plug-in, first confirm that Photoshop and Adobe Bridge are not running. </p> 153 <p>If Photoshop and Adobe Bridge are currently running, first quit them and then install the plug-in.</p> 154 <h4>Copy Files</h4> 155 <p>Copy the whole <CODE>NW4C_Photoshop_Plugin</CODE> folder located in <SPAN class="argument">%NW4C_ROOT%/tools/DccPlugin/Photoshop</SPAN> to one of the following locations.</p> 156 <p class="warning">Which copy destination depends on which version of Photoshop you have installed.</p> 157 <table> 158 <thead> 159 <tr> 160 <th>Version</th> 161 <th>The copy destination</th> 162 </tr> 163 </thead> 164 <tbody> 165 <tr> 166 <th>Photoshop CS2</th> 167 <td><CODE><Photoshop installation folder>/Plug-ins/Adobe Photoshop Only/</CODE></td> 168 </tr> 169 <tr> 170 <th>Photoshop CS3</th> 171 <td><CODE><Photoshop installation folder>/Plug-ins/</CODE></td> 172 </tr> 173 <tr> 174 <th>Photoshop CS4</th> 175 <td><CODE><Photoshop installation folder>/Plug-ins/</CODE></td> 176 </tr> 177 </tbody> 178 </table> 179 <p>Once the Photoshop plug-in is correctly installed, a new <B>NintendoWare for CTR</B> item is added to the <B>Filter</B> main menu in Photoshop.</p> 180 <!-- InstanceEndEditable --> </div> 181 <div class="footer" /> 182</div> 183<hr><p>CONFIDENTIAL</p></body> 184<!-- InstanceEnd --> 185</html> 186