1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"><!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5<meta http-equiv="Content-Style-Type" content="text/css" /> 6<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 7<link href="../../../../../common/manual.css" rel="stylesheet" type="text/css" /> 8<script type="text/javascript" src="../../../../../common/ibox.js"></script> 9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 10<title>thinfilm_chess</title> 11<!-- InstanceEndEditable --> 12</head> 13<body> 14<div> 15 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 16 <h1>thinfilm_chess</h1> 17 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 18 <p>thinfilm_chess repesents an expression of thin film modeling.<br /> As with the toon_chess material setting, an RGB lookup table is used to enable application of reflection tables.</p> 19 <img class="manual_image" src="assets/chess04.png" alt="thinfilm_chess Image"/> 20 <h2>thinfilm_chess Settings</h2> 21 <p>This section describes settings for the thinfilm_chess material sample.</p> 22 <h3>Material Settings</h3> 23 <p>This section describes material settings for thinfilm_chess.<br /> Click on thinfilm_mat displayed on the CreativeStudio Contents panel to open the material Properties panel.</p> 24 <h4>General</h4> 25 <p>Check the entire material Properties panel.</p> 26 <img class="manual_image" src="assets/thinfilm_chess02.png" alt="thinfilm_chess Image 02"/> 27 <p>The lighting setting is set to <em>Fragment Lighting</em>.<br /> This indicates that fragment lights are rendered using a lookup table for thinfilm_chess.</p> 28 <p class="hint">Lighting settings must be changed to match the light being used.</p> 29 <h4>Color</h4> 30 <p>Check the colors on the material Properties panel.</p> 31 <img class="manual_image" src="assets/thinfilm_chess03.png" alt="thinfilm_chess Image 03"/> 32 <p> Colors are not set for thinfilm_chess, because a specular color is specified in the lookup table.</p> 33 <h4>Fragment</h4> 34 <p>Check the fragment lighting options on the material Properties panel.</p> 35 <img class="manual_image" src="assets/thinfilm_chess04.png" alt="thinfilm_chess Image 04"/> 36 <p>The <B>Layer configuration</B> of the fragment lighting for thinfilm_chess is <em>Layer configuration 4</em>.</p> 37 <p>This setting enables the lookup table elements Spot, Reflection (R), Reflection (G), Reflection (B), Distribution 0, and Distribution 1.</p> 38 <p>For details on layer configurations, click <a href="../../../../../user_guide/material/lighting/layer_configuration/index.html">here</a>.</p> 39 <h4>Lookup Tables</h4> 40 <p>Check the lookup table list on the material Properties panel by selecting the LookupTableSetContentCtr0 in the Contents Panel.</p> 41 <h5>Lookup table set</h5> 42 <p>LookupTableSetContentCtr0 is selected for the lookup table set.</p> 43 <img class="manual_image" src="assets/thinfilm_chess05.png" alt="thinfilm_chess Image 05"/> 44 <p class="hint">The lookup table set manages created lookup tables as a set.<br /> Clicking on LookupTableSetContentCtr0 displayed on the CreativeStudio Contents panel displays the lookup table Properties panel, where you can check the lookup tables being managed.</p> 45 <h5>Comp.</h5> 46 <p>Next, check the lookup table list.<br /> thinfilm_chess has reflectance_r, reflectance_g and reflectance_b components listed.</p> 47 <img class="manual_image" src="assets/thinfilm_chess06.png" alt="thinfilm_chess Image 06"/> 48 <table> 49 <thead> 50 <tr> 51 <th>Comp.</th> 52 <th>Lookup Tables</th> 53 </tr> 54 </thead> 55 <tbody> 56 <tr> 57 <th>Reflection (R)</th> 58 <td>thinfilm_reflectance_r</td> 59 </tr> 60 <tr> 61 <th>Reflection (G)</th> 62 <td>thinfilm_reflectance_g</td> 63 </tr> 64 <tr> 65 <th>Reflection (B)</th> 66 <td>thinfilm_reflectance_b</td> 67 </tr> 68 </tbody> 69 </table> 70 <p>The lookup tables <em>thinfilm_reflectance_r</em>, <em>thinfilm_reflectance_g</em> and <em>thinfilm_reflectance_b</em> represent changes in RGB due to light shadows.<br /></p> 71 <h5>Input angle</h5> 72 <p>Next, check the input angle, back in the Fragment tab of the materials Properties panel.<br /> With thinfilm_chess, all of the Reflection components use NV.</p> 73 <img class="manual_image" src="assets/thinfilm_chess07.png" alt="thinfilm_chess Image 07"/> 74 <p class="hint">The input angle NV controls the distribution of light using the normal vector (N) of the model as seen from the camera (V).<br /> Expressions such as rim lights are possible for example.</p> 75 <p>For details on the types of input angle, click <a href="../../../../../user_guide/material/lookup_tables/index.html#input_angle">here</a>.</p> 76 <h4>Fragment lighting</h4> 77 <p>Check the fragment lighting on the material Properties panel.<br /> With thinfilm_chess, a check has been entered for <em>Apply the factor for the reflection table</em>.</p> 78 <img class="manual_image" src="assets/thinfilm_chess08.png" alt="thinfilm_chess Image 08"/> 79 <p>This enables application of the factor when creating the colors of light to be reflected using a lookup table.</p> 80 <h4>Texture combiners</h4> 81 <p>Check the texture combiners on the material Properties panel.<br /> The color of Combiner 0 is set for thinfilm_chess.</p> 82 <img class="manual_image" src="assets/thinfilm_chess09.png" alt="thinfilm_chess Image 09"/> 83 <table> 84 <thead> 85 <tr> 86 <th>Setting</th> 87 <th>Settings</th> 88 </tr> 89 </thead> 90 <tbody> 91 <tr> 92 <th>Formula</th> 93 <td>A</td> 94 </tr> 95 <tr> 96 <th>A: Source 0</th> 97 <td>Secondary color</td> 98 </tr> 99 </tbody> 100 </table> 101 <p>This setting indicates that the secondary color will be used as-is.</p> 102 <p class="hint">The term "secondary color" indicates the specular color and lookup table.</p> 103 <p>The output result of the vertex shader is used for Source 1 and Source 2. However, there is no effect on the model because the result is not used by the calculation formula.</p> 104 <h3>CurveEditor panel</h3> 105 <p>Check the CurveEditor panel for the lookup tables actually used with thinfilm_chess.</p> 106 <p>Select LookupTableSetContentCtr0 located on the Creative Studio Contents panel.<br /> While in the state described, select <B>Window</B> > <B>Curve editor...</B> from the menu bar to open the CurveEditor panel.</p> 107 <a href="assets/thinfilm_chess10.png" rel="ibox" title="Click image to enlarge"><img class="ui_thumb" src="assets/thinfilm_chess10.png" alt="thinfilm_chess Image 10"/></a> 108 <ul> 109 <li>Horizontal axis: results in a change from 0 to 1 (from 90 degress to 0 degrees) using the angle created by input angle elements.</li> 110 <li>Vertical axis represents color (light) intensity.</li> 111 </ul> 112 <h5>thinfilm_reflectance_r / g / b settings</h5> 113 <p>Select thinfilm_reflectance_r/g/b displayed on the CurveEditor panel to check their curves.</p> 114 <a href="assets/thinfilm_chess11.png" rel="ibox" title="Click image to enlarge"><img class="ui_thumb" src="assets/thinfilm_chess11.png" alt="thinfilm_chess Image 11"/></a> 115 <p>Three lookup tables are used to express a bright crimson color toward the far edge of the model.</p> 116 <!-- InstanceEndEditable --> </div> 117 <div class="footer" /> 118</div> 119<hr><p>CONFIDENTIAL</p></body> 120<!-- InstanceEnd --></html> 121