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17    <h1>carpaint_chess</h1>
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19    <p>carpaint_chess is an expression of modeling using paint on a car.<br /> This expression is made using distribution lookup tables.</p>
20    <img class="manual_image" src="assets/chess02.png" alt="carpaint_chess Image"/>
21    <h2>carpaint_chess Setting</h2>
22    <p>This section describes settings for the carpaint_chess material sample.</p>
23    <h3>Material Settings</h3>
24    <p>This section describes material settings for carpaint_chess.<br /> Click on carpaint_mat displayed on the CreativeStudio Contents panel to open the material Properties panel.</p>
25    <p>All descriptions here use the  <em>Details</em> Mode on the material Properties panel.</p>
26    <h4>General</h4>
27    <p>Check the entire material Properties panel.</p>
28    <img class="manual_image" src="assets/carpaint_chess02.png" alt="carpaint_chess Image 02"/>
29    <p>The Render setting is set to <em>Enable fragment lighting</em>.<br /> This indicates that fragment lights are rendered using a lookup table for carpaint_chess.</p>
30    <p class="hint">Rendering settings must be changed to match the light being used.</p>
31    <h4>Color</h4>
32    <p>Check the colors on the material Properties panel.</p>
33    <img class="manual_image" src="assets/carpaint_chess03.png" alt="carpaint_chess Image 03"/>
34    <p>Colors have been set for Specular 0 and 1.<br /> With carpaint_chess, colors are used as-is because diffuse is not used.<br /> This white color is used for parts of the model where the color of Specular 0 and 1 are not reflected.</p>
35    <h4>Fragment shaders</h4>
36    <p>Check the fragment shaders options on the material Properties panel.</p>
37    <img class="manual_image" src="assets/carpaint_chess04.png" alt="carpaint_chess Image 04"/>
38    <p>The layer configuration setting for carpaint_chess is <em>Configuration type 2</em>.</p>
39    <p class="hint">The layer configuration is a combination of reference tables that can be used for fragment lighting calculations.</p>
40    <p>Select and use the configuration types already prepared for combinations of lookup tables.</p>
41    <p>For details on layer configurations, click <a href="../../../../../user_guide/material/lighting/layer_configuration/index.html">here</a>.</p>
42    <h4>Lookup tables</h4>
43    <p>Check the lookup tables on the material Properties panel.</p>
44    <img class="manual_image" src="assets/carpaint_chess05.png" alt="carpaint_chess Image 05"/>
45    <h5>Lookup table set</h5>
46    <p>LookupTableSetContentCtr0 is selected for the lookup table set.</p>
47    <p class="hint">The lookup table set manages created lookup tables as a set.<br /> Clicking on LookupTableSetContentCtr0 displayed on the CreativeStudio Contents panel displays the lookup table Properties panel, where you can check the lookup tables being managed.</p>
48    <h5>Comp.</h5>
49    <p>Next, check the lookup table list.<br /> With carpaint_chess, lookup tables have been set for Distribution 0 and Distribution 1.</p>
50    <img class="manual_image" src="assets/carpaint_chess06.png" alt="carpaint_chess Image 06"/>
51    <p>The lookup tables set here are managed as a lookup table set.</p>
52    <p class="hint">The lookup tables for Distribution 0 and Distribution 1 adjust the color (light) set for Specular 1 and 2 on the Color tab.</p>
53    <p>For details on lookup tables, click <a href="../../../../../user_guide/material/lookup_tables/index.html">here</a>.</p>
54    <h5>Input angle</h5>
55    <p>Next, check the input angle, back in the Lookup tables section of the materials Properties panel.<br /> With carpaint_chess, both Distribution 0 and Distribution 1 use NH.</p>
56    <img class="manual_image" src="assets/carpaint_chess07.png" alt="carpaint_chess Image 07"/>
57    <p class="hint">The input angle NH represents light that is affected by the light and viewpoint.<br /> This is primarly used for specular expressions.</p>
58    <p>For details on the types of input angle, click <a href="../../../../../user_guide/material/lookup_tables/index.html#input_angle">here</a>.</p>
59    <h4>Fragment lighting</h4>
60    <p>Check the fragment lighting on the material Properties panel.<br /> Checks have been entered for both <EM>Apply the factor for distribution 0's tab</EM> and <EM>Apply the factor for distribution 1's tab</EM>.</p>
61    <img class="manual_image" src="assets/carpaint_chess08.png" alt="carpaint_chess Image 08"/>
62    <p>This indicates that the lookup tables Distribution 0 and Distribution 1 are enabled.</p>
63    <p class="hint">The speculars set for Distribution 0 and Distribution 1 are added.</p>
64    <h4>Texture combiners</h4>
65    <p>Check the texture combiners on the material Properties panel.<br /> The color for Combiner 0 is set for carpaint_chess.</p>
66    <img class="manual_image" src="assets/carpaint_chess09.png" alt="carpaint_chess Image 09"/>
67    <p>This setting indicates that the secondary color will be used as-is.</p>
68    <p class="hint">The term &quot;secondary color&quot; indicates the specular color and lookup table.</p>
69    <p>The output result of the vertex shader is used for Source 1 and Source 2. However, there is no effect on the model because the result is not used by the calculation formula.</p>
70    <h3>CurveEditor panel</h3>
71    <p>Check the CurveEditor panel for the lookup tables actually used with carpaint_chess.</p>
72    <p>Select LookupTableSetContentCtr0 located on the Creative Studio Contents panel.<br /> While in the state described, select <B>Window</B> &gt; <B>Curve editor...</B> from the menu bar to open the CurveEditor panel.</p>
73    <a href="assets/carpaint_chess10.png" rel="ibox" title="Click image to enlarge"><img class="ui_thumb" src="assets/carpaint_chess10.png" alt="carpain_chess Image 10"/></a>
74    <ul>
75      <li>Horizontal axis: results in a change from 0 to 1 (from 90 degress to 0 degrees) using the angle created by input angle elements.</li>
76      <li>Vertical axis represents color (light) intensity.</li>
77    </ul>
78    <h5>carpaint_distribution0 settings</h5>
79    <p>This setting expresses Specular 0 (yellow) sharply in the region where the angle created by NH is small (1 on the horizontal axis).</p>
80    <img class="manual_image" src="assets/carpaint_chess11.png" alt="carpaint_chess Image 11"/>
81    <h5>carpaint_distribution1 settings</h5>
82    <p>Compared to the carpaint_distribution0 setting, a more gradual curve is created from the region where the angle created by NH is large (near 0 on the horizontal axis).</p>
83    <img class="manual_image" src="assets/carpaint_chess12.png" alt="carpaint_chess Image 12"/>
84    <p>This makes parts in the carpaint_chess model that use Specular 1 (red) appear more gradual.</p>
85    <p class="hint">This results in a specular expression where yellow colors are sharp and red colors are smooth.<br /> <em>Hint: </em> If the curves for distribution0 and distribution1 are exchanged as-is, an inverted chess piece results for the expression of yellow and red.</p>
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