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16  <h1>blinn_sample</h1>
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18  <p>blinn_sample is an expression of a mirror reflection.<br /> This expression is made using Distribution lookup tables.</p>
19  <img class="manual_image" src="assets/chess06.png" alt="blinn_sample Image"/>
20  <h2>blinn_sample Settings</h2>
21  <p>This section describes settings for the blinn_sample material sample.</p>
22  <h3>Material Settings</h3>
23  <p>This section describes material settings for blinn_sample.<br /> Click on blinn_mat displayed on the CreativeStudio Content panel to open the CreativeStudio Material panel.</p>
24  <h4>General</h4>
25  <p>Check the entire Material panel.</p>
26  <img class="manual_image" src="assets/blinn_sample02.png" alt="blinn_sample Image 02"/>
27  <p>The rendering setting is set to <em>Enable fragment lighting</em>.<br /> This indicates that fragment lights are rendered using a lookup table for blinn_sample.</p>
28  <p class="hint">Rendering settings must be changed to match the light being used.</p>
29  <h4>Color Settings</h4>
30  <p>Check the colors on the Material panel.</p>
31  <img class="manual_image" src="assets/blinn_sample03.png" alt="blinn_sample Image 03"/>
32  <p>The ambient, diffuse and Specular 0 are white.</p>
33  <p class="hint">If a model is output from a 3D CG tool, the ambient color is always white.<br /> Diffuse and Specular 0 inherit their values from those set with the 3D CG tool.</p>
34  <h4>Fragment shader</h4>
35  <p>Check the fragment shader on the Material panel.</p>
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