1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"><!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5<meta http-equiv="Content-Style-Type" content="text/css" /> 6<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 7<link href="../../../../../common/manual.css" rel="stylesheet" type="text/css" /> 8<script type="text/javascript" src="../../../../../common/ibox.js"></script> 9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 10<title>blinn_sample</title> 11<!-- InstanceEndEditable --> 12</head> 13<body> 14<div> 15 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 16 <h1>blinn_sample</h1> 17 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 18 <p>blinn_sample is an expression of a mirror reflection.<br /> This expression is made using Distribution lookup tables.</p> 19 <img class="manual_image" src="assets/chess06.png" alt="blinn_sample Image"/> 20 <h2>blinn_sample Settings</h2> 21 <p>This section describes settings for the blinn_sample material sample.</p> 22 <h3>Material Settings</h3> 23 <p>This section describes material settings for blinn_sample.<br /> Click on blinn_mat displayed on the CreativeStudio Content panel to open the CreativeStudio Material panel.</p> 24 <h4>General</h4> 25 <p>Check the entire Material panel.</p> 26 <img class="manual_image" src="assets/blinn_sample02.png" alt="blinn_sample Image 02"/> 27 <p>The rendering setting is set to <em>Enable fragment lighting</em>.<br /> This indicates that fragment lights are rendered using a lookup table for blinn_sample.</p> 28 <p class="hint">Rendering settings must be changed to match the light being used.</p> 29 <h4>Color Settings</h4> 30 <p>Check the colors on the Material panel.</p> 31 <img class="manual_image" src="assets/blinn_sample03.png" alt="blinn_sample Image 03"/> 32 <p>The ambient, diffuse and Specular 0 are white.</p> 33 <p class="hint">If a model is output from a 3D CG tool, the ambient color is always white.<br /> Diffuse and Specular 0 inherit their values from those set with the 3D CG tool.</p> 34 <h4>Fragment shader</h4> 35 <p>Check the fragment shader on the Material panel.</p> 36 <!-- InstanceEndEditable --> </div> 37 <div class="footer" /> 38</div> 39<hr><p>CONFIDENTIAL</p></body> 40<!-- InstanceEnd --></html> 41