1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <title>Sound (snd) Sample Demo</title> 8 </head> 9 <body> 10 <h1>effect</h1> 11 12 <h2>Overview</h2> 13 <p> 14 This is an effect demo. 15 </p> 16 17 <h2>How to Use</h2> 18 <p> 19 <ul> 20 <li>A Button: Plays the sequence sound</li> 21 <li>X Button: Plays the wave sound</li> 22 <li>Y Button: Plays the stream sound</li> 23 <li>B Button: Stops the sound</li> 24 </ul> 25 <ul> 26 <li>Right Button, Left Button: Switches the effect</li> 27 </ul> 28 </p> 29 30 <h2>Description</h2> 31 <p> 32 Demo to implement the following effects. 33 </p> 34 <ul> 35 <li><a href="../FxReverb/Overview.html">nw::snd::FxReverb</a></li> 36 <li><a href="../FxDelay/Overview.html">nw::snd::FxDelay</a></li> 37 <li>nn::snd::FxReverb</li> 38 <li>nn::snd::FxDelay</li> 39 </ul> 40 41 <p> 42 Main flow is in the order: set effect parameters, secure work memory, allocate work memory, register effect, remove effect, and release work memory. 43 </p> 44 <pre> 45 // nw::snd::FxReverb settings 46 { 47 // Parameter settings 48 nw::snd::FxReverb::FilterSize filterSize; 49 filterSize.m_Comb0 = 20 * 160; 50 filterSize.m_Comb1 = 30 * 160; 51 filterSize.m_AllPass = 13 * 160; 52 53 m_NwFxReverbParam.m_EarlyReflectionTime = 300; 54 m_NwFxReverbParam.m_FusedTime = 1000; 55 m_NwFxReverbParam.m_PreDelayTime = 200; 56 m_NwFxReverbParam.m_pFilterSize = &filterSize; 57 58 m_NwFxReverb.SetParam( m_NwFxReverbParam ); 59 60 // Secure work memory 61 size_t reverbBufferSize = m_NwFxReverb.GetRequiredMemSize(); 62 m_pMemoryForNwFxReverb = MemAlloc( reverbBufferSize, 4 ); 63 64 // Allocate work memory 65 m_NwFxReverb.AssignWorkBuffer( 66 reinterpret_cast<uptr>( m_pMemoryForNwFxReverb ), 67 reverbBufferSize ); 68 } 69 70 // Register effect 71 nw::snd::SoundSystem::AppendEffect( nw::snd::AUX_BUS_A, &m_NwFxReverb ); 72 73 // Remove effect 74 nw::snd::SoundSystem::ClearEffect( nw::snd::AUX_BUS_A, 0 ); 75 76 // Release work memory 77 m_NwFxReverb.ReleaseWorkBuffer(); 78 79 </pre> 80 81 <h2>Revision History</h2> 82 <div class="section"> 83 <dl class="history"> 84 <dt>2010/10/21</dt> 85 <dd>Revised text concerning effects provided with CTR_SDK<br /></dd> 86 <dt>2010/10/01</dt> 87 <dd>Support for FxDelay</dd> 88 <dt>2010/09/27</dt> 89 <dd>Initial version.<br /> 90 </dd> 91 </dl> 92 </div> 93 <hr><p>CONFIDENTIAL</p></body> 94</html> 95 96