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7    <title>LoadData</title>
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10    <h1><CODE>nw::snd::SoundDataManager::LoadData</CODE> Member Function</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">#include &lt;nw/snd/snd_SoundDataManager.h&gt;
14
15bool LoadData(
16     <a href="../../../nw/snd/SoundArchive/ItemId.html">SoundArchive::ItemId</a> id,
17     <a href="../../../nw/snd/SoundMemoryAllocatable/Overview.html">SoundMemoryAllocatable</a> * pAllocator,
18     <span>u32</span> loadFlag = LOAD_ALL,
19     size_t loadBlockSize = 0
20);
21
22bool LoadData(
23     const char * pItemName,
24     <a href="../../../nw/snd/SoundMemoryAllocatable/Overview.html">SoundMemoryAllocatable</a> * pAllocator,
25     <span>u32</span> loadFlag = LOAD_ALL,
26     size_t loadBlockSize = 0
27);
28</pre>
29    </div>
30    <h2>List of Overloaded Member Functions</h2>
31    <div class="section">
32      <table class="members">
33        <tr>
34          <td>
35            <a href="./LoadData(0).html"><CODE>LoadData(SoundArchive::ItemId, SoundMemoryAllocatable *, u32, size_t)</CODE> </a>
36          </td>
37          <td>Loads the data in a sound archive.</td>
38        </tr>
39        <tr>
40          <td>
41            <a href="./LoadData(1).html"><CODE>LoadData(const char *, SoundMemoryAllocatable *, u32, size_t)</CODE> </a>
42          </td>
43          <td>Loads the data in a sound archive.</td>
44        </tr> </table>
45    </div>
46    <h2>Description of <CODE>LoadData(SoundArchive::ItemId, SoundMemoryAllocatable *, u32, size_t)</CODE></h2>
47    <div class="section"><p>The memory required to load data is allocated by pAllocater. Returns FALSE if sufficient memory cannot be allocated.</p><p>This function synchronously loads sound data. When loading sound data asynchronously, call this function from a thread used for loading. This function is thread-safe as long as no operations are performed while loading on the associated sound archive or on the sound heap passed as an argument.</p></div>
48    <h2>Description of <CODE>LoadData(const char *, SoundMemoryAllocatable *, u32, size_t)</CODE></h2>
49    <div class="section"><p>The memory required to load data is allocated by pAllocater. Returns FALSE if sufficient memory cannot be allocated.</p><p>This function synchronously loads sound data. When loading sound data asynchronously, call this function from a thread used for loading. This function is thread-safe as long as no operations are performed while loading on the associated sound archive or on the sound heap passed as an argument.</p></div>
50  <hr><p>CONFIDENTIAL</p></body>
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