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7    <title>Sound (snd) Sample Demo</title>
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9  <body>
10    <h1>Sound (snd) Sample Demo</h1>
11
12      <h2>Location</h2>
13      <p>
14        <code>$NW4C_ROOT/demos/snd</code>
15      </p>
16
17      <h2>Compilation</h2>
18      <p>
19        Change directories to $NW4C_ROOT/demos/snd, and execute
20        <pre><CODE>% omake</CODE></pre>
21          The executable (.cci) file is generated in:
22        <pre>$NW4C_ROOT/demos/snd/(sample demo name)/images/(platform)/(target)/</pre>
23            For example:
24        <pre>$NW4C_ROOT/demos/snd/SimpleDemo/images/CTR-TS.Process.MPCore.fast/Release/</pre>
25         
26      </p>
27
28      <h2>Execution</h2>
29      <p>
30      After the sample demo is compiled, load the generated executable file (.cci file) using PARTNER-CTR debugger software and execute.
31      </p>
32
33      <h2>Description</h2>
34      <table class="demos">
35        <tbody>
36          <tr>
37            <th><a href="demo/createSoundThreadManually.html" target="_self">createSoundThreadManually</a></th>
38            <td>Demonstrates how to create sound threads in user applications.</td>
39          </tr>
40          <tr>
41            <th><a href="demo/effect.html" target="_self">effect</a></th>
42            <td>This is an effect demo.</td>
43          </tr>
44          <tr>
45            <th><a href="demo/externalFile.html" target="_self">externalFile</a></th>
46            <td>Demonstrates how to play sounds in a file not included in a sound archive.</td>
47          </tr>
48          <tr>
49            <th><a href="demo/filter.html" target="_self">filter</a></th>
50            <td>Demonstrates how to play sounds using LPF or Biquad filters.</td>
51          </tr>
52          <tr>
53            <th><a href="demo/holdSound.html" target="_self">holdSound</a></th>
54            <td>Demonstrates how to use the HoldSound function.</td>
55          </tr>
56          <tr>
57            <th><a href="demo/labelString.html" target="_self">labelString</a></th>
58            <td>Demonstrates how to use label strings instead of sound IDs.</td>
59          </tr>
60          <tr>
61            <th><a href="demo/memorySoundArchive.html" target="_self">memorySoundArchive</a></th>
62            <td>Demonstrates how to use the MemorySoundArchive class.</td>
63          </tr>
64          <tr>
65            <th><a href="demo/originalSoundHeap.html" target="_self">originalSoundHeap</a></th>
66            <td>Demonstrates how to use a user-implemented sound heap.</td>
67          </tr>
68          <tr>
69            <th><a href="demo/playerHeap.html" target="_self">playerHeap</a></th>
70            <td>Demonstrates how to use a player heap for memory management.</td>
71          </tr>
72          <tr>
73            <th><a href="demo/simple.html" target="_self">simple</a></th>
74            <td>Demonstrates the basics for starting and stopping sound playback.</td>
75          </tr>
76          <tr>
77            <th><a href="demo/sound3d.html" target="_self">sound3d</a></th>
78            <td>Demonstrates how to use 3D sounds.</td>
79          </tr>
80          <tr>
81            <th><a href="demo/soundActor.html" target="_self">soundActor</a></th>
82            <td>Demonstrates how to use a sound actor.</td>
83          </tr>
84          <tr>
85            <th><a href="demo/withSdk.html" target="_self">withSdk</a></th>
86            <td>Demonstrates the joint use of nw::snd and nn::snd.</td>
87          </tr>
88
89        </tbody>
90      </table>
91
92    <h2>Revision History</h2>
93    <div class="section">
94      <dl class="history">
95        <dt>2010/10/21</dt>
96        <dd>Revised the effect demo<br />
97        </dd>
98        <dt>2010/10/15</dt>
99        <dd>Added the filter demo<br />
100        </dd>
101        <dt>2010/09/27</dt>
102        <dd>Initial version.<br />
103        </dd>
104      </dl>
105    </div>
106
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