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48    <title>nw::gfx::res</title>
49  </head>
50  <body>
51    <h1>nw::gfx::res Name Space</h1>
52    <h2>Description</h2>
53    <div class="section">
54      <p>Namespace defining graphics resource data types.</p>
55    </div>
56    <a name="class" id="class">
57      <h2>Classes</h2>
58      <div class="section">
59        <table class="members">
60          <tr>
61            <th>
62              <a href="../../../nw/gfx/res/ResCameraViewUpdater/Overview.html">nw::gfx::res::ResCameraViewUpdater</a>
63            </th>
64            <td>Base class for camera view updater resources.</td>
65          </tr>
66          <tr>
67            <th>
68              <a href="../../../nw/gfx/res/ResCameraProjectionUpdater/Overview.html">nw::gfx::res::ResCameraProjectionUpdater</a>
69            </th>
70            <td>Base class for camera projection updater resources.</td>
71          </tr>
72          <tr>
73            <th>
74              <a href="../../../nw/gfx/res/ResAimTargetViewUpdater/Overview.html">nw::gfx::res::ResAimTargetViewUpdater</a>
75            </th>
76            <td>Binary resource class for view updater data for <CODE>Aim</CODE>-type cameras.</td>
77          </tr>
78          <tr>
79            <th>
80              <a href="../../../nw/gfx/res/ResLookAtTargetViewUpdater/Overview.html">nw::gfx::res::ResLookAtTargetViewUpdater</a>
81            </th>
82            <td>Binary resource class for view updater data for <CODE>LookAt</CODE>-type cameras.</td>
83          </tr>
84          <tr>
85            <th>
86              <a href="../../../nw/gfx/res/ResRotateViewUpdater/Overview.html">nw::gfx::res::ResRotateViewUpdater</a>
87            </th>
88            <td>Binary resource class for view updater data for <CODE>Rotate</CODE>-type cameras.</td>
89          </tr>
90          <tr>
91            <th>
92              <a href="../../../nw/gfx/res/ResFrustumProjectionUpdater/Overview.html">nw::gfx::res::ResFrustumProjectionUpdater</a>
93            </th>
94            <td>Binary resource class for <CODE>Frustum</CODE> projection updaters.</td>
95          </tr>
96          <tr>
97            <th>
98              <a href="../../../nw/gfx/res/ResOrthoProjectionUpdater/Overview.html">nw::gfx::res::ResOrthoProjectionUpdater</a>
99            </th>
100            <td>Binary resource class for <CODE>Ortho</CODE> projection updaters.</td>
101          </tr>
102          <tr>
103            <th>
104              <a href="../../../nw/gfx/res/ResPerspectiveProjectionUpdater/Overview.html">nw::gfx::res::ResPerspectiveProjectionUpdater</a>
105            </th>
106            <td>Binary resource class for <CODE>Perspective</CODE> projection updaters.</td>
107          </tr>
108          <tr>
109            <th>
110              <a href="../../../nw/gfx/res/ResCamera/Overview.html">nw::gfx::res::ResCamera</a>
111            </th>
112            <td>Binary resource clas for cameras.</td>
113          </tr>
114          <tr>
115            <th>
116              <a href="../../../nw/gfx/res/ResFogUpdater/Overview.html">nw::gfx::res::ResFogUpdater</a>
117            </th>
118            <td>Binary resource class that represents fog updaters.</td>
119          </tr>
120          <tr>
121            <th>
122              <a href="../../../nw/gfx/res/ResFog/Overview.html">nw::gfx::res::ResFog</a>
123            </th>
124            <td>Binary resource class that represents fog.</td>
125          </tr>
126          <tr>
127            <th>
128              <a href="../../../nw/gfx/res/ResFragmentLighting/Overview.html">nw::gfx::res::ResFragmentLighting</a>
129            </th>
130            <td>Binary resource class that represents fragment lighting.</td>
131          </tr>
132          <tr>
133            <th>
134              <a href="../../../nw/gfx/res/ResLightingLookupTable/Overview.html">nw::gfx::res::ResLightingLookupTable</a>
135            </th>
136            <td>Binary resource class that represents lookup tables for lighting.</td>
137          </tr>
138          <tr>
139            <th>
140              <a href="../../../nw/gfx/res/ResFragmentLightingTable/Overview.html">nw::gfx::res::ResFragmentLightingTable</a>
141            </th>
142            <td>Binary resource class that represents fragment lighting tables.</td>
143          </tr>
144          <tr>
145            <th>
146              <a href="../../../nw/gfx/res/ResTextureCombinerSource/Overview.html">nw::gfx::res::ResTextureCombinerSource</a>
147            </th>
148            <td>Binary resource class that represents the source of a texture combiner.</td>
149          </tr>
150          <tr>
151            <th>
152              <a href="../../../nw/gfx/res/ResTextureCombinerOperand/Overview.html">nw::gfx::res::ResTextureCombinerOperand</a>
153            </th>
154            <td>Binary resource class that represents the operand of a texture combiner.</td>
155          </tr>
156          <tr>
157            <th>
158              <a href="../../../nw/gfx/res/ResAlphaTest/Overview.html">nw::gfx::res::ResAlphaTest</a>
159            </th>
160            <td>Binary resource class that represents alpha tests.</td>
161          </tr>
162          <tr>
163            <th>
164              <a href="../../../nw/gfx/res/ResTextureCombiner/Overview.html">nw::gfx::res::ResTextureCombiner</a>
165            </th>
166            <td>Binary resource class that represents the source of a texture combiner.</td>
167          </tr>
168          <tr>
169            <th>
170              <a href="../../../nw/gfx/res/ResFragmentShader/Overview.html">nw::gfx::res::ResFragmentShader</a>
171            </th>
172            <td>Binary resource class that represents fragment shaders.</td>
173          </tr>
174          <tr>
175            <th>
176              <a href="../../../nw/gfx/res/ResFileHeader/Overview.html">nw::gfx::res::ResFileHeader</a>
177            </th>
178            <td>Binary resource class that represents file headers for graphics.</td>
179          </tr>
180          <tr>
181            <th>
182              <a href="../../../nw/gfx/res/ResGraphicsFile/Overview.html">nw::gfx::res::ResGraphicsFile</a>
183            </th>
184            <td>Binary resource class that represents files for graphics.</td>
185          </tr>
186          <tr>
187            <th>
188              <a href="../../../nw/gfx/res/TransferedVramAddressSetter/Overview.html">nw::gfx::res::TransferedVramAddressSetter</a>
189            </th>
190            <td>Function object for setting the layout address of textures and vertex data.</td>
191          </tr>
192          <tr>
193            <th>
194              <a href="../../../nw/gfx/res/LocationFlagSetter/Overview.html">nw::gfx::res::LocationFlagSetter</a>
195            </th>
196            <td>Function object for setting the layout location of textures and vertex information.</td>
197          </tr>
198          <tr>
199            <th>
200              <a href="../../../nw/gfx/res/ParticleMaterialFlagSetter/Overview.html">nw::gfx::res::ParticleMaterialFlagSetter</a>
201            </th>
202            <td>Function object for setting the particle material usage flag inside effect resources.</td>
203          </tr>
204          <tr>
205            <th>
206              <a href="../../../nw/gfx/res/DefaultShaderAutoSelector/Overview.html">nw::gfx::res::DefaultShaderAutoSelector</a>
207            </th>
208            <td>Function object for setting ShaderProgramDescriptionIndex for the default shader.</td>
209          </tr>
210          <tr>
211            <th>
212              <a href="../../../nw/gfx/res/ResLight/Overview.html">nw::gfx::res::ResLight</a>
213            </th>
214            <td>Base class for binary resources that represent lights.</td>
215          </tr>
216          <tr>
217            <th>
218              <a href="../../../nw/gfx/res/ResFragmentLight/Overview.html">nw::gfx::res::ResFragmentLight</a>
219            </th>
220            <td>Binary resource class that represents fragment lights.</td>
221          </tr>
222          <tr>
223            <th>
224              <a href="../../../nw/gfx/res/ResAmbientLight/Overview.html">nw::gfx::res::ResAmbientLight</a>
225            </th>
226            <td>Binary resource class that represents global ambient lights.</td>
227          </tr>
228          <tr>
229            <th>
230              <a href="../../../nw/gfx/res/ResVertexLight/Overview.html">nw::gfx::res::ResVertexLight</a>
231            </th>
232            <td>Binary resource class that represents vertex lights.</td>
233          </tr>
234          <tr>
235            <th>
236              <a href="../../../nw/gfx/res/ResHemiSphereLight/Overview.html">nw::gfx::res::ResHemiSphereLight</a>
237            </th>
238            <td>Binary resource class that represents hemispherical lights.</td>
239          </tr>
240          <tr>
241            <th>
242              <a href="../../../nw/gfx/res/ResLookupTable/Overview.html">nw::gfx::res::ResLookupTable</a>
243            </th>
244            <td>Base class for binary resources that represent lookup tables.</td>
245          </tr>
246          <tr>
247            <th>
248              <a href="../../../nw/gfx/res/ResImageLookupTable/Overview.html">nw::gfx::res::ResImageLookupTable</a>
249            </th>
250            <td>Binary resource class that represents lookup tables.</td>
251          </tr>
252          <tr>
253            <th>
254              <a href="../../../nw/gfx/res/ResReferenceLookupTable/Overview.html">nw::gfx::res::ResReferenceLookupTable</a>
255            </th>
256            <td>Binary resource class that represents references to lookup tables.</td>
257          </tr>
258          <tr>
259            <th>
260              <a href="../../../nw/gfx/res/ResLookupTableSet/Overview.html">nw::gfx::res::ResLookupTableSet</a>
261            </th>
262            <td>Binary resource class that represents lookup table sets.</td>
263          </tr>
264          <tr>
265            <th>
266              <a href="../../../nw/gfx/res/ResMaterialColor/Overview.html">nw::gfx::res::ResMaterialColor</a>
267            </th>
268            <td>Binary resource class that represents materials.</td>
269          </tr>
270          <tr>
271            <th>
272              <a href="../../../nw/gfx/res/ResRasterization/Overview.html">nw::gfx::res::ResRasterization</a>
273            </th>
274            <td>Binary resource class that manages the polygon pasteurization methods.</td>
275          </tr>
276          <tr>
277            <th>
278              <a href="../../../nw/gfx/res/ResBlendOperation/Overview.html">nw::gfx::res::ResBlendOperation</a>
279            </th>
280            <td>Binary resource class that represents blenders.</td>
281          </tr>
282          <tr>
283            <th>
284              <a href="../../../nw/gfx/res/ResDepthOperation/Overview.html">nw::gfx::res::ResDepthOperation</a>
285            </th>
286            <td>Binary resource class that represents depth tests.</td>
287          </tr>
288          <tr>
289            <th>
290              <a href="../../../nw/gfx/res/ResStencilOperation/Overview.html">nw::gfx::res::ResStencilOperation</a>
291            </th>
292            <td>Binary resource class that represents stencil tests.</td>
293          </tr>
294          <tr>
295            <th>
296              <a href="../../../nw/gfx/res/ResFragmentOperation/Overview.html">nw::gfx::res::ResFragmentOperation</a>
297            </th>
298            <td>Binary resource class that represents fragment operations.</td>
299          </tr>
300          <tr>
301            <th>
302              <a href="../../../nw/gfx/res/ResTextureCoordinator/Overview.html">nw::gfx::res::ResTextureCoordinator</a>
303            </th>
304            <td>Binary resource class that represents texture coordinate settings and transformation info.</td>
305          </tr>
306          <tr>
307            <th>
308              <a href="../../../nw/gfx/res/ResMaterial/Overview.html">nw::gfx::res::ResMaterial</a>
309            </th>
310            <td>Binary resource class that represents materials.</td>
311          </tr>
312          <tr>
313            <th>
314              <a href="../../../nw/gfx/res/ResMesh/Overview.html">nw::gfx::res::ResMesh</a>
315            </th>
316            <td>Binary resource class that represents meshes.</td>
317          </tr>
318          <tr>
319            <th>
320              <a href="../../../nw/gfx/res/ResMeshNodeVisibility/Overview.html">nw::gfx::res::ResMeshNodeVisibility</a>
321            </th>
322            <td>Binary resource class indicating node visibility on DCC.</td>
323          </tr>
324          <tr>
325            <th>
326              <a href="../../../nw/gfx/res/ResModel/Overview.html">nw::gfx::res::ResModel</a>
327            </th>
328            <td>Binary resource class that represents models.</td>
329          </tr>
330          <tr>
331            <th>
332              <a href="../../../nw/gfx/res/ResSkeletalModel/Overview.html">nw::gfx::res::ResSkeletalModel</a>
333            </th>
334            <td>Binary resource class that represents skeletal models.</td>
335          </tr>
336          <tr>
337            <th>
338              <a href="../../../nw/gfx/res/ResParticleAnimation/Overview.html">nw::gfx::res::ResParticleAnimation</a>
339            </th>
340            <td>Binary resource class representing particle animation.</td>
341          </tr>
342          <tr>
343            <th>
344              <a href="../../../nw/gfx/res/ResParticleAnimationOption/Overview.html">nw::gfx::res::ResParticleAnimationOption</a>
345            </th>
346            <td>Binary resource class representing particle animation options.</td>
347          </tr>
348          <tr>
349            <th>
350              <a href="../../../nw/gfx/res/ResParticleFittingAnimationOption/Overview.html">nw::gfx::res::ResParticleFittingAnimationOption</a>
351            </th>
352            <td>Binary resource class representing a particle fitting animation.</td>
353          </tr>
354          <tr>
355            <th>
356              <a href="../../../nw/gfx/res/ResParticleFrameLoopAnimationOption/Overview.html">nw::gfx::res::ResParticleFrameLoopAnimationOption</a>
357            </th>
358            <td>Binary resource class representing particle frame loop animation options.</td>
359          </tr>
360          <tr>
361            <th>
362              <a href="../../../nw/gfx/res/ResParticleRandomAnimationOption/Overview.html">nw::gfx::res::ResParticleRandomAnimationOption</a>
363            </th>
364            <td>Binary resource class representing particle random animation options.</td>
365          </tr>
366          <tr>
367            <th>
368              <a href="../../../nw/gfx/res/ResParticleAttribute/Overview.html">nw::gfx::res::ResParticleAttribute</a>
369            </th>
370            <td>Binary resource class representing particle attributes.</td>
371          </tr>
372          <tr>
373            <th>
374              <a href="../../../nw/gfx/res/ResParticleStreamAttribute/Overview.html">nw::gfx::res::ResParticleStreamAttribute</a>
375            </th>
376            <td>Binary resource class representing particle stream attributes.</td>
377          </tr>
378          <tr>
379            <th>
380              <a href="../../../nw/gfx/res/ResParticleParameterAttribute/Overview.html">nw::gfx::res::ResParticleParameterAttribute</a>
381            </th>
382            <td>Binary resource class representing particle parameter attributes.</td>
383          </tr>
384          <tr>
385            <th>
386              <a href="../../../nw/gfx/res/ResParticleCollection/Overview.html">nw::gfx::res::ResParticleCollection</a>
387            </th>
388            <td>Binary resource class representing a particle collection.</td>
389          </tr>
390          <tr>
391            <th>
392              <a href="../../../nw/gfx/res/ResParticleEmitter/Overview.html">nw::gfx::res::ResParticleEmitter</a>
393            </th>
394            <td>Binary resource class representing a particle emitter.</td>
395          </tr>
396          <tr>
397            <th>
398              <a href="../../../nw/gfx/res/ResParticleEmitterParameter/Overview.html">nw::gfx::res::ResParticleEmitterParameter</a>
399            </th>
400            <td>Binary resource class representing particle emitter parameters.</td>
401          </tr>
402          <tr>
403            <th>
404              <a href="../../../nw/gfx/res/ResParticleForm/Overview.html">nw::gfx::res::ResParticleForm</a>
405            </th>
406            <td>Binary resource class representing particle emission shape.</td>
407          </tr>
408          <tr>
409            <th>
410              <a href="../../../nw/gfx/res/ResParticleCubeForm/Overview.html">nw::gfx::res::ResParticleCubeForm</a>
411            </th>
412            <td>Binary resource class representing particle emission shape (cube).</td>
413          </tr>
414          <tr>
415            <th>
416              <a href="../../../nw/gfx/res/ResParticleCylinderForm/Overview.html">nw::gfx::res::ResParticleCylinderForm</a>
417            </th>
418            <td>Binary resource class representing particle emission shape (cylinder).</td>
419          </tr>
420          <tr>
421            <th>
422              <a href="../../../nw/gfx/res/ResParticleDiscForm/Overview.html">nw::gfx::res::ResParticleDiscForm</a>
423            </th>
424            <td>Binary resource class representing particle emission shape (disc).</td>
425          </tr>
426          <tr>
427            <th>
428              <a href="../../../nw/gfx/res/ResParticlePointForm/Overview.html">nw::gfx::res::ResParticlePointForm</a>
429            </th>
430            <td>Binary resource class representing particle emission shape (point).</td>
431          </tr>
432          <tr>
433            <th>
434              <a href="../../../nw/gfx/res/ResParticleRectangleForm/Overview.html">nw::gfx::res::ResParticleRectangleForm</a>
435            </th>
436            <td>Binary resource class representing particle emission shape (disc).</td>
437          </tr>
438          <tr>
439            <th>
440              <a href="../../../nw/gfx/res/ResParticleSphereForm/Overview.html">nw::gfx::res::ResParticleSphereForm</a>
441            </th>
442            <td>Binary resource class representing particle emission shape (sphere).</td>
443          </tr>
444          <tr>
445            <th>
446              <a href="../../../nw/gfx/res/ResParticleInitializer/Overview.html">nw::gfx::res::ResParticleInitializer</a>
447            </th>
448            <td>Binary resource class representing a particle initializer (base class).</td>
449          </tr>
450          <tr>
451            <th>
452              <a href="../../../nw/gfx/res/ResParticleDirectionalVelocityInitializer/Overview.html">nw::gfx::res::ResParticleDirectionalVelocityInitializer</a>
453            </th>
454            <td>Binary resource class representing particle emission speed and direction.</td>
455          </tr>
456          <tr>
457            <th>
458              <a href="../../../nw/gfx/res/ResParticleRandomDirectionalVelocityInitializer/Overview.html">nw::gfx::res::ResParticleRandomDirectionalVelocityInitializer</a>
459            </th>
460            <td>Binary resource class representing random particle emission speed and direction.</td>
461          </tr>
462          <tr>
463            <th>
464              <a href="../../../nw/gfx/res/ResParticleOriginVelocityInitializer/Overview.html">nw::gfx::res::ResParticleOriginVelocityInitializer</a>
465            </th>
466            <td>Binary resource class representing velocity of spreading from particle origin.</td>
467          </tr>
468          <tr>
469            <th>
470              <a href="../../../nw/gfx/res/ResParticleRandomVelocityInitializer/Overview.html">nw::gfx::res::ResParticleRandomVelocityInitializer</a>
471            </th>
472            <td>Binary resource class representing particle random speed.</td>
473          </tr>
474          <tr>
475            <th>
476              <a href="../../../nw/gfx/res/ResParticleYAxisVelocityInitializer/Overview.html">nw::gfx::res::ResParticleYAxisVelocityInitializer</a>
477            </th>
478            <td>Binary resource class representing velocity of spreading from particle Y axis.</td>
479          </tr>
480          <tr>
481            <th>
482              <a href="../../../nw/gfx/res/ResParticleFloatRandomInitializer/Overview.html">nw::gfx::res::ResParticleFloatRandomInitializer</a>
483            </th>
484            <td>Binary resource class representing a particle initializer that initializes an f32 type with a random number.</td>
485          </tr>
486          <tr>
487            <th>
488              <a href="../../../nw/gfx/res/ResParticleFloatRangeRandomInitializer/Overview.html">nw::gfx::res::ResParticleFloatRangeRandomInitializer</a>
489            </th>
490            <td>Binary resource class representing a particle initializer that initializes an f32 type with a random number within a fixed range.</td>
491          </tr>
492          <tr>
493            <th>
494              <a href="../../../nw/gfx/res/ResParticleFloatImmediateInitializer/Overview.html">nw::gfx::res::ResParticleFloatImmediateInitializer</a>
495            </th>
496            <td>Binary resource class representing a particle initializer that initializes an f32 type with an immediate value.</td>
497          </tr>
498          <tr>
499            <th>
500              <a href="../../../nw/gfx/res/ResParticleVector2ImmediateInitializer/Overview.html">nw::gfx::res::ResParticleVector2ImmediateInitializer</a>
501            </th>
502            <td>Binary resource class representing a particle initializer that initializes Vector2 with an immediate value.</td>
503          </tr>
504          <tr>
505            <th>
506              <a href="../../../nw/gfx/res/ResParticleVector3ImmediateInitializer/Overview.html">nw::gfx::res::ResParticleVector3ImmediateInitializer</a>
507            </th>
508            <td>Binary resource class representing a particle initializer that initializes Vector3 with an immediate value.</td>
509          </tr>
510          <tr>
511            <th>
512              <a href="../../../nw/gfx/res/ResParticleVector3Random1Initializer/Overview.html">nw::gfx::res::ResParticleVector3Random1Initializer</a>
513            </th>
514            <td>Binary resource class representing a particle initializer that initializes Vector3 with a single random number.</td>
515          </tr>
516          <tr>
517            <th>
518              <a href="../../../nw/gfx/res/ResParticleVector3Random3Initializer/Overview.html">nw::gfx::res::ResParticleVector3Random3Initializer</a>
519            </th>
520            <td>Binary resource class representing a particle initializer that initializes Vector3 with three random numbers.</td>
521          </tr>
522          <tr>
523            <th>
524              <a href="../../../nw/gfx/res/ResParticleVector3MultRandomInitializer/Overview.html">nw::gfx::res::ResParticleVector3MultRandomInitializer</a>
525            </th>
526            <td>Binary resource class representing a particle initializer that multiplies Vector3 by a random number.</td>
527          </tr>
528          <tr>
529            <th>
530              <a href="../../../nw/gfx/res/ResParticleModel/Overview.html">nw::gfx::res::ResParticleModel</a>
531            </th>
532            <td>Binary resource class representing a particle model.</td>
533          </tr>
534          <tr>
535            <th>
536              <a href="../../../nw/gfx/res/ResParticleSet/Overview.html">nw::gfx::res::ResParticleSet</a>
537            </th>
538            <td>Binary resource class representing a particle set.</td>
539          </tr>
540          <tr>
541            <th>
542              <a href="../../../nw/gfx/res/ResParticleShape/Overview.html">nw::gfx::res::ResParticleShape</a>
543            </th>
544            <td>Binary resource class representing a particle shape.</td>
545          </tr>
546          <tr>
547            <th>
548              <a href="../../../nw/gfx/res/ResParticleShapeBuilder/Overview.html">nw::gfx::res::ResParticleShapeBuilder</a>
549            </th>
550            <td>Binary resource class representing a particle shape builder.</td>
551          </tr>
552          <tr>
553            <th>
554              <a href="../../../nw/gfx/res/ResParticleBillboardShapeBuilder/Overview.html">nw::gfx::res::ResParticleBillboardShapeBuilder</a>
555            </th>
556            <td>Binary resource class representing a particle screen parallel billboard shape builder.</td>
557          </tr>
558          <tr>
559            <th>
560              <a href="../../../nw/gfx/res/ResParticleWorldBillboardShapeBuilder/Overview.html">nw::gfx::res::ResParticleWorldBillboardShapeBuilder</a>
561            </th>
562            <td>Binary resource class representing a particle world-oriented billboard shape builder.</td>
563          </tr>
564          <tr>
565            <th>
566              <a href="../../../nw/gfx/res/ResParticleYBillboardShapeBuilder/Overview.html">nw::gfx::res::ResParticleYBillboardShapeBuilder</a>
567            </th>
568            <td>Binary resource class representing a particle y-axis billboard shape builder.</td>
569          </tr>
570          <tr>
571            <th>
572              <a href="../../../nw/gfx/res/ResParticleXyPlaneShapeBuilder/Overview.html">nw::gfx::res::ResParticleXyPlaneShapeBuilder</a>
573            </th>
574            <td>Binary resource class representing a particle xy plane shape builder.</td>
575          </tr>
576          <tr>
577            <th>
578              <a href="../../../nw/gfx/res/ResParticleUpdater/Overview.html">nw::gfx::res::ResParticleUpdater</a>
579            </th>
580            <td>Binary resource class representing a particle updater.</td>
581          </tr>
582          <tr>
583            <th>
584              <a href="../../../nw/gfx/res/ResParticleAccelarationUpdater/Overview.html">nw::gfx::res::ResParticleAccelarationUpdater</a>
585            </th>
586            <td>Binary resource class representing a particle updater that updates an f32 type using multiplication.</td>
587          </tr>
588          <tr>
589            <th>
590              <a href="../../../nw/gfx/res/ResParticleFloatUpdater/Overview.html">nw::gfx::res::ResParticleFloatUpdater</a>
591            </th>
592            <td>Binary resource class representing a particle updater that updates an f32 type (base class).</td>
593          </tr>
594          <tr>
595            <th>
596              <a href="../../../nw/gfx/res/ResParticleFloatImmediateUpdater/Overview.html">nw::gfx::res::ResParticleFloatImmediateUpdater</a>
597            </th>
598            <td>Binary resource class representing a particle updater that updates an f32 with an immediate value.</td>
599          </tr>
600          <tr>
601            <th>
602              <a href="../../../nw/gfx/res/ResParticleGeneralUpdater/Overview.html">nw::gfx::res::ResParticleGeneralUpdater</a>
603            </th>
604            <td>Binary resource class representing a particle general updater that updates position and velocity.</td>
605          </tr>
606          <tr>
607            <th>
608              <a href="../../../nw/gfx/res/ResParticleGravityUpdater/Overview.html">nw::gfx::res::ResParticleGravityUpdater</a>
609            </th>
610            <td>Binary resource class representing a gravity particle updater.</td>
611          </tr>
612          <tr>
613            <th>
614              <a href="../../../nw/gfx/res/ResParticleSpinUpdater/Overview.html">nw::gfx::res::ResParticleSpinUpdater</a>
615            </th>
616            <td>Binary resource class representing a spin particle updater.</td>
617          </tr>
618          <tr>
619            <th>
620              <a href="../../../nw/gfx/res/ResParticleRandomUpdater/Overview.html">nw::gfx::res::ResParticleRandomUpdater</a>
621            </th>
622            <td>Binary resource class representing a particle updater that updates Vector3 with randomness.</td>
623          </tr>
624          <tr>
625            <th>
626              <a href="../../../nw/gfx/res/ResParticleVector2ImmediateUpdater/Overview.html">nw::gfx::res::ResParticleVector2ImmediateUpdater</a>
627            </th>
628            <td>Binary resource class representing a particle updater that updates Vector2 with an immediate value.</td>
629          </tr>
630          <tr>
631            <th>
632              <a href="../../../nw/gfx/res/ResParticleVector3Updater/Overview.html">nw::gfx::res::ResParticleVector3Updater</a>
633            </th>
634            <td>Binary resource class representing a particle updater that updates Vector3 (base class).</td>
635          </tr>
636          <tr>
637            <th>
638              <a href="../../../nw/gfx/res/ResParticleVector3AdditiveUpdater/Overview.html">nw::gfx::res::ResParticleVector3AdditiveUpdater</a>
639            </th>
640            <td>Binary resource class representing a particle updater that updates Vector3 using addition.</td>
641          </tr>
642          <tr>
643            <th>
644              <a href="../../../nw/gfx/res/ResParticleVector3ImmediateUpdater/Overview.html">nw::gfx::res::ResParticleVector3ImmediateUpdater</a>
645            </th>
646            <td>Binary resource class representing a particle updater that updates Vector3 with an immediate value.</td>
647          </tr>
648          <tr>
649            <th>
650              <a href="../../../nw/gfx/res/ResParticleVector3RandomAdditiveUpdater/Overview.html">nw::gfx::res::ResParticleVector3RandomAdditiveUpdater</a>
651            </th>
652            <td>Binary resource class representing a particle updater with added randomness for Vector3.</td>
653          </tr>
654          <tr>
655            <th>
656              <a href="../../../nw/gfx/res/ResParticleRotateUpVectorUpdater/Overview.html">nw::gfx::res::ResParticleRotateUpVectorUpdater</a>
657            </th>
658            <td>Binary resource class representing  a particle updater that rotates in the UpVector direction.</td>
659          </tr>
660          <tr>
661            <th>
662              <a href="../../../nw/gfx/res/ResParticleTexturePatternUpdater/Overview.html">nw::gfx::res::ResParticleTexturePatternUpdater</a>
663            </th>
664            <td>Binary resource class representing a texture pattern particle updater.</td>
665          </tr>
666          <tr>
667            <th>
668              <a href="../../../nw/gfx/res/ResParticleChildUpdaterOption/Overview.html">nw::gfx::res::ResParticleChildUpdaterOption</a>
669            </th>
670            <td>Binary resource class representing particle child updater options (base class).</td>
671          </tr>
672          <tr>
673            <th>
674              <a href="../../../nw/gfx/res/ResParticleChildUpdaterFirstUpdateOption/Overview.html">nw::gfx::res::ResParticleChildUpdaterFirstUpdateOption</a>
675            </th>
676            <td>Binary resource class representing  when a particle child is emitted from a parent.</td>
677          </tr>
678          <tr>
679            <th>
680              <a href="../../../nw/gfx/res/ResParticleChildUpdaterFinalUpdateOption/Overview.html">nw::gfx::res::ResParticleChildUpdaterFinalUpdateOption</a>
681            </th>
682            <td>Binary resource class representing when the parent of a particle child is extinguished.</td>
683          </tr>
684          <tr>
685            <th>
686              <a href="../../../nw/gfx/res/ResParticleChildUpdaterIntervalOption/Overview.html">nw::gfx::res::ResParticleChildUpdaterIntervalOption</a>
687            </th>
688            <td>Binary resource class representing the interval in terms of lifespan for a particle child.</td>
689          </tr>
690          <tr>
691            <th>
692              <a href="../../../nw/gfx/res/ResParticleChildUpdaterFrameOption/Overview.html">nw::gfx::res::ResParticleChildUpdaterFrameOption</a>
693            </th>
694            <td>Binary resource class representing the interval in frames for a particle child.</td>
695          </tr>
696          <tr>
697            <th>
698              <a href="../../../nw/gfx/res/ResParticleChildUpdater/Overview.html">nw::gfx::res::ResParticleChildUpdater</a>
699            </th>
700            <td>Binary resource class representing a particle child updater.</td>
701          </tr>
702          <tr>
703            <th>
704              <a href="../../../nw/gfx/res/ResParticleUserUpdater/Overview.html">nw::gfx::res::ResParticleUserUpdater</a>
705            </th>
706            <td>Binary resource class representing a user-defined particle updater.</td>
707          </tr>
708          <tr>
709            <th>
710              <a href="../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a>
711            </th>
712            <td>Binary resource class that represents scene objects.</td>
713          </tr>
714          <tr>
715            <th>
716              <a href="../../../nw/gfx/res/ResSceneNode/Overview.html">nw::gfx::res::ResSceneNode</a>
717            </th>
718            <td>Binary resource class that represents scene nodes.</td>
719          </tr>
720          <tr>
721            <th>
722              <a href="../../../nw/gfx/res/ResTransformNode/Overview.html">nw::gfx::res::ResTransformNode</a>
723            </th>
724            <td>Binary resource class that represents transform nodes.</td>
725          </tr>
726          <tr>
727            <th>
728              <a href="../../../nw/gfx/res/ResShaderParameterValue/Overview.html">nw::gfx::res::ResShaderParameterValue</a>
729            </th>
730            <td>Binary resource class that represents values for shader parameters.</td>
731          </tr>
732          <tr>
733            <th>
734              <a href="../../../nw/gfx/res/ResShaderParameter/Overview.html">nw::gfx::res::ResShaderParameter</a>
735            </th>
736            <td>Binary resource class that represents shader parameters.</td>
737          </tr>
738          <tr>
739            <th>
740              <a href="../../../nw/gfx/res/ResShaderSymbol/Overview.html">nw::gfx::res::ResShaderSymbol</a>
741            </th>
742            <td>Binary resource class that represents shader symbols.</td>
743          </tr>
744          <tr>
745            <th>
746              <a href="../../../nw/gfx/res/ResShaderProgramDescription/Overview.html">nw::gfx::res::ResShaderProgramDescription</a>
747            </th>
748            <td>Binary resource class that represents detailed settings for shader programs.</td>
749          </tr>
750          <tr>
751            <th>
752              <a href="../../../nw/gfx/res/ResShader/Overview.html">nw::gfx::res::ResShader</a>
753            </th>
754            <td>Base class for binary resources that represent shaders.</td>
755          </tr>
756          <tr>
757            <th>
758              <a href="../../../nw/gfx/res/ResBinaryShader/Overview.html">nw::gfx::res::ResBinaryShader</a>
759            </th>
760            <td>Binary resource class that represents shader binaries.</td>
761          </tr>
762          <tr>
763            <th>
764              <a href="../../../nw/gfx/res/ResReferenceShader/Overview.html">nw::gfx::res::ResReferenceShader</a>
765            </th>
766            <td>Binary resource class that represents external shader references.</td>
767          </tr>
768          <tr>
769            <th>
770              <a href="../../../nw/gfx/res/ResPrimitive/Overview.html">nw::gfx::res::ResPrimitive</a>
771            </th>
772            <td>Binary resource class that represents a single primitive that forms a shape.</td>
773          </tr>
774          <tr>
775            <th>
776              <a href="../../../nw/gfx/res/ResPrimitiveSet/Overview.html">nw::gfx::res::ResPrimitiveSet</a>
777            </th>
778            <td>Binary resource class that represents multiple primitives that affect the same group of matrices.</td>
779          </tr>
780          <tr>
781            <th>
782              <a href="../../../nw/gfx/res/ResShape/Overview.html">nw::gfx::res::ResShape</a>
783            </th>
784            <td>Binary resource class that represents shapes that are formed using vertices.</td>
785          </tr>
786          <tr>
787            <th>
788              <a href="../../../nw/gfx/res/ResSeparateDataShape/Overview.html">nw::gfx::res::ResSeparateDataShape</a>
789            </th>
790            <td>Binary resource class that represents shapes that are formed by combining multiple attributes.</td>
791          </tr>
792          <tr>
793            <th>
794              <a href="../../../nw/gfx/res/ResBone/Overview.html">nw::gfx::res::ResBone</a>
795            </th>
796            <td>Binary resource class that represents bones of skeletal models.</td>
797          </tr>
798          <tr>
799            <th>
800              <a href="../../../nw/gfx/res/ResSkeleton/Overview.html">nw::gfx::res::ResSkeleton</a>
801            </th>
802            <td>Binary resource class that represents skeletons that tie together the bones.</td>
803          </tr>
804          <tr>
805            <th>
806              <a href="../../../nw/gfx/res/ResTexture/Overview.html">nw::gfx::res::ResTexture</a>
807            </th>
808            <td>Base class for binary resources that represent textures.</td>
809          </tr>
810          <tr>
811            <th>
812              <a href="../../../nw/gfx/res/ResPixelBasedTexture/Overview.html">nw::gfx::res::ResPixelBasedTexture</a>
813            </th>
814            <td>Binary resource class that represents pixel-based textures.</td>
815          </tr>
816          <tr>
817            <th>
818              <a href="../../../nw/gfx/res/ResPixelBasedImage/Overview.html">nw::gfx::res::ResPixelBasedImage</a>
819            </th>
820            <td>Binary resource class that represents the pixel data and resolution info of a texture.</td>
821          </tr>
822          <tr>
823            <th>
824              <a href="../../../nw/gfx/res/ResImageTexture/Overview.html">nw::gfx::res::ResImageTexture</a>
825            </th>
826            <td>Binary resource class that represents a planar texture using image data.</td>
827          </tr>
828          <tr>
829            <th>
830              <a href="../../../nw/gfx/res/ResCubeTexture/Overview.html">nw::gfx::res::ResCubeTexture</a>
831            </th>
832            <td>Binary resource class representing a cube texture.</td>
833          </tr>
834          <tr>
835            <th>
836              <a href="../../../nw/gfx/res/ResShadowTexture/Overview.html">nw::gfx::res::ResShadowTexture</a>
837            </th>
838            <td>Binary resource class that represents a shadow texture using image data.</td>
839          </tr>
840          <tr>
841            <th>
842              <a href="../../../nw/gfx/res/ResReferenceTexture/Overview.html">nw::gfx::res::ResReferenceTexture</a>
843            </th>
844            <td>Binary resource class that represents a texture indirectly as a reference.</td>
845          </tr>
846          <tr>
847            <th>
848              <a href="../../../nw/gfx/res/ResTextureSampler/Overview.html">nw::gfx::res::ResTextureSampler</a>
849            </th>
850            <td>Binary resource class for managing texture sampler settings.</td>
851          </tr>
852          <tr>
853            <th>
854              <a href="../../../nw/gfx/res/ResStandardTextureSampler/Overview.html">nw::gfx::res::ResStandardTextureSampler</a>
855            </th>
856            <td>Binary resource class that represents the settings for standard texture samplers.</td>
857          </tr>
858          <tr>
859            <th>
860              <a href="../../../nw/gfx/res/ResShadowTextureSampler/Overview.html">nw::gfx::res::ResShadowTextureSampler</a>
861            </th>
862            <td>Binary resource class that represents the settings for shadow texture samplers.</td>
863          </tr>
864          <tr>
865            <th>
866              <a href="../../../nw/gfx/res/ResTextureMapper/Overview.html">nw::gfx::res::ResTextureMapper</a>
867            </th>
868            <td>Binary resource class that manages texture and sampler settings and represents texture mappings for meshes.</td>
869          </tr>
870          <tr>
871            <th>
872              <a href="../../../nw/gfx/res/ResPixelBasedTextureMapper/Overview.html">nw::gfx::res::ResPixelBasedTextureMapper</a>
873            </th>
874            <td>Binary resource class for mapping textures to meshes using image data.</td>
875          </tr>
876          <tr>
877            <th>
878              <a href="../../../nw/gfx/res/ResVertexAttribute/Overview.html">nw::gfx::res::ResVertexAttribute</a>
879            </th>
880            <td>Base class for binary resources that represent vertex attributes.</td>
881          </tr>
882          <tr>
883            <th>
884              <a href="../../../nw/gfx/res/ResVertexParamAttribute/Overview.html">nw::gfx::res::ResVertexParamAttribute</a>
885            </th>
886            <td>Binary resource class that represents vertex attributes using parameters.</td>
887          </tr>
888          <tr>
889            <th>
890              <a href="../../../nw/gfx/res/ResVertexStreamBase/Overview.html">nw::gfx::res::ResVertexStreamBase</a>
891            </th>
892            <td>Binary base class that represents vertex attributes using vertex streams.</td>
893          </tr>
894          <tr>
895            <th>
896              <a href="../../../nw/gfx/res/ResVertexStream/Overview.html">nw::gfx::res::ResVertexStream</a>
897            </th>
898            <td>Binary resource class that represents vertex attributes using vertex streams.</td>
899          </tr>
900          <tr>
901            <th>
902              <a href="../../../nw/gfx/res/ResInterleavedVertexStream/Overview.html">nw::gfx::res::ResInterleavedVertexStream</a>
903            </th>
904            <td>Binary resource class representing an interleave format vertex stream.</td>
905          </tr>
906          <tr>
907            <th>
908              <a href="../../../nw/gfx/res/ResIndexStream/Overview.html">nw::gfx::res::ResIndexStream</a>
909            </th>
910            <td>Binary resource class that represents vertex index streams.</td>
911          </tr> </table>
912      </div>
913    </a> <a name="struct" id="struct">
914      <h2>Structures</h2>
915      <div class="section">
916        <table class="members">
917          <tr>
918            <th>
919              <a href="../../../nw/gfx/res/ResProjectionRect/Overview.html">nw::gfx::res::ResProjectionRect</a>
920            </th>
921            <td>
922        </td>
923          </tr>
924          <tr>
925            <th>
926              <a href="../../../nw/gfx/res/ResVertexStreamBaseData/Overview.html">nw::gfx::res::ResVertexStreamBaseData</a>
927            </th>
928            <td>
929        </td>
930          </tr>
931          <tr>
932            <th>
933              <a href="../../../nw/gfx/res/ResInterleavedVertexStreamData/Overview.html">nw::gfx::res::ResInterleavedVertexStreamData</a>
934            </th>
935            <td>
936        </td>
937          </tr> </table>
938      </div>
939    </a> <a name="enum" id="enum">
940      <h2>Enumerated Types</h2>
941      <div class="section">
942        <table class="members">
943          <tr>
944            <td width="100"> </td>
945            <th>
946              <a href="../../../nw/gfx/res/ParticleUsage.html">ParticleUsage</a>
947            </th>
948            <td>Definitions of types used for particle streams.</td>
949          </tr>
950          <tr>
951            <td width="100"> </td>
952            <th>
953              <a href="../../../nw/gfx/res/ParticleTexturePatternUpdaterDivisionType.html">ParticleTexturePatternUpdaterDivisionType</a>
954            </th>
955            <td>Definitions of the numbers of divisions for textures.</td>
956          </tr> </table>
957      </div>
958    </a> <a name="typedef" id="typedef">
959      <h2><CODE>typedef</CODE> Definitions</h2>
960      <div class="section">
961        <table class="members">
962          <tr>
963            <td width="100" />
964            <th>
965              <a href="../../../nw/gfx/res/ResCameraArray.html">ResCameraArray</a>
966            </th>
967            <td>
968        </td>
969          </tr>
970          <tr>
971            <td width="100" />
972            <th>
973              <a href="../../../nw/gfx/res/ResFogArray.html">ResFogArray</a>
974            </th>
975            <td>
976        </td>
977          </tr>
978          <tr>
979            <td width="100" />
980            <th>
981              <a href="../../../nw/gfx/res/TextureLocationFlagSetter.html"><CODE>TextureLocationFlagSetter</CODE></a>
982            </th>
983            <td>Functor that sets the location of a texture.</td>
984          </tr>
985          <tr>
986            <td width="100" />
987            <th>
988              <a href="../../../nw/gfx/res/IndexStreamLocationFlagSetter.html"><CODE>IndexStreamLocationFlagSetter</CODE></a>
989            </th>
990            <td>Functor that sets the location of an index stream.</td>
991          </tr>
992          <tr>
993            <td width="100" />
994            <th>
995              <a href="../../../nw/gfx/res/VertexStreamLocationFlagSetter.html"><CODE>VertexStreamLocationFlagSetter</CODE></a>
996            </th>
997            <td>Functor that sets the location of a vertex buffer.</td>
998          </tr>
999          <tr>
1000            <td width="100" />
1001            <th>
1002              <a href="../../../nw/gfx/res/ResLightArray.html">ResLightArray</a>
1003            </th>
1004            <td>
1005        </td>
1006          </tr>
1007          <tr>
1008            <td width="100" />
1009            <th>
1010              <a href="../../../nw/gfx/res/ResMaterialArray.html">ResMaterialArray</a>
1011            </th>
1012            <td>
1013        </td>
1014          </tr>
1015          <tr>
1016            <td width="100" />
1017            <th>
1018              <a href="../../../nw/gfx/res/ResMaterialArrayConst.html">ResMaterialArrayConst</a>
1019            </th>
1020            <td>
1021        </td>
1022          </tr>
1023          <tr>
1024            <td width="100" />
1025            <th>
1026              <a href="../../../nw/gfx/res/ResMeshArray.html">ResMeshArray</a>
1027            </th>
1028            <td>
1029        </td>
1030          </tr>
1031          <tr>
1032            <td width="100" />
1033            <th>
1034              <a href="../../../nw/gfx/res/ResModelArray.html">ResModelArray</a>
1035            </th>
1036            <td>
1037        </td>
1038          </tr>
1039          <tr>
1040            <td width="100" />
1041            <th>
1042              <a href="../../../nw/gfx/res/ResParticleAttributeArray.html">ResParticleAttributeArray</a>
1043            </th>
1044            <td>
1045        </td>
1046          </tr>
1047          <tr>
1048            <td width="100" />
1049            <th>
1050              <a href="../../../nw/gfx/res/ResEmitterArray.html">ResEmitterArray</a>
1051            </th>
1052            <td>
1053        </td>
1054          </tr>
1055          <tr>
1056            <td width="100" />
1057            <th>
1058              <a href="../../../nw/gfx/res/ResParticleInitializerArrayIterator.html">ResParticleInitializerArrayIterator</a>
1059            </th>
1060            <td>
1061        </td>
1062          </tr>
1063          <tr>
1064            <td width="100" />
1065            <th>
1066              <a href="../../../nw/gfx/res/ResParticleInitializerArrayConstIterator.html">ResParticleInitializerArrayConstIterator</a>
1067            </th>
1068            <td>
1069        </td>
1070          </tr>
1071          <tr>
1072            <td width="100" />
1073            <th>
1074              <a href="../../../nw/gfx/res/ResParticleInitializerArray.html">ResParticleInitializerArray</a>
1075            </th>
1076            <td>
1077        </td>
1078          </tr>
1079          <tr>
1080            <td width="100" />
1081            <th>
1082              <a href="../../../nw/gfx/res/ResParticleInitializerArrayConst.html">ResParticleInitializerArrayConst</a>
1083            </th>
1084            <td>
1085        </td>
1086          </tr>
1087          <tr>
1088            <td width="100" />
1089            <th>
1090              <a href="../../../nw/gfx/res/ResParticleUpdaterArrayIterator.html">ResParticleUpdaterArrayIterator</a>
1091            </th>
1092            <td>
1093        </td>
1094          </tr>
1095          <tr>
1096            <td width="100" />
1097            <th>
1098              <a href="../../../nw/gfx/res/ResParticleUpdaterArrayConstIterator.html">ResParticleUpdaterArrayConstIterator</a>
1099            </th>
1100            <td>
1101        </td>
1102          </tr>
1103          <tr>
1104            <td width="100" />
1105            <th>
1106              <a href="../../../nw/gfx/res/ResParticleUpdaterArray.html">ResParticleUpdaterArray</a>
1107            </th>
1108            <td>
1109        </td>
1110          </tr>
1111          <tr>
1112            <td width="100" />
1113            <th>
1114              <a href="../../../nw/gfx/res/ResParticleUpdaterArrayConst.html">ResParticleUpdaterArrayConst</a>
1115            </th>
1116            <td>
1117        </td>
1118          </tr>
1119          <tr>
1120            <td width="100" />
1121            <th>
1122              <a href="../../../nw/gfx/res/ResParticleSetArray.html">ResParticleSetArray</a>
1123            </th>
1124            <td>
1125        </td>
1126          </tr>
1127          <tr>
1128            <td width="100" />
1129            <th>
1130              <a href="../../../nw/gfx/res/ResSceneEnvironmentSettingArray.html">ResSceneEnvironmentSettingArray</a>
1131            </th>
1132            <td>
1133        </td>
1134          </tr>
1135          <tr>
1136            <td width="100" />
1137            <th>
1138              <a href="../../../nw/gfx/res/ResReferenceSceneObjectArray.html">ResReferenceSceneObjectArray</a>
1139            </th>
1140            <td>
1141        </td>
1142          </tr>
1143          <tr>
1144            <td width="100" />
1145            <th>
1146              <a href="../../../nw/gfx/res/ResLightSetArray.html">ResLightSetArray</a>
1147            </th>
1148            <td>
1149        </td>
1150          </tr>
1151          <tr>
1152            <td width="100" />
1153            <th>
1154              <a href="../../../nw/gfx/res/ResShaderSymbolArrayIterator.html">ResShaderSymbolArrayIterator</a>
1155            </th>
1156            <td>
1157        </td>
1158          </tr>
1159          <tr>
1160            <td width="100" />
1161            <th>
1162              <a href="../../../nw/gfx/res/ResShaderSymbolArrayConstIterator.html">ResShaderSymbolArrayConstIterator</a>
1163            </th>
1164            <td>
1165        </td>
1166          </tr>
1167          <tr>
1168            <td width="100" />
1169            <th>
1170              <a href="../../../nw/gfx/res/ResShaderSymbolArray.html">ResShaderSymbolArray</a>
1171            </th>
1172            <td>
1173        </td>
1174          </tr>
1175          <tr>
1176            <td width="100" />
1177            <th>
1178              <a href="../../../nw/gfx/res/ResShaderSymbolArrayConst.html">ResShaderSymbolArrayConst</a>
1179            </th>
1180            <td>
1181        </td>
1182          </tr>
1183          <tr>
1184            <td width="100" />
1185            <th>
1186              <a href="../../../nw/gfx/res/ResShaderParameterArray.html">ResShaderParameterArray</a>
1187            </th>
1188            <td>
1189        </td>
1190          </tr>
1191          <tr>
1192            <td width="100" />
1193            <th>
1194              <a href="../../../nw/gfx/res/ResShaderParameterArrayConst.html">ResShaderParameterArrayConst</a>
1195            </th>
1196            <td>
1197        </td>
1198          </tr>
1199          <tr>
1200            <td width="100" />
1201            <th>
1202              <a href="../../../nw/gfx/res/ResPrimitiveArray.html">ResPrimitiveArray</a>
1203            </th>
1204            <td>
1205        </td>
1206          </tr>
1207          <tr>
1208            <td width="100" />
1209            <th>
1210              <a href="../../../nw/gfx/res/ResPrimitiveSetArray.html">ResPrimitiveSetArray</a>
1211            </th>
1212            <td>
1213        </td>
1214          </tr>
1215          <tr>
1216            <td width="100" />
1217            <th>
1218              <a href="../../../nw/gfx/res/ResShapeArray.html">ResShapeArray</a>
1219            </th>
1220            <td>
1221        </td>
1222          </tr>
1223          <tr>
1224            <td width="100" />
1225            <th>
1226              <a href="../../../nw/gfx/res/ResBoneArray.html">ResBoneArray</a>
1227            </th>
1228            <td>
1229        </td>
1230          </tr>
1231          <tr>
1232            <td width="100" />
1233            <th>
1234              <a href="../../../nw/gfx/res/ResTextureArray.html">ResTextureArray</a>
1235            </th>
1236            <td>
1237        </td>
1238          </tr>
1239          <tr>
1240            <td width="100" />
1241            <th>
1242              <a href="../../../nw/gfx/res/ResPixelBasedImageArray.html">ResPixelBasedImageArray</a>
1243            </th>
1244            <td>
1245        </td>
1246          </tr>
1247          <tr>
1248            <td width="100" />
1249            <th>
1250              <a href="../../../nw/gfx/res/ResPixelBasedImageArrayConst.html">ResPixelBasedImageArrayConst</a>
1251            </th>
1252            <td>
1253        </td>
1254          </tr>
1255          <tr>
1256            <td width="100" />
1257            <th>
1258              <a href="../../../nw/gfx/res/ResTextureMapperArray.html">ResTextureMapperArray</a>
1259            </th>
1260            <td>
1261        </td>
1262          </tr>
1263          <tr>
1264            <td width="100" />
1265            <th>
1266              <a href="../../../nw/gfx/res/ResPixelBasedTextureMapperArray.html">ResPixelBasedTextureMapperArray</a>
1267            </th>
1268            <td>
1269        </td>
1270          </tr>
1271          <tr>
1272            <td width="100" />
1273            <th>
1274              <a href="../../../nw/gfx/res/ResPixelBasedTextureMapperArrayConst.html">ResPixelBasedTextureMapperArrayConst</a>
1275            </th>
1276            <td>
1277        </td>
1278          </tr>
1279          <tr>
1280            <td width="100" />
1281            <th>
1282              <a href="../../../nw/gfx/res/ResVertexAttributeArray.html">ResVertexAttributeArray</a>
1283            </th>
1284            <td>
1285        </td>
1286          </tr>
1287          <tr>
1288            <td width="100" />
1289            <th>
1290              <a href="../../../nw/gfx/res/ResVertexParamAttributeArray.html">ResVertexParamAttributeArray</a>
1291            </th>
1292            <td>
1293        </td>
1294          </tr>
1295          <tr>
1296            <td width="100" />
1297            <th>
1298              <a href="../../../nw/gfx/res/ResVertexStreamArray.html">ResVertexStreamArray</a>
1299            </th>
1300            <td>
1301        </td>
1302          </tr>
1303          <tr>
1304            <td width="100" />
1305            <th>
1306              <a href="../../../nw/gfx/res/ResIndexStreamArray.html">ResIndexStreamArray</a>
1307            </th>
1308            <td>
1309        </td>
1310          </tr> </table>
1311      </div>
1312    </a> <a name="function" id="function">
1313      <h2>Functions</h2>
1314      <div class="section">
1315        <table class="members">
1316          <tr>
1317            <td width="100">  </td>
1318            <th>
1319              <a href="../../../nw/gfx/res/SetupReferenceLut.html"><CODE>SetupReferenceLut</CODE></a>
1320            </th>
1321            <td>Sets up reference lookup tables.</td>
1322          </tr>
1323          <tr>
1324            <td width="100">  </td>
1325            <th>
1326              <a href="../../../nw/gfx/res/GetReferenceLutTarget.html"><CODE>GetReferenceLutTarget</CODE></a>
1327            </th>
1328            <td>Searches by name through graphics files for a target in the reference lookup table, and gets this target if it was found.</td>
1329          </tr>
1330          <tr>
1331            <td width="100">  </td>
1332            <th>
1333              <a href="../../../nw/gfx/res/GetReferenceTextureTarget.html"><CODE>GetReferenceTextureTarget</CODE></a>
1334            </th>
1335            <td>Searches by name through graphics files for a reference texture target, and gets this target if it was found.</td>
1336          </tr>
1337          <tr>
1338            <td width="100">  </td>
1339            <th>
1340              <a href="../../../nw/gfx/res/GetReferenceShaderTarget.html"><CODE>GetReferenceShaderTarget</CODE></a>
1341            </th>
1342            <td>Searches by name through graphics files for a reference shader target, and gets this target if it was found.</td>
1343          </tr> </table>
1344      </div>
1345    </a>
1346  <hr><p>CONFIDENTIAL</p></body>
1347</html>
1348