1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::VertexLight</title> 49 </head> 50 <body> 51 <h1><CODE>nw::gfx::VertexLight</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class VertexLight : public <a href="../../../nw/gfx/Light/Overview.html">nw::gfx::Light</a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Class that represents vertex lights.</p> 59 </div> 60 <a name="class" id="class"> 61 <h2>Classes</h2> 62 <div class="section"> 63 <table class="members"> 64 <tr> 65 <th> 66 <a href="../../../nw/gfx/VertexLight/DynamicBuilder/Overview.html"><CODE>nw::gfx::VertexLight::DynamicBuilder</CODE></a> 67 </th> 68 <td>Class for building vertex lights dynamically.</td> 69 </tr> </table> 70 </div> 71 </a> <a name="struct" id="struct"> 72 <h2>Structures</h2> 73 <div class="section"> 74 <table class="members"> 75 <tr> 76 <th> 77 <a href="../../../nw/gfx/VertexLight/Description/Overview.html"><CODE>nw::gfx::VertexLight::Description</CODE></a> 78 </th> 79 <td>Content to configure.</td> 80 </tr> </table> 81 </div> 82 </a> <a name="enum" id="enum"> 83 <h2>Enumerated Types</h2> 84 <div class="section"> 85 <table class="members"> 86 <tr> 87 <td width="100"> </td> 88 <th> 89 <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a> 90 </th> 91 <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 92 </tr> </table> 93 </div> 94 </a> <a name="typedef" id="typedef"> 95 <h2><CODE>typedef</CODE> Definitions</h2> 96 <div class="section"> 97 <table class="members"> 98 <tr> 99 <td width="100" /> 100 <th> 101 <a href="../../../nw/gfx/VertexLight/ResPtr.html"><CODE>ResPtr</CODE></a> 102 </th> 103 <td>Definition of <CODE>MovePtr</CODE> for destroying light resources that were generated dynamically.</td> 104 </tr> 105 <tr> 106 <td width="100" /> 107 <th> 108 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a> 109 </th> 110 <td>Definition of a callback signal that is called during matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 111 </tr> 112 <tr> 113 <td width="100" /> 114 <th> 115 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a> 116 </th> 117 <td>Definition of a callback slot that is called during matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 118 </tr> 119 <tr> 120 <td width="100" /> 121 <th> 122 <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a> 123 </th> 124 <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 125 </tr> 126 <tr> 127 <td width="100" /> 128 <th> 129 <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a> 130 </th> 131 <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 132 </tr> </table> 133 </div> 134 </a> <a name="constant" id="constant"> 135 <h2>Member Constants</h2> 136 <div class="section"> 137 <table class="members"> 138 <tr> 139 <td width="100"> 140 <span class="static_style" title="static">S</span> 141 </td> 142 <th> 143 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span> 144 </th> 145 <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 146 </tr> 147 <tr> 148 <td width="100"> 149 <span class="static_style" title="static">S</span> 150 </td> 151 <th> 152 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span> 153 </th> 154 <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 155 </tr> 156 <tr> 157 <td width="100"> 158 <span class="static_style" title="static">S</span> 159 </td> 160 <th> 161 <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span> 162 </th> 163 <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 164 </tr> </table> 165 </div> 166 </a> <a name="variable" id="variable"> 167 <h2>Member Variables</h2> 168 <div class="section"> 169 <table class="members"> 170 <tr> 171 <td width="100"> </td> 172 <th> 173 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 174 </th> 175 <td> 176 </td> 177 </tr> 178 <tr> 179 <td width="100"> 180 <span class="protected_style" title="protected">protected</span> </td> 181 <th> 182 <span class="argument">m_OriginalValue</span> 183 </th> 184 <td> 185 (Inherited from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.</td> 186 </tr> 187 <tr> 188 <td width="100"> 189 <span class="protected_style" title="protected">protected</span> </td> 190 <th> 191 <span class="argument">m_OriginalTransform</span> 192 </th> 193 <td> 194 (Inherited from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.</td> 195 </tr> 196 <tr> 197 <td width="100"> 198 <span class="protected_style" title="protected">protected</span> </td> 199 <th> 200 <span class="argument">m_Children</span> 201 </th> 202 <td>Child node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 203 </tr> 204 <tr> 205 <td width="100"> 206 <span class="protected_style" title="protected">protected</span> </td> 207 <th> 208 <span class="argument">m_AnimBinding</span> 209 </th> 210 <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 211 </tr> </table> 212 </div> 213 </a> <a name="function" id="function"> 214 <h2>Member Functions</h2> 215 <div class="section"> 216 <table class="members"> 217 <tr> 218 <th class="category" colspan="3">Set/Get</th> 219 </tr> 220 <tr> 221 <td width="100"> </td> 222 <th> 223 <a href="../../../nw/gfx/VertexLight/Direction.html">Direction</a> 224 </th> 225 <td>Gets the light direction.</td> 226 </tr> 227 <tr> 228 <th class="category" colspan="3">Transform</th> 229 </tr> 230 <tr> 231 <td width="100"> <span class="virtual_style" title="virtual">V</span> 232 </td> 233 <th> 234 <a href="../../../nw/gfx/VertexLight/UpdateDirection.html">UpdateDirection</a> 235 </th> 236 <td>Updates the direction information.</td> 237 </tr> 238 <tr> 239 <td width="100"> </td> 240 <th> 241 <a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a> 242 </th> 243 <td>Gets the transformation info.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 244 </tr> 245 <tr> 246 <td width="100"> </td> 247 <th> 248 <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a> 249 </th> 250 <td>Gets the world matrix.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 251 </tr> 252 <tr> 253 <td width="100"> </td> 254 <th> 255 <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a> 256 </th> 257 <td>Gets the detailed transformation info after WorldMatrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 258 </tr> 259 <tr> 260 <td width="100"> </td> 261 <th> 262 <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a> 263 </th> 264 <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 265 </tr> 266 <tr> 267 <td width="100"> </td> 268 <th> 269 <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a> 270 </th> 271 <td>Invalidates the cache used for the inverse matrix of the world matrix. Call this when updating the world matrix.)(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 272 </tr> 273 <tr> 274 <td width="100"> <span class="virtual_style" title="virtual">V</span> 275 </td> 276 <th> 277 <a href="../../../nw/gfx/VertexLight/UpdateTransform.html">UpdateTransform</a> 278 </th> 279 <td>Updates conversion information.</td> 280 </tr> 281 <tr> 282 <th class="category" colspan="3">Scene Tree</th> 283 </tr> 284 <tr> 285 <td width="100"> <span class="virtual_style" title="virtual">V</span> 286 </td> 287 <th> 288 <a href="../../../nw/gfx/VertexLight/Accept.html"><CODE>Accept</CODE></a> 289 </th> 290 <td>Accepts visitors.</td> 291 </tr> 292 <tr> 293 <td width="100"> <span class="virtual_style" title="virtual">V</span> 294 </td> 295 <th> 296 <a href="../../../nw/gfx/VertexLight/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a> 297 </th> 298 <td>Tracks back to the parent node and gets the world matrix.</td> 299 </tr> 300 <tr> 301 <td width="100"> <span class="virtual_style" title="virtual">V</span> 302 </td> 303 <th> 304 <a href="../../../nw/gfx/VertexLight/TrackbackWorldTransform.html">TrackbackWorldTransform</a> 305 </th> 306 <td>Tracks back to the parent node and gets the world transform.</td> 307 </tr> 308 <tr> 309 <td width="100"> <span class="virtual_style" title="virtual">V</span> 310 </td> 311 <th> 312 <a href="../../../nw/gfx/VertexLight/TrackbackLocalTransform.html">TrackbackLocalTransform</a> 313 </th> 314 <td>Tracks back to the parent node and gets the local transform.</td> 315 </tr> 316 <tr> 317 <td width="100"> </td> 318 <th> 319 <a href="../../../nw/gfx/TransformNode/NW_DEPRECATED_FUNCTION.html">NW_DEPRECATED_FUNCTION</a> 320 </th> 321 <td>Inherits transform conversion information from the parent node.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 322 </tr> 323 <tr> 324 <td width="100"> <span class="virtual_style" title="virtual">V</span> 325 </td> 326 <th> 327 <a href="../../../nw/gfx/VertexLight/InheritTraversalResults.html">InheritTraversalResults</a> 328 </th> 329 <td>Inherits transform conversion information from the parent node.</td> 330 </tr> 331 <tr> 332 <td width="100"> </td> 333 <th> 334 <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a> 335 </th> 336 <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 337 </tr> 338 <tr> 339 <td width="100"> </td> 340 <th> 341 <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a> 342 </th> 343 <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 344 </tr> 345 <tr> 346 <td width="100"> </td> 347 <th> 348 <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a> 349 </th> 350 <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 351 </tr> 352 <tr> 353 <td width="100"> </td> 354 <th> 355 <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a> 356 </th> 357 <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 358 </tr> 359 <tr> 360 <td width="100"> </td> 361 <th> 362 <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a> 363 </th> 364 <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 365 </tr> 366 <tr> 367 <th class="category" colspan="3">Resources</th> 368 </tr> 369 <tr> 370 <td width="100"> </td> 371 <th> 372 <a href="../../../nw/gfx/VertexLight/GetResVertexLight.html"><CODE>GetResVertexLight</CODE></a> 373 </th> 374 <td>Gets the vertex light resource.</td> 375 </tr> 376 <tr> 377 <td width="100"> </td> 378 <th> 379 <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a> 380 </th> 381 <td>Gets the transform node resource.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 382 </tr> 383 <tr> 384 <td width="100"> </td> 385 <th> 386 <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a> 387 </th> 388 <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 389 </tr> 390 <tr> 391 <td width="100"> </td> 392 <th> 393 <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a> 394 </th> 395 <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 396 </tr> 397 <tr> 398 <td width="100"> </td> 399 <th> 400 <a href="../../../nw/gfx/SceneObject/GetName.html">GetName</a> 401 </th> 402 <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 403 </tr> 404 <tr> 405 <th class="category" colspan="3">Animation</th> 406 </tr> 407 <tr> 408 <td width="100"> </td> 409 <th> 410 <a href="../../../nw/gfx/Light/GetAnimGroup.html"><CODE>GetAnimGroup</CODE></a> 411 </th> 412 <td>Gets the animation group.(Inherited from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.</td> 413 </tr> 414 <tr> 415 <td width="100"> </td> 416 <th> 417 <a href="../../../nw/gfx/Light/GetAnimObject.html"><CODE>GetAnimObject</CODE></a> 418 </th> 419 <td>Gets the animation object.(Inherited from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.</td> 420 </tr> 421 <tr> 422 <td width="100"> </td> 423 <th> 424 <a href="../../../nw/gfx/Light/SetAnimObject.html"><CODE>SetAnimObject</CODE></a> 425 </th> 426 <td>Configures the animation object.(Inherited from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.</td> 427 </tr> 428 <tr> 429 <td width="100"> </td> 430 <th> 431 <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a> 432 </th> 433 <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 434 </tr> 435 <tr> 436 <td width="100"> </td> 437 <th> 438 <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a> 439 </th> 440 <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 441 </tr> 442 <tr> 443 <td width="100"> </td> 444 <th> 445 <a href="../../../nw/gfx/SceneNode/UpdateFrame.html">UpdateFrame</a> 446 </th> 447 <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 448 </tr> 449 <tr> 450 <th class="category" colspan="3">Callbacks</th> 451 </tr> 452 <tr> 453 <td width="100"> </td> 454 <th> 455 <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a> 456 </th> 457 <td>Gets the signal after world matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 458 </tr> 459 <tr> 460 <td width="100"> </td> 461 <th> 462 <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a> 463 </th> 464 <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 465 </tr> 466 <tr> 467 <th class="category" colspan="3">Create/Destroy</th> 468 </tr> 469 <tr> 470 <td width="100"> </td> 471 <th> 472 <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a> 473 </th> 474 <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 475 </tr> 476 <tr> 477 <td width="100"> 478 <span class="static_style" title="static">S</span> </td> 479 <th> 480 <a href="../../../nw/gfx/SceneNode/Create.html">Create</a> 481 </th> 482 <td>Generates a scene node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 483 </tr> 484 <tr> 485 <td width="100"> </td> 486 <th> 487 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 488 </th> 489 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td> 490 </tr> 491 <tr> 492 <th class="category" colspan="3">Traverse</th> 493 </tr> 494 <tr> 495 <td width="100"> </td> 496 <th> 497 <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a> 498 </th> 499 <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 500 </tr> 501 <tr> 502 <td width="100"> </td> 503 <th> 504 <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a> 505 </th> 506 <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 507 </tr> 508 <tr> 509 <td width="100"> </td> 510 <th> 511 <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a> 512 </th> 513 <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 514 </tr> 515 <tr> 516 <td width="100"> </td> 517 <th> 518 <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a> 519 </th> 520 <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 521 </tr> 522 <tr> 523 <td width="100"> </td> 524 <th> 525 <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a> 526 </th> 527 <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 528 </tr> 529 <tr> 530 <td width="100"> </td> 531 <th> 532 <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a> 533 </th> 534 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 535 </tr> 536 <tr> 537 <td width="100"> </td> 538 <th> 539 <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a> 540 </th> 541 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 542 </tr> 543 <tr> 544 <td width="100"> </td> 545 <th> 546 <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 547 </th> 548 <td>Sets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 549 </tr> 550 <tr> 551 <td width="100"> </td> 552 <th> 553 <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html">IsBranchVisible</a> 554 </th> 555 <td>Gets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 556 </tr> 557 <tr> 558 <th class="category" colspan="3">Constructors and Destructors</th> 559 </tr> 560 <tr> 561 <td width="100"> 562 <span class="protected_style" title="protected">protected</span> </td> 563 <th> 564 <a href="../../../nw/gfx/VertexLight/VertexLight.html"><CODE>VertexLight</CODE></a> 565 </th> 566 <td>Constructor.</td> 567 </tr> 568 <tr> 569 <td width="100"> 570 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 571 </td> 572 <th> 573 <a href="../../../nw/gfx/VertexLight/~VertexLight.html"><CODE>~VertexLight</CODE></a> 574 </th> 575 <td>Destructor.</td> 576 </tr> 577 <tr> 578 <th class="category" colspan="3">Other</th> 579 </tr> 580 <tr> 581 <td width="100"> 582 <span class="protected_style" title="protected">protected</span> </td> 583 <th> 584 <a href="../../../nw/gfx/Light/CreateAnimGroup.html">CreateAnimGroup</a> 585 </th> 586 <td>Creates an animation group.(Inherited from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.</td> 587 </tr> 588 <tr> 589 <td width="100"> 590 <span class="protected_style" title="protected">protected</span> </td> 591 <th> 592 <a href="../../../nw/gfx/Light/GetAnimTargetObject.html">GetAnimTargetObject</a> 593 </th> 594 <td>Gets a pointer to model data registered for the animation.(Inherited from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.</td> 595 </tr> 596 <tr> 597 <td width="100"> 598 <span class="protected_style" title="protected">protected</span> </td> 599 <th> 600 <a href="../../../nw/gfx/Light/DestroyOriginalValue.html">DestroyOriginalValue</a> 601 </th> 602 <td>Destroys OriginalValue.(Inherited from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.</td> 603 </tr> 604 <tr> 605 <td width="100"> 606 <span class="protected_style" title="protected">protected</span> </td> 607 <th> 608 <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html">CalcInheritingDiretion</a> 609 </th> 610 <td>Calculates the direction in which conversion information for parent nodes is inherited.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 611 </tr> 612 <tr> 613 <td width="100"> 614 <span class="protected_style" title="protected">protected</span> </td> 615 <th> 616 <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a> 617 </th> 618 <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 619 </tr> 620 <tr> 621 <td width="100"> 622 <span class="protected_style" title="protected">protected</span> </td> 623 <th> 624 <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a> 625 </th> 626 <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 627 </tr> </table> 628 </div> 629 </a> 630 <h2>Class Hierarchy</h2> 631 <div class="section"> 632 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br /> <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br /> <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a><br /> <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a><br /> <a href="../../../nw/gfx/Light/Overview.html">nw::gfx::Light</a><br /> <b>nw::gfx::VertexLight</b> 633 </p> 634 </div> 635 <hr><p>CONFIDENTIAL</p></body> 636</html> 637