1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::TransformNode</title> 49 </head> 50 <body> 51 <h1><CODE>nw::gfx::TransformNode</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class TransformNode : public <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Class that represents scene nodes that contain transformation information.</p> 59 </div> 60 <a name="class" id="class"> 61 <h2>Classes</h2> 62 <div class="section"> 63 <table class="members"> 64 <tr> 65 <th> 66 <a href="../../../nw/gfx/TransformNode/DynamicBuilder/Overview.html"><CODE>nw::gfx::TransformNode::DynamicBuilder</CODE></a> 67 </th> 68 <td>Class for building transform nodes dynamically.</td> 69 </tr> </table> 70 </div> 71 </a> <a name="struct" id="struct"> 72 <h2>Structures</h2> 73 <div class="section"> 74 <table class="members"> 75 <tr> 76 <th> 77 <a href="../../../nw/gfx/TransformNode/Description/Overview.html"><CODE>nw::gfx::TransformNode::Description</CODE></a> 78 </th> 79 <td>Content to configure.</td> 80 </tr> </table> 81 </div> 82 </a> <a name="enum" id="enum"> 83 <h2>Enumerated Types</h2> 84 <div class="section"> 85 <table class="members"> 86 <tr> 87 <td width="100"> </td> 88 <th> 89 <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a> 90 </th> 91 <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 92 </tr> </table> 93 </div> 94 </a> <a name="typedef" id="typedef"> 95 <h2><CODE>typedef</CODE> Definitions</h2> 96 <div class="section"> 97 <table class="members"> 98 <tr> 99 <td width="100" /> 100 <th> 101 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a> 102 </th> 103 <td>Definition of a callback signal that is called during matrix calculation.</td> 104 </tr> 105 <tr> 106 <td width="100" /> 107 <th> 108 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a> 109 </th> 110 <td>Definition of a callback slot that is called during matrix calculation.</td> 111 </tr> 112 <tr> 113 <td width="100" /> 114 <th> 115 <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a> 116 </th> 117 <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 118 </tr> 119 <tr> 120 <td width="100" /> 121 <th> 122 <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a> 123 </th> 124 <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 125 </tr> </table> 126 </div> 127 </a> <a name="constant" id="constant"> 128 <h2>Member Constants</h2> 129 <div class="section"> 130 <table class="members"> 131 <tr> 132 <td width="100"> 133 <span class="static_style" title="static">S</span> 134 </td> 135 <th> 136 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span> 137 </th> 138 <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 139 </tr> 140 <tr> 141 <td width="100"> 142 <span class="static_style" title="static">S</span> 143 </td> 144 <th> 145 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span> 146 </th> 147 <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 148 </tr> 149 <tr> 150 <td width="100"> 151 <span class="static_style" title="static">S</span> 152 </td> 153 <th> 154 <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span> 155 </th> 156 <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 157 </tr> </table> 158 </div> 159 </a> <a name="variable" id="variable"> 160 <h2>Member Variables</h2> 161 <div class="section"> 162 <table class="members"> 163 <tr> 164 <td width="100"> </td> 165 <th> 166 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 167 </th> 168 <td> 169 </td> 170 </tr> 171 <tr> 172 <td width="100"> 173 <span class="protected_style" title="protected">protected</span> </td> 174 <th> 175 <span class="argument">m_Children</span> 176 </th> 177 <td>Child node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 178 </tr> 179 <tr> 180 <td width="100"> 181 <span class="protected_style" title="protected">protected</span> </td> 182 <th> 183 <span class="argument">m_AnimBinding</span> 184 </th> 185 <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 186 </tr> </table> 187 </div> 188 </a> <a name="function" id="function"> 189 <h2>Member Functions</h2> 190 <div class="section"> 191 <table class="members"> 192 <tr> 193 <th class="category" colspan="3">Create/Destroy</th> 194 </tr> 195 <tr> 196 <td width="100"> 197 <span class="static_style" title="static">S</span> </td> 198 <th> 199 <a href="../../../nw/gfx/TransformNode/Create.html">Create</a> 200 </th> 201 <td>Creates a transform node from a resource.</td> 202 </tr> 203 <tr> 204 <td width="100"> </td> 205 <th> 206 <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a> 207 </th> 208 <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 209 </tr> 210 <tr> 211 <td width="100"> </td> 212 <th> 213 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 214 </th> 215 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td> 216 </tr> 217 <tr> 218 <th class="category" colspan="3">Resources</th> 219 </tr> 220 <tr> 221 <td width="100"> </td> 222 <th> 223 <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a> 224 </th> 225 <td>Gets the transform node resource.</td> 226 </tr> 227 <tr> 228 <td width="100"> </td> 229 <th> 230 <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a> 231 </th> 232 <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 233 </tr> 234 <tr> 235 <td width="100"> </td> 236 <th> 237 <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a> 238 </th> 239 <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 240 </tr> 241 <tr> 242 <td width="100"> </td> 243 <th> 244 <a href="../../../nw/gfx/SceneObject/GetName.html">GetName</a> 245 </th> 246 <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 247 </tr> 248 <tr> 249 <th class="category" colspan="3">Transform</th> 250 </tr> 251 <tr> 252 <td width="100"> </td> 253 <th> 254 <a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a> 255 </th> 256 <td>Gets the transformation info.</td> 257 </tr> 258 <tr> 259 <td width="100"> </td> 260 <th> 261 <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a> 262 </th> 263 <td>Gets the world matrix.</td> 264 </tr> 265 <tr> 266 <td width="100"> </td> 267 <th> 268 <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a> 269 </th> 270 <td>Gets the detailed transformation info after WorldMatrix calculation.</td> 271 </tr> 272 <tr> 273 <td width="100"> </td> 274 <th> 275 <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a> 276 </th> 277 <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.</td> 278 </tr> 279 <tr> 280 <td width="100"> </td> 281 <th> 282 <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a> 283 </th> 284 <td>Invalidates the cache used for the inverse matrix of the world matrix. Call this when updating the world matrix.)</td> 285 </tr> 286 <tr> 287 <td width="100"> <span class="virtual_style" title="virtual">V</span> 288 </td> 289 <th> 290 <a href="../../../nw/gfx/TransformNode/UpdateDirection.html">UpdateDirection</a> 291 </th> 292 <td>Updates the direction information.</td> 293 </tr> 294 <tr> 295 <td width="100"> <span class="virtual_style" title="virtual">V</span> 296 </td> 297 <th> 298 <a href="../../../nw/gfx/TransformNode/UpdateTransform.html">UpdateTransform</a> 299 </th> 300 <td>Updates conversion information.</td> 301 </tr> 302 <tr> 303 <th class="category" colspan="3">Scene Tree</th> 304 </tr> 305 <tr> 306 <td width="100"> <span class="virtual_style" title="virtual">V</span> 307 </td> 308 <th> 309 <a href="../../../nw/gfx/TransformNode/Accept.html"><CODE>Accept</CODE></a> 310 </th> 311 <td>Accepts visitors.</td> 312 </tr> 313 <tr> 314 <td width="100"> <span class="virtual_style" title="virtual">V</span> 315 </td> 316 <th> 317 <a href="../../../nw/gfx/TransformNode/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a> 318 </th> 319 <td>Tracks back to the parent node and gets the world matrix.</td> 320 </tr> 321 <tr> 322 <td width="100"> <span class="virtual_style" title="virtual">V</span> 323 </td> 324 <th> 325 <a href="../../../nw/gfx/TransformNode/TrackbackWorldTransform.html">TrackbackWorldTransform</a> 326 </th> 327 <td>Tracks back to the parent node and gets the world transform.</td> 328 </tr> 329 <tr> 330 <td width="100"> <span class="virtual_style" title="virtual">V</span> 331 </td> 332 <th> 333 <a href="../../../nw/gfx/TransformNode/TrackbackLocalTransform.html">TrackbackLocalTransform</a> 334 </th> 335 <td>Tracks back to the parent node and gets the local transform.</td> 336 </tr> 337 <tr> 338 <td width="100"> </td> 339 <th> 340 <a href="../../../nw/gfx/TransformNode/NW_DEPRECATED_FUNCTION.html">NW_DEPRECATED_FUNCTION</a> 341 </th> 342 <td>Inherits transform conversion information from the parent node.</td> 343 </tr> 344 <tr> 345 <td width="100"> <span class="virtual_style" title="virtual">V</span> 346 </td> 347 <th> 348 <a href="../../../nw/gfx/TransformNode/InheritTraversalResults.html">InheritTraversalResults</a> 349 </th> 350 <td>Inherits transform conversion information from the parent node.</td> 351 </tr> 352 <tr> 353 <td width="100"> </td> 354 <th> 355 <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a> 356 </th> 357 <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 358 </tr> 359 <tr> 360 <td width="100"> </td> 361 <th> 362 <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a> 363 </th> 364 <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 365 </tr> 366 <tr> 367 <td width="100"> </td> 368 <th> 369 <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a> 370 </th> 371 <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 372 </tr> 373 <tr> 374 <td width="100"> </td> 375 <th> 376 <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a> 377 </th> 378 <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 379 </tr> 380 <tr> 381 <td width="100"> </td> 382 <th> 383 <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a> 384 </th> 385 <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 386 </tr> 387 <tr> 388 <th class="category" colspan="3">Callbacks</th> 389 </tr> 390 <tr> 391 <td width="100"> </td> 392 <th> 393 <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a> 394 </th> 395 <td>Gets the signal after world matrix calculation.</td> 396 </tr> 397 <tr> 398 <td width="100"> </td> 399 <th> 400 <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a> 401 </th> 402 <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 403 </tr> 404 <tr> 405 <th class="category" colspan="3">Animation</th> 406 </tr> 407 <tr> 408 <td width="100"> </td> 409 <th> 410 <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a> 411 </th> 412 <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 413 </tr> 414 <tr> 415 <td width="100"> </td> 416 <th> 417 <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a> 418 </th> 419 <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 420 </tr> 421 <tr> 422 <td width="100"> </td> 423 <th> 424 <a href="../../../nw/gfx/SceneNode/UpdateFrame.html">UpdateFrame</a> 425 </th> 426 <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 427 </tr> 428 <tr> 429 <th class="category" colspan="3">Traverse</th> 430 </tr> 431 <tr> 432 <td width="100"> </td> 433 <th> 434 <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a> 435 </th> 436 <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 437 </tr> 438 <tr> 439 <td width="100"> </td> 440 <th> 441 <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a> 442 </th> 443 <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 444 </tr> 445 <tr> 446 <td width="100"> </td> 447 <th> 448 <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a> 449 </th> 450 <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 451 </tr> 452 <tr> 453 <td width="100"> </td> 454 <th> 455 <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a> 456 </th> 457 <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 458 </tr> 459 <tr> 460 <td width="100"> </td> 461 <th> 462 <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a> 463 </th> 464 <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 465 </tr> 466 <tr> 467 <td width="100"> </td> 468 <th> 469 <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a> 470 </th> 471 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 472 </tr> 473 <tr> 474 <td width="100"> </td> 475 <th> 476 <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a> 477 </th> 478 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 479 </tr> 480 <tr> 481 <td width="100"> </td> 482 <th> 483 <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 484 </th> 485 <td>Sets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 486 </tr> 487 <tr> 488 <td width="100"> </td> 489 <th> 490 <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html">IsBranchVisible</a> 491 </th> 492 <td>Gets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 493 </tr> 494 <tr> 495 <th class="category" colspan="3">Constructors and Destructors</th> 496 </tr> 497 <tr> 498 <td width="100"> 499 <span class="protected_style" title="protected">protected</span> </td> 500 <th> 501 <a href="../../../nw/gfx/TransformNode/TransformNode.html"><CODE>TransformNode</CODE></a> 502 </th> 503 <td>Constructor.</td> 504 </tr> 505 <tr> 506 <td width="100"> 507 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 508 </td> 509 <th> 510 <a href="../../../nw/gfx/TransformNode/~TransformNode.html"><CODE>~TransformNode</CODE></a> 511 </th> 512 <td>Destructor.</td> 513 </tr> 514 <tr> 515 <td width="100"> 516 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 517 </td> 518 <th> 519 <a href="../../../nw/gfx/TransformNode/Initialize.html"><CODE>Initialize</CODE></a> 520 </th> 521 <td>Allocates memory for and initialized members.</td> 522 </tr> 523 <tr> 524 <th class="category" colspan="3">Other</th> 525 </tr> 526 <tr> 527 <td width="100"> 528 <span class="protected_style" title="protected">protected</span> </td> 529 <th> 530 <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html">CalcInheritingDiretion</a> 531 </th> 532 <td>Calculates the direction in which conversion information for parent nodes is inherited.</td> 533 </tr> 534 <tr> 535 <td width="100"> 536 <span class="protected_style" title="protected">protected</span> </td> 537 <th> 538 <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a> 539 </th> 540 <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 541 </tr> 542 <tr> 543 <td width="100"> 544 <span class="protected_style" title="protected">protected</span> </td> 545 <th> 546 <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a> 547 </th> 548 <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 549 </tr> </table> 550 </div> 551 </a> 552 <h2>Class Hierarchy</h2> 553 <div class="section"> 554 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br /> <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br /> <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a><br /> <b>nw::gfx::TransformNode</b> 555 </p> 556 </div> 557 <hr><p>CONFIDENTIAL</p></body> 558</html> 559