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48    <title>nw::gfx::TransformNode</title>
49  </head>
50  <body>
51    <h1><CODE>nw::gfx::TransformNode</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class TransformNode : public <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Class that represents scene nodes that contain transformation information.</p>
59    </div>
60    <a name="class" id="class">
61      <h2>Classes</h2>
62      <div class="section">
63        <table class="members">
64          <tr>
65            <th>
66              <a href="../../../nw/gfx/TransformNode/DynamicBuilder/Overview.html"><CODE>nw::gfx::TransformNode::DynamicBuilder</CODE></a>
67            </th>
68            <td>Class for building transform nodes dynamically.</td>
69          </tr> </table>
70      </div>
71    </a> <a name="struct" id="struct">
72      <h2>Structures</h2>
73      <div class="section">
74        <table class="members">
75          <tr>
76            <th>
77              <a href="../../../nw/gfx/TransformNode/Description/Overview.html"><CODE>nw::gfx::TransformNode::Description</CODE></a>
78            </th>
79            <td>Content to configure.</td>
80          </tr> </table>
81      </div>
82    </a> <a name="enum" id="enum">
83      <h2>Enumerated Types</h2>
84      <div class="section">
85        <table class="members">
86          <tr>
87            <td width="100"> </td>
88            <th>
89              <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a>
90            </th>
91            <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
92          </tr> </table>
93      </div>
94    </a> <a name="typedef" id="typedef">
95      <h2><CODE>typedef</CODE> Definitions</h2>
96      <div class="section">
97        <table class="members">
98          <tr>
99            <td width="100" />
100            <th>
101              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a>
102            </th>
103            <td>Definition of a callback signal that is called during matrix calculation.</td>
104          </tr>
105          <tr>
106            <td width="100" />
107            <th>
108              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a>
109            </th>
110            <td>Definition of a callback slot that is called during matrix calculation.</td>
111          </tr>
112          <tr>
113            <td width="100" />
114            <th>
115              <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a>
116            </th>
117            <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
118          </tr>
119          <tr>
120            <td width="100" />
121            <th>
122              <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a>
123            </th>
124            <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
125          </tr> </table>
126      </div>
127    </a> <a name="constant" id="constant">
128      <h2>Member Constants</h2>
129      <div class="section">
130        <table class="members">
131          <tr>
132            <td width="100">
133              <span class="static_style" title="static">S</span>
134            </td>
135            <th>
136              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span>
137            </th>
138            <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
139          </tr>
140          <tr>
141            <td width="100">
142              <span class="static_style" title="static">S</span>
143            </td>
144            <th>
145              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span>
146            </th>
147            <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
148          </tr>
149          <tr>
150            <td width="100">
151              <span class="static_style" title="static">S</span>
152            </td>
153            <th>
154              <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span>
155            </th>
156            <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
157          </tr> </table>
158      </div>
159    </a> <a name="variable" id="variable">
160      <h2>Member Variables</h2>
161      <div class="section">
162        <table class="members">
163          <tr>
164            <td width="100"> </td>
165            <th>
166              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
167            </th>
168            <td>
169        </td>
170          </tr>
171          <tr>
172            <td width="100">
173              <span class="protected_style" title="protected">protected</span> </td>
174            <th>
175              <span class="argument">m_Children</span>
176            </th>
177            <td>Child node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
178          </tr>
179          <tr>
180            <td width="100">
181              <span class="protected_style" title="protected">protected</span> </td>
182            <th>
183              <span class="argument">m_AnimBinding</span>
184            </th>
185            <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
186          </tr> </table>
187      </div>
188    </a> <a name="function" id="function">
189      <h2>Member Functions</h2>
190      <div class="section">
191        <table class="members">
192          <tr>
193            <th class="category" colspan="3">Create/Destroy</th>
194          </tr>
195          <tr>
196            <td width="100">
197              <span class="static_style" title="static">S</span> </td>
198            <th>
199              <a href="../../../nw/gfx/TransformNode/Create.html">Create</a>
200            </th>
201            <td>Creates a transform node from a resource.</td>
202          </tr>
203          <tr>
204            <td width="100">  </td>
205            <th>
206              <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a>
207            </th>
208            <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
209          </tr>
210          <tr>
211            <td width="100">  </td>
212            <th>
213              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
214            </th>
215            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td>
216          </tr>
217          <tr>
218            <th class="category" colspan="3">Resources</th>
219          </tr>
220          <tr>
221            <td width="100">  </td>
222            <th>
223              <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a>
224            </th>
225            <td>Gets the transform node resource.</td>
226          </tr>
227          <tr>
228            <td width="100">  </td>
229            <th>
230              <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a>
231            </th>
232            <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
233          </tr>
234          <tr>
235            <td width="100">  </td>
236            <th>
237              <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a>
238            </th>
239            <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
240          </tr>
241          <tr>
242            <td width="100">  </td>
243            <th>
244              <a href="../../../nw/gfx/SceneObject/GetName.html">GetName</a>
245            </th>
246            <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
247          </tr>
248          <tr>
249            <th class="category" colspan="3">Transform</th>
250          </tr>
251          <tr>
252            <td width="100">  </td>
253            <th>
254              <a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a>
255            </th>
256            <td>Gets the transformation info.</td>
257          </tr>
258          <tr>
259            <td width="100">  </td>
260            <th>
261              <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a>
262            </th>
263            <td>Gets the world matrix.</td>
264          </tr>
265          <tr>
266            <td width="100">  </td>
267            <th>
268              <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a>
269            </th>
270            <td>Gets the detailed transformation info after WorldMatrix calculation.</td>
271          </tr>
272          <tr>
273            <td width="100">  </td>
274            <th>
275              <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a>
276            </th>
277            <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.</td>
278          </tr>
279          <tr>
280            <td width="100">  </td>
281            <th>
282              <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a>
283            </th>
284            <td>Invalidates the cache used for the inverse matrix of the world matrix. Call this when updating the world matrix.)</td>
285          </tr>
286          <tr>
287            <td width="100"> <span class="virtual_style" title="virtual">V</span>
288            </td>
289            <th>
290              <a href="../../../nw/gfx/TransformNode/UpdateDirection.html">UpdateDirection</a>
291            </th>
292            <td>Updates the direction information.</td>
293          </tr>
294          <tr>
295            <td width="100"> <span class="virtual_style" title="virtual">V</span>
296            </td>
297            <th>
298              <a href="../../../nw/gfx/TransformNode/UpdateTransform.html">UpdateTransform</a>
299            </th>
300            <td>Updates conversion information.</td>
301          </tr>
302          <tr>
303            <th class="category" colspan="3">Scene Tree</th>
304          </tr>
305          <tr>
306            <td width="100"> <span class="virtual_style" title="virtual">V</span>
307            </td>
308            <th>
309              <a href="../../../nw/gfx/TransformNode/Accept.html"><CODE>Accept</CODE></a>
310            </th>
311            <td>Accepts visitors.</td>
312          </tr>
313          <tr>
314            <td width="100"> <span class="virtual_style" title="virtual">V</span>
315            </td>
316            <th>
317              <a href="../../../nw/gfx/TransformNode/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a>
318            </th>
319            <td>Tracks back to the parent node and gets the world matrix.</td>
320          </tr>
321          <tr>
322            <td width="100"> <span class="virtual_style" title="virtual">V</span>
323            </td>
324            <th>
325              <a href="../../../nw/gfx/TransformNode/TrackbackWorldTransform.html">TrackbackWorldTransform</a>
326            </th>
327            <td>Tracks back to the parent node and gets the world transform.</td>
328          </tr>
329          <tr>
330            <td width="100"> <span class="virtual_style" title="virtual">V</span>
331            </td>
332            <th>
333              <a href="../../../nw/gfx/TransformNode/TrackbackLocalTransform.html">TrackbackLocalTransform</a>
334            </th>
335            <td>Tracks back to the parent node and gets the local transform.</td>
336          </tr>
337          <tr>
338            <td width="100">  </td>
339            <th>
340              <a href="../../../nw/gfx/TransformNode/NW_DEPRECATED_FUNCTION.html">NW_DEPRECATED_FUNCTION</a>
341            </th>
342            <td>Inherits transform conversion information from the parent node.</td>
343          </tr>
344          <tr>
345            <td width="100"> <span class="virtual_style" title="virtual">V</span>
346            </td>
347            <th>
348              <a href="../../../nw/gfx/TransformNode/InheritTraversalResults.html">InheritTraversalResults</a>
349            </th>
350            <td>Inherits transform conversion information from the parent node.</td>
351          </tr>
352          <tr>
353            <td width="100">  </td>
354            <th>
355              <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a>
356            </th>
357            <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
358          </tr>
359          <tr>
360            <td width="100">  </td>
361            <th>
362              <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a>
363            </th>
364            <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
365          </tr>
366          <tr>
367            <td width="100">  </td>
368            <th>
369              <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a>
370            </th>
371            <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
372          </tr>
373          <tr>
374            <td width="100">  </td>
375            <th>
376              <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a>
377            </th>
378            <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
379          </tr>
380          <tr>
381            <td width="100">  </td>
382            <th>
383              <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a>
384            </th>
385            <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
386          </tr>
387          <tr>
388            <th class="category" colspan="3">Callbacks</th>
389          </tr>
390          <tr>
391            <td width="100">  </td>
392            <th>
393              <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a>
394            </th>
395            <td>Gets the signal after world matrix calculation.</td>
396          </tr>
397          <tr>
398            <td width="100">  </td>
399            <th>
400              <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a>
401            </th>
402            <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
403          </tr>
404          <tr>
405            <th class="category" colspan="3">Animation</th>
406          </tr>
407          <tr>
408            <td width="100">  </td>
409            <th>
410              <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a>
411            </th>
412            <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
413          </tr>
414          <tr>
415            <td width="100">  </td>
416            <th>
417              <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a>
418            </th>
419            <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
420          </tr>
421          <tr>
422            <td width="100">  </td>
423            <th>
424              <a href="../../../nw/gfx/SceneNode/UpdateFrame.html">UpdateFrame</a>
425            </th>
426            <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
427          </tr>
428          <tr>
429            <th class="category" colspan="3">Traverse</th>
430          </tr>
431          <tr>
432            <td width="100">  </td>
433            <th>
434              <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a>
435            </th>
436            <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
437          </tr>
438          <tr>
439            <td width="100">  </td>
440            <th>
441              <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a>
442            </th>
443            <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
444          </tr>
445          <tr>
446            <td width="100">  </td>
447            <th>
448              <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a>
449            </th>
450            <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
451          </tr>
452          <tr>
453            <td width="100">  </td>
454            <th>
455              <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a>
456            </th>
457            <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
458          </tr>
459          <tr>
460            <td width="100">  </td>
461            <th>
462              <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a>
463            </th>
464            <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
465          </tr>
466          <tr>
467            <td width="100">  </td>
468            <th>
469              <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a>
470            </th>
471            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
472          </tr>
473          <tr>
474            <td width="100">  </td>
475            <th>
476              <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a>
477            </th>
478            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
479          </tr>
480          <tr>
481            <td width="100">  </td>
482            <th>
483              <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a>
484            </th>
485            <td>Sets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
486          </tr>
487          <tr>
488            <td width="100">  </td>
489            <th>
490              <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html">IsBranchVisible</a>
491            </th>
492            <td>Gets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
493          </tr>
494          <tr>
495            <th class="category" colspan="3">Constructors and Destructors</th>
496          </tr>
497          <tr>
498            <td width="100">
499              <span class="protected_style" title="protected">protected</span>  </td>
500            <th>
501              <a href="../../../nw/gfx/TransformNode/TransformNode.html"><CODE>TransformNode</CODE></a>
502            </th>
503            <td>Constructor.</td>
504          </tr>
505          <tr>
506            <td width="100">
507              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
508            </td>
509            <th>
510              <a href="../../../nw/gfx/TransformNode/~TransformNode.html"><CODE>~TransformNode</CODE></a>
511            </th>
512            <td>Destructor.</td>
513          </tr>
514          <tr>
515            <td width="100">
516              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
517            </td>
518            <th>
519              <a href="../../../nw/gfx/TransformNode/Initialize.html"><CODE>Initialize</CODE></a>
520            </th>
521            <td>Allocates memory for and initialized members.</td>
522          </tr>
523          <tr>
524            <th class="category" colspan="3">Other</th>
525          </tr>
526          <tr>
527            <td width="100">
528              <span class="protected_style" title="protected">protected</span>  </td>
529            <th>
530              <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html">CalcInheritingDiretion</a>
531            </th>
532            <td>Calculates the direction in which conversion information for parent nodes is inherited.</td>
533          </tr>
534          <tr>
535            <td width="100">
536              <span class="protected_style" title="protected">protected</span>  </td>
537            <th>
538              <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a>
539            </th>
540            <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
541          </tr>
542          <tr>
543            <td width="100">
544              <span class="protected_style" title="protected">protected</span>  </td>
545            <th>
546              <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a>
547            </th>
548            <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
549          </tr> </table>
550      </div>
551    </a>
552    <h2>Class Hierarchy</h2>
553    <div class="section">
554      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br />  <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br />    <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a><br />      <b>nw::gfx::TransformNode</b>
555      </p>
556    </div>
557  <hr><p>CONFIDENTIAL</p></body>
558</html>
559